Merge pull request #120433 from Chaosus/rendering_fix_transparent_texture_array

Fix `hint_default_transparent` used with `sampler2DArray`
This commit is contained in:
Thaddeus Crews
2026-06-23 07:01:03 -05:00
@@ -418,7 +418,7 @@ TextureStorage::TextureStorage() {
}
}
{ //create default array white
{ // Creates a default 2D texture array filled with a white color.
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -444,7 +444,33 @@ TextureStorage::TextureStorage() {
}
}
{ //create default array black
{ // Сreates a default 2D texture array filled with a black color.
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
tformat.width = 4;
tformat.height = 4;
tformat.array_layers = 1;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
Vector<uint8_t> pv;
pv.resize(16 * 4);
for (int i = 0; i < 16; i++) {
pv.set(i * 4 + 0, 0);
pv.set(i * 4 + 1, 0);
pv.set(i * 4 + 2, 0);
pv.set(i * 4 + 3, 255);
}
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
{ // Creates a default 2D texture array filled with a transparent color.
RD::TextureFormat tformat;
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -466,7 +492,7 @@ TextureStorage::TextureStorage() {
{
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_TRANSPARENT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}