Files
godot/platform/macos/editor/embedded_process_macos.h
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

136 lines
5.0 KiB
C++

/**************************************************************************/
/* embedded_process_macos.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/run/embedded_process.h"
class DisplayServerMacOS;
class EmbeddedProcessMacOS;
class LayerHost final : public Control {
GDCLASS(LayerHost, Control);
ScriptEditorDebugger *script_debugger = nullptr;
EmbeddedProcessMacOS *process = nullptr;
bool window_focused = true;
struct CustomCursor {
Ref<Image> image;
Vector2 hotspot;
CustomCursor() {}
CustomCursor(const Ref<Image> &p_image, const Vector2 &p_hotspot) {
image = p_image;
hotspot = p_hotspot;
}
};
HashMap<DisplayServer::CursorShape, CustomCursor> custom_cursors;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
protected:
void _notification(int p_what);
public:
void cursor_set_custom_image(const Ref<Image> &p_image, DisplayServer::CursorShape p_shape, const Vector2 &p_hotspot);
void set_script_debugger(ScriptEditorDebugger *p_debugger) {
script_debugger = p_debugger;
}
LayerHost(EmbeddedProcessMacOS *p_process);
};
class EmbeddedProcessMacOS final : public EmbeddedProcessBase {
GDCLASS(EmbeddedProcessMacOS, EmbeddedProcessBase);
enum class EmbeddingState {
IDLE,
IN_PROGRESS,
COMPLETED,
FAILED,
};
DisplayServerMacOS *ds = nullptr;
EmbeddingState embedding_state = EmbeddingState::IDLE;
uint32_t context_id = 0;
ScriptEditorDebugger *script_debugger = nullptr;
LayerHost *layer_host = nullptr;
OS::ProcessID current_process_id = 0;
// Embedded process state.
// The last mouse mode sent by the embedded process.
DisplayServer::MouseMode mouse_mode = DisplayServer::MOUSE_MODE_VISIBLE;
// Helper functions.
void _try_embed_process();
void update_embedded_process();
protected:
void _notification(int p_what);
public:
// MARK: - Message Handlers
void set_context_id(uint32_t p_context_id);
void mouse_set_mode(DisplayServer::MouseMode p_mode);
uint32_t get_context_id() const { return context_id; }
void set_script_debugger(ScriptEditorDebugger *p_debugger) override;
bool is_embedding_in_progress() const override {
return embedding_state == EmbeddingState::IN_PROGRESS;
}
_FORCE_INLINE_ bool is_embedding_completed() const override {
return embedding_state == EmbeddingState::COMPLETED;
}
bool is_process_focused() const override { return layer_host->has_focus(); }
void embed_process(OS::ProcessID p_pid) override;
int get_embedded_pid() const override { return current_process_id; }
void reset() override;
void request_close() override;
void queue_update_embedded_process() override { update_embedded_process(); }
Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const override;
_FORCE_INLINE_ LayerHost *get_layer_host() const { return layer_host; }
void display_state_changed();
// MARK: - Embedded process state
_FORCE_INLINE_ DisplayServer::MouseMode get_mouse_mode() const { return mouse_mode; }
EmbeddedProcessMacOS();
~EmbeddedProcessMacOS() override;
};