Commit Graph

2142 Commits

Author SHA1 Message Date
Thaddeus Crews fd6e80d4e9 Merge pull request #105701 from ColinSORourke/DrawableTexture
Implement DrawableTextures
2026-01-30 09:32:05 -06:00
Colin O'Rourke 63f6e3691c DrawableTextures
Implementing DrawableTextures based on: https://github.com/godotengine/godot-proposals/issues/7379
2026-01-29 01:16:06 -08:00
Thaddeus Crews 135cd6eea0 Merge pull request #115530 from clayjohn/render-target-discard
Remove `is_discardable` flag on render target
2026-01-28 17:58:14 -06:00
Clay John 3cf0881c36 Remove is_discardable flag on render target since it is not needed and creates issues on NVidia devices 2026-01-28 11:08:40 -08:00
Thaddeus Crews ef313ecc46 Merge pull request #115177 from blueskythlikesclouds/unique-buffers-per-pass
Give every pass its own unique environment uniform buffer.
2026-01-28 12:27:13 -06:00
Nintorch eb019511ed Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
Thaddeus Crews 75cd151cb0 Merge pull request #113781 from clayjohn/rd-discardable
Mark more textures as discardable
2026-01-27 15:18:31 -06:00
Thaddeus Crews 04a2ae7ed4 Merge pull request #99119 from Fahien/fahien/raytracing-base
Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
Lukas Tenbrink c56c297cee Remove geometry_3d include from rendering_server.h, to reduce compile time.
Change `Geometry3D` from class to namespace.
2026-01-27 18:12:38 +01:00
Antonio Caggiano 27e4f24800 raytracing: Initial Vulkan support
- Vulkan implementations in `RenderingDeviceDriverVulkan`.
- Raytracing instruction list in `RenderingDeviceGraph`.
- Functions to create acceleration structures and raytracing pipelines
  in `RenderingDevice`.
- Raygen, Miss, and ClosestHit shader stages support.
- GDScript bindings.
- Update classes documentation.
- Unimplemented placeholders for Metal and D3D12.
- Build acceleration structure command.
- Expose a shader preprocessor define.
- Align build scratch address.
- Create STB after creating the pipeline.
- Separate acceleration structure barriers.
- Use transforms in TLAS instances.
- AnyHit and Intersection stages.
- Optionally set acceleration structure build input buffer usage.
- Introduce instances buffer.
- Move scratch buffers to RenderingDevice.
- Rename AccelerationStructureGeometryBits.
- Use regular buffer creation and free routines for scratch buffer.
- Store trackers in acceleration structures.
- Bump Shader SPIR-V version to 1.4
- Add Position attribute location in blas_create.
- Encapsulate MoltenVK check in preprocessor macro.
- Split SUPPORTS_RAYTRACING for pipeline and query.
2026-01-27 16:17:45 +01:00
Thaddeus Crews b3af0f641a Merge pull request #114821 from rsanchezsaez/apple/override-improvements
AppleEmbedded: `renderer_compositor_rd.h` override improvements
2026-01-26 15:01:37 -06:00
Thaddeus Crews b268b1013d Merge pull request #115292 from luzader/patch-1
Use sky's corrected camera projection for `combined_reprojection`
2026-01-26 13:14:28 -06:00
Thaddeus Crews 4738ce72e3 Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
Thaddeus Crews 0f8a1c9db2 Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Thaddeus Crews 3dc64a564b Merge pull request #115124 from blueskythlikesclouds/2x-msaa-pick-first
Pick the sample closer to the camera when resolving 2x MSAA.
2026-01-26 13:14:20 -06:00
Zac Luzader 56e646c217 Use sky's corrected camera projection for combined_reprojection 2026-01-22 19:26:17 -07:00
Skyth 1d9910cac4 Give every pass its own unique environment uniform buffer. 2026-01-20 19:24:20 +03:00
Bastiaan Olij aac883849e Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
Clay John c5d21df245 Increase precision of ninepatch source rect to ensure pixel perfect alignment 2026-01-19 14:52:56 -08:00
Skyth f975cfe037 Pick the sample closer to the camera when resolving 2x MSAA. 2026-01-19 22:02:57 +03:00
Joshua Rothe 7a2f188382 Fixing shader compilation error when writing to FOG when render_mode fog_disabled.
Always declares FOG variable regardless of fog state. Previously, only declared
fog if FOG_DISABLED was undefined. This caused errors if the code tried to
write to fog later. Exists as a dummy variable when unused.

Signed-off-by: Joshua Rothe <joshrothe@gmail.com>
2026-01-16 02:12:52 -07:00
Rémi Verschelde 4db916dac6 Merge pull request #114908 from clayjohn/RD-env-roughness
Overhaul compute shader based environment roughness calculation to improve performance and quality
2026-01-13 22:20:59 +01:00
Rémi Verschelde 427eab91a2 Merge pull request #114907 from clayjohn/RD-env-filter
Fix downsampled radiance map generation
2026-01-13 22:20:55 +01:00
clayjohn e33515c2e6 Overhaul compute shader based environment roughness calculation to improve performance and quality 2026-01-12 22:07:56 -08:00
clayjohn 24c2c452de Fix downsampled radiance map generation.
Reduce the mipmap levels so that the border is pixel perfect

Always use the high quality downsample to reduce jaggies

Fix the jacobian approximation so that it actually helps account for the octahedral distortion
2026-01-12 18:56:10 -08:00
Ricardo Sanchez-Saez 3f3dea380c [rendering] Add 'virtual' and 'override' specifiers to overridden functions in 'renderer_compositor_rd.h' 2026-01-12 15:31:30 -08:00
Rémi Verschelde e1ad44c496 Merge pull request #114804 from clayjohn/mobile-hdr-sky
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-10 23:51:29 +01:00
Rémi Verschelde 569a36b6fe Merge pull request #114785 from blueskythlikesclouds/mali-msaa-subpass-fix
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-10 07:28:43 +01:00
clayjohn 87217e50ef Use luminance multiplier for sky background when using mobile renderer with HDR2D 2026-01-09 09:59:22 -08:00
Skyth 71582241a3 Fix MSAA crashing Mali GPUs when using subpasses. 2026-01-09 15:04:36 +03:00
clayjohn 576afb6c18 Workaround crash in pipeline creation on intel Mesa devices by avoiding using half floats in derivative functions 2026-01-08 14:23:38 -08:00
Rémi Verschelde c8b1071f3b Merge pull request #114727 from blueskythlikesclouds/ssr-after-specular-occlusion
Prevent SSR from getting affected by specular occlusion.
2026-01-08 22:57:21 +01:00
Skyth 614d0e2f0d Prevent SSR from getting affected by specular occlusion. 2026-01-08 11:41:21 +03:00
Skyth 25824f18f5 Handle RGB10_A2 storage format in octmap shaders. 2026-01-08 11:16:40 +03:00
Thaddeus Crews f5c66ba68b Merge pull request #114279 from clayjohn/sky-singularity
Avoid singularity during sky filtering
2026-01-06 09:56:53 -06:00
Rémi Verschelde 05a46f3654 Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes
Pass consistent viewport and screen sizes to fix point size emulation.
2026-01-06 10:59:54 +01:00
clayjohn 6e6d59b2e7 Avoid singularity during sky filtering by using a different method of calculating the orthonormal basis 2026-01-05 14:11:58 -08:00
Rémi Verschelde 52e7076a48 Merge pull request #114314 from blueskythlikesclouds/octmap-raster-fallback
Fall back to octmap raster path on certain devices & fix issues with the shaders.
2026-01-01 16:47:01 +01:00
Rémi Verschelde 51ff4d0458 Merge pull request #113334 from Image-unavailable/voxelgi-reflection-fix
Fix VoxelGI glossy reflection artifacts
2026-01-01 16:46:05 +01:00
Skyth 205d9814f1 Fall back to octmap raster path on certain devices & fix issues with the shaders. 2025-12-25 16:53:11 +03:00
Dario cf0cb625b2 Fix real time reflection probes being constantly recreated. 2025-12-22 10:02:09 -03:00
Skyth c1d7c097b1 Pass consistent viewport and screen sizes to fix point size emulation. 2025-12-19 14:51:49 +03:00
Bastiaan Olij f270f0a5bd Skip MSAA2D when OpenXR is used 2025-12-19 15:48:29 +11:00
clayjohn 8d1277fdb1 Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 2025-12-17 11:48:11 -08:00
Thaddeus Crews ef0dd99a37 CI: Bump clang-format and clang-tidy versions
• clang-format: 20.1.0 → 21.1.7
• clang-tidy: 20.1.0 → 21.1.6
• `.clang-format`: 17.0.6 → 18.1.8 (keep 3 versions behind latest for compatibility)
2025-12-13 09:55:14 -06:00
Thaddeus Crews c180b5e569 Merge pull request #113924 from mxtherfxcker/patch-2
Fix MSDF batching flag for StyleBoxTexture
2025-12-12 14:15:04 -06:00
PrIzRaKDev 1f7ed74a32 Fix MSDF batching flag for StyleBoxTexture 2025-12-12 13:10:08 +03:00
BlueCube3310 ec705f6d47 Mobile: Fix clearcoat shader compilation error 2025-12-10 13:28:39 +01:00
clayjohn c1253d3aad Mark more textures as discardable
This allows the ARG to better optimize their usage for mobile devices.

In particular, this allows the ARG to avoid loading the contents of the texture into tile memory when rendering into the texture if the contents won't be used anyway.
2025-12-08 15:47:42 -08:00
Thaddeus Crews 2f752fdfd0 Merge pull request #113486 from ttencate/fix/102799_fade_aabb_center
Use AABB center instead of origin for visibility fade
2025-12-08 11:54:00 -06:00