It's been over 3 years since 4.0 dropped, and we're arguably as far removed from that now as 4.0 is from 3.x. It's only gotten easier to publish a title with the engine, as evidenced by Steam currently listing over 700 new Godot games published in 2026 so far; we're not even halfway through the year, and we're already over halfway to 2025's 1,200+ total. This is to say nothing of itch.io, which receives over 1,000 new Godot games every week. Godot 4.6 gave users their most streamlined baseline release yet, whose focus on polish and usability immediately resonated with the community. This release aimed to double-down on that approach, making not only the engine itself more streamlined, but the tooling and resources surrounding it as well. There's still plenty to be done with the engine, as every user with a favorite feature that's currently missing would know. However, we're extremely impressed and inspired by the time and energy that the community has put into this global passion project. Well over 300 contributors are responsible for this latest feature release, totalling over 1,600 pull requests. From the bottom of our hearts, we want to thank each and every one of you for your incredible work, as well as all users who've sponsored our Development Fund, reported bugs, opened proposals, or supported one another on our community platforms. See the release page for details: https://godotengine.org/releases/4.7/
Godot Engine
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.
Getting the engine
Binary downloads
Official binaries for the Godot editor and the export templates can be found on the Godot website.
Compiling from source
See the official docs for compilation instructions for every supported platform.
Community and contributing
Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.
To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.
Documentation and demos
The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.
The class reference is also accessible from the Godot editor.
We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.
There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.
