Thaddeus Crews
4a90220fc9
Merge pull request #107852 from HolonProduction/completion-filter-current-impl
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Autocompletion: Don't filter overrides when the existing function is the current one
2025-06-27 09:39:52 -05:00
Thaddeus Crews
1632c98226
Merge pull request #108043 from syntaxerror247/native-file-dialog
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Document that `native file dialog` is only available on Android 10+ devices.
2025-06-27 09:39:51 -05:00
Thaddeus Crews
c9f6e21384
Merge pull request #108042 from mihe/jolt/soft-body-disable-crash
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Fix crash when disabling `SoftBody3D` while using Jolt Physics
2025-06-27 09:39:50 -05:00
Thaddeus Crews
7ed506f342
Merge pull request #108007 from adamscott/the-spirit-of-105601
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[Web] Poll controllers only if at least one is detected
2025-06-27 09:39:49 -05:00
Thaddeus Crews
f936033b7a
Merge pull request #108005 from Rindbee/reset-screen_accum
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Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack`
2025-06-27 09:39:48 -05:00
Thaddeus Crews
dc41b31392
Merge pull request #107618 from DanielGSilva/quat-arc
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Fix `Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c#
2025-06-27 09:39:47 -05:00
Anish Mishra
c82f7feb53
Document that native file dialog is only available on Android 10+ devices.
2025-06-27 17:07:50 +05:30
Mikael Hermansson
50e24e24ed
Fix crash when disabling SoftBody3D while using Jolt Physics
2025-06-27 12:52:47 +02:00
Adam Scott
c56d131876
[Web] Poll controllers only if at least one is detected
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Keeps the spirit of #105601
2025-06-26 08:33:25 -04:00
Adam Scott
722accc5c8
Revert "Web: Avoid unnecessary gamepad polling when no gamepads are connected"
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This reverts commit 3e7e09f915 .
2025-06-26 08:07:29 -04:00
风青山
efed435fa3
Fix screen_accum not being reset when it should be in Input::VelocityTrack
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Resets `screen_accum` like `accum`.
2025-06-26 20:06:03 +08:00
danielgsilva
ed1e8a1460
Fix mismatch of constructors
2025-06-26 10:35:47 +01:00
Rémi Verschelde
9a3976097f
Merge pull request #105984 from bruvzg/sparse_pack
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Android: Implement sparse bundle PCK support.
2025-06-26 01:55:14 +02:00
Pāvels Nadtočajevs
42733a2a5c
Implement sparse bundle PCK support.
2025-06-26 00:47:25 +02:00
Thaddeus Crews
d89f4ab32f
Merge pull request #107965 from KoBeWi/deprecate_deprecation
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Restore `graph_offset` property
2025-06-25 15:14:07 -05:00
Thaddeus Crews
bf9346caad
Merge pull request #107898 from BlueCube3310/image-invis-fix
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Image: Fix `is_invisible` detection for RGBAH and RGBAF
2025-06-25 15:14:07 -05:00
Thaddeus Crews
525628147e
Merge pull request #107987 from raulsntos/dotnet/avoid-duplicate-archs
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[.NET] Avoid exporting to duplicate architectures
2025-06-25 15:14:06 -05:00
Thaddeus Crews
6af3aa54fd
Merge pull request #107985 from simpkins/lods_bug
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Fix `RenderingServer::mesh_surface_get_lods()`
2025-06-25 15:14:05 -05:00
Thaddeus Crews
3071b98bbe
Merge pull request #107962 from geowarin/update-controller-db
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Sync controller mappings DB with SDL community repo
2025-06-25 15:14:04 -05:00
Thaddeus Crews
e541ed13b2
Merge pull request #107823 from KoBeWi/setgettt
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Clarify `_set`/`_get` description
2025-06-25 15:14:04 -05:00
Thaddeus Crews
b310244be1
Merge pull request #107848 from bruvzg/scn_uid_dec
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Always decode `--scene` argument UID path.
2025-06-25 15:14:03 -05:00
Thaddeus Crews
75958c92eb
Merge pull request #107976 from Calinou/doc-gradient-sample
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Document `Gradient.sample()` clamping behavior
2025-06-25 15:14:02 -05:00
Thaddeus Crews
b3924e60ca
Merge pull request #107973 from paddy-exe/fix-apple-embedded-microphone-input
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Add permission request for Apple embedded platforms, fix microphone input
2025-06-25 15:14:01 -05:00
Thaddeus Crews
17f3c6ce19
Merge pull request #107971 from BlueCube3310/dds-cube-fix
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DDS: Fix loading cubemaps
2025-06-25 15:14:00 -05:00
Raul Santos
70d0ecbb16
[.NET] Avoid exporting to duplicate architectures
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Use a `HashSet` to avoid adding duplicate architectures on exporting. It seems we were adding `x86_64` and `arm64` twice to macOS exports because they are also included in the features.
2025-06-25 21:41:29 +02:00
Adam Simpkins
ad4dff7cbe
Fix RenderingServer::mesh_surface_get_lods()
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This function was incorrectly using the surface number to index into the
LOD indices vector. This resulted in just returning the same index over
and over again. In theory if you had a mesh with more surfaces than one
of its LOD vectors it could read pass the end of the LOD index array.
The SoftBody3D code creates a new ArrayMesh by duplicating the input
mesh, and uses `mesh_surface_get_lods()` to duplicate the LODs. The
broken behavior here results in SoftBody3D creating broken meshes that
render nothing due to each LOD just using a single vertex. This commit
fixes SoftBody3D to now work correctly with meshes with LODs.
Fixes #107984 .
2025-06-25 10:37:44 -07:00
kobewi
28a11ab551
Restore graph_offset property
2025-06-25 18:25:57 +02:00
Patrick Exner
5a7b6b7159
Add permission request for Apple embedded platforms, fix microphone input
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Co-Authored-By: Miguel de Icaza <miguel@gnome.org >
Supersedes https://github.com/godotengine/godot/pull/107233
Fixes https://github.com/godotengine/godot-proposals/issues/12563
Fixes https://github.com/godotengine/godot/issues/33885
Superseding Miguel's PR to get it in during the beta stage.
2025-06-25 15:29:33 +02:00
Hugo Locurcio
5c638b2d89
Document Gradient.sample() clamping behavior
2025-06-25 15:21:00 +02:00
BlueCube3310
bac5e097d4
DDS: Fix loading cubemaps
2025-06-25 14:11:26 +02:00
Geoffroy Warin
88c086d082
Sync controller mappings DB with SDL community repo
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Synced with: mdqinc/SDL_GameControllerDB@1849728
2025-06-25 12:42:43 +02:00
Rémi Verschelde
30456ba095
Merge pull request #107948 from adamscott/reintroduce-sample-position-worklet-pooling
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[Web] Fix Webkit leak caused by the position reporting audio worklets
2025-06-25 11:47:11 +02:00
Rémi Verschelde
32984bea48
Merge pull request #107940 from aaronfranke/doc-option-button
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Fix OptionButton ID value range documentation
2025-06-25 11:47:08 +02:00
Rémi Verschelde
3407194396
Merge pull request #107623 from patwork/add-migration-guide-button
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Add "See Migration Guide" button to the Project Manager
2025-06-25 11:47:04 +02:00
Rémi Verschelde
8cd5659c7c
Merge pull request #107530 from ryevdokimov/freelook-redirect-viewport
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Fix freelook in 3D when multiple viewports are open
2025-06-25 11:47:00 +02:00
Rémi Verschelde
b720cbc164
Merge pull request #107963 from bruvzg/sdl_nx_fix
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Fix SDL threading on macOS/Linux.
2025-06-25 11:46:53 +02:00
Aaron Franke
358d2ce4cc
Fix OptionButton ID value range documentation
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Co-authored-by: Micky <micheledevita2@gmail.com >
2025-06-25 02:02:24 -07:00
Pāvels Nadtočajevs
71dd7b5712
Fix SDL threading on macOS/Linux.
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And fixup pkg-config check for SDL on Linux.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 10:36:39 +02:00
patwork
b4627b7a0a
Added "See Migration Guide" button to the Project Manager
2025-06-25 08:16:47 +02:00
Thaddeus Crews
05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
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Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews
5c7c5270a9
Merge pull request #107509 from MJacred/patch-1
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Add warning about infinite recursion to NavigationAgent docs
2025-06-24 18:34:30 -05:00
Thaddeus Crews
eb430bc22d
Merge pull request #107956 from Chubercik/ufbx-0.20.0
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ufbx: Update to 0.20.0
2025-06-24 18:34:29 -05:00
Thaddeus Crews
ab134b386a
Merge pull request #106218 from Nintorch/master
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Add support for SDL3 joystick input driver for Windows, Linux and macOS
2025-06-24 18:34:28 -05:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
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Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Thaddeus Crews
5b01921c07
Merge pull request #107944 from KoBeWi/PNAMING_everything
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Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
Thaddeus Crews
8d06a74016
Merge pull request #107943 from KoBeWi/scene_UID,_the_UID's_younger_sibling
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Generate scene ID for created built-in Resources
2025-06-24 18:34:26 -05:00
Thaddeus Crews
01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
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Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Thaddeus Crews
bd548fa79d
Merge pull request #107939 from TCROC/fix-missing-popcnt-feature-llvm
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Fix compiler error: pass `-mpopcnt` when using clang / llvm and targeting x86_64
2025-06-24 18:34:24 -05:00
Thaddeus Crews
39b77ea780
Merge pull request #107776 from retrotails/voxelgi_srgb
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Fix baked VoxelGI using the wrong color space
2025-06-24 18:34:24 -05:00
Nintorch
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
Co-authored-by: Xavier Sellier <xsellier@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 01:28:50 +02:00