29795e4fad
This ensures 2D elements are always at a readable size regardless of window size or screen resolution. In the era of hiDPI displays being common, this is generally considered a better default for nearly all games (as opposed to non-game applications). The `expand` stretch aspect ensures there are no black bars when the window aspect ratio differs from the base aspect ratio (16:9 by default), which matches previous behavior under the `disabled` stretch mode. Behavior for controls that are not anchored correctly is overall slightly improved by these defaults: instead of floating somewhere in the middle of the screen, the controls will be at their expected location when the window aspect ratio is the same as the base aspect ratio. Regardless, both the previous and new defaults require the use of anchors for UIs to scale correctly across different aspect ratios. Existing projects are not affected by this change, as this only affects projects created after this commit is merged.