Node3DEditorViewport: Prevent crash while handling input
The selection might change before the user releases the mouse pointer, and this would crash the editor. This follows the same check that is done in ::_update_gizmos
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committed by
Rémi Verschelde
parent
8dcf5b4eaf
commit
eba4ceb0ea
@@ -2204,8 +2204,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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if (_edit.original_mouse_pos != _edit.mouse_pos || _edit.gizmo->get_plugin()->can_commit_handle_on_click()) {
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_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
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}
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spatial_editor->get_single_selected_node()->update_gizmos();
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Node3D *selected_node = spatial_editor->get_single_selected_node();
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if (selected_node) {
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selected_node->update_gizmos();
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}
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_edit.gizmo = Ref<EditorNode3DGizmo>();
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break;
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}
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