StarryWorm
4ae336740d
Add missing resource_*.h includes
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Add missing `resource_importer.h` includes
Add missing `resource_loader.h` includes
Add missing `resource_saver.h` includes
2026-03-27 07:03:39 -04:00
Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
kobewi
9a0c0bf757
Remove redundant _has_main_screen() overrides
2026-03-13 13:10:09 +01:00
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
Thaddeus Crews
fbbb8a921b
Merge pull request #115309 from Ivorforce/localvector-explicit-copy
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Change copy constructor of `LocalVector` from implicit to explicit
2026-01-30 09:32:07 -06:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
Lukas Tenbrink
63272b23ef
Make LocalVector copy constructor explicit.
2026-01-23 20:52:03 +01:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Pāvels Nadtočajevs
a272376f89
Cleanup accessibility names.
2025-06-23 11:08:36 +03:00
smix8
7ae2c0af9d
Add MultiNodeEdit support for NavigationRegion3D
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Adds MultiNodeEdit support for NavigationRegion3D.
2025-06-10 16:59:29 +02:00
smix8
e9a8c7e858
Move NavigationLink3DGizmoPlugin to navigation_3d module
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Moves NavigationLink3DGizmoPlugin to navigation_3d module. Adds stub NavigationLink3DEditorPlugin.
2025-05-08 22:28:58 +02:00
Thaddeus Crews
e36632a71d
Merge pull request #105588 from smix8/navobstacle_3d_plugin
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Move `NavigationObstacle3DEditorPlugin` to `navigation_3d` module
2025-05-08 07:19:38 -05:00
smix8
3307be5038
Move NavigationObstacle3DEditorPlugin to navigation_3d module
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Moves NavigationObstacle3DEditorPlugin to navigation_3d module.
2025-05-06 20:50:28 +02:00
smix8
63bd35e7cf
Move NavigationRegion3DGizmoPlugin to navigation_3d module
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Moves NavigationRegion3DGizmoPlugin to navigation_3d module.
2025-05-06 20:49:42 +02:00
smix8
01e85c49e9
Rename NavigationMeshEditor to NavigationRegion3DEditor
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Renames NavigationMeshEditor to NavigationRegion3DEditor to better describe its actual purpose.
2025-05-05 22:32:14 +02:00
Pāvels Nadtočajevs
5b49fd4207
Selectively apply FOCUS_ACCESSIBILITY to the Labels instead of setting it by default.
2025-04-23 12:47:31 +03:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
A Thousand Ships
5cc0539961
[Navigation] Create a dedicated 2D navigation server
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* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00