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70ed5500a8cbf6492fbf47cbbe2fa68015046b42
godot
/
drivers
/
d3d12
T
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Rémi Verschelde
4757542c31
Merge pull request
#114146
from blueskythlikesclouds/d3d12-discard-state-fix
...
Fix incorrect resource state when discarding MSAA textures in D3D12.
2026-01-06 10:59:49 +01:00
..
d3d12_godot_nir_bridge.h
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
d3d12_hooks.cpp
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
d3d12_hooks.h
Add support for Direct3D 12 OpenXR backend.
2025-04-19 20:39:33 -07:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
Fix D3D12 device not getting created with Agility SDK.
2025-12-15 18:32:08 +03:00
rendering_context_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp
Merge pull request
#114146
from blueskythlikesclouds/d3d12-discard-state-fix
2026-01-06 10:59:49 +01:00
rendering_device_driver_d3d12.h
Clear depth stencil textures on first use if the RDD requires it.
2025-12-15 18:34:43 +03:00
rendering_shader_container_d3d12.cpp
Remove amplification & mesh shader deny flags on D3D12.
2026-01-05 11:16:20 +03:00
rendering_shader_container_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
SCsub
Add Mesa version check.
2025-12-18 11:31:52 +02:00