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godot/modules/glslang/config.py
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

9 lines
249 B
Python

def can_build(env, platform):
# glslang is only needed when Vulkan, Direct3D 12 or Metal-based renderers are available,
# as OpenGL doesn't use glslang.
return env["vulkan"] or env["d3d12"] or env["metal"]
def configure(env):
pass