Fixes#117676
PR #111964 made a Ref<ColorManagementProfile> which we intentionally
leaked across a client-server barrier owned, which caused a use-after-free.
Manually adding reference/unreference calls keeps the ptr valid without memory leaks.
We now pass the buffer scale along the window size to the display server
and set everything from there.
This should avoid races where the buffer scale changes while we handle
window rect changes.
We now reuse the `global_remove` event handler. This removes a
considerable amount of duplication, minimizes human error (such as
cleaning up a global in one place but not the other), and helps test the
dynamic global removal logic.
We assumed that a window will be ready after a single roundtrip but
that's actually not guaranteed by the XDG shell protocol.
This patch waits for an arbitrary timeout (10s) before erroring out and
forcefully closing the window. Since this exercised quite some code
paths, it also reworks some window handling logic and fixes a bunch of
synchronization issues.
This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
- Removes `native_menu.h` dependency from `display_server.h`.
It's now forward-declared in all DisplayServer implementations and should
be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
having to include them explicitly in half the scene and editor codebase...
which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.