sprite_3d.cpp: fixed buffer access out of bounds.
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@@ -292,7 +292,7 @@ SpriteBase3D::SpriteBase3D() {
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parent_sprite=NULL;
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pI=NULL;
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for(int i=0;i<4;i++)
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for(int i=0;i<FLAG_MAX;i++)
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flags[i]=i==FLAG_TRANSPARENT;
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axis=Vector3::AXIS_Z;
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