Rémi Verschelde
7a99a2c782
Jolt: Use angled brackets for thirdparty includes
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That's how we usually include thirdparty code, and it solves warnings
from clangd/IWYU about some Jolt headers (notably `Jolt/Jolt.h`) not being
used directly but as proxies to transitive includes.
2026-03-16 16:40:40 +01:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
Lukas Tenbrink
1825e89787
Change copy constructors of HashMap and AHashMap from implicit to explicit.
2026-01-21 13:01:23 +01:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Mikael Hermansson
92da11f69c
Change JoltShapeInstance3D to use move semantics
2025-05-23 21:39:55 +02:00
Mikael Hermansson
5d00161040
Jolt: Update to 5.3.0
2025-03-21 17:17:55 +01:00
Mikael Hermansson
3603a5a9dd
Fix ConcavePolygonShape3D always enabling backface_collision when using Jolt Physics
2025-03-18 12:26:31 +01:00
Thaddeus Crews
768d75a248
Merge pull request #101254 from mihe/jolt/better-settings
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Refactor Jolt-related project settings to only be loaded as needed
2025-03-13 08:57:43 -05:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Mikael Hermansson
3b78ff564a
Refactor Jolt-related project settings to only be loaded as needed
2025-01-25 12:18:52 +01:00
Mikael Hermansson
d470c2ac6a
Add Jolt Physics as an alternative 3D physics engine
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2024-12-11 13:57:25 +01:00