Commit Graph

72837 Commits

Author SHA1 Message Date
Rémi Verschelde
e9d827b440 Merge pull request #103173 from m4gr3d/fix_prebuilt_manifest_config
Updates and fixes to the Android prebuilt export logic
2025-03-28 14:31:57 +01:00
Rémi Verschelde
fceae7ed89 Merge pull request #103000 from rburing/tell_me_WHICH_keystore
When code signing, specify which keystore is not found
2025-03-28 14:31:52 +01:00
Rémi Verschelde
666edb3f76 Merge pull request #102440 from dsnopek/classdb-cannot-instantiate-unexposed-classes
Prevent instantiating classes that aren't exposed
2025-03-28 14:31:46 +01:00
Rémi Verschelde
e81eb3f1e9 Merge pull request #102354 from YYF233333/style_iterator
Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
Rémi Verschelde
4e1e99142d Merge pull request #102126 from Ivorforce/optimize-get_setting_with_override
Optimize `ProjectSettings::get_setting_with_override` / `GLOBAL_GET` by avoiding repeated dict lookups.
2025-03-28 14:31:36 +01:00
Rémi Verschelde
0db55e7e2e Merge pull request #101275 from aaronfranke/gltf-target-names-unused
GLTF: Don't write unused `"targetNames"` on meshes
2025-03-28 14:31:31 +01:00
Rémi Verschelde
17a8f58a51 Merge pull request #100754 from BlueCube3310/image-cleanup-v4
Image: Remove references to defunct `FORMAT_CUSTOM`
2025-03-28 14:31:27 +01:00
Rémi Verschelde
ecda77959c Merge pull request #99590 from Calinou/version-double-build-name
Add `double` to the version full build string when using a double-precision build
2025-03-28 14:31:23 +01:00
Rémi Verschelde
408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Rémi Verschelde
aeeea52a93 Merge pull request #98949 from Meorge/canvasitem-clip-children-warning
Add warning in scene tree when nested CanvasItems try to clip children
2025-03-28 14:31:12 +01:00
Rémi Verschelde
723605c4d1 Merge pull request #97348 from pafuent/updating_inspector_dock_when_rename_on_filesystem_dock
Update Inspector when renaming a file via File System Dock
2025-03-28 14:31:08 +01:00
Rémi Verschelde
0a502d31dc Merge pull request #94689 from Cliear/master
[Windows] Fix issue where newly created window incorrectly acquired the popup property.
2025-03-28 14:31:05 +01:00
Rémi Verschelde
af2fe97798 Merge pull request #104660 from bruvzg/macos_dummy_ds
[macOS] Fix running with `DisplayServerHeadless`.
2025-03-28 14:31:01 +01:00
Pablo Andres Fuente
b4db9dc688 Update Inspector when rename a file via File System Dock
Fixes #56803

Connecting `FileSystemDock` `files_moved` signal to `InspectorDock`
and then checking if we need to update or not the object stored
on `EditorSelectionHistory`.
2025-03-28 08:26:17 -03:00
Yyf2333
22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Aaron Franke
98e9ace3ef GLTF: Don't write unused targetNames on meshes 2025-03-27 18:14:33 -07:00
Cliear
9dfa751425 [Windows] Fixed the issue where newly created window incorrectly acquired the popup property on Windows. 2025-03-28 04:10:03 +08:00
Pāvels Nadtočajevs
5665e55f9a [macOS] Fix running with DisplayServerHeadless. 2025-03-27 15:08:07 +02:00
Malcolm Anderson
60a9c8e2ea Add node configuration warnings for nested clipping and CanvasGroups
Many subclasses of CanvasItem had to have their `get_configuration_warnings` methods updated so they would display the warning as well

Make clip children warning update whenever clip_children_mode is modified

Update scene/main/canvas_item.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Add warning if ancestor of clipping CanvasItem is CanvasGroup

Add warnings for CanvasGroup when ancestors are CanvasGroups or clip children
2025-03-26 21:40:49 -07:00
BlueCube3310
649fa630a7 Image: Remove references to defunct FORMAT_CUSTOM 2025-03-26 21:37:26 +01:00
Rémi Verschelde
594d64ec24 Merge pull request #104615 from bruvzg/cleanup_fix
[macOS] Fix cleanup with some command line tools.
2025-03-25 23:08:23 +01:00
Rémi Verschelde
b699508b07 Merge pull request #104599 from mihe/jolt/rest-info-shape-index
Fix `shape` always being zero with `get_rest_info` when using Jolt Physics
2025-03-25 23:08:20 +01:00
Rémi Verschelde
5432291db9 Merge pull request #104572 from bruvzg/move_layer_disable
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 23:08:16 +01:00
Rémi Verschelde
9328d24a72 Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin
Fix editor crash when inspecting 2 objects handled by the same plugin
2025-03-25 23:08:10 +01:00
Pāvels Nadtočajevs
3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 2025-03-25 22:39:22 +01:00
Pāvels Nadtočajevs
698ff2a192 [macOS] Fix cleanup with some command line tools. 2025-03-25 18:41:20 +02:00
风青山
411f476319 Fix editor crash when inspecting 2 objects handled by the same plugin
Already activated plugins do not need to be added again to `editor_plugins_over`.

`fold_resource()` changes `active_plugins` and is unsafe to call while iterating
over `active_plugins`.
2025-03-26 00:40:21 +08:00
Thaddeus Crews
1ba856565d Merge pull request #104524 from wheatear-dev/disable-colors-doc-option
Support a `NO_COLOR` environment variable in `doc_status.py`
2025-03-25 11:09:12 -05:00
Thaddeus Crews
d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45
pcre2: Update to 10.45
2025-03-25 11:09:11 -05:00
Thaddeus Crews
e10974b188 Merge pull request #104578 from KoBeWi/final_interpolasy
Fix final tween value with custom interpolator
2025-03-25 11:09:10 -05:00
Thaddeus Crews
a9316e7245 Merge pull request #104587 from Calinou/engine-build-configuration-tweak-extension
Change `.build` extension for engine build profiles to `.gdbuild`
2025-03-25 11:09:08 -05:00
Thaddeus Crews
68d71d6c8c Merge pull request #104582 from Ivorforce/cameratexture-nomonitor
Avoid doctools attempting to query the `CameraServer` to infer a default value for `camera_is_active`
2025-03-25 11:09:05 -05:00
Thaddeus Crews
f58b797e52 Merge pull request #104592 from akien-mga/vulkan-device-select-layer
Vulkan: Re-enable Mesa device select layer
2025-03-25 11:09:04 -05:00
Thaddeus Crews
8a6cd51ac2 Merge pull request #104573 from YeldhamDev/multi_remote_regressions
Fix regressions regarding multiple remote object selection
2025-03-25 11:09:03 -05:00
Thaddeus Crews
c3ecb72c3a Merge pull request #104397 from bruvzg/mac_main_loop
[macOS] Replace custom main loop with `[NSApp run]` and `CFRunLoop` observer.
2025-03-25 11:09:02 -05:00
Thaddeus Crews
350ac5bac9 Merge pull request #104575 from bruvzg/cvtt_mul_4
Force multiple of 4 sizes for CVTT compressor.
2025-03-25 11:09:01 -05:00
Thaddeus Crews
c5e36a973c Merge pull request #104115 from mihe/scene-state-binds
Bind `SceneState` methods `get_path` and `get_base_scene_state`
2025-03-25 11:09:00 -05:00
Thaddeus Crews
1b2e388af3 Merge pull request #104470 from m4gr3d/use_composition_layer_fallback_for_panel
Enable composition layer fallback in panel mode
2025-03-25 11:08:59 -05:00
Thaddeus Crews
4082929493 Merge pull request #102449 from RandomShaper/classdb_locking
Sanitize ClassDB locking
2025-03-25 11:08:48 -05:00
Pedro J. Estébanez
2d885a3163 Sanitize ClassDB locking 2025-03-25 16:50:46 +01:00
Hugo Locurcio
4d2409f849 Change .build extension for engine build profiles to .gdbuild
`.build` was already used by the Meson buildsystem for its build file.
Using a unique file extension for Godot avoids ambiguity and allows
third-party tools to reliably detect its file formats.

The previous file extension is still accepted in the load/save dialog, so
this change is backwards-compatible. The buildsystem doesn't care
about the file extension, so no changes are required on that end.
2025-03-25 15:30:32 +01:00
Mikael Hermansson
4b5661758f Fix shape always being zero with get_rest_info when using Jolt Physics 2025-03-25 12:35:01 +01:00
Rémi Verschelde
c9f0ab6701 Vulkan: Re-enable Mesa device select layer
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.

This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
Pāvels Nadtočajevs
6f50511a4d Force multiple of 4 sizes for CVTT compressor. 2025-03-25 11:12:28 +02:00
Lukas Tenbrink
770267b337 Set camera_is_active to false for CameraTexture to avoid doctool querying it to determine the default automatically. 2025-03-25 02:04:39 +01:00
kobewi
8f657977fc Fix final tween value with custom interpolator 2025-03-24 22:55:57 +01:00
Michael Alexsander
d01d40490f Fix regressions regarding multiple remote object selection 2025-03-24 18:07:12 -03:00
Thaddeus Crews
6b5b84c0c5 Merge pull request #101737 from btgs-0/add-tile-coordinate-and-rectangle-size-display-to-terrains-editor-101634
Draw tilemap coordinate and rectangle size on the screen when using the TileMapLayer's Terrains plugin
2025-03-24 15:27:35 -05:00
Thaddeus Crews
ef4215472c Merge pull request #102562 from KoBeWi/edytor_dans_todos_Sprache
Enable changing editor language without restart
2025-03-24 15:27:33 -05:00
Thaddeus Crews
95a0cad8b1 Merge pull request #104482 from YeldhamDev/game_view_featprof_3d
Hide 3D mode in Game view if the feature is disabled
2025-03-24 15:27:32 -05:00