风青山
52e79da660
Warn only once when the input method stops on X11
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An input method is not required for the application to run.
However, it is still assumed that the user requires an input method
for text input; therefore, in order to avoid generating spam, a warning
is issued only once whenever the input method becomes inactive.
2026-04-13 17:05:19 +08:00
Rémi Verschelde
9495deaf75
Merge pull request #118373 from godotengine/revert-110287-master
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Revert "Fix uniforms break particle shaders after conversion from a `ParticleProcessMaterial`"
2026-04-10 12:09:37 +02:00
Rémi Verschelde
5c662e7d47
Revert "Fix uniforms break particle shaders after conversion from a ParticleProcessMaterial"
2026-04-10 11:47:54 +02:00
Thaddeus Crews
780b49ca3b
Merge pull request #118315 from KoBeWi/taming_the_rng
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Preview random tiles when painting
2026-04-09 17:41:19 -05:00
Thaddeus Crews
bed5d2774a
Merge pull request #118239 from blueskythlikesclouds/rd-disallow-zero-sizes-in-copies
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Forbid zero size values in RD texture copy method.
2026-04-09 17:41:18 -05:00
Thaddeus Crews
daa913af63
Merge pull request #117672 from Chaosus/shader_pp_ops
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Fix a few operators in shader preprocessor expression
2026-04-09 17:41:16 -05:00
Thaddeus Crews
9cde903388
Merge pull request #118314 from dalexeev/gds-improve-prop-hint-arr-dict-type
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GDScript: Improve `PROPERTY_HINT_{ARRAY,DICTIONARY}_TYPE` handling
2026-04-09 17:41:14 -05:00
Thaddeus Crews
f727813dfd
Merge pull request #114671 from syntaxerror247/customize-splash-screen
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Android: Add export options to customize splash screen
2026-04-09 17:41:13 -05:00
Thaddeus Crews
578e6ff407
Merge pull request #118320 from mieko/sprite-frames-editor-deprecated
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SpriteFramesEditor: Fix build with `deprecated=no`
2026-04-09 17:41:12 -05:00
Thaddeus Crews
c751ac4cec
Merge pull request #118319 from aaronfranke/vector-resize-comment
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Fix doc comment for Vector.resize_initialized
2026-04-09 17:41:11 -05:00
Thaddeus Crews
4bd85ce4b0
Merge pull request #110893 from Kazox61/basebutton-multitouch
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`BaseButton`: multitouch support
2026-04-09 17:41:10 -05:00
Thaddeus Crews
27799eb871
Merge pull request #117847 from Nolkaloid/keyword_icon
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Add keyword code completion option
2026-04-09 17:41:09 -05:00
Thaddeus Crews
df824815bc
Merge pull request #117498 from vaner-org/blendspace-visual-consistency
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Improve visual consistency of BlendSpace editors within AnimationTree
2026-04-09 17:41:07 -05:00
Thaddeus Crews
c42e294ffa
Merge pull request #64596 from aaronfranke/visual-shader-module
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Move visual shaders to a module
2026-04-09 17:41:06 -05:00
Thaddeus Crews
64f4eb51a9
Merge pull request #118204 from KJEUN99/fix-editor-spin-slider-clamp
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Fix editor spin slider clamp
2026-04-09 17:41:05 -05:00
Danil Alexeev
7db019d44d
GDScript: Improve PROPERTY_HINT_{ARRAY,DICTIONARY}_TYPE handling
2026-04-09 13:39:57 +03:00
Kazox61
13b347b497
Use also TouchInput for Buttons to support Multitouch
2026-04-09 11:19:28 +02:00
Anish Kumar
ee82a8f69d
Android: Add export options to customize splash screen
2026-04-09 11:39:36 +05:30
vaner-org
6c4aac33bd
Make BlendSpace editors more consistent across AnimationTree
2026-04-09 04:14:49 +05:30
Thaddeus Crews
755fa449c4
Merge pull request #118318 from clayjohn/compatibility-sky-shader-error
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Fix compile errors in sky shader in the compatibility renderer
2026-04-08 17:00:44 -05:00
Thaddeus Crews
967b56efec
Merge pull request #118317 from clayjohn/sky-shader-fallback
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Ensure that sky shader automatic mode consistently uses the fallback
2026-04-08 17:00:43 -05:00
Thaddeus Crews
7524a1814c
Merge pull request #118311 from HolonProduction/gdscript/test-dict-type-test
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GDScript: Add tests for Dictionary type tests
2026-04-08 17:00:41 -05:00
Thaddeus Crews
d48f9d3afe
Merge pull request #118312 from YeldhamDev/gameview_size_bandaid
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Temporarily remove flow capabilities of the Game view toolbar
2026-04-08 17:00:40 -05:00
Thaddeus Crews
e82248483f
Merge pull request #116201 from nevido2042/hero
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TextEdit: Ensure caret is visible after paste
2026-04-08 17:00:39 -05:00
Thaddeus Crews
78995d3f4a
Merge pull request #117687 from m4gr3d/cleanup_godot_kt
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[Android] Clean up `Godot.kt`
2026-04-08 17:00:38 -05:00
Aaron Franke
cfded120ae
Move visual shaders to a module
2026-04-08 12:05:22 -07:00
Mike Owens
00a8977e38
SpriteFramesEditor: Fix build with deprecated=no
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Since #114556 (ad46310 ), SpriteFramesEditor no longer built with `deprecated=no` due to
`SpriteFrames::get_animation_loop` and `set_animation_loop` being undefined.
This commit directly uses the `{get,set}_animation_loop_mode` replacements, which are always
available.
2026-04-08 14:12:40 -04:00
Nolkaloid
1d165e7ea9
Add keyword code completion option
2026-04-08 20:04:08 +02:00
Aaron Franke
41d7e61655
Fix doc comment for Vector.resize_initialized
2026-04-08 10:50:30 -07:00
clayjohn
63c49cc668
Ensure that sky shader automatic mode consistently uses the fallback
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This is necessary so that the proper backing textures can be allocated for the sky shader
2026-04-08 10:49:18 -07:00
clayjohn
7282051271
Fix compile errors when using HALF_RES_COLOR, QUARTER_RES_COLOR, or TIME in a sky shader in the compatibility renderer
2026-04-08 10:34:58 -07:00
Fredia Huya-Kouadio
50f6eff29b
[Android] Clean up Godot.kt by moving natively accessed methods to the (new) GodotNativeBridge.kt internal class
2026-04-08 10:24:37 -07:00
Leeso
3b0e821440
TextEdit: Ensure caret is visible after paste
2026-04-08 10:01:48 -05:00
Michael Alexsander
da5d187ae4
Temporarily remove flow capabilities of the Game view toolbar
2026-04-08 11:47:45 -03:00
Thaddeus Crews
9273a6a9a0
Merge pull request #118305 from bruvzg/fix_rtl_log_crash
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[RTL] Fix `remove_paragraph` crash.
2026-04-08 09:25:49 -05:00
Thaddeus Crews
0adfb22e41
Merge pull request #116480 from YeldhamDev/editor_feature_closed_dock_fix
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Fix closed docks still being present in the dock menu after being disabled
2026-04-08 09:25:47 -05:00
Thaddeus Crews
ed0d6fa48e
Merge pull request #118240 from KoBeWi/chomnks
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Fix files deleted after chunked transfer completes
2026-04-08 09:25:45 -05:00
Thaddeus Crews
a66b9ec3f1
Merge pull request #116156 from ryevdokimov/view-axis-gizmo-no-restart
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Make changing `view_plane_rotation_gizmo_scale` not require editor restart
2026-04-08 09:25:44 -05:00
Thaddeus Crews
c3afd5b8e1
Merge pull request #116238 from ryevdokimov/restore-polyline-arc
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Restore `canvas_item_add_polyline` useage for transform gizmo rotation arc
2026-04-08 09:25:43 -05:00
Thaddeus Crews
d223178c48
Merge pull request #116194 from ryevdokimov/fix-rotation-line
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Fix rotation line not showing during instant rotate
2026-04-08 09:25:41 -05:00
Thaddeus Crews
299f2b0ffb
Merge pull request #116805 from Changryy/http_docs_json_fix
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Update `HTTPRequest` example to use static `JSON.stringify()`
2026-04-08 09:25:39 -05:00
Thaddeus Crews
623f64d310
Merge pull request #118208 from RgeditV1/fix-copy-remote-path
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copy full remote path in runtime
2026-04-08 09:25:38 -05:00
Thaddeus Crews
4f0eccae9c
Merge pull request #118168 from KoBeWi/fif.inc
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Handle gdshaderinc files in Find in Files
2026-04-08 09:25:37 -05:00
Thaddeus Crews
d7a88c4dc2
Merge pull request #118179 from raulsntos/fix-unsaved-bug
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Fix adding duplicate entries for already opened files in built-in editor
2026-04-08 09:25:35 -05:00
Thaddeus Crews
bbc7150c95
Merge pull request #117861 from QbieShay/qbe/fix-angular-velocity
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Particles: Fix angular velocity
2026-04-08 09:25:34 -05:00
Thaddeus Crews
2efa9d3bce
Merge pull request #118169 from raulsntos/dotnet/build-in-command-palette
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Add "Build C# project" to command palette
2026-04-08 09:25:32 -05:00
Thaddeus Crews
7f60a85136
Merge pull request #117534 from RgeditV1/fix-labels
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TileMap editor: Fix inconsistent Property Names
2026-04-08 09:25:31 -05:00
Thaddeus Crews
d5e974d098
Merge pull request #118116 from YeldhamDev/no_reason_to_be_this_tall
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Fix stack trace label having the wrong height on first appearance
2026-04-08 09:25:30 -05:00
Thaddeus Crews
a16b3b01bf
Merge pull request #118139 from vaner-org/main-scene-accents
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Use accent color for main scene in EditorSceneTab and "Favorites" in FileSystemDock
2026-04-08 09:25:29 -05:00
Thaddeus Crews
9af407f416
Merge pull request #116849 from aaronfranke/resimpscene-postfix-imp-mesh-continue
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Use early continues in ResourceImporterScene post fix importer mesh code
2026-04-08 09:25:27 -05:00