ryevdokimov
d92a1acc36
Fix trackball when use local space is enabled
2026-06-07 11:32:31 -04:00
kobewi
98bb65ec8f
Fix MeshLibrary editor typo
2026-05-29 23:10:05 +02:00
Thaddeus Crews
42f577b0c3
Merge pull request #119561 from ryevdokimov/finish-subgizmo
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Call `finish_transform` on 3D subgizmo commit to reset rotation state
2026-05-19 11:18:20 -05:00
ryevdokimov
9e8268f181
Call finish_transform on 3D subgizmo commit to reset rotation state
2026-05-19 06:04:54 -04:00
Thaddeus Crews
b077c20bf2
Merge pull request #118738 from EdwardChanCH/fix_3d_snap_precision
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Fix 3D grid snap precision to use `default_float_step`
2026-05-18 11:06:28 -05:00
Thaddeus Crews
0d5268d9a4
Merge pull request #115911 from KoBeWi/can_commit_pls 👉 👈
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Expose `_can_commit_handle_on_click()`
2026-05-14 09:06:49 -05:00
ryevdokimov
fffd9e7ae9
Add undo/redo support for Pilot Mode camera movement
2026-05-11 05:02:44 -04:00
Michael Alexsander
70b9574785
Fix some issues with 3D view manipulation
2026-05-06 17:09:14 -03:00
Thaddeus Crews
4d5f164559
Merge pull request #118758 from ryevdokimov/fix-preview-camera
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Fix `_forward_3d_gui_input` passing editor camera instead of previewed camera
2026-04-29 12:28:58 -05:00
Thaddeus Crews
dec7cdb31b
Merge pull request #118985 from migueldeicaza/skeleton-regression-fix-118663
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Fix `ERROR: Camera is not inside scene` when closing/reloading the editor with a `Skeleton3D` node selected
2026-04-29 12:28:47 -05:00
Miguel de Icaza
2dc9fdf5d4
This fixes a regression in the Skeleton3D editor that was
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introduced by previous fix for a crash in the editor in
https://github.com/godotengine/godot/pull/113631
This preserves the nature of the original fix, and also stops receiving events
the moment that it is no longer needed (addressing the ONE_SHOT difference).
2026-04-26 16:46:35 -04:00
Michael Alexsander
d78f6960cc
Fix MeshLibrary editor not updating correctly on certain cases
2026-04-24 10:53:31 -03:00
ryevdokimov
f5957cae4a
Fix _forward_3d_gui_input passing editor camera instead of previewed camera
2026-04-19 13:58:49 -04:00
Edward Chan
6fbd5f4318
Fixed 3D snap precision to use default_float_step.
2026-04-19 10:58:29 -04:00
Thaddeus Crews
e2355e8e0b
Merge pull request #118648 from YeldhamDev/meshlib_editor_focus_fix
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Fix `MeshLibrary` editor taking priority over `GridMap` when it shouldn't
2026-04-16 21:46:56 -05:00
Michael Alexsander
a76a7d83b4
Fix MeshLibrary editor taking priority over GridMap when it shouldn't
2026-04-16 12:51:06 -03:00
ryevdokimov
9f4c35ab4d
Fix 3D viewport drag-translate triggering without mouse button held
2026-04-15 07:40:45 -04:00
Thaddeus Crews
90113707f2
Merge pull request #117887 from ryevdokimov/collision-vertex-snap
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Add vertex snap to collision shape vertices in 3D editor
2026-04-14 15:44:30 -05:00
Thaddeus Crews
7ce1853014
Merge pull request #108219 from CookieBadger/area-light-integration
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Add Rectangular Area Light Source
2026-04-14 07:10:56 -05:00
ryevdokimov
c375f0b6b3
Add vertex snap to collision shape vertices in 3D editor
2026-04-10 13:33:31 -04:00
Thaddeus Crews
5708ad13a6
Merge pull request #117923 from ryevdokimov/follow-subgizmo
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Reset follow mode count on subgizmo point switch
2026-04-10 10:32:28 -05:00
Thaddeus Crews
ee441aa00a
Merge pull request #117922 from ryevdokimov/subgizmo-vertex-snap
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Add vertex snap support for subgizmo points
2026-04-10 10:32:27 -05:00
Thaddeus Crews
a66b9ec3f1
Merge pull request #116156 from ryevdokimov/view-axis-gizmo-no-restart
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Make changing `view_plane_rotation_gizmo_scale` not require editor restart
2026-04-08 09:25:44 -05:00
Thaddeus Crews
c3afd5b8e1
Merge pull request #116238 from ryevdokimov/restore-polyline-arc
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Restore `canvas_item_add_polyline` useage for transform gizmo rotation arc
2026-04-08 09:25:43 -05:00
Thaddeus Crews
d223178c48
Merge pull request #116194 from ryevdokimov/fix-rotation-line
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Fix rotation line not showing during instant rotate
2026-04-08 09:25:41 -05:00
Thaddeus Crews
0afbee0099
Merge pull request #116159 from ryevdokimov/fix-gizmo-handle-highlight
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Immediately update transform gizmo handle highlight when changing tool modes
2026-04-06 13:02:26 -05:00
CookieBadger
7b7bd1dcea
Add AreaLight3D
2026-04-04 01:37:10 +02:00
ryevdokimov
fd5332c8e9
Fix 3D zoom indicator not showing in editor
2026-04-01 21:11:17 -04:00
Thaddeus Crews
94485a31d7
Merge pull request #117760 from YeldhamDev/focus_me_bones
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Allow to navigate the "Bones" tree of `Skeleton3D` with the keyboard
2026-03-31 10:46:54 -05:00
Thaddeus Crews
0e3479a483
Merge pull request #116670 from migueldeicaza/skeleton3d-fix-validation
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Fix a crash in the wild with drag and drop in the Skeleton3D editor.
2026-03-31 10:46:53 -05:00
Thaddeus Crews
c708da3a2d
Merge pull request #106785 from ryevdokimov/measure-tool-components
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Add vector components to 3D ruler tool
2026-03-31 10:46:47 -05:00
Miguel de Icaza
a459aedac3
Fix a crash in the wild with drag and drop in the Skeleton3D editor
2026-03-31 09:37:24 -05:00
ryevdokimov
59e6ff8cc5
Reset follow mode count on subgizmo point switch
2026-03-27 22:54:21 -04:00
ryevdokimov
2a11b31b50
Add vertex snap support for subgizmo points
2026-03-27 22:38:21 -04:00
StarryWorm
4ae336740d
Add missing resource_*.h includes
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Add missing `resource_importer.h` includes
Add missing `resource_loader.h` includes
Add missing `resource_saver.h` includes
2026-03-27 07:03:39 -04:00
LanzaSchneider
3be92694f0
fix: compile error with deprecated=no option
2026-03-25 14:05:53 +08:00
Rémi Verschelde
7484a2e256
Merge pull request #117730 from KoBeWi/no_edit_only_read
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Properly handle readonly resources in shapes editors
2026-03-23 22:36:11 +01:00
Rémi Verschelde
9af848159b
Merge pull request #117606 from danbolt/daniel-savage/update-snap-on-transform
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Dynamically check for 3D editor snapping state
2026-03-23 22:35:16 +01:00
Rémi Verschelde
34e02d031f
Merge pull request #117376 from YeldhamDev/new_mesh_library_editor
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Create a proper editor for `MeshLibrary`
2026-03-23 22:34:34 +01:00
Rémi Verschelde
987c77f02f
Merge pull request #116019 from ryevdokimov/save-viewport-splitter-ratio
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Persist editor viewport splitter ratios on editor restart
2026-03-23 22:34:06 +01:00
Michael Alexsander
d578e60fe0
Allow to navigate the "Bones" tree of Skeleton3D with the keyboard
2026-03-23 16:42:53 -03:00
kobewi
ce2f416e82
Properly handle readonly resources in shapes editors
2026-03-22 16:16:56 +01:00
Michael Alexsander
c766fb1ce8
Create a proper editor for MeshLibrary
2026-03-21 11:16:26 -03:00
Daniel Savage
5baffba0fe
Editor: Poll snapping state when updating a transform
2026-03-20 10:09:51 +09:00
Lukas Tenbrink
05c33acbb1
Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference.
2026-03-18 20:34:08 +01:00
Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
Thaddeus Crews
f8d2e19bf6
Merge pull request #117380 from ryevdokimov/vertex-snap-future
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Add 3D vertex snap base setting (Vertex/Origin)
2026-03-17 13:44:07 -05:00
ryevdokimov
7047d150e5
Add 3D vertex snap base setting (Vertex/Origin)
2026-03-16 17:16:42 -04:00
Rémi Verschelde
005e054245
Remove unused includes in editor with clangd-tidy
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Also includes the few changes flagged in `main`.
2026-03-15 20:47:05 +01:00
Robert Yevdokimov
6303078162
Persist editor viewport splitter ratios on editor restart
2026-03-14 21:34:23 -04:00