Commit Graph

59045 Commits

Author SHA1 Message Date
Rémi Verschelde 6fc0912137 minimp3: Add a .cpp file to simplify building the single-header implementation
Single-header libraries like this require passing a bunch of defines _once_
before including the header, but not multiple times. This can make it tricky
in user code to know when to request the implementation, if the header needs
to be included in multiple files.

So properly compiling a .cpp file for the implementation solves this, and
also enables us to properly disable warnings on thirdparty implementation code.
2023-06-15 13:50:27 +02:00
RedworkDE 1b466c6298 C#: Add version defines to help users deal with breaking changes 2023-06-15 13:18:04 +02:00
ocean (they/them) 861743cd04 GDScript: add errors when calling unimplemented virtual functions
This PR does a small refactor of how method flags are handled in the GDScript analyzer.
This way, it adds support for the analyzer to use any of MethodInfo's flags, where previously
it could only use METHOD_FLAG_STATIC and METHOD_FLAG_VARARG.

As a side-effect, this also normalizes behavior between editor and release templates, which fixes #76938.

The tests added also brought a different issue to light, where using `super()` appears to generate a
return variable discarded on calling super's _init(), which doesn't have a return value. This should be
tackled in a different PR, which will have to change the output of this PR's tests.
2023-06-15 07:16:31 -04:00
Markus Sauermann 840e2b14f3 Remove unused variable PopupMenu::parent_rect
This private variable is not read anywhere.
Remove it and all places, where it is set.
2023-06-15 12:08:47 +02:00
smix8 84647ab09e Add NavigationRegion function to change navigation map
Adds NavigationRegion function to change navigation map.
2023-06-15 12:04:57 +02:00
Raul Santos 7a031be769 C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Rémi Verschelde 7734146060 Merge pull request #78256 from Calinou/animatedtexture-fix-property-hint
Fix outdated usage of `or_lesser` in AnimatedTexture property hint
2023-06-15 10:50:53 +02:00
Rémi Verschelde 9b3e31a297 Merge pull request #78255 from Calinou/pull-request-template-link-precommit-hooks
Link to Code style guidelines in the pull request template
2023-06-15 10:50:49 +02:00
Rémi Verschelde 41b34e3e56 Merge pull request #78240 from KoBeWi/nothing_valid_here,_keep_scrolling
Safe-guard against missing node arrays
2023-06-15 10:50:45 +02:00
Rémi Verschelde fe1aa263ca Merge pull request #78237 from dsnopek/webrtc-gdextension-create-data-channel
Directly expose `WebRTCPeerConnection::create_data_channel()` to GDExtension
2023-06-15 10:50:42 +02:00
Rémi Verschelde 81c3864306 Merge pull request #78235 from jpcerrone/fix_win_m_crashing_editor
Fix for Win+M crashing the editor
2023-06-15 10:50:38 +02:00
Rémi Verschelde 3dca469f8c Merge pull request #78109 from heppocogne/support-relative-path
Add relative path support for `EditorPlugin::add_autoload_singleton`
2023-06-15 10:50:33 +02:00
Rémi Verschelde 8c5c29f2a3 Merge pull request #78061 from dsnopek/gdextension-class-not-exposed
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-15 10:50:27 +02:00
Rémi Verschelde 2c22e56e37 Merge pull request #77992 from ajreckof/Prevent-unselectable-nodes-when-switching-filter-and-no-children-match-the-new-filter
Prevent unselectable nodes when switching filter and no children match the new filter.
2023-06-15 10:50:22 +02:00
Rémi Verschelde 0da20d019e Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde 3a319daa99 Merge pull request #77351 from anvilfolk/super-discard
GDScript: do not RETURN_VALUE_DISCARDED for `super()` inside `_init()`
2023-06-15 10:39:59 +02:00
Rémi Verschelde b1d3070648 Merge pull request #77175 from smix8/region_refactor_4.x
Refactor NavigationRegion internals
2023-06-15 10:39:53 +02:00
Rémi Verschelde 2c51ecac5a Merge pull request #76376 from ajreckof/fix_NodePath_update_from_batch_rename
Properly update nodepath with batch rename
2023-06-15 10:39:48 +02:00
Rémi Verschelde 0b30785bca Merge pull request #75438 from ronyeh/typo
Fix typo on "autoremapping".
2023-06-15 10:39:44 +02:00
Rémi Verschelde a6e79226c1 Merge pull request #74516 from RedworkDE/net-safe-project-name
C#: Unify project name handling and fix issues with the handling of some special characters
2023-06-15 10:39:36 +02:00
Rémi Verschelde 8c63a3732c Merge pull request #73700 from Scony/add-more-initial-navi-tests
Add initial 'NavigationObstacle' and 'NavigationRegion' tests
2023-06-15 10:39:32 +02:00
Rémi Verschelde 48b282cfb0 Merge pull request #62958 from Calinou/doc-packedarray-use-types
Document initializing PackedVectorArray/PackedColorArray correctly
2023-06-15 10:39:28 +02:00
Rémi Verschelde cec6ba77ae Merge pull request #55627 from Calinou/vehiclebody3d-tweak-property-hints
Tweak VehicleBody3D and VehicleWheel3D property hints
2023-06-15 10:39:20 +02:00
bruvzg 49af2582c4 [Windows] Flash both the window caption and taskbar button on request_attention. 2023-06-15 11:04:54 +03:00
Magian e8aeb6baa0 C# Array<StringName> support PropertyHint.Enum 2023-06-15 16:01:42 +08:00
smix8 4c970f1a67 Refactor NavigationRegion internals
Refactors NavigationRegion internals.
2023-06-15 09:52:14 +02:00
Hugo Locurcio 8352122e70 Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
Hugo Locurcio 84a3fd9daa Document initializing PackedVectorArray/PackedColorArray correctly 2023-06-15 07:50:54 +02:00
Hugo Locurcio 7b4fd528ab Fix outdated usage of or_lesser in AnimatedTexture property hint
The property hint was renamed to `or_less` in 4.0, so it had no effect.
2023-06-15 07:46:33 +02:00
Hugo Locurcio f683230a8b Tweak VehicleBody3D and VehicleWheel3D property hints
These property hints are better aligned with the documentation
and typical use cases, while still allowing values to go outside
those ranges (except for steering, where steering above 180° doesn't
make sense).
2023-06-15 07:45:55 +02:00
Danil Alexeev bf8f996212 GDScript: Fix conflict between property and group names 2023-06-15 08:36:10 +03:00
Hugo Locurcio d1cbab9822 Link to Code style guidelines in the pull request template
This is a common pain point for new contributors, as setting up
pre-commit hooks will save a lot of time spent on CI.
2023-06-15 07:22:20 +02:00
rune-scape fcdd926881 GDScript: Strings and StringNames match 2023-06-14 19:24:28 -07:00
ajreckof 8c6ede10c5 Prevent unselectable nodes when switching filter and no children match the new filter 2023-06-14 23:20:28 +02:00
Pawel Lampe b54c3e7e5e Add initial 'NavigationObstacle' and 'NavigationRegion' tests 2023-06-14 22:24:37 +02:00
bruvzg cda9cd7587 [RTL] Fix multithreaded resizing. 2023-06-14 23:15:16 +03:00
kobewi 4d4fe94cf0 Safe-guard against missing node arrays 2023-06-14 22:02:39 +02:00
David Snopek 1b9364ba96 Directly expose WebRTCPeerConnection::create_data_channel() to GDExtension 2023-06-14 14:31:41 -05:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Danil Alexeev fba8cbe6db GDScript: Fix repeated _ are allowed after decimal point 2023-06-14 21:47:12 +03:00
jpcerrone bd786ce0d9 Fix for Win+M crashing the editor
Fixes #77790
Adds missing 'break' statement to 'VulkanContext::prepare_buffers' function.
It was mistakenly removed in #72859
2023-06-14 14:34:09 -03:00
Rémi Verschelde 33957aee69 Merge pull request #78226 from RedworkDE/gdextension-breaking-changes-update-3
Update list of known breaking changes compared to 4.0-stable (3)
2023-06-14 18:49:41 +02:00
Rémi Verschelde eeb7f48203 Merge pull request #77236 from kleonc/world_boundary_2d_allow_negative_distance
Allow setting negative `WorldBoundaryShape2D.distance` through the editor
2023-06-14 18:49:38 +02:00
RedworkDE 3ed8721c97 Update list of known breaking changes compared to 4.0-stable (3) 2023-06-14 16:06:24 +02:00
ajreckof 5c15083d40 properly update nodepath with batch rename 2023-06-14 15:12:46 +02:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
Rémi Verschelde 01453ab7f3 Merge pull request #78223 from akien-mga/gdscript-test-no-function
GDScript: Further restrict test error output for C++ errors
2023-06-14 13:47:28 +02:00
Rémi Verschelde 72b8d397d0 GDScript: Further restrict test error output for C++ errors
MSVC and GCC/Clang also have different function names...
2023-06-14 13:28:52 +02:00
Rémi Verschelde 824c139f6b Merge pull request #78216 from akien-mga/gdscript-test-no-file-path
GDScript: Only include script file path in test error output
2023-06-14 11:14:07 +02:00
Rémi Verschelde 72ee877b22 Merge pull request #78203 from felaugmar/patch-1
Fixed `RichTextLabel::clear` documentation
2023-06-14 11:13:44 +02:00