Thaddeus Crews
1f8239a668
Merge pull request #120087 from HolonProduction/windoof/fs-equal
...
Windows: Fix `DirAccess::is_equivalent` for external and network drives
2026-06-18 15:14:12 -05:00
Thaddeus Crews
7472648ee2
Merge pull request #120352 from Ivorforce/audio-unlock-fix
...
Add missing mutex unlock in `AudioDriverPulseAudio` in error state.
2026-06-18 15:14:10 -05:00
Thaddeus Crews
82e7c213a4
Merge pull request #110911 from Kaleb-Reid/fix-clear-colour
...
Apply sky brightness multiplier in correct color space
2026-06-18 13:15:30 -05:00
Thaddeus Crews
3408519fcc
Merge pull request #120230 from clayjohn/multimesh-zero-initialize
...
Initialize multimesh buffers to 0
2026-06-18 13:15:29 -05:00
Thaddeus Crews
0217e8e010
Merge pull request #120393 from akien-mga/vulkan-silence-incompatible-driver-warning
...
Vulkan: Silence loader warning about incompatible drivers
2026-06-18 13:15:25 -05:00
Thaddeus Crews
99c4eac0c6
Merge pull request #119989 from ttencate/fix/generated_tangents_warning_106276
...
Suppress warning about missing mesh tangents if TANGENT is assigned in the shader
2026-06-18 10:19:04 -05:00
Thaddeus Crews
bfba5b0f40
Merge pull request #120362 from akien-mga/vulkan-fix-no-volk-build
...
Vulkan: Fix build with `use_volk=no`
2026-06-18 10:18:58 -05:00
Rémi Verschelde
37af0f14a9
Vulkan: Silence loader warning about incompatible drivers
...
Example warning on Fedora where Mesa ships the D3D12/WSL Dozen driver:
```
WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message
terminator_CreateInstance: Received return code -9 from call to vkCreateInstance in ICD /usr/lib64/libvulkan_dzn.so. Skipping this driver.
Objects - 1
Object[0] - VK_OBJECT_TYPE_INSTANCE, Handle 850961280
at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:646)
```
2026-06-18 11:52:29 +02:00
Skyth
823e2db6b1
Add workaround for Vulkan pipeline compilation errors on Adreno 660.
2026-06-17 15:39:27 +03:00
Rémi Verschelde
cdabd48e41
Vulkan: Fix build with use_volk=no
2026-06-17 13:28:55 +02:00
Lukas Tenbrink
5405105c01
Add missing mutex unlock in AudioDriverPulseAudio in error state.
2026-06-16 17:49:08 +02:00
clayjohn
34cdc6e43f
Initialize multimesh buffers to 0 instead of letting them contain garbage data.
...
In the editor, we read back the data from the GPU to display the buffer values. So when we create the buffer uninitialized, we end up reading back garbage data and displaying it in the editor.
Many GPUs zero-initialize buffers by default, but it isn't guaranteed behaviour, so its best to initialize it ourselves to be safe
2026-06-11 22:18:56 -07:00
Skyth
af2fea0ad3
Fix leftover particle data when updating particle buffers.
...
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com >
2026-06-11 21:02:05 +02:00
HolonProduction
8c2b92e5f7
Windows: Fix DirAccess::is_equivalent for external and network drives
2026-06-08 20:03:37 +02:00
Thaddeus Crews
b7eb57977a
Merge pull request #119451 from bruvzg/mt_rset_a6
...
[Metal] Restrict residency set support to Apple6+ GPUs.
2026-06-08 09:12:02 -05:00
Thomas ten Cate
d3219bdf07
Suppress warning about missing mesh tangents if TANGENT is assigned in the shader
...
Fixes #106276
2026-06-03 20:17:12 +02:00
David Snopek
15d8191fbf
OpenGL: Fix vertex shader compilation error with EYE_OFFSET
2026-06-03 11:54:50 -05:00
Thaddeus Crews
9d2e20a046
Merge pull request #119977 from novalis/pa-spam
...
Pulseaudio: Do not report the same message twice in a row
2026-06-02 17:39:08 -05:00
Thaddeus Crews
95efa7f46a
Merge pull request #119975 from novalis/pa-null-pointer
...
Pulseaudio: Do not crash when getting latency when disconnected
2026-06-02 17:39:07 -05:00
David Turner
e2da592ef3
Do not repeat a pulseaudio message
...
Partial fix for #54584 . This addresses the spam, but does NOT reconnect.
This doesn't address all possible pulseaudio spam -- just the one that I most
commonly see.
2026-06-02 11:59:58 -04:00
David Turner
7f14bfd6b1
Pulseaudio: Do not crash when getting latency when disconnected
2026-06-02 11:43:12 -04:00
Dario
568833cb86
Don't use CreateCommandList1 on D3D12.
2026-06-02 12:05:05 -03:00
Kaleb Reid
50238693ef
Apply sky brightness multiplier in correct color space
2026-05-27 13:18:20 -07:00
Justin Jia
93c396382d
iOS: Fix ignored orientation changes in embedded mode
...
When running under the SwiftUI app lifecycle, the Godot view controller can be wrapped by a hosting controller that becomes the window's root view controller. In that case, orientation-related UIKit selectors must be propagated to the root controller before requesting an interface orientation update.
This also fixes orientation settings not being applied correctly on iOS.
2026-05-26 13:52:21 +08:00
Thaddeus Crews
fa09dd17a6
Merge pull request #116634 from mooflu/gles-reflection-probe-crash-115256
...
Check render target before dereferencing reflection probe.
2026-05-25 12:52:36 -05:00
Frank Becker
8dd82dc221
Check rt before dereferencing it.
...
There is no render target for reflection probe.
2026-05-25 10:29:53 -07:00
Thaddeus Crews
243f3537ed
Merge pull request #119639 from blueskythlikesclouds/adreno-disable-ubershader
...
Disable ubershaders on problematic Adreno compiler versions.
2026-05-25 11:19:00 -05:00
Thaddeus Crews
f08e003ff2
Merge pull request #119620 from bruvzg/ios_godot_path_list
...
[iOS] Fix resource directory path when using `godot_path`.
2026-05-22 10:57:58 -05:00
Skyth
c6987624ef
Disable ubershaders on problematic Adreno compiler versions.
2026-05-21 22:13:32 +03:00
Pāvels Nadtočajevs
abb6d4531a
[iOS] Fix resource directory path when using godot_path.
2026-05-21 10:01:55 +03:00
Thaddeus Crews
3bfa50fd32
Merge pull request #117805 from BenLubar/gl-compatibility-drawable-texture
...
Fix `convert_to_srgb` uniform being set as the wrong data type.
2026-05-20 14:33:23 -05:00
Ben Lubar
d55190dfde
Fix convert_to_srgb uniform being set as the wrong data type.
2026-05-19 14:48:58 -05:00
Thaddeus Crews
fbe9a8e56a
Merge pull request #119547 from cengiz-pz/118600-url-lifecycle
...
[ios] Fix missing UIScene URL lifecycle events for app delegate services
2026-05-19 11:18:17 -05:00
Cengiz
37469a163b
[ios] Forward UIScene lifecycle callbacks to app delegate services
2026-05-19 15:01:37 +06:00
Thaddeus Crews
cd702593c9
Merge pull request #119344 from Paperzlel/fix-hdr-surface-error
...
Fix false positive error in `_determine_swap_chain_format`
2026-05-18 11:06:29 -05:00
Paperzlel
f27ec9bf8a
Fix false positive error in _determine_swap_chain_format
2026-05-14 19:03:43 +01:00
Pāvels Nadtočajevs
e9be326dea
[Metal] Restrict residency set support to Apple6+ GPUs.
2026-05-14 08:11:13 +03:00
Thaddeus Crews
ea1fb9095e
Merge pull request #118541 from stuartcarnie/metal_shader_baking_fixes
...
Metal: Reduce warnings and prevent incompatible library code when baking shaders
2026-05-11 17:11:36 -05:00
Thaddeus Crews
d51d1ec682
Merge pull request #119289 from Calinou/gpu-index-compatibility-warn-unsupported
...
Warn about `--gpu-index` CLI argument being unsupported in Compatibility
2026-05-07 11:13:31 -05:00
Thaddeus Crews
fddd45ea1c
Merge pull request #119091 from ArchercatNEO/context-driver-surface-supports-hdr
...
HDR: Implement checking if surface supports HDR output.
2026-05-06 14:56:27 -05:00
ArchercatNEO
3f29efc8a2
HDR: Implement surface supports HDR output.
...
Previously the Wayland display server would attempt to enable
HDR output and try to detect if it failed afterwards which had some issues.
Now we can query the rendering driver for support and avoid ever enabling
HDR output when this would fail.
2026-05-06 19:51:54 +01:00
Hugo Locurcio
a96279db3e
Warn about --gpu-index CLI argument being unsupported in Compatibility
...
- Print a warning when `--gpu-index` is out of range in RenderingDevice-based
renderers, since it falls back to automatic GPU selection.
The GPU selection logic is only available in RenderingDevice-based renderers.
2026-05-06 19:23:14 +02:00
Thaddeus Crews
314bbd21a9
Merge pull request #119237 from Calinou/vulkan-improve-errors
...
Improve Vulkan error messages to be more user-friendly
2026-05-06 10:53:37 -05:00
Thaddeus Crews
efd7478385
Merge pull request #119259 from blueskythlikesclouds/shader-baker-crash-fix
...
Fix crash when baking shaders for D3D12 from Vulkan.
2026-05-06 10:53:33 -05:00
Hugo Locurcio
f2fc4473f0
Improve Vulkan error messages to be more user-friendly
...
- Mention that error codes are VkResult error codes
(as opposed to Godot error codes).
- Mention passed values in more cases to help troubleshooting.
- Mention common causes of "Vulkan device lost" in crash message.
- Use consistent style across all errors.
2026-05-05 23:47:26 +02:00
Skyth
ff64ee4f60
Fix crash when baking shaders for D3D12 from Vulkan.
2026-05-05 20:45:06 +03:00
Thaddeus Crews
9d2246cb11
Merge pull request #119212 from blueskythlikesclouds/d3d12-fix-msaa-subpass-resolve
...
Fix subpass MSAA resolves with multiple layers not working on D3D12.
2026-05-05 10:30:02 -05:00
Skyth
5aecc0da58
Fix subpass MSAA resolves with multiple layers not working on D3D12.
2026-05-04 15:29:59 +03:00
Wilson E. Alvarez
e86de1802b
Free LTC RIDs
2026-05-02 21:39:36 -04:00
Thaddeus Crews
f059d64e3d
Merge pull request #118968 from CookieBadger/area-light-lut-textures
...
Fix GPU validation errors due to area light LUT format
2026-04-30 10:58:09 -05:00