Fix crash when baking shaders for D3D12 from Vulkan.

This commit is contained in:
Skyth
2026-05-05 20:45:06 +03:00
parent c3284cd696
commit ff64ee4f60
@@ -1013,6 +1013,10 @@ RenderingDeviceCommons::ShaderSpirvVersion RenderingShaderContainerFormatD3D12::
return SHADER_SPIRV_VERSION_1_5;
}
RenderingShaderContainerFormatD3D12::RenderingShaderContainerFormatD3D12() {}
RenderingShaderContainerFormatD3D12::RenderingShaderContainerFormatD3D12() {
glsl_type_singleton_init_or_ref();
}
RenderingShaderContainerFormatD3D12::~RenderingShaderContainerFormatD3D12() {}
RenderingShaderContainerFormatD3D12::~RenderingShaderContainerFormatD3D12() {
glsl_type_singleton_decref();
}