Files
godot/version.py
T
Thaddeus Crews 5b4e0cb0fd Bump version to 4.7-stable \o/
It's been over 3 years since 4.0 dropped, and we're arguably as far
removed from that now as 4.0 is from 3.x. It's only gotten easier to
publish a title with the engine, as evidenced by Steam currently
listing over 700 new Godot games published in 2026 so far; we're not
even halfway through the year, and we're already over halfway to 2025's
1,200+ total. This is to say nothing of itch.io, which receives over
1⁠,⁠000 new Godot games every week.

Godot 4.6 gave users their most streamlined baseline release yet, whose
focus on polish and usability immediately resonated with the community.
This release aimed to double-down on that approach, making not only the
engine itself more streamlined, but the tooling and resources
surrounding it as well.

There's still plenty to be done with the engine, as every user with a
favorite feature that's currently missing would know. However, we're
extremely impressed and inspired by the time and energy that the
community has put into this global passion project.

Well over 300 contributors are responsible for this latest feature
release, totalling over 1⁠,⁠600 pull requests. From the bottom of our
hearts, we want to thank each and every one of you for your
incredible work, as well as all users who've sponsored our
Development Fund, reported bugs, opened proposals, or
supported one another on our community platforms.

See the release page for details: https://godotengine.org/releases/4.7/
2026-06-17 13:46:02 -05:00

10 lines
159 B
Python

short_name = "godot"
name = "Godot Engine"
major = 4
minor = 7
patch = 0
status = "stable"
module_config = ""
website = "https://godotengine.org"
docs = "4.7"