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godot/doc
nikolay-egorov e777acec15 Add quaternion rotation targets to Generic6DOFJoint3D:
- SixDOF target orientations supported for Jolt, trivial fallback to identity quaternion is used when explicit angular rotation is unconfigured or unsupported
- Conversion between BS and CS is handled inside, surface exposes BS

Implements godotengine/godot-proposals#3891
2026-05-04 08:34:36 +03:00
..
2026-03-25 17:07:39 +03:00
2026-03-25 17:07:39 +03:00