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godot/servers/rendering/renderer_rd/forward_mobile
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Bastiaan Olij aac883849e Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
..
render_forward_mobile.cpp
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-09 09:59:22 -08:00
render_forward_mobile.h
Pass consistent viewport and screen sizes to fix point size emulation.
2025-12-19 14:51:49 +03:00
scene_shader_forward_mobile.cpp
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
scene_shader_forward_mobile.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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