Pāvels Nadtočajevs
653cb3f7fc
[RTL] Improve img= and font= tags parsing.
2026-06-14 13:43:13 +03:00
Thaddeus Crews
df6235838b
Merge pull request #120250 from hpvb/revert-messagequeue-flushing-in-wtp
...
Revert "Fix a deadlock in WorkerThreadPool"
2026-06-12 13:38:52 -05:00
Thaddeus Crews
5074fb4e92
Merge pull request #120239 from YeldhamDev/asset_release_order_fix
...
Fix incorrect release order for items in the asset store
2026-06-12 13:38:52 -05:00
Thaddeus Crews
c25fac660f
Merge pull request #120116 from bruvzg/rtl_tl
...
[RTL] Do not add zero-width space to last line without content.
2026-06-12 13:38:51 -05:00
HP van Braam
b527505338
Revert "Fix a deadlock in WorkerThreadPool"
...
This turned out to break a lot of things in the engine unexpectedly. The
actual deadlock that this fixes seems rare so a better approach is
needed.
For 4.7 we should drop this one.
This reverts commit ae564feb2a .
This reverts commit 7ab8328204 .
2026-06-12 20:09:27 +02:00
Michael Alexsander
2fdeee8643
Fix incorrect release order for items in the asset store
2026-06-12 10:57:24 -03:00
Thaddeus Crews
eb03ae8fc5
Merge pull request #119631 from QbieShay/qbe/fix-particle-first-frame
...
Fix leftover particle data when updating particle buffers.
2026-06-11 15:18:56 -05:00
Thaddeus Crews
463bde5426
Merge pull request #120164 from YeldhamDev/assetlib_fixes
...
Fix some issues and crashes in the asset store
2026-06-11 15:18:56 -05:00
Thaddeus Crews
8879fa9c4a
Merge pull request #120104 from bruvzg/rtl_ind
...
[RTL] Fix indent / list level not taken into account.
2026-06-11 15:18:55 -05:00
Thaddeus Crews
a7a654a565
Merge pull request #120120 from YeldhamDev/assetlib_other_licenses
...
Fix assets with license type of "Other" not showing up
2026-06-11 15:18:55 -05:00
Thaddeus Crews
54819cde65
Merge pull request #120108 from vaner-org/tree-explain-new-drop-section
...
Update Tree reference to explain new drop sections
2026-06-11 15:18:55 -05:00
Thaddeus Crews
dadcef98ba
Merge pull request #120198 from Calinou/doc-arealight3d-tutorial
...
Link to 3D lights and shadows tutorial in AreaLight3D class documentation
2026-06-11 15:18:54 -05:00
Skyth
af2fea0ad3
Fix leftover particle data when updating particle buffers.
...
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com >
2026-06-11 21:02:05 +02:00
Hugo Locurcio
99cde15524
Link to 3D lights and shadows tutorial in AreaLight3D class documentation
...
- Warn about mesh subdivision when shadows are enabled.
2026-06-11 18:26:37 +02:00
Michael Alexsander
f204ebaa39
Fix some issues and crashes in the asset store
2026-06-10 16:35:04 -03:00
Thaddeus Crews
3df26a02c4
Merge pull request #120072 from hpvb/fix-threaded-loader-redux
...
Fix a deadlock in WorkerThreadPool
2026-06-10 13:52:07 -05:00
HP van Braam
ae564feb2a
Fix a deadlock in WorkerThreadPool
...
When the main thread is waiting on a worker thread pool via
WorkerThreadPool::wait_for_group_task_completion() the MessageQueue is no
longer being serviced.
But in ResourceLoader::_load_complete_inner we need to be able to push a
callable onto the MessageQueue and we wait until completion. Effectively
waiting on the main thread to run our code.
If the tasking waiting on completion is in the group the main thread is
waiting for then this can never happen.
We solve this problem by servicing the MessageQueue in the
WorkerThreadPool if main thread is waiting. To avoid busy waiting on the
semaphore we sleep for a very brief time to spare battery without impacting
latency too much in the waiting case.
2026-06-10 12:46:42 +02:00
vaner-org
d937734801
Update Tree reference to explain new drop sections
2026-06-10 05:27:38 +05:30
Michael Alexsander
a43cc6ad2f
Fix assets with license type of "Other" not showing up
2026-06-09 16:02:20 -03:00
Thaddeus Crews
ec67cbe926
Merge pull request #120102 from bruvzg/sct_drop
...
[Editor] Fix `SceneTreeEditor` drop.
2026-06-09 11:03:50 -05:00
Thaddeus Crews
9d876745b3
Merge pull request #120111 from hpvb/fix-message-queue-flush-during-startup
...
Don't flush the message queue before a MainLoop is iterating
2026-06-09 11:03:50 -05:00
Thaddeus Crews
d12dbb0a34
Merge pull request #120117 from Calinou/doc-window-add-demo-link
...
Link to Multiple Windows demo project in Window class documentation
2026-06-09 11:03:49 -05:00
Hugo Locurcio
0c2a33a215
Link to Multiple Windows demo project in Window class documentation
2026-06-09 17:31:11 +02:00
Pāvels Nadtočajevs
07f3a3f855
[RTL] Do not add zero-width space to last line without content.
2026-06-09 17:51:17 +03:00
HP van Braam
7ab8328204
Don't flush the message queue before a MainLoop is iterating
...
Allowing this breaks several assumptions in the engine, normally this
doesn't occur but when using the WTP it can occur. For instance during
resource loading the message queue is serviced during tear down.
This means this situation can be created from user code if they do async
resource loading in the `_load` of a resource in the main scene.
This also makes the MainLoop report that it IS iterating during tests as
the tests expect the message queue to be serviced even though no main
loop is running.
2026-06-09 15:29:53 +02:00
Thaddeus Crews
f92a322ad4
Merge pull request #119808 from EdwardChanCH/fix_doc_unpaired_tag
...
Fix `IndexError` caused by `debug_tag_stack.pop()` with new error messages
2026-06-09 06:40:05 -05:00
Thaddeus Crews
c00ea3dc58
Merge pull request #120092 from Calinou/doc-drawabletexture2d-experimental
...
Use generic description for experimental flag on DrawableTexture2D methods
2026-06-09 06:40:04 -05:00
Thaddeus Crews
dc59c8b250
Merge pull request #120106 from TokageItLab/null-anim-btr
...
Add null check for `root_animation_node` in AnimationTree
2026-06-09 06:40:04 -05:00
Pāvels Nadtočajevs
57ba88fba7
[RTL] Fix indent / list level not taken into account.
2026-06-09 13:25:11 +03:00
Silc Lizard (Tokage) Renew
c3b215de96
Add null check for root_animation_node in AnimationTree
2026-06-09 18:56:13 +09:00
Pāvels Nadtočajevs
363610d752
[Editor] Fix SceneTreeEditor drop.
2026-06-09 10:04:29 +03:00
Edward Chan
824dbc5aed
Fixed IndexError caused by debug_tag_stack.pop() and added new error messages.
2026-06-08 19:04:00 -04:00
Hugo Locurcio
0ac3a3af99
Use generic description for experimental flag on DrawableTexture2D methods
...
The method signatures may still change in the future, including after
the 4.7 dev cycle.
2026-06-09 00:00:47 +02:00
Rémi Verschelde
9d03a4937b
Sync translations with Weblate
2026-06-08 22:55:12 +02:00
Thaddeus Crews
fb5a83eb60
Merge pull request #120007 from bruvzg/msys_dl
...
Fix download scripts and build in the MSYS2 environment.
2026-06-08 15:20:55 -05:00
Thaddeus Crews
8bbedec7f9
Merge pull request #120025 from bruvzg/nir-upd-3
...
Update D3D12 download script to use current release.
2026-06-08 15:20:55 -05:00
Thaddeus Crews
bd4b537c95
Merge pull request #120085 from KoBeWi/the_dice_is_64bit
...
Fix first tile not being randomized
2026-06-08 15:20:54 -05:00
kobewi
ea2cc82451
Fix first tile not being randomized
2026-06-08 17:06:13 +02:00
Thaddeus Crews
a4f5e8cddf
Bump version to 4.7-rc
2026-06-08 09:51:18 -05:00
Thaddeus Crews
15957647b5
Merge pull request #120063 from ryevdokimov/local-trackball
...
Fix trackball when use local space is enabled
2026-06-08 09:12:04 -05:00
Thaddeus Crews
f1ab81c990
Merge pull request #119999 from KoBeWi/title_size_stuff
...
Wrap project titles
2026-06-08 09:12:04 -05:00
Thaddeus Crews
09522aea1c
Merge pull request #120028 from HolonProduction/gdscript/blacklist-internal-classes
...
GDScript: Exclude `globals` internal classes in the analyzer
2026-06-08 09:12:04 -05:00
Thaddeus Crews
6629ee4ec3
Merge pull request #119983 from Calinou/doc-arealight3d-performance
...
Clarify performance impact of AreaLight3D nodes in the documentation
2026-06-08 09:12:03 -05:00
Thaddeus Crews
526528bd8d
Merge pull request #120077 from hpvb/fix-threaded-loader-reloaded
...
Fix ResourceLoader deadlocks
2026-06-08 09:12:03 -05:00
Thaddeus Crews
279e7ca3cb
Merge pull request #120071 from hpvb/fix-canvasrenderrd-deadlock
...
Fix a deadlock in CanvasRenderRD
2026-06-08 09:12:02 -05:00
Thaddeus Crews
b7eb57977a
Merge pull request #119451 from bruvzg/mt_rset_a6
...
[Metal] Restrict residency set support to Apple6+ GPUs.
2026-06-08 09:12:02 -05:00
Thaddeus Crews
6c325574cd
Merge pull request #120059 from TokageItLab/anim_issue
...
Check blend weight for AnimationNode error & remove `_validate_animation_graph()`
2026-06-08 09:12:02 -05:00
Thaddeus Crews
5a49c75875
Merge pull request #120069 from TheOathMan/fix/zippacker-remove-empty-directory-entries
...
Fix ZIPPacker creating empty directory entries
2026-06-08 09:11:57 -05:00
othman alzahrani
43b2edabf5
Fix ZIPPacker creating empty directory entries - bruvzg fix
2026-06-08 09:18:46 +03:00
HP van Braam
b88a62f805
Fix ResourceLoader deadlocks
...
This fixes several issues:
* There was a bug in the cycle detection. It was possible for the cycle
detection to fail because the current thread isn't in the list. Fix
this by just seeing if any of the next threads were already in the
cycle.
* By way of an optimization the thread_waiting_on bookkeeping was done
under the same thread_load_mutex as the cycle detection. But there is
also an early exit after yields. If we exit through the yield the
thread_waiting_on entry is stale and can cause other threads to fail
to do cycle detection.
* When multiple threads end up finishing a resource simultaneously
anyway, probably through cycle detection, there's a small chance that
the original thread finished more-or-less at the same time if the
original thing blocking load completed. We solve this now by letting
only one of the threads do the initial registration.
2026-06-08 04:57:26 +02:00