Fix crash when baking shaders for D3D12 from Vulkan.
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@@ -1013,6 +1013,10 @@ RenderingDeviceCommons::ShaderSpirvVersion RenderingShaderContainerFormatD3D12::
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return SHADER_SPIRV_VERSION_1_5;
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}
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RenderingShaderContainerFormatD3D12::RenderingShaderContainerFormatD3D12() {}
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RenderingShaderContainerFormatD3D12::RenderingShaderContainerFormatD3D12() {
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glsl_type_singleton_init_or_ref();
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}
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RenderingShaderContainerFormatD3D12::~RenderingShaderContainerFormatD3D12() {}
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RenderingShaderContainerFormatD3D12::~RenderingShaderContainerFormatD3D12() {
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glsl_type_singleton_decref();
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}
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