Thaddeus Crews
b1adcba5d9
Merge pull request #102208 from clayjohn/msdf-3d
...
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-31 09:15:44 -06:00
Thaddeus Crews
4f56d0d0d9
Merge pull request #102213 from KoBeWi/ensure_path_ensures_less_bugs_I_guess
...
Fix save path validation for imported scenes
2025-01-31 09:15:43 -06:00
Thaddeus Crews
fe77e5ec73
Merge pull request #102212 from KoBeWi/half_of_a_point
...
Fix vertex indices showing as float
2025-01-31 09:15:41 -06:00
Thaddeus Crews
a96e195375
Merge pull request #101927 from StefanCristian/master
...
jpeg-compressor: Fix include when compiling with Clang and `FORTIFY_SOURCE >= 1`
2025-01-31 09:15:40 -06:00
Thaddeus Crews
c5d064ed1b
Merge pull request #102220 from jkirsteins/janiskirsteins/fix-joypad-ios
...
Fix a crash on iOS from Joypad initialization
2025-01-31 09:15:39 -06:00
Thaddeus Crews
1a71c5ebdd
Merge pull request #102238 from Hilderin/fix-embed-game-multi-window-disabled
...
Fix Embed Game not available when multi window is disabled
2025-01-31 09:15:38 -06:00
Thaddeus Crews
00564920d8
Merge pull request #101960 from Giganzo/colorpicker-swatches-menubutton
...
Fix ColorPicker load/save swatches button interactions
2025-01-31 09:15:37 -06:00
Hilderin
f601117c74
Fix Embed Game not available when multi window is disabled
2025-01-31 07:56:54 -05:00
Janis Kirsteins
e77a011188
Fix a crash in Joypad initialization on iOS
...
Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Stefan Cristian B.
4462363e1e
jpeg-compressor: Fix include when compiling with Clang and FORTIFY_SOURCE >= 1
2025-01-31 10:35:28 +01:00
kobewi
06b2c9f23f
Fix save path validation for imported scenes
2025-01-30 23:27:36 +01:00
kobewi
1c2e82ed0b
Fix vertex indices showing as float
2025-01-30 23:22:20 +01:00
clayjohn
caf235718e
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 -08:00
Thaddeus Crews
9ee1873ae1
Merge pull request #102070 from ryevdokimov/reparent-save-confirmation
...
Make save confirmation a child of last exclusive window of EditorNode before popup
2025-01-30 11:39:05 -06:00
Thaddeus Crews
699237d243
Merge pull request #102131 from dsnopek/classdb-bind-method-custom-leak
...
Fix memory leak when `ClassDB::bind_method_custom()` fails
2025-01-30 11:39:04 -06:00
Thaddeus Crews
97c472e43f
Merge pull request #102026 from TokageItLab/fix-save-reset
...
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-30 11:39:03 -06:00
Thaddeus Crews
5f4a0bec2d
Merge pull request #102071 from Meorge/feat/uid-upgrader
...
Add UID upgrade tool
2025-01-30 11:39:02 -06:00
Thaddeus Crews
7bf2b45a52
Merge pull request #102177 from clayjohn/hdr2d-restart
...
Fully enable HDR2D when the setting is changed
2025-01-30 11:39:01 -06:00
Thaddeus Crews
7902b6f99b
Merge pull request #102062 from lawnjelly/variant_util_print_verbose
...
Change `VariantUtility` to prevent undef `print_verbose`
2025-01-30 11:39:00 -06:00
Thaddeus Crews
002d90f531
Merge pull request #102181 from kisg/editortoaster_popup_str_main_thread
...
`EditorToaster::popup_str()` must always defer to the main MessageQueue
2025-01-30 11:38:59 -06:00
Thaddeus Crews
59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
...
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Malcolm Anderson
d034d124b2
Add UID upgrade tool
...
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
memdelete the UID upgrade tool
Remove redeclaration of singleton
Add note about committing .uid files to version control
Add "Learn more" button that links to Godot blog post about UIDs
Detect project from 4.3 or less and automatically display UID upgrade window
Display popup after first run of `_sources_changed`
Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
Replace magic strings with constants
Update editor/editor_node.cpp
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-01-30 08:42:07 -08:00
lawnjelly
5c6d7bfb98
Change VariantUtility to prevent undef print_verbose
...
Changes the `VariantUtility` function from `print_verbose` to `_print_verbose`, eliminating the need for undefining the `print_verbose` macro, which caused compilation problems.
2025-01-30 10:29:11 +00:00
Gergely Kis
d73ebc5948
EditorToaster::popup_str() must always defer to the main MessageQueue
...
This change is required, because the implementation of call_deferred()
no longer ensures this behaviour: if a MessageQueue is created on a thread,
then that is used instead of the main MessageQueue.
2025-01-30 11:05:59 +01:00
clayjohn
d774f697d3
Fully enable HDR2D when the setting is changed. This allows toggling HDR2D without restarting.
2025-01-29 23:39:14 -08:00
Thaddeus Crews
ee4acfbfbf
Merge pull request #95669 from kleonc/y_sort_fix_root_double_modulate
...
Fix Y-sorted root item having modulation applied twice
2025-01-29 17:45:20 -06:00
Thaddeus Crews
dba30234b5
Merge pull request #101798 from Chaosus/fix_animation_editor_fps_spinbox
...
Fix incomplete FPS spinbox display in sprite frames editor
2025-01-29 17:45:19 -06:00
Thaddeus Crews
53104265ca
Merge pull request #101868 from bruvzg/rtl_nt_ready
...
[RTL] Fix `ready` signal sent too early in single threaded RTL.
2025-01-29 17:45:18 -06:00
Thaddeus Crews
4b9f88280b
Merge pull request #102122 from DarioSamo/default-sdfgi-fix
...
Fix default SDFGI variant not being compiled in time.
2025-01-29 17:45:17 -06:00
Thaddeus Crews
7e97ada3b7
Merge pull request #102125 from DarioSamo/ubershader-thread-priority
...
Mark pipeline compilation of ubershaders as high priority.
2025-01-29 17:45:16 -06:00
Thaddeus Crews
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
...
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Thaddeus Crews
424487869e
Merge pull request #90726 from Chubercik/ucaps-exorcism
...
Update `ucaps.h` to contain proper case matchings
2025-01-29 17:45:14 -06:00
Thaddeus Crews
3ba6ac0f66
Merge pull request #102143 from MathdudeMan/shader-error
...
Fix: Mass property particle shader bug
2025-01-29 17:45:13 -06:00
Thaddeus Crews
c02b4e5fea
Merge pull request #102161 from stuartcarnie/2d_clip_children
...
2D: Fix clip children and rendering artefacts
2025-01-29 17:41:58 -06:00
Stuart Carnie
0a9cd5ede9
2D: Fix clip children and rendering artefacts
...
Fixes both GLES3 and RendererRD implementations
Closes #102147
2025-01-30 07:19:47 +11:00
Jakub Marcowski
104857687c
Update ucaps.h to contain proper case matchings
2025-01-29 12:37:33 +01:00
MathdudeMan
964cd6525e
Fix: Mass property particle shader error
2025-01-28 21:00:26 -05:00
Thaddeus Crews
a013481b09
Merge pull request #102133 from DarioSamo/particles-clear-color-fix
...
Fix framebuffer clear for particle collider heightfield.
2025-01-28 16:08:59 -06:00
Thaddeus Crews
3c3ff85d33
Merge pull request #101913 from Giganzo/color-hide-button
...
Fix ColorPicker hide save/load swatches for presets_visible
2025-01-28 16:08:58 -06:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
...
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Thaddeus Crews
ab67fd7dee
Merge pull request #102042 from ChildLearningClub/master
...
Change if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 16:08:55 -06:00
Pāvels Nadtočajevs
d9bba03392
[Windows] Remove unused code from godot_windows.cpp.
2025-01-28 20:12:47 +02:00
ChildLearningClub
2710c359d6
Changed if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 18:42:05 +01:00
DarioSamo
5c7fd16eea
Fix framebuffer clear for particle collider heightfield.
2025-01-28 14:22:30 -03:00
David Snopek
e904c0c014
Fix memory leak when ClassDB::bind_method_custom() fails
2025-01-28 11:10:35 -06:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
...
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
71d80b26a4
Merge pull request #100371 from larspet/audio-bus-uid
...
Fix default `AudioBusLayout` not loading correctly if path is set in Project Settings
2025-01-28 09:03:44 -06:00
Thaddeus Crews
998a21782f
Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
...
Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
Thaddeus Crews
d571eeaec1
Merge pull request #101933 from KoBeWi/embedded_problems_require_embedded_solutions
...
Fix ProgressDialog in single window mode
2025-01-28 09:03:42 -06:00
Thaddeus Crews
b7deb853c9
Merge pull request #102029 from mihe/jolt/area-mass-properties
...
Override mass properties for `Area3D` when using Jolt Physics
2025-01-28 09:03:40 -06:00