Hugo Locurcio
c1f7eda786
Fix Godot version for default change in stretch mode project settings description
2026-04-26 17:00:27 +02:00
Hugo Locurcio
29795e4fad
Use the canvas_items/expand stretch mode/aspect by default for new projects
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This ensures 2D elements are always at a readable size regardless of window
size or screen resolution. In the era of hiDPI displays being common, this
is generally considered a better default for nearly all games
(as opposed to non-game applications).
The `expand` stretch aspect ensures there are no black bars when the window
aspect ratio differs from the base aspect ratio (16:9 by default),
which matches previous behavior under the `disabled` stretch mode.
Behavior for controls that are not anchored correctly is overall slightly
improved by these defaults: instead of floating somewhere in the middle of the
screen, the controls will be at their expected location when the window aspect
ratio is the same as the base aspect ratio. Regardless, both the previous and
new defaults require the use of anchors for UIs to scale correctly across
different aspect ratios.
Existing projects are not affected by this change, as this only affects
projects created after this commit is merged.
2026-04-21 16:52:08 +02:00
Thaddeus Crews
e998e94ff1
Merge pull request #118002 from dalexeev/gds-warn-confusable-temp-mod
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GDScript: Add `CONFUSABLE_TEMPORARY_MODIFICATION` warning
2026-04-21 08:48:12 -05:00
Thaddeus Crews
872cfabf3d
Merge pull request #79731 from Calinou/viewport-add-nearest-3d-scaling
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Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
2026-04-02 12:33:13 -05:00
Thaddeus Crews
b6995b54a2
Merge pull request #117868 from dsnopek/xr-foveation-settings
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OpenXR: Add eye-tracked foveation setting, and enable subsampled images by default
2026-04-01 12:55:12 -05:00
Danil Alexeev
080e1d8d1b
GDScript: Add CONFUSABLE_TEMPORARY_MODIFICATION warning
2026-03-30 17:45:53 +03:00
David Snopek
e4703603b4
OpenXR: Add eye-tracked foveation setting, and enable subsampled images by default
2026-03-26 12:06:23 -05:00
Danil Alexeev
32d1f518fa
Improve editor-only class checking
2026-03-25 17:07:39 +03:00
Hugo Locurcio
5df0c8b271
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
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This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.
The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).
Co-authored-by: Daniel Savage <dansvg@gmail.com >
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com >
2026-03-25 00:05:54 +01:00
Rémi Verschelde
9b9a533ed2
Merge pull request #117504 from Giganzo/focus-draw-pointer-event
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Clarify `show_focus_state_on_pointer_event` description
2026-03-23 22:34:48 +01:00
Rémi Verschelde
7958080d65
Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image
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OpenXR: Allow using Vulkan subsampled images with foveated rendering
2026-03-23 22:34:11 +01:00
Giganzo
f3f7f156b3
Clarify show_focus_state_on_pointer_event description
2026-03-17 10:59:03 +01:00
Silc Lizard (Tokage) Renew
9b91768195
Add node path validation & tweak warning in SkeletonModifier3D
2026-03-13 10:05:57 +09:00
Hugo Locurcio
e930e11688
Document project settings that only have an effect when using GodotPhysics3D
2026-03-10 18:10:09 +01:00
Thaddeus Crews
388cb535fb
Merge pull request #116908 from Calinou/doc-mesh-lod-blend-shapes
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Document the interaction between automatic mesh LOD and blend shapes
2026-03-06 12:40:10 -06:00
David Snopek
4d218bdeb7
OpenXR: Allow using Vulkan subsampled images with foveated rendered
2026-03-05 11:00:37 -06:00
Nintorch
d418d692b9
Project setting to ignore joypads on unfocused app
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Co-Authored-By: Christoph Taucher <4498502+chtau@users.noreply.github.com >
2026-03-03 11:03:37 +05:00
Pāvels Nadtočajevs
1306221592
Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton.
2026-03-02 13:48:29 +02:00
Hugo Locurcio
eaa9e1ae49
Document the interaction between automatic mesh LOD and blend shapes
2026-03-01 00:53:15 +01:00
kobewi
1b543e85cf
Reorganize interface/editor setttings
2026-02-27 22:25:59 +01:00
Josh Jones
b8389cc76b
Support output to HDR monitors
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Co-authored-by: Alvin Wong <alvinhochun@gmail.com >
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com >
2026-02-11 22:13:26 -07:00
Clay John
0063b4ebd6
Restore default sky roughness levels to 8. This helps smooth out rough non-metallic objects that have a very noisy HDRI
2026-02-10 15:19:52 -08:00
Thaddeus Crews
abe0226afa
Merge pull request #115466 from Calinou/doc-renderingserver-complete
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Complete RenderingServer, ArrayMesh and VoxelGIData class documentation
2026-01-29 12:11:04 -06:00
Hugo Locurcio
77d4c814c3
Complete RenderingServer, ArrayMesh and VoxelGIData class documentation
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This also updates various related descriptions in other classes.
Co-authored-by: Joon <joon.suh2003@gmail.com >
2026-01-29 01:34:28 +01:00
Thaddeus Crews
5ad8b27d8d
Merge pull request #115190 from ashwinvbs/xr_ext_user_presence
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Implement support for `XR_EXT_user_presence` extension
2026-01-28 17:58:26 -06:00
Ashwin Balasubramaniyan
a182e18211
Implement support for XR_EXT_user_presence extension
2026-01-28 21:39:43 +00:00
Bastiaan Olij
998c876f36
OpenXR: Allow setting a specific version of OpenXR to initialize.
2026-01-19 20:41:37 +11:00
Hugo Locurcio
26d8a32020
Document runtime alternative to Default Theme Scale project setting
2025-12-23 02:13:23 +01:00
Rémi Verschelde
8b8b8bcc61
Merge pull request #111774 from Calinou/doc-engine-physics-ticks-per-second
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Update documentation for `Engine.physics_ticks_per_second` and its project setting
2025-12-21 10:40:43 +01:00
Rémi Verschelde
4484897e74
Merge pull request #111334 from Calinou/doc-displayserver-refresh-rate-vsync
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Document relationship between refresh rate and V-Sync in DisplayServer
2025-12-19 11:52:46 +01:00
Skyth
0307895ede
Upgrade Agility SDK & DirectX Headers.
2025-12-16 13:41:09 +03:00
Rémi Verschelde
48d2461e9a
certs: Sync with Mozilla bundle as of Dec 4, 2025
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Rename file to `ca-bundle.crt` to match upstream.
2025-12-12 16:18:09 +01:00
Hugo Locurcio
9f3c19c427
Update documentation for Engine.physics_ticks_per_second and its project setting
2025-12-12 15:22:30 +01:00
Thaddeus Crews
202e442671
Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
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Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
Skyth
a8d3ecec13
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
Dario
c78c3ba894
Rewrite Radiance and Reflection probes to use Octahedral maps.
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Co-authored-by: clayjohn <claynjohn@gmail.com >
2025-12-02 17:48:12 -08:00
Micky
4dec66859e
Fix miscellaneous oddities around the class reference (part 7)
2025-11-28 18:19:45 +01:00
Rémi Verschelde
b87fcf7e79
Windows: Make Direct3D 12 the default RD driver for new projects
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For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.
Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.
Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
Rémi Verschelde
aafad04a1b
Merge pull request #112107 from Calinou/doc-projectsettings-add-keywords
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Add search keywords for project settings
2025-11-27 09:55:35 +01:00
Rémi Verschelde
660b52b828
Merge pull request #112990 from allenwp/update-hdr2d-docs
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Update docs to describe new `use_hdr_2d` behavior with Mobile renderer.
2025-11-26 23:44:01 +01:00
Allen Pestaluky
ef18638ac3
Update docs to describe new use_hdr_2d behavior with Mobile renderer.
2025-11-26 14:47:58 -05:00
Hugo Locurcio
dc75272d86
Add search keywords for project settings
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This adds keywords that references possible values for project settings,
which makes them easier to find in the class reference search.
Note that this currently does not improve search results in the
Project Settings dialog's filter bar, as it doesn't make use
of class reference keywords yet.
2025-11-26 01:31:54 +01:00
Micky
be0c68845e
Fix miscellaneous oddities around the class reference (part 6)
2025-11-25 21:20:57 +01:00
goncalo
4eb70da8b1
Fix display/window/size/initial_position_type project setting description.
2025-11-20 10:22:25 +00:00
Thaddeus Crews
b15a13eed3
Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong 🤷♂️
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Add MeshInstance3D upgrade code
2025-11-18 14:00:50 -06:00
Thaddeus Crews
b651fc3204
Merge pull request #93889 from dalexeev/gds-exclude-addons-exceptions-setting
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GDScript: Add `debug/gdscript/warnings/directory_rules` project setting
2025-11-17 10:56:51 -06:00
kobewi
251746a89c
Add MeshInstance3D upgrade code
2025-11-13 13:43:17 +01:00
Bastiaan Olij
c5aae722ee
OpenXR: Add support for frame synthesis
2025-11-13 21:18:31 +11:00
Danil Alexeev
1bd7b99182
GDScript: Add debug/gdscript/warnings/directory_rules project setting
2025-11-12 12:20:34 +03:00
Haoyu Qiu
b8a8f8b35a
Allow localizing the application name with project translations
2025-11-08 13:06:55 +08:00