Commit Graph

963 Commits

Author SHA1 Message Date
Thaddeus Crews 1078619908 Merge pull request #119414 from clayjohn/legacy-fog-blend
Add project setting to disable new Volumetric fog blending behavior
2026-05-12 17:54:07 -05:00
Clay John c76223a35e Add project setting to disable new Volumetric fog blending behavior for existing projects that want to upgrade.
Setting is off by default, so its only intended for people who really need to rollback to the previous behavior.
2026-05-12 10:48:46 -07:00
Hugo Locurcio c1f7eda786 Fix Godot version for default change in stretch mode project settings description 2026-04-26 17:00:27 +02:00
Hugo Locurcio 29795e4fad Use the canvas_items/expand stretch mode/aspect by default for new projects
This ensures 2D elements are always at a readable size regardless of window
size or screen resolution. In the era of hiDPI displays being common, this
is generally considered a better default for nearly all games
(as opposed to non-game applications).

The `expand` stretch aspect ensures there are no black bars when the window
aspect ratio differs from the base aspect ratio (16:9 by default),
which matches previous behavior under the `disabled` stretch mode.

Behavior for controls that are not anchored correctly is overall slightly
improved by these defaults: instead of floating somewhere in the middle of the
screen, the controls will be at their expected location when the window aspect
ratio is the same as the base aspect ratio. Regardless, both the previous and
new defaults require the use of anchors for UIs to scale correctly across
different aspect ratios.

Existing projects are not affected by this change, as this only affects
projects created after this commit is merged.
2026-04-21 16:52:08 +02:00
Thaddeus Crews e998e94ff1 Merge pull request #118002 from dalexeev/gds-warn-confusable-temp-mod
GDScript: Add `CONFUSABLE_TEMPORARY_MODIFICATION` warning
2026-04-21 08:48:12 -05:00
Thaddeus Crews 872cfabf3d Merge pull request #79731 from Calinou/viewport-add-nearest-3d-scaling
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
2026-04-02 12:33:13 -05:00
Thaddeus Crews b6995b54a2 Merge pull request #117868 from dsnopek/xr-foveation-settings
OpenXR: Add eye-tracked foveation setting, and enable subsampled images by default
2026-04-01 12:55:12 -05:00
Danil Alexeev 080e1d8d1b GDScript: Add CONFUSABLE_TEMPORARY_MODIFICATION warning 2026-03-30 17:45:53 +03:00
David Snopek e4703603b4 OpenXR: Add eye-tracked foveation setting, and enable subsampled images by default 2026-03-26 12:06:23 -05:00
Danil Alexeev 32d1f518fa Improve editor-only class checking 2026-03-25 17:07:39 +03:00
Hugo Locurcio 5df0c8b271 Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
This is useful for 3D games with a pixel art appearance, or when
using a resolution scale of `0.5` to improve performance without
compromising crispness too much when not using FSR 1.0.

The property hints now allow decreasing the scale further to accomodate
for pixel art use cases, as well as increased precision in the value
(useful for a scale of `0.3333`).

Co-authored-by: Daniel Savage <dansvg@gmail.com>
Co-authored-by: Kaleb Reid <78945904+Kaleb-Reid@users.noreply.github.com>
2026-03-25 00:05:54 +01:00
Rémi Verschelde 9b9a533ed2 Merge pull request #117504 from Giganzo/focus-draw-pointer-event
Clarify `show_focus_state_on_pointer_event` description
2026-03-23 22:34:48 +01:00
Rémi Verschelde 7958080d65 Merge pull request #116220 from dsnopek/foveated-rendering-vulkan-subsampled-image
OpenXR: Allow using Vulkan subsampled images with foveated rendering
2026-03-23 22:34:11 +01:00
Giganzo f3f7f156b3 Clarify show_focus_state_on_pointer_event description 2026-03-17 10:59:03 +01:00
Silc Lizard (Tokage) Renew 9b91768195 Add node path validation & tweak warning in SkeletonModifier3D 2026-03-13 10:05:57 +09:00
Hugo Locurcio e930e11688 Document project settings that only have an effect when using GodotPhysics3D 2026-03-10 18:10:09 +01:00
Thaddeus Crews 388cb535fb Merge pull request #116908 from Calinou/doc-mesh-lod-blend-shapes
Document the interaction between automatic mesh LOD and blend shapes
2026-03-06 12:40:10 -06:00
David Snopek 4d218bdeb7 OpenXR: Allow using Vulkan subsampled images with foveated rendered 2026-03-05 11:00:37 -06:00
Nintorch d418d692b9 Project setting to ignore joypads on unfocused app
Co-Authored-By: Christoph Taucher <4498502+chtau@users.noreply.github.com>
2026-03-03 11:03:37 +05:00
Pāvels Nadtočajevs 1306221592 Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton. 2026-03-02 13:48:29 +02:00
Hugo Locurcio eaa9e1ae49 Document the interaction between automatic mesh LOD and blend shapes 2026-03-01 00:53:15 +01:00
kobewi 1b543e85cf Reorganize interface/editor setttings 2026-02-27 22:25:59 +01:00
Josh Jones b8389cc76b Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
2026-02-11 22:13:26 -07:00
Clay John 0063b4ebd6 Restore default sky roughness levels to 8. This helps smooth out rough non-metallic objects that have a very noisy HDRI 2026-02-10 15:19:52 -08:00
Thaddeus Crews abe0226afa Merge pull request #115466 from Calinou/doc-renderingserver-complete
Complete RenderingServer, ArrayMesh and VoxelGIData class documentation
2026-01-29 12:11:04 -06:00
Hugo Locurcio 77d4c814c3 Complete RenderingServer, ArrayMesh and VoxelGIData class documentation
This also updates various related descriptions in other classes.

Co-authored-by: Joon <joon.suh2003@gmail.com>
2026-01-29 01:34:28 +01:00
Thaddeus Crews 5ad8b27d8d Merge pull request #115190 from ashwinvbs/xr_ext_user_presence
Implement support for `XR_EXT_user_presence` extension
2026-01-28 17:58:26 -06:00
Ashwin Balasubramaniyan a182e18211 Implement support for XR_EXT_user_presence extension 2026-01-28 21:39:43 +00:00
Bastiaan Olij 998c876f36 OpenXR: Allow setting a specific version of OpenXR to initialize. 2026-01-19 20:41:37 +11:00
Hugo Locurcio 26d8a32020 Document runtime alternative to Default Theme Scale project setting 2025-12-23 02:13:23 +01:00
Rémi Verschelde 8b8b8bcc61 Merge pull request #111774 from Calinou/doc-engine-physics-ticks-per-second
Update documentation for `Engine.physics_ticks_per_second` and its project setting
2025-12-21 10:40:43 +01:00
Rémi Verschelde 4484897e74 Merge pull request #111334 from Calinou/doc-displayserver-refresh-rate-vsync
Document relationship between refresh rate and V-Sync in DisplayServer
2025-12-19 11:52:46 +01:00
Skyth 0307895ede Upgrade Agility SDK & DirectX Headers. 2025-12-16 13:41:09 +03:00
Rémi Verschelde 48d2461e9a certs: Sync with Mozilla bundle as of Dec 4, 2025
Rename file to `ca-bundle.crt` to match upstream.
2025-12-12 16:18:09 +01:00
Hugo Locurcio 9f3c19c427 Update documentation for Engine.physics_ticks_per_second and its project setting 2025-12-12 15:22:30 +01:00
Thaddeus Crews 202e442671 Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
Skyth a8d3ecec13 Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
Dario c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 -08:00
Micky 4dec66859e Fix miscellaneous oddities around the class reference (part 7) 2025-11-28 18:19:45 +01:00
Rémi Verschelde b87fcf7e79 Windows: Make Direct3D 12 the default RD driver for new projects
For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.

Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.

Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
Rémi Verschelde aafad04a1b Merge pull request #112107 from Calinou/doc-projectsettings-add-keywords
Add search keywords for project settings
2025-11-27 09:55:35 +01:00
Rémi Verschelde 660b52b828 Merge pull request #112990 from allenwp/update-hdr2d-docs
Update docs to describe new `use_hdr_2d` behavior with Mobile renderer.
2025-11-26 23:44:01 +01:00
Allen Pestaluky ef18638ac3 Update docs to describe new use_hdr_2d behavior with Mobile renderer. 2025-11-26 14:47:58 -05:00
Hugo Locurcio dc75272d86 Add search keywords for project settings
This adds keywords that references possible values for project settings,
which makes them easier to find in the class reference search.

Note that this currently does not improve search results in the
Project Settings dialog's filter bar, as it doesn't make use
of class reference keywords yet.
2025-11-26 01:31:54 +01:00
Micky be0c68845e Fix miscellaneous oddities around the class reference (part 6) 2025-11-25 21:20:57 +01:00
goncalo 4eb70da8b1 Fix display/window/size/initial_position_type project setting description. 2025-11-20 10:22:25 +00:00
Thaddeus Crews b15a13eed3 Merge pull request #112607 from KoBeWi/what_could_have_gone_wrong🤷‍♂️
Add MeshInstance3D upgrade code
2025-11-18 14:00:50 -06:00
Thaddeus Crews b651fc3204 Merge pull request #93889 from dalexeev/gds-exclude-addons-exceptions-setting
GDScript: Add `debug/gdscript/warnings/directory_rules` project setting
2025-11-17 10:56:51 -06:00
kobewi 251746a89c Add MeshInstance3D upgrade code 2025-11-13 13:43:17 +01:00
Bastiaan Olij c5aae722ee OpenXR: Add support for frame synthesis 2025-11-13 21:18:31 +11:00