Commit Graph

59045 Commits

Author SHA1 Message Date
Pedro J. Estébanez 96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
smix8 9c8626bfd8 Add NavigationPolygon cell_size property
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
Rémi Verschelde ae896bbd85 Merge pull request #78156 from Maran23/node-tests-processing-priority
Tests for the node (physics) processing and process priority
2023-06-13 10:27:40 +02:00
Rémi Verschelde 9e7349bda3 Merge pull request #78151 from jpcerrone/fix_windowed_move_problems
Fix window resizing problems on Windows
2023-06-13 10:27:14 +02:00
bruvzg 75e6ec8874 [TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
RedworkDE d515fcc47a C#: Fix crash with DisposablesTracker_OnGodotShuttingDown 2023-06-13 07:49:21 +02:00
Yuri Rubinsky 7cd943fc43 Add animation playback preview to scene import settings 2023-06-13 08:42:12 +03:00
clayjohn 9721a27427 Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
Andrés Botero e01a2693d5 Add options to show icon in Android TV and run app as Android launcher 2023-06-12 22:02:48 -05:00
Marius Hanl 60a17ba78d Tests for node (physics) processing and process priority 2023-06-13 00:19:43 +02:00
Rémi Verschelde a3c49ad2f0 Merge pull request #78160 from RedworkDE/fix-docs-rename-export-option
Fix docs after renaming export option
2023-06-13 00:05:06 +02:00
RedworkDE 5c57b3aba4 Fix docs after renaming export option 2023-06-12 23:59:55 +02:00
Rémi Verschelde a5206e449e Merge pull request #78152 from brno32/editor-persistence-empty-scene-fix
Prevent non-existent scene from being saved to persistent editor config
2023-06-12 22:56:46 +02:00
Rémi Verschelde c43b6b5ac8 Merge pull request #78147 from aaronfranke/texture-format-false
Set both texture format overrides to false by default
2023-06-12 22:56:23 +02:00
Rémi Verschelde e00e4a8696 Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
Rémi Verschelde 5c334ee74d Merge pull request #78101 from MewPurPur/optimize-svg-gradient-icons
Optimize many SVGs
2023-06-12 22:55:36 +02:00
Rémi Verschelde 54b0907e67 Merge pull request #78015 from MewPurPur/Mom-can-we-have-a-new-Godot-logo-----We-have-a-new-Godot-logo-at-home-----The-new-Godot-logo-
Standardize and Optimize blue robot SVGs
2023-06-12 22:55:12 +02:00
Rémi Verschelde 380ee3c0c0 Merge pull request #77973 from bruvzg/fix_rtl_rebuild
Fix editor log flicker.
2023-06-12 22:54:47 +02:00
Rémi Verschelde 54a8adfd50 Merge pull request #75984 from KoBeWi/ConsoleMcWrap
Rename console script to wrapper
2023-06-12 22:54:24 +02:00
Rémi Verschelde efea8aed68 Merge pull request #75900 from Maran23/project-converter-declaring-inferring-types
Fix exported variables declaring or inferring the type were not converted correctly
2023-06-12 22:53:58 +02:00
Rémi Verschelde 9be0aab790 Merge pull request #75798 from KoBeWi/let's_fix_this_hack_with_yet_another_hack
Make sure script cache is created after reimport
2023-06-12 22:53:35 +02:00
Rémi Verschelde fad039bf86 Merge pull request #75002 from Maran23/project-converter-function-detection
Improve function detection to avoid accidental conversion
2023-06-12 22:53:04 +02:00
Alex Drozd 454befc880 Prevent non-existent scene from being saved to persistent editor config 2023-06-12 22:49:49 +02:00
jpcerrone a80584664c Fix window resizing problems on Windows
Fixes godotengine#76847, Fixes godotengine#74286
Reorders problematic steps from the DisplayServerWindows::window_set_mode function.
These were causing a resize with the dimensions of the previously used mode instead
of the current one.
2023-06-12 15:26:34 -03:00
Rémi Verschelde 46321379ba Merge pull request #75955 from mihe/csharp-gdextension
Fix exception when using base types of extension-based types from C#
2023-06-12 20:01:23 +02:00
Marius Hanl 55ba34a6d2 Fix exported variables declaring or inferring the type were not converted correctly. 2023-06-12 19:19:51 +02:00
Marius Hanl bd599d0797 Improve function detection to avoid accidental conversion
When converting a function like "connect(", we do not want to detect a function like "reconnect(" as a possible candidate for conversion.
2023-06-12 19:19:19 +02:00
bruvzg 488626701d Fix editor log flicker. 2023-06-12 20:15:23 +03:00
Aaron Franke 1e6f30e6bd Set both texture format overrides to false by default 2023-06-12 11:52:02 -05:00
Mikael Hermansson 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Aaron Franke 7e9b5e59d4 Make a header for VariantUtilityFunctions 2023-06-12 11:29:42 -05:00
Yuri Sizov 593d5ca29f Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
Yuri Sizov 991f4d5183 Avoid error spam when (un)pausing GPUParticles out of tree 2023-06-12 18:18:51 +02:00
MewPurPur a8412c12da Standardize and Optimize blue robot SVG
Co-authored-by: Andre Vallestero <39736205+AndreVallestero@users.noreply.github.com>
2023-06-12 18:12:40 +02:00
MewPurPur ecb7a9954b Optimize a few SVGs 2023-06-12 18:05:14 +02:00
Rémi Verschelde 7b1387ff21 Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
Rémi Verschelde e208cdb170 Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde fa536571a4 Merge pull request #77667 from RedworkDE/text-edit-selection-crash
Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde 6306eb4047 Merge pull request #76372 from sygi/dont_propagate_lock_view
Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
Rémi Verschelde 0b437286bb Merge pull request #70472 from akien-mga/pcre2-10.42
pcre2: Update to upstream version 10.42 (take two)
2023-06-12 17:09:13 +02:00
Rémi Verschelde c3e5e4ed4b Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
kobewi d17c522991 Focus current node after connecting 2023-06-12 17:07:47 +02:00
Winston 32be4b407d Document behaviour of AudioServer.get_bus_index() if name doesn't exist 2023-06-12 16:56:31 +02:00
kobewi c646f7df70 Clear SelfList when destroying GDScriptLanguage 2023-06-12 16:04:26 +02:00
Rindbee eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde e289cf7085 pcre2: Update to upstream version 10.42 (take two)
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
Rémi Verschelde 2d6b880987 i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
heppocogne f7f4e53763 Add relative path support for EditorPlugin::add_autoload_singleton 2023-06-12 21:27:46 +09:00
smix8 c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde 66423d440e Merge pull request #78134 from kleonc/y-sort-initialize-modulate
Fix uninitialized Y-sort modulate for CanvasItems
2023-06-12 14:16:41 +02:00