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de416c5cbdb50f45581ff6cab1e6448f5ff81536
godot
/
drivers
/
gles3
/
storage
T
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clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
...
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
..
config.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
config.h
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
light_storage.cpp
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
light_storage.h
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
material_storage.cpp
Add EXPOSURE built in to spatial shaders
2023-04-12 10:35:13 -07:00
material_storage.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
mesh_storage.cpp
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
mesh_storage.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
particles_storage.cpp
Properly calculate lifetime_split for particles
2023-02-14 14:37:47 -08:00
particles_storage.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
render_scene_buffers_gles3.h
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
SCsub
…
texture_storage.cpp
Merge pull request
#72361
from the-brickster/master
2023-03-27 16:24:01 +02:00
texture_storage.h
Merge pull request
#74808
from bradc6/feature/AllowCustomOutputShaderGenFilepaths
2023-04-03 16:01:32 +02:00
utilities.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00