Merge pull request #94096 from matheusmdx/fix-call-stack-select-node

Fix debugger call stack not selecting nodes in remote scene tree
This commit is contained in:
Thaddeus Crews
2026-06-26 08:50:40 -05:00
@@ -446,7 +446,13 @@ void EditorDebuggerInspector::add_stack_variable(const Array &p_array, int p_off
v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
h = PROPERTY_HINT_OBJECT_ID;
hs = var.type_hint;
// Makes the call stack select the node in the remote tree. See https://github.com/godotengine/godot/issues/79477
if (n == "self") {
_object_selected(v);
}
}
String type;
switch (var.type) {
case 0: