Commit Graph

62263 Commits

Author SHA1 Message Date
Rémi Verschelde 856efe4e19 Merge pull request #89509 from timothyqiu/touch-event-position
Fix description of touch input position
2024-03-15 10:40:23 +01:00
Rémi Verschelde ea05652a6a Merge pull request #89507 from bruvzg/ios_no_jit
[iOS] Disable PCRE2 JIT.
2024-03-15 10:40:20 +01:00
Rémi Verschelde 70bcf2175c Merge pull request #89506 from bruvzg/menu_fix1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 10:40:17 +01:00
Rémi Verschelde c7061d5e96 Merge pull request #89502 from kleonc/control-set-global-position-fix
Fix `Control::set_global_position` for rotated/scaled transforms
2024-03-15 10:40:14 +01:00
Rémi Verschelde 9c2db0c035 Merge pull request #89495 from akien-mga/pcre2-fix-sljit-compilation-ioscross
pcre2: Remove unused sjlit files after last update
2024-03-15 10:40:10 +01:00
Rémi Verschelde 7d4804e945 Merge pull request #89490 from AThousandShips/queue_print_fix
[Core] Prevent further infinite recursion when printing errors
2024-03-15 10:40:08 +01:00
Rémi Verschelde f2fd015170 Merge pull request #89034 from smix8/navobstacle_bake_n_carve
Add NavigationObstacle options to affect navigation mesh baking
2024-03-15 10:40:01 +01:00
Haoyu Qiu 0ff396c981 Fix description of touch input position 2024-03-15 16:51:51 +08:00
Rémi Verschelde 739fcd1b8c pcre2: Remove unused sjlit files after last update
Follow-up to #89371.
2024-03-15 09:38:45 +01:00
bruvzg 9834733f6f [iOS] Disable PCRE2 JIT. 2024-03-15 10:24:08 +02:00
bruvzg 3459aaa9d1 Fix NativeMenu layout direction on macOS, add extra check for Windows menu. 2024-03-15 09:48:54 +02:00
kleonc f08e782916 Fix Control::set_global_position for rotated/scaled transforms 2024-03-15 04:19:52 +01:00
smix8 5d5e85fe07 Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
A Thousand Ships 14897f6dd7 [Core] Prevent further infinite recursion when printing errors 2024-03-14 22:44:22 +01:00
Rémi Verschelde 0175be8948 Merge pull request #89493 from KoBeWi/just_download_more_ram
Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde 4163fb9c26 Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde 3e773b9167 Merge pull request #89484 from dalexeev/update-gds-doc
Update `@GDScript` documentation
2024-03-14 22:35:37 +01:00
Rémi Verschelde 25d913f82b Merge pull request #89483 from Riteo/silent-compilation-unit
SCons: Disable verbose output for SCU build
2024-03-14 22:35:34 +01:00
Rémi Verschelde 2c7c77719d Merge pull request #89481 from adamscott/fix-compiledb-tool-availability
Fix `compiledb` SCons tool availability
2024-03-14 22:35:29 +01:00
Rémi Verschelde 633024617b Merge pull request #89475 from rsubtil/feature-add_message_type_to_dap
Add output type to DAP `output` events
2024-03-14 22:35:25 +01:00
Rémi Verschelde a5a5ce7052 Merge pull request #89469 from garrettgu10/ggu/multicursor-bugfix
Fix bug related to multicursor and backspacing with brackets
2024-03-14 22:35:20 +01:00
Rémi Verschelde c6d5a782c7 Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
Rémi Verschelde 520ff5cb17 Merge pull request #89462 from RobProductions/fix-external-theme-margin
Fix main editor button margins while using a custom theme
2024-03-14 22:35:11 +01:00
Rémi Verschelde 36b33d9b72 Merge pull request #89460 from dsnopek/openxr-composition-layers-multiple
OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
2024-03-14 22:35:08 +01:00
Rémi Verschelde 3d3de019bb Merge pull request #89459 from Calinou/rigidbody-inspector-reorder-contact-monitor
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
2024-03-14 22:35:04 +01:00
Rémi Verschelde 79d2ac37bf Merge pull request #89454 from iltenahmet/master
[Doc] Clarify description for `get_unix_time_from_system` on UTC
2024-03-14 22:35:00 +01:00
Rémi Verschelde 3e79cdbee2 Merge pull request #89450 from RandomShaper/fix_inside_lights
Fix missed light clusters when inside clipped lights
2024-03-14 22:34:56 +01:00
Rémi Verschelde 21b33c5ea4 Merge pull request #89418 from lyuma/gltf_vertex_packing
Only store vertices referenced by the indices per surface in the glTF importer
2024-03-14 22:34:52 +01:00
Rémi Verschelde 37b08a3724 Merge pull request #89356 from lyuma/vsk-gltf-sparse-accessors-4.3
GLTF export: Use sparse accessors for morph targets
2024-03-14 22:34:47 +01:00
Rémi Verschelde 4ca6cd054f Merge pull request #89273 from bruvzg/win_native_menu
[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde 453485aede Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Rémi Verschelde 31acb61c16 Merge pull request #89267 from Calinou/basematerial3d-use-raw-strings
Use raw string literals for BaseMaterial3D shader code generation
2024-03-14 22:34:32 +01:00
Rémi Verschelde f7ebb00ea0 Merge pull request #89050 from AThousandShips/the_angry_count_extended
Add extension support for argument count to `ScriptInstance`
2024-03-14 22:34:29 +01:00
Rémi Verschelde cfe7bd09af Merge pull request #87414 from rburing/doc_warning_check_ray_collides
RayCast2D and RayCast3D: warn to check `is_colliding` before `get_collision_point` and `get_collision_normal`
2024-03-14 22:34:25 +01:00
Rémi Verschelde 5cf38f8f99 Merge pull request #77932 from KoBeWi/custom_resources_to_kill_performance_again_probably
Fix custom resource icons in FileSystem
2024-03-14 22:34:17 +01:00
kobewi a85921a856 Fix call queue problems when loading TileSet 2024-03-14 21:05:14 +01:00
Michael Alexsander 05f6c56a48 Fix some translations not properly falling back 2024-03-14 16:38:12 -03:00
Garrett Gu 4ab08fb99f Fix bug related to multicursor and backspacing with brackets 2024-03-14 11:48:48 -05:00
Adam Scott 4080992b38 Fix compiledb SCons tool availability 2024-03-14 11:58:57 -04:00
Danil Alexeev 0c48845247 Update @GDScript documentation 2024-03-14 17:51:41 +03:00
Riteo 1debb6fe3e SCU: disable verbose output
It's meant to be used as a debug tool but it has been forgotten on.
2024-03-14 15:36:45 +01:00
Ricardo Subtil b6d1204186 Add output type to DAP output events 2024-03-14 14:34:14 +00:00
Ricardo Buring 8effd6b513 RayCast2D and RayCast3D documentation: warn to check is_colliding 2024-03-14 11:34:44 +01:00
MrPersonDev f63d76427d Increase precision of rigidbody mass 2024-03-13 21:17:25 -07:00
Lyuma 77f6e35a8d glTF importer now only stores vertices referenced by the indices per surface. 2024-03-13 18:34:55 -07:00
iltenahmet 8bfc257e63 Update docs clarifying description for get_unix_time_from_system on UTC
fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

fix url tag in doc/classes/Time.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

update get_unix_time_from_system description

Update doc/classes/Time.xml

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-03-13 19:28:51 -04:00
Hugo Locurcio 1e2b8992ae Use raw string literals for BaseMaterial3D shader code generation
- Add range hints to all uniforms that match the BaseMaterial3D
  property hints, so that ranges in the inspector remain identical
  after converting to a shader.
- Add comments to describe selected options within the shader.
  This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
David Snopek 308a6a4734 OpenXR: Allow GDExtensions to provide multiple, ordered composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-03-13 17:53:15 -05:00
Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
Hugo Locurcio b2a3e8cb34 Move Max Contacts Reported below Contact Monitor in RigidBody inspector
This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).

The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00