Commit Graph

312 Commits

Author SHA1 Message Date
Rémi Verschelde 9b9a533ed2 Merge pull request #117504 from Giganzo/focus-draw-pointer-event
Clarify `show_focus_state_on_pointer_event` description
2026-03-23 22:34:48 +01:00
Rémi Verschelde e33e98a26f Style: Apply clang-format grouping rules 2026-03-17 20:11:01 +01:00
Giganzo f3f7f156b3 Clarify show_focus_state_on_pointer_event description 2026-03-17 10:59:03 +01:00
Silc Lizard (Tokage) Renew 9b91768195 Add node path validation & tweak warning in SkeletonModifier3D 2026-03-13 10:05:57 +09:00
Rémi Verschelde e015e8bde4 Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
Thaddeus Crews 5824614bed Merge pull request #116287 from Nintorch/input-action-remove-settings-changed
Emit `ProjectSettings.settings_changed` signal on `ProjectSettings.clear()` call
2026-03-04 14:32:30 -06:00
Rémi Verschelde eabb9a63d4 Rename callable_method_pointer.h to callable_mp.h and include it explicitly
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.

Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde 765362b033 Explicitly include core/config/engine.h where used 2026-03-04 10:17:10 +01:00
Rémi Verschelde f332faf46b Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
Rémi Verschelde a447ac95ec Move DisplayServer enums and typedefs to DisplayServerEnums
This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Pāvels Nadtočajevs 1306221592 Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton. 2026-03-02 13:48:29 +02:00
Thaddeus Crews e380a41752 Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
Rémi Verschelde 25bfae8ff9 Remove RenderingServer::map_scaling_option_to_stretch_mode and cleanup boot splash code
Removes RS as a dependency in `project_settings.cpp` (which was a bug,
`core` shouldn't include `servers`). This doesn't have a big impact on
incremental rebuild time by itself.

Also move helper `get_splash_stretched_screen_rect` to RenderingServerTypes.
2026-02-25 20:17:27 +01:00
Lukas Tenbrink a6adb12240 Remove message_queue.h include from object.h. 2026-02-20 00:27:41 +01:00
Nintorch 4bb7383d5a Emit settings_changed signal on input action remove 2026-02-14 18:25:02 +05:00
Josh Jones b8389cc76b Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
2026-02-11 22:13:26 -07:00
Lukas Tenbrink 1825e89787 Change copy constructors of HashMap and AHashMap from implicit to explicit. 2026-01-21 13:01:23 +01:00
Skyth 0307895ede Upgrade Agility SDK & DirectX Headers. 2025-12-16 13:41:09 +03:00
Rémi Verschelde daf2871828 Merge pull request #113088 from KoBeWi/juggling_paths
Ensure paths in autoload info
2025-12-04 13:21:43 +01:00
Skyth a8d3ecec13 Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
Pāvels Nadtočajevs 358d799b9a [iOS] Fix use of godot_path. 2025-12-02 16:44:00 +02:00
kobewi dce2518dc1 Ensure paths in autoload info 2025-11-23 23:09:14 +01:00
Pāvels Nadtočajevs 8d10d8e7e6 Allow override.cfg to add autoloads to the front of the list. 2025-11-23 15:10:00 +02:00
Thaddeus Crews b15a13eed3 Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷‍♂️
Add MeshInstance3D upgrade code
2025-11-18 14:00:50 -06:00
Thaddeus Crews 42f06f6d4d Merge pull request #108170 from aaronfranke/test-ps-path-func
Use ProjectSettings path functions instead of hard-coded folder names in tests
2025-11-17 10:56:31 -06:00
kobewi 251746a89c Add MeshInstance3D upgrade code 2025-11-13 13:43:17 +01:00
Thaddeus Crews 6678288490 Merge pull request #111909 from bruvzg/mods_are_bad_they_make_you_mad
Disable some unsafe CLI arguments in template builds by default.
2025-11-12 11:24:12 -06:00
Haoyu Qiu b8a8f8b35a Allow localizing the application name with project translations 2025-11-08 13:06:55 +08:00
Thaddeus Crews 6fd949a6dc Merge pull request #110748 from MauriceButler/project-setting-changed-signal
Add ability to get list of Project Settings changed, similar to Editor Settings functionality
2025-11-07 10:32:39 -06:00
Maurice Butler ffa2651fbc Added ability to get a list of project settings changed. 2025-11-06 20:15:07 +10:00
Pāvels Nadtočajevs 29da94290f Disable some unsafe CLI arguments in template builds by default. 2025-11-03 12:21:42 +02:00
kobewi d27fb9b15a Remove default skeleton path in MeshInstance3D 2025-11-01 01:59:58 +01:00
Thaddeus Crews 3cd6b3f8c6 Merge pull request #111674 from bruvzg/pck_virt_addr_4
Update embedded PCK virtual address.
2025-10-28 10:15:35 -05:00
Aaron Franke 3c5df91a90 Use ProjectSettings functions instead of hard-coded folder name in tests 2025-10-24 20:24:50 -07:00
hannes 89aa5137b8 add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00
Thaddeus Crews 3f34e38703 Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
Thaddeus Crews e870cd911b Merge pull request #110895 from Giganzo/input-focus
Add setting for when to show the focus state for mouse input
2025-10-21 19:09:25 -05:00
Justin Sasso b6b3e1ef9e Add Stretch Modes for Splash Screen
Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com>
2025-10-21 18:20:44 -04:00
Pāvels Nadtočajevs 21aa53f718 Update embedded PCK virtual address. 2025-10-16 11:35:20 +03:00
Thaddeus Crews 0091d30e3e Merge pull request #108818 from bruvzg/no_cli_over
Add project setting and build option to disable `override.cfg` and related CLI arguments.
2025-10-08 13:56:35 -05:00
Giganzo e384085ca1 Add setting for when to show the focus state for mouse input 2025-10-07 14:26:14 +02:00
Gergely Kis 6c44c80c62 LibGodot: Core - Build Godot Engine as a Library
* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.

Sample Apps: https://github.com/migeran/libgodot_project

Developed by [Migeran](https://migeran.com)

Sponsors & Acknowledgements:

* Initial development sponsored by [Smirk Software](https://www.smirk.gg/)
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com)
* The GDExtension registration of the host process & build system changes were based
  on @Faolan-Rad's LibGodot PR: https://github.com/godotengine/godot/pull/72883
* Thanks to Ben Rog-Wilhelm (Zorbathut) for creating a smaller, minimal version for easier review.
* Thanks to Ernest Lee (iFire) for his support

Co-Authored-By: Gabor Koncz <gabor.koncz@migeran.com>
Co-Authored-By: Ben Rog-Wilhelm <zorba-github@pavlovian.net>
2025-10-07 02:15:41 +02:00
Pāvels Nadtočajevs 1211cd827e Add project setting and build option to disable override.cfg and related CLI arguments. 2025-10-05 21:47:57 +03:00
smix8 19df15f1dc Make navmesh rasterization errors more lenient
Make navmesh rasterization on the navigation regions and map more lenient by starting out with a lower internal cell scale by default and changing the merge error to just warning that can be toggled.
2025-09-25 20:18:18 +02:00
Thaddeus Crews a20ca7bbfe Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews be421bcdd4 Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Michael Alexsander f16ff829f0 Allow to use sliders for integers in EditorSpinSlider 2025-09-22 11:23:15 -03:00
Michael Alexsander aeb3a45c97 Hide Control focus when given via mouse input 2025-09-19 13:43:29 -03:00
kobewi d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Pāvels Nadtočajevs 42733a2a5c Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00