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godot/tests/scene/test_reference_rect.cpp
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2026-05-05 17:19:24 -05:00

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/**************************************************************************/
/* test_reference_rect.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tests/test_macros.h"
TEST_FORCE_LINK(test_reference_rect)
#include "scene/gui/reference_rect.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
namespace TestReferenceRect {
TEST_CASE("[SceneTree][ReferenceRect] Default properties") {
ReferenceRect *reference_rect = memnew(ReferenceRect);
CHECK(reference_rect->get_border_color() == Color(1, 0, 0, 1));
CHECK(reference_rect->get_border_width() == 1.0f);
CHECK(reference_rect->get_editor_only());
CHECK(reference_rect->get_mouse_filter() == Control::MOUSE_FILTER_STOP);
CHECK(reference_rect->get_combined_minimum_size() == Size2(0, 0));
memdelete(reference_rect);
}
TEST_CASE("[SceneTree][ReferenceRect] Border color") {
ReferenceRect *reference_rect = memnew(ReferenceRect);
const Color c = Color(0.25f, 0.5f, 0.75f, 0.9f);
reference_rect->set_border_color(c);
CHECK(reference_rect->get_border_color() == c);
memdelete(reference_rect);
}
TEST_CASE("[SceneTree][ReferenceRect] Border width") {
ReferenceRect *reference_rect = memnew(ReferenceRect);
SUBCASE("Positive width is stored") {
reference_rect->set_border_width(3.5f);
CHECK(reference_rect->get_border_width() == 3.5f);
}
SUBCASE("Negative width clamps to zero") {
reference_rect->set_border_width(-2.0f);
CHECK(reference_rect->get_border_width() == 0.0f);
}
SUBCASE("Width above the inspector hint range is still stored") {
reference_rect->set_border_width(12.0f);
CHECK(reference_rect->get_border_width() == 12.0f);
}
memdelete(reference_rect);
}
TEST_CASE("[SceneTree][ReferenceRect] Editor only flag") {
ReferenceRect *reference_rect = memnew(ReferenceRect);
SUBCASE("editor_only can be disabled") {
reference_rect->set_editor_only(false);
CHECK_FALSE(reference_rect->get_editor_only());
}
SUBCASE("editor_only can be re-enabled") {
reference_rect->set_editor_only(false);
reference_rect->set_editor_only(true);
CHECK(reference_rect->get_editor_only());
}
SUBCASE("Toggling editor_only does not change minimum size") {
reference_rect->set_editor_only(false);
CHECK(reference_rect->get_combined_minimum_size() == Size2(0, 0));
reference_rect->set_editor_only(true);
CHECK(reference_rect->get_combined_minimum_size() == Size2(0, 0));
}
memdelete(reference_rect);
}
TEST_CASE("[SceneTree][ReferenceRect] Minimum size on tree") {
ReferenceRect *reference_rect = memnew(ReferenceRect);
Window *root = SceneTree::get_singleton()->get_root();
root->add_child(reference_rect);
reference_rect->set_border_width(4.0f);
reference_rect->set_editor_only(false);
reference_rect->set_border_color(Color(0, 1, 0, 1));
SceneTree::get_singleton()->process(0);
CHECK(reference_rect->get_combined_minimum_size() == Size2(0, 0));
memdelete(reference_rect);
}
} // namespace TestReferenceRect