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godot/modules/glslang
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Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
..
config.py
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
register_types.cpp
Force disable SPIRV debug info on D3D12.
2025-10-23 11:17:01 +03:00
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:39:11 -03:00
shader_compile.h
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
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