Commit Graph

39518 Commits

Author SHA1 Message Date
lawnjelly 6db29583f2 Faster Path2D drawing with polyline
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-12-01 15:23:27 +00:00
Yuri Roubinsky 56f73a7e29 Merge pull request #55508 from Chaosus/shader_fix_semicolon 2021-12-01 14:12:59 +03:00
Yuri Roubinsky 5ba93619fa Allow using empty statements in the shader, added formatting warning 2021-12-01 11:52:25 +03:00
Rémi Verschelde e223a9c129 Merge pull request #55486 from nekomatata/physics-contacts-debug 2021-11-30 20:21:54 +01:00
Rémi Verschelde ffc6395aca Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol 2021-11-30 20:18:41 +01:00
Rémi Verschelde 5643f5e616 Merge pull request #55490 from Chaosus/fix_shader_crash 2021-11-30 20:13:12 +01:00
Rémi Verschelde 7e0537bd79 Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash 2021-11-30 19:41:11 +01:00
Rémi Verschelde bdd118e765 Merge pull request #55431 from Chaosus/shader_fix_constants 2021-11-30 19:40:52 +01:00
Yuri Roubinsky be7c03779a Fix shader crash when assigning array to non-array in global constant 2021-11-30 21:28:55 +03:00
Rémi Verschelde a5b1244ebe Merge pull request #55469 from KoBeWi/ln 2021-11-30 19:12:31 +01:00
kobewi dc472622cc Mention that Ctrl+Alt with select tool will scale 2021-11-30 17:36:39 +01:00
PouleyKetchoupp 1ce74c0273 Fix physics 2D/3D contact points rendering
Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.

Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
2021-11-30 09:35:12 -07:00
Rémi Verschelde 2f8cb1547c Merge pull request #55477 from pycbouh/editor-crash-script-parent-check 2021-11-30 17:03:14 +01:00
Yuri Sizov 98ad5cd3db Fix a crash in editor's script parent class check 2021-11-30 17:44:22 +03:00
kobewi 30df260810 Improve language lists in localization editor 2021-11-30 15:29:41 +01:00
Rémi Verschelde 2a702cff41 Merge pull request #55467 from akien-mga/remove-editor-splash-screen-platinum 2021-11-30 14:55:37 +01:00
Rémi Verschelde c283fce698 Remove editor splash screen with sponsors logo
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.

This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).

Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
2021-11-30 12:47:25 +01:00
Rémi Verschelde 2d118bd8b8 Merge pull request #55466 from Faless/js/4.x_input_fix_touch 2021-11-30 12:20:00 +01:00
Fabio Alessandrelli 470496d8d4 [HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.
2021-11-30 11:10:21 +01:00
Rémi Verschelde 75d1ae4dac Merge pull request #55427 from zacryol/tab-container-clarify 2021-11-30 10:56:13 +01:00
Rémi Verschelde 2f7988cd2f Merge pull request #55177 from Calinou/add-4.0-dev-changelog 2021-11-30 10:01:42 +01:00
zacryol 5c645d510f Clarify usage of TabContainer
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-29 18:01:09 -07:00
Rémi Verschelde cf67f18ce9 Merge pull request #55454 from ator-dev/block-hidden-tab-close-4.0
Prevent hidden tab close buttons from intercepting input [4.0]
2021-11-30 00:15:33 +01:00
Rémi Verschelde 03cfdf8cc7 Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-change
Fix scene tree dock icon not switching colors on theme change
2021-11-29 23:48:20 +01:00
Gilles Roudière aa74494ab9 Merge pull request #55445 from fazil47/master
Right-clicking with copied tiles cancels it
2021-11-29 21:33:55 +01:00
ator-dev 8c2b7ea537 Prevent hidden tab close buttons from intercepting input [4.0] 2021-11-29 20:25:42 +00:00
Fazil Babu 61c2d397d6 Right-clicking with copied tiles cancels it 2021-11-30 00:23:44 +05:30
Hugo Locurcio 9c6032b46a Fix scene tree dock icon not switching colors on theme change
This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
2021-11-29 19:42:06 +01:00
Rémi Verschelde 9d3875dde7 Merge pull request #55408 from madmiraal/fix-54517 2021-11-29 17:30:13 +01:00
Rémi Verschelde 76fb6f1927 Merge pull request #55443 from Calinou/doc-spritebase3d-modulate-material-override 2021-11-29 16:59:01 +01:00
Rémi Verschelde 9c116fcf0a Merge pull request #55377 from RedHeadphone/patch-1 2021-11-29 16:24:14 +01:00
Hugo Locurcio 4868331897 Document using SpriteBase3D's modulate property with material override 2021-11-29 16:07:21 +01:00
Marcel Admiraal 272b3c3728 Enable sorting of operator methods in class documentation. 2021-11-29 14:51:44 +00:00
Rémi Verschelde e4a7ee0da9 Merge pull request #55437 from KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition 2021-11-29 15:40:54 +01:00
Rémi Verschelde 2771bced6b Merge pull request #55341 from ator-dev/fix-line-deletion 2021-11-29 14:48:56 +01:00
Rémi Verschelde cae5615a22 Merge pull request #55417 from ekumlin/issue-54856 2021-11-29 14:46:01 +01:00
Rémi Verschelde d2ac4bb48e Merge pull request #55052 from RPicster/master-particles-visibility-rect 2021-11-29 14:30:58 +01:00
Rémi Verschelde a76be272b9 Merge pull request #55413 from Rubonnek/fix-animation-node-blend-tree-menu-master 2021-11-29 14:03:19 +01:00
kobewi dc5f6ac4cf Don't show tooltips for paused controls 2021-11-29 13:23:28 +01:00
Rémi Verschelde 89a4ab6c11 Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix 2021-11-29 13:13:13 +01:00
Rémi Verschelde d6d20d0926 Merge pull request #55378 from Chaosus/fix_particles_builtins 2021-11-29 12:13:47 +01:00
Yuri Roubinsky 5b4d8545ed Fix INDEX built-in in a process function of particle shader 2021-11-29 12:54:24 +03:00
Yuri Roubinsky 6e80e97b0f Fix built-in(PI, TAU, E) assignment to a global constant in a shader 2021-11-29 10:32:36 +03:00
Raffaele Picca 37cfa56db3 Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes. 2021-11-28 19:42:42 +01:00
Wilson E. Alvarez 697d9e3cbf Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:34 -05:00
Red Headphone 8a6c6d5329 progress_offset now added to reference cross draw function 2021-11-28 17:59:00 +05:30
Rémi Verschelde 69a194f051 Merge pull request #55239 from zacryol/find-world-2d-description-fix
Fix description of Viewport `find_world_2d()` method.
2021-11-28 10:37:14 +01:00
zacryol 81c1d5197e Fix description of Viewport find_world_2d() method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.

and also find_world_3d()
2021-11-27 13:49:03 -07:00
Rémi Verschelde 52b7d5fa34 Merge pull request #55333 from pablodp606/fix-offset-drag
Fix offset in CanvasItem drag movement
2021-11-27 09:16:16 +01:00
Pablo Dobarro cfacd9c057 Fix offset in Viewport drag movement
The initial offset was using the mouse position when the threshold
was reached instead of the initial click position. This was adding
the drag threshold distance as an extra offset to the final
transformation.

Now the offset is calculated from the initial click position.
2021-11-27 01:32:02 +01:00