Merge pull request #117946 from HolonProduction/editor-language-kickoff

Introduce `EditorLanguage` and move `ScriptLanguage::complete_code` into it.
This commit is contained in:
Thaddeus Crews
2026-06-19 15:09:19 -05:00
12 changed files with 199 additions and 16 deletions
+2 -1
View File
@@ -38,6 +38,7 @@
#include "core/math/expression.h"
#include "core/object/callable_mp.h"
#include "core/object/class_db.h"
#include "core/object/editor_language.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/doc/editor_help.h"
@@ -1159,7 +1160,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
base = _find_node_for_script(base, base, script);
}
String hint;
Error err = script->get_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint);
Error err = script->get_language()->get_editor_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint);
if (err == OK) {
code_editor->get_text_editor()->set_code_hint(hint);