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godot/modules/openxr/scene/openxr_render_model.cpp
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

169 lines
7.1 KiB
C++

/**************************************************************************/
/* openxr_render_model.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "openxr_render_model.h"
#include "../extensions/openxr_render_model_extension.h"
#include "core/config/project_settings.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/xr/xr_nodes.h"
#include "scene/resources/3d/primitive_meshes.h"
void OpenXRRenderModel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_top_level_path"), &OpenXRRenderModel::get_top_level_path);
ClassDB::bind_method(D_METHOD("get_render_model"), &OpenXRRenderModel::get_render_model);
ClassDB::bind_method(D_METHOD("set_render_model", "render_model"), &OpenXRRenderModel::set_render_model);
ADD_PROPERTY(PropertyInfo(Variant::RID, "render_model"), "set_render_model", "get_render_model");
ADD_SIGNAL(MethodInfo("render_model_top_level_path_changed"));
}
void OpenXRRenderModel::_load_render_model_scene() {
OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
ERR_FAIL_NULL(render_model_extension);
ERR_FAIL_COND(render_model.is_null());
scene = render_model_extension->render_model_new_scene_instance(render_model);
if (scene) {
// Get and cache our animatable nodes.
animatable_nodes.clear();
uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);
for (uint32_t i = 0; i < count; i++) {
String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);
if (!node_name.is_empty()) {
Node3D *child = Object::cast_to<Node3D>(scene->find_child(node_name));
if (child) {
animatable_nodes[node_name] = child;
}
}
}
// Now add to scene.
add_child(scene);
}
}
void OpenXRRenderModel::_on_render_model_top_level_path_changed(RID p_render_model) {
if (render_model == p_render_model) {
emit_signal("render_model_top_level_path_changed");
}
}
void OpenXRRenderModel::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
ERR_FAIL_NULL(render_model_extension);
if (render_model.is_valid()) {
_load_render_model_scene();
}
set_process_internal(true);
render_model_extension->connect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));
} break;
case NOTIFICATION_EXIT_TREE: {
set_process_internal(false);
if (scene) {
animatable_nodes.clear();
remove_child(scene);
scene->queue_free();
scene = nullptr;
}
OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
if (render_model_extension) {
render_model_extension->disconnect("render_model_top_level_path_changed", callable_mp(this, &OpenXRRenderModel::_on_render_model_top_level_path_changed));
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (render_model.is_valid()) {
OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
ERR_FAIL_NULL(render_model_extension);
if (render_model_extension->render_model_get_confidence(render_model) != XRPose::TrackingConfidence::XR_TRACKING_CONFIDENCE_NONE) {
set_transform(render_model_extension->render_model_get_root_transform(render_model));
if (scene) {
uint32_t count = render_model_extension->render_model_get_animatable_node_count(render_model);
for (uint32_t i = 0; i < count; i++) {
String node_name = render_model_extension->render_model_get_animatable_node_name(render_model, i);
if (!node_name.is_empty() && animatable_nodes.has(node_name)) {
Node3D *child = animatable_nodes[node_name];
child->set_visible(render_model_extension->render_model_is_animatable_node_visible(render_model, i));
child->set_transform(render_model_extension->render_model_get_animatable_node_transform(render_model, i));
}
}
}
}
}
} break;
}
}
String OpenXRRenderModel::get_top_level_path() const {
String ret;
OpenXRRenderModelExtension *render_model_extension = OpenXRRenderModelExtension::get_singleton();
if (render_model.is_valid() && render_model_extension) {
ret = render_model_extension->render_model_get_top_level_path_as_string(render_model);
}
return ret;
}
PackedStringArray OpenXRRenderModel::get_configuration_warnings() const {
PackedStringArray warnings;
Node *parent = get_parent();
if (!parent->is_class("XROrigin3D") && !parent->is_class("OpenXRRenderModelManager")) {
warnings.push_back("This node must be a child of either a XROrigin3D or OpenXRRenderModelManager node!");
}
if (!GLOBAL_GET("xr/openxr/extensions/render_model")) {
warnings.push_back("The render model extension is not enabled in project settings!");
}
return warnings;
}
RID OpenXRRenderModel::get_render_model() const {
return render_model;
}
void OpenXRRenderModel::set_render_model(RID p_render_model) {
render_model = p_render_model;
if (is_inside_tree() && render_model.is_valid()) {
_load_render_model_scene();
}
}