Thaddeus Crews
6b5a8733f7
Merge pull request #118287 from bruvzg/angle_fix_path
...
[ANGLE] Fix build with manually set path.
2026-04-07 18:21:52 -05:00
Thaddeus Crews
01fa8cc2d2
Merge pull request #116351 from bruvzg/onecore_emopick
...
[Windows] Use OneCore/WinRT emoji picker when available.
2026-04-07 18:21:48 -05:00
Thaddeus Crews
82e3e44bb2
Merge pull request #117837 from allenwp/hdr-remove-sdr-white-level-polling
...
[Windows] Remove polling of SDR white level when HDR output is enabled.
2026-04-07 18:21:46 -05:00
Pāvels Nadtočajevs
2939aabf16
[ANGLE] Fix build with manually set path.
2026-04-07 22:37:06 +03:00
Allen Pestaluky
abfd33b413
[Windows] Remove polling of SDR white level when HDR output is enabled.
2026-04-07 10:15:03 -04:00
Pāvels Nadtočajevs
0a0ff94d15
[Windows] Use OneCore/WinRT emoji picker when available.
2026-04-07 15:26:58 +03:00
Thaddeus Crews
223c9417bd
Merge pull request #115632 from akien-mga/gles3-split-platform-egl
...
GLES3: Split EGL includes in `platform_egl.h`
2026-04-07 06:44:49 -05:00
Rémi Verschelde
7567211e8b
GLES3: Split EGL includes in platform_egl.h
...
EGL brings in platform-specific headers such as the dreaded `windows.h`,
and `platform_gl.h` is used throughout `drivers/gles3` for basic OpenGL
types such as `GLuint`. We don't want `windows.h` pollution there.
Note for Android: EGL seems used explicitly only via `rasterizer_gles3.cpp`
to enable GL debug printing, and some custom stuff in `config.cpp`.
2026-04-07 12:07:22 +02:00
Pāvels Nadtočajevs
f867029abf
[Windows] WinRT build improvements.
...
Adds warning and link to the script when winrt headers are missing.
Adds CXXFLAG to fix build with old (Windows 10) SDKs.
Moves WinRT from `github.com/bruvzg/winrt_mingw` to `github.com/godotengine/winrt_mingw`.
2026-04-07 12:01:03 +03:00
Thaddeus Crews
a70b7ad1e6
Merge pull request #115666 from DarkKilauea/rendering/hdr-output-changed
...
[Windows] HDR Output: Emit window events when HDR state changes
2026-04-03 11:52:20 -05:00
Thaddeus Crews
0dabee78c7
Merge pull request #116349 from bruvzg/onecore_opt
...
[Windows] Implement OneCore TTS support using C++/WinRT (no deps).
2026-03-31 10:46:51 -05:00
Thaddeus Crews
0f51ed6099
Merge pull request #113543 from bruvzg/win_icons
...
[DisplayServer] Add per window icon support.
2026-03-30 13:35:47 -05:00
Thaddeus Crews
521e442754
Merge pull request #115896 from bruvzg/trace_x
...
[CrashHandler] Always print frame PCs and main module load address for retrace.
2026-03-30 13:35:29 -05:00
Thaddeus Crews
a644e7ff38
Merge pull request #114861 from dalexeev/improve-editor-only-class-checking
...
Improve editor-only class checking
2026-03-30 13:35:14 -05:00
Pāvels Nadtočajevs
e2bc0f565c
[Windows] Fix Windows version detection.
2026-03-28 00:19:18 +02:00
Pāvels Nadtočajevs
dc53136043
[Windows] Implement OneCore TTS support using C++/WinRT.
2026-03-27 13:43:22 +02:00
Pāvels Nadtočajevs
c20e4dd010
[CrashHandler] Always print frame PCs and main module load address for retrace.
2026-03-27 11:34:36 +02:00
Rémi Verschelde
e030230a99
Merge pull request #117445 from bruvzg/angle_no_dyn
...
[macOS/Windows] Remove dynamically linked ANGLE support, add flag to enable/disable ANGLE.
2026-03-26 16:01:25 +01:00
Danil Alexeev
32d1f518fa
Improve editor-only class checking
2026-03-25 17:07:39 +03:00
Pāvels Nadtočajevs
5fc9f6b3d9
[macOS/Windows] Remove dynamically linked ANGLE support, add flag to enable/disable ANGLE.
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2026-03-23 13:01:25 +02:00
Pāvels Nadtočajevs
d47b8d7a64
[DisplayServer] Add per window icon support.
2026-03-23 11:27:09 +02:00
Pāvels Nadtočajevs
022195257b
[Windows] Fix invalid transient window getting stuck in infinite loop.
...
Do not add always-on-top windows to transient list on creation.
Unconditionally clean transient children list when window is closed.
2026-03-23 10:25:00 +02:00
Josh Jones
3512a169b2
Emit events when HDR output state changes externally
2026-03-21 14:42:56 -07:00
Thaddeus Crews
013fc6f92a
Merge pull request #114102 from AR-DEV-1/13823-imp
...
Add tilde symbol (~) to the FileDialog
2026-03-19 10:20:04 -05:00
Rémi Verschelde
4336184ea4
Style: Tweak ordering of thirdparty includes with angle brackets
2026-03-18 10:41:59 +01:00
Rémi Verschelde
98868393cc
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
Rémi Verschelde
e33e98a26f
Style: Apply clang-format grouping rules
2026-03-17 20:11:01 +01:00
Rémi Verschelde
c40d3b9b0d
Merge pull request #117480 from akien-mga/clangd-misc-fixes
...
Misc includes or modernize fixes found via clangd-tidy
2026-03-16 23:41:23 +01:00
Rémi Verschelde
aa25369052
Merge pull request #116955 from van800/van800/natvis/string-name-fix
...
Update `godot.natvis` to fix presenting `godot::StringName` correctly and remove non-working options of 'StringName'
2026-03-16 23:41:17 +01:00
Rémi Verschelde
7795057e4b
Misc includes or modernize fixes found via clangd-tidy
2026-03-16 21:38:26 +01:00
Rémi Verschelde
005e054245
Remove unused includes in editor with clangd-tidy
...
Also includes the few changes flagged in `main`.
2026-03-15 20:47:05 +01:00
Rémi Verschelde
0d7bd115da
Remove unused includes in drivers with clangd-tidy
2026-03-14 22:38:02 +01:00
Rémi Verschelde
d9b81615e5
Remove unused includes in platform with clangd-tidy
...
Handled Linux, Windows, Android, and (partially) Web.
2026-03-14 22:37:05 +01:00
Ivan Šachov
af5207bd17
Update godot.natvis to fix presenting godot::StringName correctly and remove non-working options of 'StringName'
2026-03-14 11:21:50 +01:00
Thaddeus Crews
e295eba0eb
Merge pull request #117250 from bruvzg/angle_no_sys
...
Only attempt to load ANGLE DLLs from executable folder.
2026-03-11 15:42:05 -05:00
Thaddeus Crews
7c2a2b06a9
Merge pull request #117253 from bruvzg/set_drv_no_angle
...
[Windows] Set current driver when ANGLE init fails.
2026-03-11 15:41:58 -05:00
Pāvels Nadtočajevs
dd0387fcb0
Remove AccessKit dynamic wrappers, add download script and build warning if libs are missing.
2026-03-11 14:52:38 +02:00
Pāvels Nadtočajevs
b092ce32f3
Only attempt to load ANGLE DLLs from executable folder.
2026-03-09 16:51:58 +02:00
Pāvels Nadtočajevs
b9554859f6
[Windows] Set current driver when ANGLE init fails.
2026-03-09 16:51:21 +02:00
StarryWorm
3cb2d376f8
Get rid of all unnecessary class_db.h includers
2026-03-04 17:40:05 -05:00
Thaddeus Crews
371282b28e
Merge pull request #92984 from adamscott/reveal-me
...
Customize the file manager label for each platform
2026-03-04 11:20:31 -06:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
...
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
727b06a79f
Move ProcessID typedef out of OS
...
This allows decoupling a number of files from `os.h`.
2026-03-04 15:00:45 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
f332faf46b
Explicitly include core/os/os.h where used
2026-03-04 09:54:10 +01:00
Rémi Verschelde
8c0f175c94
Decouple RenderingServer from as much of the codebase as possible
...
Notably decouples it from:
- AccessibilityServer
- DisplayServer
- Viewport
- Window
2026-03-03 12:48:07 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
...
This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Adam Scott
f441172719
Customize the file manager for each platform
2026-03-02 09:42:13 -05:00
Pāvels Nadtočajevs
1306221592
Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton.
2026-03-02 13:48:29 +02:00
StarryWorm
357fa00a4a
rm class_db.h from resource.h
2026-02-27 19:08:29 -05:00