Merge pull request #114717 from TokageItLab/gizmo-opt

Add `view_plane_rotation_gizmo_scale` to EditorSettings & make color darken
This commit is contained in:
Thaddeus Crews
2026-02-10 08:29:45 -06:00
6 changed files with 46 additions and 33 deletions
+3
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@@ -509,6 +509,9 @@
<member name="editors/3d/show_gizmo_during_rotation" type="int" setter="" getter="">
If checked, the transform gizmo remains visible during rotation in that transform mode.
</member>
<member name="editors/3d/view_plane_rotation_gizmo_scale" type="float" setter="" getter="">
The scale of the outer circle of the rotation gizmo as view plane rotation in the 3D editor. If set to [code]2.0[/code], the outer circle has twice the radius of the XYZ rotation gizmo sphere.
</member>
<member name="editors/3d_gizmos/gizmo_colors/aabb" type="Color" setter="" getter="">
The color to use for the AABB gizmo that displays the [GeometryInstance3D]'s custom [AABB].
</member>
+37 -33
View File
@@ -114,7 +114,7 @@ constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1;
constexpr real_t GIZMO_PLANE_SIZE = 0.2;
constexpr real_t GIZMO_PLANE_DST = 0.3;
constexpr real_t GIZMO_CIRCLE_SIZE = 1.1;
constexpr real_t GIZMO_VIEW_ROTATION_SIZE = 1.25;
constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
@@ -577,7 +577,7 @@ void Node3DEditorViewport::_update_navigation_controls_visibility() {
}
bool Node3DEditorViewport::_is_rotation_arc_visible() const {
return _edit.mode == TRANSFORM_ROTATE && _edit.accumulated_rotation_angle != 0.0 && _edit.gizmo_initiated;
return _edit.mode == TRANSFORM_ROTATE && !Math::is_zero_approx(_edit.accumulated_rotation_angle) && _edit.gizmo_initiated;
}
void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
@@ -1459,7 +1459,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
Vector3 closest_point_on_ray = ray_pos + ray * ray_length_to_center;
real_t distance_ray_to_center = closest_point_on_ray.distance_to(gt.origin);
real_t view_rotation_radius = gizmo_scale * GIZMO_VIEW_ROTATION_SIZE;
real_t view_rotation_radius = gizmo_scale * spatial_editor->gizmo_view_rotation_scale;
real_t circumference_tolerance = gizmo_scale * GIZMO_RING_HALF_WIDTH;
if (Math::abs(distance_ray_to_center - view_rotation_radius) < circumference_tolerance &&
@@ -3786,7 +3786,7 @@ void Node3DEditorViewport::_draw() {
Color handle_color;
switch (_edit.plane) {
case TRANSFORM_VIEW:
handle_color = Color(1.0, 1.0, 1.0, 1.0);
handle_color = get_theme_color(SNAME("axis_view_plane_color"), EditorStringName(Editor));
break;
case TRANSFORM_X_AXIS:
handle_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
@@ -3810,7 +3810,7 @@ void Node3DEditorViewport::_draw() {
right.normalize();
Vector3 forward = up.cross(right);
real_t rotation_radius = (_edit.plane == TRANSFORM_VIEW) ? GIZMO_VIEW_ROTATION_SIZE : GIZMO_CIRCLE_SIZE;
real_t rotation_radius = (_edit.plane == TRANSFORM_VIEW) ? spatial_editor->gizmo_view_rotation_scale : GIZMO_CIRCLE_SIZE;
const int circle_segments = 64;
Vector<Point2> circle_points;
@@ -3821,11 +3821,16 @@ void Node3DEditorViewport::_draw() {
circle_points.push_back(point_2d);
}
Color circle_color = (_edit.plane == TRANSFORM_VIEW) ? Color(1.0, 1.0, 1.0, 0.8) : handle_color.from_hsv(handle_color.get_h(), 0.6, 1.0, 0.8);
Vector<Color> circle_colors;
circle_colors.resize(circle_points.size());
circle_colors.fill(circle_color);
RenderingServer::get_singleton()->canvas_item_add_polyline(ci, circle_points, circle_colors, Math::round(2 * EDSCALE), true);
Color circle_color = handle_color.from_hsv(handle_color.get_h(), handle_color.get_s() * 0.6, 1.0, 0.8);
for (int i = 0; i < circle_points.size() - 1; i++) {
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
circle_points[i],
circle_points[i + 1],
circle_color,
Math::round(2 * EDSCALE),
true);
}
const int segments = 64;
float display_angle = _edit.display_rotation_angle;
@@ -3873,7 +3878,7 @@ void Node3DEditorViewport::_draw() {
RenderingServer::get_singleton()->canvas_item_add_polygon(ci, triangle_points, triangle_colors);
}
Color edge_color = (_edit.plane == TRANSFORM_VIEW) ? Color(1.0, 1.0, 1.0, 0.7) : handle_color.from_hsv(handle_color.get_h(), 0.8, 1.0, 0.7);
Color edge_color = handle_color.from_hsv(handle_color.get_h(), handle_color.get_s() * 0.8, 1.0, 0.7);
Vector3 start_point_3d = _edit.center + gizmo_scale * rotation_radius * right;
Point2 start_point_2d = point_to_screen(start_point_3d);
@@ -3894,16 +3899,16 @@ void Node3DEditorViewport::_draw() {
edge_color,
Math::round(2 * EDSCALE),
true);
}
if (_edit.show_rotation_line) {
handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
_edit.mouse_pos,
center,
handle_color,
Math::round(2 * EDSCALE));
if (_edit.show_rotation_line) {
handle_color = handle_color.from_hsv(handle_color.get_h(), handle_color.get_s() * 0.25, 1.0, handle_color.a);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
_edit.mouse_pos,
center,
handle_color,
Math::round(2 * EDSCALE));
}
}
}
if (previewing) {
@@ -4651,8 +4656,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height;
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
// if the determinant is zero, we should disable the gizmo from being rendered
// this prevents supplying bad values to the renderer and then having to filter it out again
// If the determinant is zero, we should disable the gizmo from being rendered,
// this prevents supplying bad values to the renderer and then having to filter it out again.
if (xform.basis.determinant() == 0) {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
@@ -4719,7 +4724,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
Transform3D view_rotation_xform = xform;
view_rotation_xform.orthonormalize();
bool shrink_view_ring = arc_replaces_ring >= 0 && arc_replaces_ring < 3;
Vector3 view_ring_scale = shrink_view_ring ? scale * (GIZMO_CIRCLE_SIZE / GIZMO_VIEW_ROTATION_SIZE) : scale;
Vector3 view_ring_scale = shrink_view_ring ? scale * spatial_editor->gizmo_view_rotation_shrink : scale;
view_rotation_xform.basis.scale(view_ring_scale);
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], view_rotation_xform);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], show_rotate_gizmo && arc_replaces_ring != 3);
@@ -7976,16 +7981,14 @@ void fragment() {
col = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
break;
case 3:
col = Color(0.75, 0.75, 0.75, 1.0);
col = get_theme_color(SNAME("axis_view_plane_color"), EditorStringName(Editor));
break;
default:
col = Color();
break;
}
if (i < 3) {
col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
}
col.a = col.a * (float)EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
if (i < 3) {
move_gizmo[i].instantiate();
@@ -7997,7 +8000,7 @@ void fragment() {
rotate_gizmo[i].instantiate();
const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
const Color albedo = col.from_hsv(col.get_h(), col.get_s() * 0.25, 1.0, 1);
Ref<StandardMaterial3D> mat;
Ref<StandardMaterial3D> mat_hl;
@@ -8124,7 +8127,7 @@ void fragment() {
for (int j = 0; j < n; ++j) {
Basis basis = Basis(ivec, j * step);
real_t circle_size = (i == 3) ? GIZMO_VIEW_ROTATION_SIZE : GIZMO_CIRCLE_SIZE;
real_t circle_size = (i == 3) ? gizmo_view_rotation_scale : GIZMO_CIRCLE_SIZE;
Vector3 vertex = basis.xform(ivec2 * circle_size);
for (int k = 0; k < m; ++k) {
@@ -8235,9 +8238,7 @@ void fragment() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
// For view rotation, use bright white; for axes, use highlight color.
Color highlight_color = (i == 3) ? Color(1.0, 1.0, 1.0, 1.0) : albedo;
rotate_mat_hl->set_shader_parameter("albedo", highlight_color);
rotate_mat_hl->set_shader_parameter("albedo", albedo);
rotate_gizmo_color_hl[i] = rotate_mat_hl;
}
@@ -8331,7 +8332,7 @@ void fragment() {
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), col.get_s() * 0.25, 1.0, 1));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides.
}
@@ -9912,6 +9913,9 @@ void Node3DEditor::PreviewSunEnvPopup::shortcut_input(const Ref<InputEvent> &p_e
Node3DEditor::Node3DEditor() {
gizmo.visible = true;
gizmo.scale = 1.0;
float vp_radius = (float)EDITOR_GET("editors/3d/view_plane_rotation_gizmo_scale");
gizmo_view_rotation_scale = GIZMO_CIRCLE_SIZE * vp_radius;
gizmo_view_rotation_shrink = 1.0 / vp_radius;
viewport_environment.instantiate();
VBoxContainer *vbc = this;
+3
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@@ -688,6 +688,9 @@ public:
TRANSFORM_MODE_LOCAL = 2,
};
real_t gizmo_view_rotation_scale = 1.0;
real_t gizmo_view_rotation_shrink = 1.0;
private:
EditorSelection *editor_selection = nullptr;
+1
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@@ -965,6 +965,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/manipulator_gizmo_size", 80, "16,160,1");
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/manipulator_gizmo_opacity", 0.9, "0,1,0.01");
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_FLAGS, "editors/3d/show_gizmo_during_rotation", 2, "Global,Local");
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/view_plane_rotation_gizmo_scale", 1.14, "1.0,2.0,0.01,or_greater", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// 2D
_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07), true);
+1
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@@ -198,6 +198,7 @@ void ThemeClassic::populate_shared_styles(const Ref<EditorTheme> &p_theme, Edito
p_theme->set_color("axis_y_color", EditorStringName(Editor), Color(0.53, 0.84, 0.01));
p_theme->set_color("axis_z_color", EditorStringName(Editor), Color(0.16, 0.55, 0.96));
p_theme->set_color("axis_w_color", EditorStringName(Editor), Color(0.55, 0.55, 0.55));
p_theme->set_color("axis_view_plane_color", EditorStringName(Editor), Color(0.75, 0.75, 0.75, 0.33));
const float prop_color_saturation = p_config.accent_color.get_s() * 0.75;
const float prop_color_value = p_config.accent_color.get_v();
+1
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@@ -227,6 +227,7 @@ void ThemeModern::populate_shared_styles(const Ref<EditorTheme> &p_theme, Editor
p_theme->set_color("axis_y_color", EditorStringName(Editor), Color(0.53, 0.84, 0.01));
p_theme->set_color("axis_z_color", EditorStringName(Editor), Color(0.16, 0.55, 0.96));
p_theme->set_color("axis_w_color", EditorStringName(Editor), Color(0.55, 0.55, 0.55));
p_theme->set_color("axis_view_plane_color", EditorStringName(Editor), Color(0.75, 0.75, 0.75, 0.33));
p_theme->set_color("property_color_x", EditorStringName(Editor), p_config.dark_icon_and_font ? Color(0.88, 0.38, 0.47) : Color(0.40, 0.04, 0.09));
p_theme->set_color("property_color_y", EditorStringName(Editor), p_config.dark_icon_and_font ? Color(0.76, 0.93, 0.40) : Color(0.27, 0.37, 0.06));