Commit Graph

59045 Commits

Author SHA1 Message Date
Davi 4a7c93708e Patch VideoStreamPlaybackTheora::set_file to only look for header packets of one stream type 2023-02-26 09:20:49 -03:00
kobewi 0ba6e36e40 Fix wrong OS regex in project converter 2023-02-26 13:02:57 +01:00
bitsawer 35c970f4f6 Fix shader preprocessor include resource check 2023-02-26 13:59:29 +02:00
LandoUWB f23f0a27c1 Commit Fix for GLES3 point size not working 2023-02-25 23:39:43 -08:00
Dmitrii Maganov 4efaf15605 GDScript: Fix address type for coroutine results 2023-02-26 08:30:46 +02:00
Raul Santos a1a2fc2255 C#: Always show "Create C# solution" option
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.
2023-02-26 02:56:34 +01:00
myaaaaaaaaa 1ec5381c16 Store Object signals in a HashMap rather than a VMap 2023-02-25 18:44:09 -05:00
Dmitrii Maganov 638aa4f811 GDScript: Fix wrong unsafety mark for binary operator 2023-02-26 01:35:53 +02:00
K. S. Ernest (iFire) Lee add503e71d Fix basisu mipmaps
Previously basisu was storing mip maps as an array of basisu in the internal format for Texture. The new work makes sense and it generates smaller files with one image.

This pull request fixes the basisu decompression and keep the approach of 1 image. If we need to change the format in 4.x, we can still support the old format with some limitations too. Basisu from gltfpack can only output with mipmaps.

The single image will not work for StreamedTexture. We should support both approaches for CompressedTexture we use one, and for StreamedTexture we use another.

Additional error checking for hdr images and for nullptr.
2023-02-25 13:48:51 -08:00
Yuri Sizov 84a80721c5 Merge pull request #73933 from vnen/gdscript-revert-group-property-ref-check
Revert "GDScript: Fix groups and categories been seen as members"
2023-02-25 20:07:28 +01:00
George Marques eba984a44f Revert "GDScript: Fix groups and categories been seen as members"
This reverts commit 6f2a8434c6.

The commit introduces a bug where it creates spurious entries for member
information.
2023-02-25 13:40:31 -03:00
RandomCatDude 59c31004f8 fix spotlight shadows in volumetric fog 2023-02-25 16:28:06 +05:00
smosages 786ad514df Move ShaderWarning definitions into rendering_server 2023-02-25 12:14:25 +01:00
Dmitrii Maganov 281c8c75d3 GDScript: Fix conversions from native members accessed by identifier 2023-02-25 10:53:36 +02:00
George Marques 0e6aa6fc38 GDScript: Initialize all defaults beforehand in implicit constructor
Set all the default values for typed variables before actually trying to
initialize them, including `@onready` ones.

This ensures that if validated calls are being used there will be a
value of the correct type, even if the resolution is done out of order
or deferred because of `@onready`.
2023-02-24 22:01:06 -03:00
Rémi Verschelde 3863199ab9 Merge pull request #73881 from vnen/max-min-only-for-numbers
Make max() and min() global functions only accept numbers
2023-02-25 01:36:19 +01:00
Rémi Verschelde 52033c68f5 Merge pull request #73882 from raulsntos/dotnet/check-singletons-properly
C#: Check if a class is a singleton using the Core name
2023-02-25 01:35:49 +01:00
Rémi Verschelde adbabfbaa9 Merge pull request #73892 from vonagam/fix-objects-indentity-compare
Core: Identity compare objects by id, not by pointers
2023-02-25 01:03:54 +01:00
Rémi Verschelde 75c0027e5a Merge pull request #73887 from nklbdev/master
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
Dmitrii Maganov c5f7a89b0f Core: Identity compare objects by id, not by pointers 2023-02-24 23:33:29 +02:00
Jonathan Nicholl 208700ce41 Update documentation for Mesh and MeshInstance3D
Add missing descriptions for Mesh's virtual methods, and
MeshInstance3D's methods relating to blend shapes. Slight tweaks to
several MeshInstance3D method descriptions.
2023-02-24 16:16:06 -05:00
Rémi Verschelde daedc158c7 Merge pull request #73885 from bruvzg/popup_fix
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 22:00:15 +01:00
nklbdev 834a6c5983 fix typo set_polygon in GenericTilePolygonEditor 2023-02-25 00:57:34 +05:00
bruvzg cebfc02d6f Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way. 2023-02-24 21:17:05 +02:00
George Marques ed81b165eb Make max() and min() global functions only accept numbers
The behavior for those are not well defined for non-numeric arguments.
To avoid confusion the other types are forbidden.
2023-02-24 14:06:11 -03:00
George Marques defa46bfd1 GDScript: Don't use validated call for vararg methods
Since they may have runtime type validation, we cannot use the validated
call.
2023-02-24 14:06:02 -03:00
Raul Santos 3730d8e343 C#: Check if a class is a singleton using the Core name
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
RedMser 942f8b9858 Fix clipboard relying on focused window 2023-02-24 16:31:57 +01:00
Rémi Verschelde 6296b46008 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@anvilfolk, @Bromeon, @Maran23, @RedworkDE, @snailrhymer, @vonagam

Thanks to all contributors and donors for making Godot possible!
2023-02-24 14:46:21 +01:00
Rémi Verschelde eec165e1f5 i18n: Sync translations with Weblate 2023-02-24 14:43:04 +01:00
Rémi Verschelde a6baebc7c2 Fixup GDScript test using non-deterministic ids
Follow-up to #73870.
2023-02-24 14:31:36 +01:00
Rémi Verschelde 9e6cb51939 Merge pull request #73752 from bruvzg/x11_quote_left
Fix X11 QUOTELEFT / SECTION physical key mapping.
2023-02-24 14:11:25 +01:00
Rémi Verschelde 7e00cc1f7a Merge pull request #73870 from vnen/gdscript-dont-reference-group-properties
GDScript: Fix groups and categories been seen as members
2023-02-24 14:08:20 +01:00
George Marques 6f2a8434c6 GDScript: Fix groups and categories been seen as members 2023-02-24 10:03:12 -03:00
Rémi Verschelde 34e6b859e0 Merge pull request #73853 from Calinou/doc-max-clustered-elements
Document the Max Clustered Elements project setting
2023-02-24 14:01:59 +01:00
Rémi Verschelde 28991a954e Merge pull request #73859 from BastiaanOlij/fix_ssil_artifacts
Fixing issues with SSIL artifacts
2023-02-24 14:01:43 +01:00
Rémi Verschelde cd699fedd8 Merge pull request #73855 from CheesecakeCG/scene-import-animationlibrary-tab-fix
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-24 14:00:18 +01:00
Rémi Verschelde 0515843f90 Merge pull request #73856 from timothyqiu/classref-fixes
More class reference fixes
2023-02-24 13:31:00 +01:00
Rémi Verschelde e849f07335 Merge pull request #73847 from smix8/fix_shapecast3d_exception_functions_4.x
Fix ShapeCast3D add and remove exception functions
2023-02-24 13:30:36 +01:00
Rémi Verschelde cf68821dd8 Merge pull request #73846 from KoBeWi/blind_surveillance
Fix custom viewports in Camera2D
2023-02-24 13:30:12 +01:00
Rémi Verschelde 49e5e0ed79 Merge pull request #73841 from vonagam/fix-range-regression
GDScript: Fix range regression
2023-02-24 13:29:49 +01:00
Rémi Verschelde 6c65ff82f2 Merge pull request #73838 from RevoluPowered/fix-editor-hanging-headlessly
Fix editor resource preview deadlocking with --headless mode
2023-02-24 13:29:25 +01:00
Rémi Verschelde 18053a68cb Merge pull request #73836 from smix8/fix_gridmap_cell_size_changed_signal_4.x
Fix GridMap 'cell_size_changed' signal not disconnecting properly
2023-02-24 13:28:58 +01:00
kobewi cf50eb130e Fix custom viewports in Camera2D 2023-02-24 13:26:31 +01:00
Pedro J. Estébanez c51229491d Lift restriction that resource load thread requester has to be the initiator 2023-02-24 13:19:31 +01:00
Bastiaan Olij 4c2f33cfae Fixing issues with SSIL artifacts 2023-02-24 16:13:18 +11:00
Haoyu Qiu 43f62a588b More class reference fixes
Mostly typos. Also renamed the remaining "Vulkan Clustered" to "Forward+".
2023-02-24 10:42:44 +08:00
hare_ware f3095b7c9d Fix settings not appearing for Animation Libraries in the Scene Import window 2023-02-23 21:38:50 -05:00
Hugo Locurcio aea88270d5 Document the Max Clustered Elements project setting 2023-02-24 02:39:44 +01:00
smix8 5d1a6e9b12 Fix ShapeCast3D add and remove exception functions
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-23 23:45:16 +01:00