Files
godot/platform
Dery Almas 5d961d10ec Wayland: Track transformed mouse position directly
`DisplayServer::get_mouse_position` expects global values, but input
usually works in surface-local coordinates.

Previously, we queried WaylandThread directly and transformed the mouse
position when requested, which was somewhat racy. We now instead keep
track of the transformed position while dispatching input events (as the
whole context is there) and return that when requested.
2026-05-01 13:11:09 +02:00
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