Thaddeus Crews
d51d1ec682
Merge pull request #119289 from Calinou/gpu-index-compatibility-warn-unsupported
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Warn about `--gpu-index` CLI argument being unsupported in Compatibility
2026-05-07 11:13:31 -05:00
Thaddeus Crews
fddd45ea1c
Merge pull request #119091 from ArchercatNEO/context-driver-surface-supports-hdr
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HDR: Implement checking if surface supports HDR output.
2026-05-06 14:56:27 -05:00
ArchercatNEO
3f29efc8a2
HDR: Implement surface supports HDR output.
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Previously the Wayland display server would attempt to enable
HDR output and try to detect if it failed afterwards which had some issues.
Now we can query the rendering driver for support and avoid ever enabling
HDR output when this would fail.
2026-05-06 19:51:54 +01:00
Hugo Locurcio
a96279db3e
Warn about --gpu-index CLI argument being unsupported in Compatibility
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- Print a warning when `--gpu-index` is out of range in RenderingDevice-based
renderers, since it falls back to automatic GPU selection.
The GPU selection logic is only available in RenderingDevice-based renderers.
2026-05-06 19:23:14 +02:00
Thaddeus Crews
314bbd21a9
Merge pull request #119237 from Calinou/vulkan-improve-errors
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Improve Vulkan error messages to be more user-friendly
2026-05-06 10:53:37 -05:00
Thaddeus Crews
efd7478385
Merge pull request #119259 from blueskythlikesclouds/shader-baker-crash-fix
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Fix crash when baking shaders for D3D12 from Vulkan.
2026-05-06 10:53:33 -05:00
Hugo Locurcio
f2fc4473f0
Improve Vulkan error messages to be more user-friendly
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- Mention that error codes are VkResult error codes
(as opposed to Godot error codes).
- Mention passed values in more cases to help troubleshooting.
- Mention common causes of "Vulkan device lost" in crash message.
- Use consistent style across all errors.
2026-05-05 23:47:26 +02:00
Skyth
ff64ee4f60
Fix crash when baking shaders for D3D12 from Vulkan.
2026-05-05 20:45:06 +03:00
Thaddeus Crews
9d2246cb11
Merge pull request #119212 from blueskythlikesclouds/d3d12-fix-msaa-subpass-resolve
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Fix subpass MSAA resolves with multiple layers not working on D3D12.
2026-05-05 10:30:02 -05:00
Skyth
5aecc0da58
Fix subpass MSAA resolves with multiple layers not working on D3D12.
2026-05-04 15:29:59 +03:00
Wilson E. Alvarez
e86de1802b
Free LTC RIDs
2026-05-02 21:39:36 -04:00
Thaddeus Crews
f059d64e3d
Merge pull request #118968 from CookieBadger/area-light-lut-textures
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Fix GPU validation errors due to area light LUT format
2026-04-30 10:58:09 -05:00
David Snopek
49b2043deb
Fix a couple more ubo:X numbers for XR in Compatibility renderer
2026-04-28 13:21:41 -05:00
David Snopek
fd1898bf5d
Fix ubo:X numbers for multiview UBOs in Compatibility renderer
2026-04-27 17:56:37 -05:00
CookieBadger
7c532acc09
change LTC lookup table texture format to RGBAF and set p_8bit_dst to true in gaussian_blur
2026-04-27 21:35:46 +02:00
Thaddeus Crews
7a8adcf4d8
Merge pull request #117913 from allenwp/hdr-output-allow-request
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Fix behavior of `window_is_hdr_output_supported` for Wayland and adjust warnings.
2026-04-24 15:43:32 -05:00
Thaddeus Crews
04e3d906f9
Merge pull request #114957 from LucaTuerk/fix_compat_backbuffer_allocation
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Remove Compatibility RenderTarget backbuffer size limit
2026-04-23 08:34:56 -05:00
Thaddeus Crews
d57f844e79
Merge pull request #118863 from LiveTrower/fix-clearcoat-area-light
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Fix clearcoat intensity for area lights
2026-04-23 08:34:54 -05:00
LiveTrower
5dac818f77
Fix clearcoat intensity for area lights
2026-04-22 13:07:53 -06:00
Thaddeus Crews
c3f8f7f040
Merge pull request #118850 from blueskythlikesclouds/d3d12-vertex-buffer-view-oob-write
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Fix OOB writes in D3D12 when setting vertex arrays.
2026-04-22 12:54:44 -05:00
Thaddeus Crews
45aea977dd
Merge pull request #118812 from blueskythlikesclouds/d3d12-nir-compute-runtime-data
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Add support for `gl_NumWorkGroups` in D3D12.
2026-04-22 09:58:31 -05:00
Skyth
74e0993abf
Fix OOB writes in D3D12 when setting vertex arrays.
2026-04-22 16:23:51 +03:00
Thaddeus Crews
5884e31ab7
Merge pull request #118152 from aaronfranke/init-ra-ls-rac
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Initialize ReflectionAtlas in `LightStorage::reflection_atlas_create`
2026-04-21 16:46:11 -05:00
Thaddeus Crews
06fc4f8165
Merge pull request #113413 from Kaleb-Reid/fix-aa-bilinear-scaling
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Fix screen-space AA when scaling using bilinear filtering
2026-04-21 08:48:00 -05:00
Skyth
f13267b44b
Add support for gl_NumWorkGroups in D3D12.
2026-04-21 15:31:50 +03:00
Allen Pestaluky
4309120a4a
Fix DisplayServerWayland::window_is_hdr_output_supported to check rendering device for HDR output support and adjust warnings/errors.
2026-04-20 11:11:01 -04:00
Thaddeus Crews
5cb4bee8ff
Merge pull request #118770 from NoctemCat/web_single_thread_add_missing_includes
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[Web] Add missing includes for single threaded build
2026-04-20 09:15:27 -05:00
NoctemCat
55df36126f
Add missing includes for web single thread
2026-04-20 19:00:14 +09:00
KOGA Mitsuhiro
462d6334bf
Fix GLES3 scene shader int literal type errors for WebGL
2026-04-18 05:26:08 +09:00
Thaddeus Crews
2dd28a53b0
Merge pull request #116227 from Fahien/fahien-fix-as-barriers
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Fix acceleration structure barriers in Vulkan pipelines
2026-04-16 21:46:56 -05:00
Kaleb Reid
08cb31b4d1
Fix screen-space AA when upscaling using bilinear filtering
2026-04-15 15:33:26 -07:00
CookieBadger
eb6e4eb234
fix AreaLight3D compatibility vertex shading compilation error
2026-04-15 20:20:33 +02:00
Antonio Caggiano
d8c3bc0e65
Fix acceleration structure barriers
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Extract pipeline stage flags patching to a separate helper function and
remove all VK_PIPELINE_STAGE_*_SHADER_BIT flags.
2026-04-15 13:53:36 +02:00
Rémi Verschelde
9fc8f0e0cf
Merge pull request #118510 from bruvzg/mac_vm_metal
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[macOS] Fix Metal crash in VM.
2026-04-15 12:41:07 +02:00
Rémi Verschelde
cc212fb90a
Merge pull request #117788 from kleonc/canvas_item_shader_generate_sdf_on_using_normal
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Generate SDF texture on `texture_sdf_normal` usage
2026-04-15 12:40:50 +02:00
Thaddeus Crews
f94bbfc07c
Merge pull request #118353 from Chaosus/shader_subgroups
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Allow to define more than one subgroup level in shader material
2026-04-14 07:11:08 -05:00
Thaddeus Crews
473b449df7
Merge pull request #118405 from Fahien/fahien/random-raytracing-fixes
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Random raytracing fixes
2026-04-14 07:11:07 -05:00
Thaddeus Crews
7ce1853014
Merge pull request #108219 from CookieBadger/area-light-integration
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Add Rectangular Area Light Source
2026-04-14 07:10:56 -05:00
Antonio Caggiano
24f9ac81ba
raytracing: Fix shader binding table record alignment
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Raytracing shader binding table records are addressed through Vulkan
alignment rules that distinguish between the raw shader group handle size,
the per-record handle alignment, and the base alignment required for SBT
region addresses.
The previous layout treated the shader group handle size as the record
stride everywhere. This worked only on devices where the handle size
already satisfied all relevant alignment requirements. It broke down once
multiple ray generation shaders were placed in the same SBT: selecting a
non-zero raygen index advanced the raygen region address by the raw handle
size, which could produce an address that was not aligned to the required
shader group base alignment.
Separate the SBT layout into the appropriate strides:
- ray generation records use a base-aligned stride, since selecting a
raygen shader changes the SBT region start address for the dispatch.
- miss and hit records use the handle-aligned shader group stride, since
their regions start at a base-aligned address and individual records are
selected through the region stride.
This keeps the CPU-side SBT population and the dispatch-time SBT regions
using the same layout, so shader group handles are written to the same
aligned slots that Vulkan later addresses.
2026-04-13 23:24:17 +02:00
Thaddeus Crews
cee489f46e
Merge pull request #118242 from BlueCube3310/draw-tex-set-type
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Properly set `drawable_type` property in RenderingServer's `DrawableTexture`
2026-04-13 15:52:15 -05:00
Thaddeus Crews
4a54b89461
Merge pull request #118533 from clayjohn/gles3-z-clip
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Restore z-clip functionality in the Compatibility renderer
2026-04-13 15:52:12 -05:00
clayjohn
bdc76e0f59
Restore z-clip functionality in the Compatibility renderer
2026-04-13 12:02:44 -07:00
Pāvels Nadtočajevs
ef7d5650fd
[macOS] Fix Metal crash in VM.
2026-04-13 11:14:10 +03:00
TsFreddie
6c1306773c
remove ERR_PRINT usage in forks
2026-04-12 18:13:32 +08:00
Thaddeus Crews
4a9684b0ff
Merge pull request #117537 from allenwp/remove-10-bit-vulkan-swapchain-formats
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Remove unnecessary Vulkan swap chain formats.
2026-04-10 10:32:31 -05:00
Skyth
83d2b84a51
Refactor raytracing pipelines.
2026-04-10 14:21:02 +03:00
Chaosus
5c667de60c
Allow to define more than one subgroup level in shader material
2026-04-09 19:15:19 +03:00
Thaddeus Crews
755fa449c4
Merge pull request #118318 from clayjohn/compatibility-sky-shader-error
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Fix compile errors in sky shader in the compatibility renderer
2026-04-08 17:00:44 -05:00
Thaddeus Crews
967b56efec
Merge pull request #118317 from clayjohn/sky-shader-fallback
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Ensure that sky shader automatic mode consistently uses the fallback
2026-04-08 17:00:43 -05:00
clayjohn
63c49cc668
Ensure that sky shader automatic mode consistently uses the fallback
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This is necessary so that the proper backing textures can be allocated for the sky shader
2026-04-08 10:49:18 -07:00