Fix build with 3D navigation disabled
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@@ -34,6 +34,7 @@
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#include "core/object/class_db.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/main/scene_tree.h"
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#include "servers/rendering/rendering_server.h"
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#ifndef PHYSICS_3D_DISABLED
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#include "scene/3d/physics/collision_shape_3d.h"
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@@ -46,7 +47,6 @@
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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#include "servers/rendering/rendering_server.h"
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#endif // NAVIGATION_3D_DISABLED
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#include <cfloat> // FLT_EPSILON
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@@ -32,6 +32,7 @@
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#include "core/object/callable_mp.h"
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#include "core/object/class_db.h"
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#include "scene/resources/physics_material.h"
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#ifndef NAVIGATION_3D_DISABLED
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#include "core/math/convex_hull.h"
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@@ -46,7 +47,6 @@
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#include "scene/resources/3d/shape_3d.h"
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#include "scene/resources/3d/sphere_shape_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/physics_material.h"
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#include "servers/navigation_3d/navigation_server_3d.h"
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Callable StaticBody3D::_navmesh_source_geometry_parsing_callback;
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