Commit Graph

71897 Commits

Author SHA1 Message Date
Rémi Verschelde 1fd8d7df2f Merge pull request #103063 from WinnerWind/fix-black-bars-in-minimap
Fix black bars appearing when using `background_color` on a TextEdit/CodeEdit.
2025-03-04 01:00:34 +01:00
Rémi Verschelde 59beee5860 Merge pull request #102908 from kleonc/primitive_quad_second_triangle_lighting_fix
Fix 2D quad primitive missing lighting data in GLES3 renderer
2025-03-04 01:00:30 +01:00
Rémi Verschelde 3e3cabdcbd Merge pull request #102893 from orange-anvil-games/fix_voxelizer_normals
Fix voxelizer normals
2025-03-04 01:00:25 +01:00
Rémi Verschelde d5a494469d Merge pull request #102576 from arkology/network-profiler-flow-container
Use `FlowContainer` for `EditorNetworkProfiler` bar
2025-03-04 01:00:20 +01:00
Rémi Verschelde a414fed4c5 Merge pull request #98034 from raulsntos/dotnet/variant-object-id
[.NET] Use `ObjectID` when converting `Variant` to `GodotObject`
2025-03-04 01:00:16 +01:00
Rémi Verschelde daa28e8338 Merge pull request #95912 from etodd/particle-pause-jitter-fix
Fix particle jitter when scene tree is paused
2025-03-04 01:00:10 +01:00
Rémi Verschelde 9f68a81659 Merge pull request #103510 from akien-mga/4.5-dev
Bump version to 4.5-dev
2025-03-03 18:10:34 +01:00
Rémi Verschelde 1c35a31b9e Bump version to 4.5-dev
Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
Rémi Verschelde 4c311cbee6 Bump version to 4.4-stable \o/
Another massive release with close to 3000 commits (excluding merge commits),
with a big focus on improvements to the overall workflow and usability of the
editor.

Engine features didn't want to be left out amidst this usability focus though,
and this release is absolutely feature-packed in all areas.

See the release page for details: https://godotengine.org/releases/4.4/

More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
2025-03-03 00:31:23 +01:00
Rémi Verschelde ddcdbbb9fb Add changelog for Godot 4.4 2025-03-03 00:31:10 +01:00
Rémi Verschelde fad2e6ded9 i18n: Sync translations with Weblate 2025-03-02 23:23:52 +01:00
Rémi Verschelde c8d6fdd9a7 Merge pull request #103484 from akien-mga/ci-apt-update
CI: Run `apt install` before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:57:37 +01:00
Rémi Verschelde 826a0354fb CI: Run apt install before installing libxml2-utils, GHA cache got flaky 2025-03-02 22:34:34 +01:00
Rémi Verschelde dc128dddb6 Merge pull request #103467 from KoBeWi/the_script_you_are_looking_for_is_no_longer_here
Validate custom type script before loading it
2025-03-02 22:08:21 +01:00
Rémi Verschelde d57296f850 Merge pull request #103439 from Hilderin/fix-autoloaded-scene-loses-built-in-script-when-upgrading-to-4.4
Fix autoloaded scene loses their built-in script when upgrading to 4.4
2025-03-02 22:08:18 +01:00
Rémi Verschelde 64456e7dd4 Merge pull request #103436 from Hilderin/fix-invalid-embedded-game-location-size
Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 22:08:14 +01:00
Rémi Verschelde 86f7821e5e Merge pull request #103391 from timothyqiu/doc-fixes
Fix various typos in the class reference
2025-03-02 22:08:08 +01:00
kobewi cc2649acdb Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
Hilderin 0c9caccb33 Fix invalid startup embedded game location and size after resizing editor main area 2025-03-02 06:22:02 -05:00
WinnerWind 6cb04c4984 Fix evaluation of line_background_color in minimap
Fixes #102844 by evaluating the line_background_color in a smarter way.

The previous check would cause black bars appearing when a background_color was set in the theme of a TextEdit or CodeEdit. This tackles that issue, by checking if line_background_color is set at all, and does not set alpha if no color is set.
2025-03-02 15:22:48 +05:30
Hilderin 847c2577ab Fix autoloaded scene loses their built-in script when upgrading from 4.3 to 4.4 2025-03-01 12:33:14 -05:00
Haoyu Qiu a79076c5b1 Fix various typos in the class reference 2025-02-28 17:58:06 +08:00
Orange Anvil Games 0c57232f78 fix voxelizer normals 2025-02-28 02:06:12 +01:00
Rémi Verschelde 15ff450680 Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
Add checks to prevent crashes when accessing the GameMenu api
2025-02-28 01:12:11 +01:00
Fredia Huya-Kouadio 7fb37a088b Add checks to prevent crashes when accessing the GameMenu api
This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde 33a15a12b1 Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
Rémi Verschelde c01b9de703 Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio 33a235beb8 Inform that Android sensors must be enabled for MobileVR support 2025-02-27 12:53:57 -08:00
Rémi Verschelde a9c5c4db71 Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde 1af42620fa Merge pull request #103362 from bruvzg/gds_get_set_bchk
Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
Rémi Verschelde 672fe2487f Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
Fixes #103360.
Partial revert of changes in #97281 and #99135.
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs f9c7d348c3 Add bound checks to Array/Packed*Array variant call get and set methods. 2025-02-27 17:54:40 +02:00
Rémi Verschelde 53faed5351 Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde dd43d401ec Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde 9014202366 Merge pull request #103337 from stuartcarnie/fix_ios_options
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde bb88938596 Merge pull request #103354 from bruvzg/gproc
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin 0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
David Snopek fd622afb1d OpenXR: Emulated alpha blend mode should override the real blend mode 2025-02-26 17:35:03 -06:00
Stuart Carnie 5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Rémi Verschelde 3ef055fecb Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
Rémi Verschelde 01545c995b Merge pull request #103298 from bruvzg/comque_race
Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
Rémi Verschelde a398f4f893 Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00
Rémi Verschelde bb634fd9e4 Merge pull request #103302 from dsnopek/missing-method-flag
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-26 00:17:56 +01:00
Rémi Verschelde bc0d58b07e i18n: Sync translations with Weblate 2025-02-26 00:05:03 +01:00
Aaron Franke 0528d92d73 Fix compiling on arm64 Linux 2025-02-25 14:47:29 -08:00
David Snopek e0370b9596 Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield 2025-02-25 16:46:50 -06:00
Pāvels Nadtočajevs bdb5d522d1 Use atomic flag to prevent flush_if_pending from reading unlocked command_mem. 2025-02-25 23:26:43 +02:00
Rémi Verschelde e7ac8e45a3 Merge pull request #103296 from dsnopek/texture-create-from-native-handle-right-rid-type
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 21:59:24 +01:00