Files
godot/platform/macos/editor/embedded_game_view_plugin.h
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

77 lines
3.6 KiB
C++

/**************************************************************************/
/* embedded_game_view_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/run/game_view_plugin.h"
class EmbeddedProcessMacOS;
class GameViewDebuggerMacOS : public GameViewDebugger {
GDCLASS(GameViewDebuggerMacOS, GameViewDebugger);
EmbeddedProcessMacOS *embedded_process = nullptr;
/// Message handler function for capture.
/// @brief A function pointer to the message handler function.
typedef bool (GameViewDebuggerMacOS::*ParseMessageFunc)(const Array &p_args);
/// @brief A map of message handlers.
static HashMap<String, ParseMessageFunc> parse_message_handlers;
/// @brief Initialize the message handlers.
static void _init_capture_message_handlers();
bool _msg_set_context_id(const Array &p_args);
bool _msg_cursor_set_shape(const Array &p_args);
bool _msg_cursor_set_custom_image(const Array &p_args);
bool _msg_mouse_set_mode(const Array &p_args);
bool _msg_window_set_ime_active(const Array &p_args);
bool _msg_window_set_ime_position(const Array &p_args);
bool _msg_joy_start(const Array &p_args);
bool _msg_joy_stop(const Array &p_args);
bool _msg_warp_mouse(const Array &p_args);
public:
virtual bool capture(const String &p_message, const Array &p_data, int p_session) override;
GameViewDebuggerMacOS(EmbeddedProcessMacOS *p_embedded_process);
};
class GameViewPluginMacOS : public GameViewPluginBase {
GDCLASS(GameViewPluginMacOS, GameViewPluginBase);
public:
GameViewPluginMacOS();
};
extern "C" void register_game_view_plugin();