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godot/servers/rendering/renderer_rd/shaders/forward_clustered
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Clay John 0591470c36 Use transmittance instead of opacity in the early-out branch when calculating volumetric fog
(cherry picked from commit 2343d36b4352ff1c177e611e71df7df6129e993f)
2026-02-10 10:45:55 -06:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
scene_forward_clustered.glsl
Use transmittance instead of opacity in the early-out branch when calculating volumetric fog
2026-02-10 10:45:55 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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