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de416c5cbdb50f45581ff6cab1e6448f5ff81536
godot
/
drivers
/
gles3
T
History
Rémi Verschelde
e6e52f9154
Merge pull request
#75162
from ecmjohnson/gpuparticles_inf_translate
...
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
..
effects
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
environment
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
shaders
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
storage
Add EXPOSURE built in to spatial shaders
2023-04-12 10:35:13 -07:00
rasterizer_canvas_gles3.cpp
Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-11 16:58:42 -07:00
rasterizer_canvas_gles3.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
rasterizer_gles3.h
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-11 21:17:24 -07:00
rasterizer_scene_gles3.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
shader_gles3.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00