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godot/modules/jolt_physics/shapes/jolt_convex_polygon_shape_3d.cpp
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

108 lines
4.5 KiB
C++

/**************************************************************************/
/* jolt_convex_polygon_shape_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "jolt_convex_polygon_shape_3d.h"
#include "../jolt_project_settings.h"
#include "../misc/jolt_type_conversions.h"
#include "Jolt/Physics/Collision/Shape/ConvexHullShape.h"
JPH::ShapeRefC JoltConvexPolygonShape3D::_build() const {
const int vertex_count = (int)vertices.size();
if (unlikely(vertex_count == 0)) {
return nullptr;
}
ERR_FAIL_COND_V_MSG(vertex_count < 3, nullptr, vformat("Failed to build Jolt Physics convex polygon shape with %s. It must have a vertex count of at least 3. This shape belongs to %s.", to_string(), _owners_to_string()));
JPH::Array<JPH::Vec3> jolt_vertices;
jolt_vertices.reserve((size_t)vertex_count);
const Vector3 *vertices_begin = &vertices[0];
const Vector3 *vertices_end = vertices_begin + vertex_count;
for (const Vector3 *vertex = vertices_begin; vertex != vertices_end; ++vertex) {
jolt_vertices.emplace_back((float)vertex->x, (float)vertex->y, (float)vertex->z);
}
const float min_half_extent = _calculate_aabb().get_shortest_axis_size() * 0.5f;
const float actual_margin = MIN(margin, min_half_extent * JoltProjectSettings::collision_margin_fraction);
const JPH::ConvexHullShapeSettings shape_settings(jolt_vertices, actual_margin);
const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics convex polygon shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
return shape_result.Get();
}
AABB JoltConvexPolygonShape3D::_calculate_aabb() const {
AABB result;
for (int i = 0; i < vertices.size(); ++i) {
if (i == 0) {
result.position = vertices[i];
} else {
result.expand_to(vertices[i]);
}
}
return result;
}
Variant JoltConvexPolygonShape3D::get_data() const {
return vertices;
}
void JoltConvexPolygonShape3D::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR3_ARRAY);
vertices = p_data;
aabb = _calculate_aabb();
destroy();
}
void JoltConvexPolygonShape3D::set_margin(float p_margin) {
if (unlikely(margin == p_margin)) {
return;
}
margin = p_margin;
destroy();
}
String JoltConvexPolygonShape3D::to_string() const {
return vformat("{vertex_count=%d margin=%f}", vertices.size(), margin);
}