Thaddeus Crews
013fc6f92a
Merge pull request #114102 from AR-DEV-1/13823-imp
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Add tilde symbol (~) to the FileDialog
2026-03-19 10:20:04 -05:00
Thaddeus Crews
371282b28e
Merge pull request #92984 from adamscott/reveal-me
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Customize the file manager label for each platform
2026-03-04 11:20:31 -06:00
Rémi Verschelde
727b06a79f
Move ProcessID typedef out of OS
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This allows decoupling a number of files from `os.h`.
2026-03-04 15:00:45 +01:00
Adam Scott
f441172719
Customize the file manager for each platform
2026-03-02 09:42:13 -05:00
Lukas Tenbrink
7072a9a874
Change List copy constructor from implicit to explicit.
2026-01-30 18:58:42 +01:00
AR
92fe77d26a
Logic for expansion of Tilde symbol
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2026-01-29 06:46:50 +05:00
Dario
542f8ddf22
Fix fallback to OpenGL3 from Vulkan initialization on Android.
2026-01-14 23:55:21 -03:00
Pāvels Nadtočajevs
a7358ddd12
Add error message when trying to load project from CWD.
2025-11-20 23:19:09 +02:00
kobewi
98141c3d73
Replace repetitive meta/ctrl condition with a method
2025-11-10 16:23:28 +01:00
Thaddeus Crews
5935a32e32
Core: Cleanup headers in core/config
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- `MainLoop` now forward-declared in `OS`
2025-10-06 09:20:56 -05:00
Pāvels Nadtočajevs
838cb0eefc
[macOS] Add support for exporting macOS 26 Liquid Glass icons.
2025-07-28 14:35:48 +03:00
Rémi Verschelde
bb9d6d0d02
Merge pull request #107113 from mihe/macos-open-in-program
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Add `OS::open_with_program` for opening files/directories with a specific program on macOS
2025-06-05 13:13:49 +02:00
Mikael Hermansson
f610c81943
Add OS::open_with_program for opening files/directories with a specific program on macOS
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2025-06-05 10:12:01 +02:00
Pāvels Nadtočajevs
98f377d9d0
Use system timer/wait functions for frame delay when screen reader is active.
2025-06-04 13:44:02 +03:00
bruvzg
ee181951b6
[macOS] Add support for loading shell environment from UI apps.
2025-06-03 18:27:29 +03:00
Thaddeus Crews
5538850d87
Core: Convert Pair/KeyValue to constexpr
2025-05-15 10:37:41 -05:00
Pedro J. Estébanez
820380817a
Exclude RD creation test functions from templates
2025-05-15 10:12:38 +02:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
reduz
d1dcb40d56
Ability to print and log script backtraces
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io >
2025-04-24 18:54:41 +02:00
bruvzg
48bfe13e4f
Add methods to decode/encode multibyte encodings.
2025-03-28 17:32:34 +02:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Pāvels Nadtočajevs
6ed12bfc5d
[Linux/BSD] Offload RenderingDevice creation test to subprocess.
2025-03-04 13:18:26 +02:00
Pāvels Nadtočajevs
ab717497ef
[Windows] Offload RenderingDevice creation test to subprocess.
2025-02-24 19:40:10 +02:00
Jānis Kiršteins
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
Rémi Verschelde
b34adf29dc
Remove unused OS _display_driver_id member
2025-01-03 01:52:25 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +01:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Yufeng Ying
be86ce3103
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
Hugo Locurcio
928982891e
Add OS.get_version_alias() to return a human-readable Windows/macOS version number
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Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Thaddeus Crews
156bc92282
Merge pull request #98397 from adamscott/add-tmp-support
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Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
2024-12-03 14:40:59 -06:00
Thaddeus Crews
a135a6478a
Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend
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Deprecate the pointless unsafe threading model for rendering
2024-12-03 14:40:56 -06:00
Adam Scott
1b3e483899
Add file and dir temporary utilities
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Co-authored by @Alex2782 for the Android bindings.
Many thanks to the reviewers also.
Co-authored-by: Alex <alex.hart.278@gmail.com >
2024-12-02 12:08:14 -05:00
Pedro J. Estébanez
a46ea9d064
Deprecate the pointless unsafe threading model for rendering
2024-11-14 10:43:29 +01:00
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +02:00
Adam Scott
0d350e7108
Set clang-format RemoveSemicolon rule to true
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include core/io/image.h in core/os/os.h
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-18 19:04:19 +03:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to OS.execute_with_pipe.
2024-09-06 14:16:39 +03:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
bruvzg
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +03:00
Rémi Verschelde
330fca1ffd
Merge pull request #93985 from alvinhochun/windows-gpu-pref
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Respect integrated GPU preference in Windows Settings
2024-08-28 00:11:45 +02:00
Alvin Wong
4091abd727
Respect integrated GPU preference in Windows Settings
2024-07-16 23:46:37 +08:00
Jamie Pate
b18e1e0dcd
Fix Game window stops responding when debugger pauses
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Fixes #73374
As of godot 4 On windows/osx the game window will be frozen and will not
be updated.
In the debugger loop it calls
OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)
When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
Radiant
789c6ebdfd
Implement amplitude to Input.vibrate_handheld
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com >
2024-05-02 19:09:42 +03:00
kobewi
3ebb5b84a0
Add separate feature tags for editor runtime
2024-04-26 14:44:38 +02:00
Fredia Huya-Kouadio
764de7fe31
Collapse the gdextension arguments into the GDExtensionData struct
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This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio
ede88cf59d
Fix loading GDExtension dependencies on Android
2024-04-19 07:55:08 -07:00
kobewi
dce4a3e4c2
Add get_process_exit_code() method
2024-04-16 12:46:15 +02:00
DmitriySalnikov
b73e740786
Add renaming of PDB files to avoid blocking them
2024-04-05 00:14:23 +03:00
bruvzg
082b420c0a
Implement OS.execute_with_pipe method to run process with redirected stdio.
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Implement `pipe://*` path handling for creation of named pipes.
2024-03-27 11:41:16 +02:00