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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

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# Changelog
This file lists all changes made between the current feature branch and the
previous feature release. It is equivalent to the listings on our
[interactive changelog](https://godotengine.github.io/godot-interactive-changelog/).
Changelogs for earlier feature releases are available in their respective Git
branches, and linked at the [end of this file](#Past-releases).
## 4.5 - 2025-09-15
- [Release announcement](https://godotengine.org/releases/4.5/)
- [Migration guide](https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.5.html)
- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.5)
- [Breaking changes](https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Amerged+label%3A%22breaks+compat%22+milestone%3A4.5)
Table of contents:
- [2D](#2d)
- [3D](#3d)
- [Animation](#animation)
- [Assetlib](#assetlib)
- [Audio](#audio)
- [Buildsystem](#buildsystem)
- [C#](#c)
- [Codestyle](#codestyle)
- [Core](#core)
- [Documentation](#documentation)
- [Editor](#editor)
- [Export](#export)
- [GDExtension](#gdextension)
- [GDScript](#gdscript)
- [GUI](#gui)
- [I18n](#i18n)
- [Import](#import)
- [Input](#input)
- [Multiplayer](#multiplayer)
- [Navigation](#navigation)
- [Network](#network)
- [Particles](#particles)
- [Physics](#physics)
- [Plugin](#plugin)
- [Porting](#porting)
- [Rendering](#rendering)
- [Shaders](#shaders)
- [Tests](#tests)
- [Thirdparty](#thirdparty)
- [XR](#xr)
#### 2D
- Add warning in scene tree when nested CanvasItems try to clip children ([GH-98949](https://github.com/godotengine/godot/pull/98949)).
- Optimize usability of VisibleOnScreenNotifier2D ([GH-100874](https://github.com/godotengine/godot/pull/100874)).
- Improve usability of `Camera2D` ([GH-101427](https://github.com/godotengine/godot/pull/101427)).
- Draw tilemap coordinate and rectangle size on the screen when using the TileMapLayer's Terrains plugin ([GH-101737](https://github.com/godotengine/godot/pull/101737)).
- Fix wrong canvas camera override panning in the runtime debugger ([GH-103489](https://github.com/godotengine/godot/pull/103489)).
- Path2D prefer control points for outward curve ([GH-103956](https://github.com/godotengine/godot/pull/103956)).
- Polygon2DEditor: Add tool to automatically move center of gravity to origin ([GH-104015](https://github.com/godotengine/godot/pull/104015)).
- Add a dedicated editor for Camera2D limits ([GH-104190](https://github.com/godotengine/godot/pull/104190)).
- Improve/fix `TileMap` and `TileSet` editors UI ([GH-104192](https://github.com/godotengine/godot/pull/104192)).
- Fix applying `TileMapLayer.self_modulate` to tiles ([GH-104677](https://github.com/godotengine/godot/pull/104677)).
- Add null check for SpriteFramesEditor's SpriteFrames ([GH-104830](https://github.com/godotengine/godot/pull/104830)).
- Fix Editor 2D Ruler Text Top-Align ([GH-104993](https://github.com/godotengine/godot/pull/104993)).
- Add ruler width editor setting to 2D editor ([GH-104996](https://github.com/godotengine/godot/pull/104996)).
- Fix editing custom data for tilesets ([GH-105024](https://github.com/godotengine/godot/pull/105024)).
- Allow `Sprite2D` being dragged to change their `region_rect` ([GH-105147](https://github.com/godotengine/godot/pull/105147)).
- Fix process callback state getting overwritten by calls to `set_process_smoothing_speed` ([GH-105473](https://github.com/godotengine/godot/pull/105473)).
- Improve Path2D debug performance ([GH-105606](https://github.com/godotengine/godot/pull/105606)).
- Fix `Camera2D` right and bottom limit to depend on bottom right corner ([GH-105825](https://github.com/godotengine/godot/pull/105825)).
- Fix rotated/flipped tiles rendering origin ([GH-105861](https://github.com/godotengine/godot/pull/105861)).
- Deprecate `ParallaxBackground` and `ParallaxLayer` ([GH-105964](https://github.com/godotengine/godot/pull/105964)).
- Improved Camera2D limits handling when limits are smaller than screen rect ([GH-106180](https://github.com/godotengine/godot/pull/106180)).
- Expose Camera2D current rotation ([GH-106690](https://github.com/godotengine/godot/pull/106690)).
- TileSet: Fix potential crash updating stale atlas source editor toolbar ([GH-106795](https://github.com/godotengine/godot/pull/106795)).
- TileSet: Prevent crash in conversion of invalid tiles from Godot 3.x ([GH-106796](https://github.com/godotengine/godot/pull/106796)).
- TileSet: Fix `-Wmaybe-uninitialized` warning on CompatibilityShapeData ([GH-106864](https://github.com/godotengine/godot/pull/106864)).
- Make TileMapLayer editor match layer's filter ([GH-107001](https://github.com/godotengine/godot/pull/107001)).
- Fix rotated/flipped tiles destination rect calculations ([GH-107080](https://github.com/godotengine/godot/pull/107080)).
- Fix WorldBoundaryShape2D handle when distance is negative ([GH-107103](https://github.com/godotengine/godot/pull/107103)).
- Fix Sprite2D error spam in exported project ([GH-107360](https://github.com/godotengine/godot/pull/107360)).
- Don't put main properties of `AnimatedSprite2D` inside a group ([GH-107528](https://github.com/godotengine/godot/pull/107528)).
- Improve Camera2D limit editing ([GH-107622](https://github.com/godotengine/godot/pull/107622)).
- Fix removing wrong vertices in the Polygon2D editor when points overlap each other ([GH-107932](https://github.com/godotengine/godot/pull/107932)).
- Fix points jumping when dragging starts in the Polygon2D editor ([GH-107933](https://github.com/godotengine/godot/pull/107933)).
- Fix smoothed camera position with limits ([GH-108200](https://github.com/godotengine/godot/pull/108200)).
- Fix error spam caused by `internal_vertex_count` property ([GH-108207](https://github.com/godotengine/godot/pull/108207)).
- Fix selecting wrong vertices in the Polygon2D editor when adding a polygon ([GH-108249](https://github.com/godotengine/godot/pull/108249)).
- Fix lingering grid from TileMapLayer editor ([GH-108477](https://github.com/godotengine/godot/pull/108477)).
- Fix debanding not being used in the 2D editor when enabled in Project Settings ([GH-108950](https://github.com/godotengine/godot/pull/108950)).
- Fix debug rendering in TileMapLayer ([GH-108963](https://github.com/godotengine/godot/pull/108963)).
- Rename Camera2D set_position_smoothing_enabled parameter ([GH-109147](https://github.com/godotengine/godot/pull/109147)).
- Fix `TileMapLayer` terrain preview icons for transformed alternative tiles ([GH-109584](https://github.com/godotengine/godot/pull/109584)).
- Free TileMapLayer debug quadrant meshes when clearing ([GH-109736](https://github.com/godotengine/godot/pull/109736)).
#### 3D
- Allow customizing debug color of Path3D ([GH-82321](https://github.com/godotengine/godot/pull/82321)).
- Curve3D: Fix middle point forward vector when control1=end and control2=begin ([GH-88925](https://github.com/godotengine/godot/pull/88925)).
- Disable debug draw modes in the 3D editor according to current rendering method ([GH-93673](https://github.com/godotengine/godot/pull/93673)).
- Fix `!is_inside_tree` in csg node when reloading a scene ([GH-95414](https://github.com/godotengine/godot/pull/95414)).
- Set correct position of node with `Align Transform with View` in orthographic view ([GH-99099](https://github.com/godotengine/godot/pull/99099)).
- Fix 3D Ruler stuck in viewport if tool mode is switched during measurement ([GH-100420](https://github.com/godotengine/godot/pull/100420)).
- Update cursor instance when calling `set_selected_palette_item` ([GH-100723](https://github.com/godotengine/godot/pull/100723)).
- Fix being able to grab hidden transform gizmo handles ([GH-100813](https://github.com/godotengine/godot/pull/100813)).
- Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode ([GH-102176](https://github.com/godotengine/godot/pull/102176)).
- Fix some global-space bugs in `RemoteTransform3D._update_remote` and add some optimizations ([GH-102223](https://github.com/godotengine/godot/pull/102223)).
- Editor: Improve capsule gizmos ([GH-102292](https://github.com/godotengine/godot/pull/102292)).
- Do not commit gizmo handles if no changes were made ([GH-102317](https://github.com/godotengine/godot/pull/102317)).
- Allow rotating selected cells in GridMap ([GH-103020](https://github.com/godotengine/godot/pull/103020)).
- Add UndoRedo actions to preview sun/environment popup ([GH-103053](https://github.com/godotengine/godot/pull/103053)).
- Unify CSGPolygon3D gizmos with the other geometries ([GH-103301](https://github.com/godotengine/godot/pull/103301)).
- Use physical keys for the Q/W/E/R 3D editor shortcuts ([GH-103533](https://github.com/godotengine/godot/pull/103533)).
- Make Game view follow more editor settings ([GH-103758](https://github.com/godotengine/godot/pull/103758)).
- Improve cylinder gizmo performance ([GH-103903](https://github.com/godotengine/godot/pull/103903)).
- Path3D prefer control points for outward curve ([GH-104058](https://github.com/godotengine/godot/pull/104058)).
- Improve `GPUParticlesCollision3DGizmoPlugin` performance ([GH-104172](https://github.com/godotengine/godot/pull/104172)).
- Unbind `CSGShape::_update_shape()` and make it public ([GH-104206](https://github.com/godotengine/godot/pull/104206)).
- Fix `GridMap` shortcuts being triggered during freelook (mouse captured) ([GH-104213](https://github.com/godotengine/godot/pull/104213)).
- Fix 3D view menu gizmo icons being broken in empty scene ([GH-104475](https://github.com/godotengine/godot/pull/104475)).
- Allow multiple EditorNode3DGizmo collision meshes ([GH-104631](https://github.com/godotengine/godot/pull/104631)).
- Fix missing tooltips on "Advanced Import Settings for Scene" window ([GH-104804](https://github.com/godotengine/godot/pull/104804)).
- Allow higher freelook base speed values in the 3D editor settings ([GH-104884](https://github.com/godotengine/godot/pull/104884)).
- Fix gizmos from 3D editor plugins not applying changes to locked nodes ([GH-104945](https://github.com/godotengine/godot/pull/104945)).
- Optimize PrimitiveMesh creation by avoiding CoW behavior and dynamic memory allocations ([GH-105264](https://github.com/godotengine/godot/pull/105264)).
- Fix GridMap OctantKey cell rasterization ([GH-105329](https://github.com/godotengine/godot/pull/105329)).
- Fix light theme gizmo icons in the 3D editor appearing too dark ([GH-105487](https://github.com/godotengine/godot/pull/105487)).
- Optimize GridMap rendering scenario quadruple-getters ([GH-105563](https://github.com/godotengine/godot/pull/105563)).
- Replace GridMap legacy use of `List` with `LocalVector` ([GH-105565](https://github.com/godotengine/godot/pull/105565)).
- Improve and optimize lightmap probe gizmo creation ([GH-105568](https://github.com/godotengine/godot/pull/105568)).
- Fix incorrect transform when editor camera is moved externally ([GH-105613](https://github.com/godotengine/godot/pull/105613)).
- Fix GridMap move selection crashing on invalid MeshLibrary item ([GH-105664](https://github.com/godotengine/godot/pull/105664)).
- Gave billboarded sprites and labels more fitting AABBs ([GH-105785](https://github.com/godotengine/godot/pull/105785)).
- Fix for Node3D request gizmos multiple times ([GH-106070](https://github.com/godotengine/godot/pull/106070)).
- Fix Quaternion arc constructor tolerance ([GH-106337](https://github.com/godotengine/godot/pull/106337)).
- Show `Curve3D` point tilt in degrees in inspector ([GH-106605](https://github.com/godotengine/godot/pull/106605)).
- FTI - `global_transform_interpolated()` on demand for invisible nodes ([GH-107308](https://github.com/godotengine/godot/pull/107308)).
- Add a LightmapProbe gizmo size editor setting ([GH-107382](https://github.com/godotengine/godot/pull/107382)).
- Fix missing gizmo update when selection changes outside of 3D view ([GH-107458](https://github.com/godotengine/godot/pull/107458)).
- SceneTreeFTI: - miscellaneous speedups ([GH-107485](https://github.com/godotengine/godot/pull/107485)).
- Fix freelook in 3D when multiple viewports are open ([GH-107530](https://github.com/godotengine/godot/pull/107530)).
- Clear cache when setting Mesh's surfaces ([GH-107585](https://github.com/godotengine/godot/pull/107585)).
- Fix `MeshInstance3D::get_active_material()` error on empty mesh or empty surfaces ([GH-107691](https://github.com/godotengine/godot/pull/107691)).
- Gridmap editor: Avoid extra mesh instantiation when setting clipboard data ([GH-108026](https://github.com/godotengine/godot/pull/108026)).
- Fix `Mesh.generate_triangle_mesh` when using `PRIMITIVE_TRIANGLE_STRIP` ([GH-108038](https://github.com/godotengine/godot/pull/108038)).
- Fix sphere gizmo handle position ([GH-108494](https://github.com/godotengine/godot/pull/108494)).
- Move last four 3D files to 3D folder and move physics gizmos to their own physics folder ([GH-108523](https://github.com/godotengine/godot/pull/108523)).
- Fix missing 3d gizmos ([GH-109029](https://github.com/godotengine/godot/pull/109029)).
- Fix editor segfault when using a `Path3D` without a `Curve3D` ([GH-109059](https://github.com/godotengine/godot/pull/109059)).
- Stop clearing editor_plugin_screen on script edit ([GH-109176](https://github.com/godotengine/godot/pull/109176)).
- Fix `BoneAttachment3D` getting global transform of external skeleton before it `is_inside_tree()` ([GH-109444](https://github.com/godotengine/godot/pull/109444)).
- Fix node can't be rotated by holding ctrl/command while in select mode ([GH-109465](https://github.com/godotengine/godot/pull/109465)).
- Fix cinematic preview causing the editor redraw continuously and aspect ratio not updating in camera preview ([GH-109469](https://github.com/godotengine/godot/pull/109469)).
- Fix transforms trying to continue after a cancel ([GH-109684](https://github.com/godotengine/godot/pull/109684)).
- Prevent held escape key from unselecting nodes after canceling a transform ([GH-109733](https://github.com/godotengine/godot/pull/109733)).
- Create an undo/redo action when pinning a SoftBody3D point in the editor ([GH-109828](https://github.com/godotengine/godot/pull/109828)).
#### Animation
- Allow double-click within tracks to set a new play position ([GH-92141](https://github.com/godotengine/godot/pull/92141)).
- Add option to auto tangent new bezier points in animation editor ([GH-95564](https://github.com/godotengine/godot/pull/95564)).
- Support hiding functions calls in Method Tracks ([GH-96421](https://github.com/godotengine/godot/pull/96421)).
- Add editor setting for default animation step ([GH-98414](https://github.com/godotengine/godot/pull/98414)).
- Add selection box movement/scaling to the animation bezier editor ([GH-100470](https://github.com/godotengine/godot/pull/100470)).
- Implement `BoneConstraint3D` with `CopyTransform`/`ConvertTransform`/`Aim` Modifiers ([GH-100984](https://github.com/godotengine/godot/pull/100984)).
- Fix opacity when deleting or renaming a node in AnimationNodeStateMachine ([GH-101179](https://github.com/godotengine/godot/pull/101179)).
- Improve wording on recursive transition detection warning ([GH-101582](https://github.com/godotengine/godot/pull/101582)).
- Add external force property to `SpringBoneSimulator3D` ([GH-101633](https://github.com/godotengine/godot/pull/101633)).
- Change `NodeOneShot` fading to uses self delta instead of input delta ([GH-101792](https://github.com/godotengine/godot/pull/101792)).
- Add editor setting for FPS mode and compat ([GH-102189](https://github.com/godotengine/godot/pull/102189)).
- Add node started/finished signals for animation state machines ([GH-102398](https://github.com/godotengine/godot/pull/102398)).
- Add animation filtering to animation editor ([GH-103130](https://github.com/godotengine/godot/pull/103130)).
- Fix `Tween.is_valid()` returning `true` after calling `kill()` ([GH-103198](https://github.com/godotengine/godot/pull/103198)).
- Add select node shortcut to list view in Animation Player Editor ([GH-103295](https://github.com/godotengine/godot/pull/103295)).
- Add alphabetical sorting to Animation Player ([GH-103584](https://github.com/godotengine/godot/pull/103584)).
- Add `delta` argument to `SkeletonModifier3D._process_modification()` as `_process_modification_with_delta(delta)` and expose `advance()` in `Skeleton3D` ([GH-103639](https://github.com/godotengine/godot/pull/103639)).
- Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D ([GH-103921](https://github.com/godotengine/godot/pull/103921)).
- Improve State Machine BlendTree node to properly display conditions ([GH-103986](https://github.com/godotengine/godot/pull/103986)).
- Fix missing `process_state` error in blend spaces ([GH-104018](https://github.com/godotengine/godot/pull/104018)).
- Add `is_inside_tree()` check to SpringBoneSimulator3D ([GH-104167](https://github.com/godotengine/godot/pull/104167)).
- Fix rest translation space in `LookAtModifier3D` ([GH-104217](https://github.com/godotengine/godot/pull/104217)).
- Remove incorrect errors in AnimationMixer ([GH-104419](https://github.com/godotengine/godot/pull/104419)).
- Add correct cursors when scaling bezier keys with box scaling ([GH-104436](https://github.com/godotengine/godot/pull/104436)).
- Add bone name/idx matching validation and lacked virtual methods to `SkeletonModifier3D` ([GH-104560](https://github.com/godotengine/godot/pull/104560)).
- Fix final tween value with custom interpolator ([GH-104578](https://github.com/godotengine/godot/pull/104578)).
- Add axis snapping for bezier key move in `Animation Player` ([GH-104879](https://github.com/godotengine/godot/pull/104879)).
- Move `SpringBoneSimulator3D` registration to the outside of Physics3D's environment ([GH-104998](https://github.com/godotengine/godot/pull/104998)).
- Fix EditorSpinSlider Grabber Scaling ([GH-105039](https://github.com/godotengine/godot/pull/105039)).
- Fix `current_animation_changed` emission on animation finish ([GH-105089](https://github.com/godotengine/godot/pull/105089)).
- Remove dead code in AnimationStateMachine editor ([GH-105135](https://github.com/godotengine/godot/pull/105135)).
- Remove error print in the Animation getter ([GH-105174](https://github.com/godotengine/godot/pull/105174)).
- Expose `AnimationNode(StateMachine/BlendTree).get_node_list()` ([GH-105552](https://github.com/godotengine/godot/pull/105552)).
- Fix the Animation Optimization results for Nearest and Cubic Interpolation ([GH-105644](https://github.com/godotengine/godot/pull/105644)).
- Sort animation nodes in `AnimationNodeBlendSpace2DEditor` popup menu ([GH-105658](https://github.com/godotengine/godot/pull/105658)).
- Make silhouette fixer to use arc `Quaternion` constructor instead of `looking_at()` ([GH-105706](https://github.com/godotengine/godot/pull/105706)).
- Fix scaling from cursor in AnimationPlayer ([GH-105715](https://github.com/godotengine/godot/pull/105715)).
- Use AHashMap for RBMap nodes and HashMap input_activity ([GH-105789](https://github.com/godotengine/godot/pull/105789)).
- Add optional rotation axis & Fix initial pose with rotation axis in SpringBone ([GH-105888](https://github.com/godotengine/godot/pull/105888)).
- Fix rest update process by dirty flag to not take into account pose dirty flag in `Skeleton3D` ([GH-105920](https://github.com/godotengine/godot/pull/105920)).
- Fix creating outline for skinned meshes ([GH-106076](https://github.com/godotengine/godot/pull/106076)).
- Use a type-hinted dictionary for AnimationLibrary's `libraries` property ([GH-106111](https://github.com/godotengine/godot/pull/106111)).
- Make sure clicking AnimationTree node open the state machine editor not the track editor ([GH-106334](https://github.com/godotengine/godot/pull/106334)).
- Implement method lookup for method tracks ([GH-106524](https://github.com/godotengine/godot/pull/106524)).
- Fix fade out duration to extend a bit take into account current delta in NodeOneShot ([GH-106567](https://github.com/godotengine/godot/pull/106567)).
- New test for animation blend tree ([GH-106575](https://github.com/godotengine/godot/pull/106575)).
- Remove unnecessary calling `_validate_property()` in the core from all extended classes ([GH-106622](https://github.com/godotengine/godot/pull/106622)).
- Fix Heap buffer overflow in Animation::_find() ([GH-106654](https://github.com/godotengine/godot/pull/106654)).
- Refactor `BoneAttachment` property registration ([GH-106841](https://github.com/godotengine/godot/pull/106841)).
- Implement `ModifierBoneTarget3D` which can be target of the other `SkeletonModifier3D`s ([GH-106846](https://github.com/godotengine/godot/pull/106846)).
- Fix ambiguous AnimationNode's parameter type in default value and make `validate_type_match()` static function ([GH-107005](https://github.com/godotengine/godot/pull/107005)).
- Fix animation track filter size bug ([GH-107084](https://github.com/godotengine/godot/pull/107084)).
- Add default paramater for AnimationNode as super class ([GH-107171](https://github.com/godotengine/godot/pull/107171)).
- Fix animation track inserted path and key type ([GH-107241](https://github.com/godotengine/godot/pull/107241)).
- Fix AnimationPlayer finished state in the editor ([GH-107244](https://github.com/godotengine/godot/pull/107244)).
- Fix editing/removal of bone meta ([GH-107546](https://github.com/godotengine/godot/pull/107546)).
- Skip killed/invalid subtween ([GH-107690](https://github.com/godotengine/godot/pull/107690)).
- Fix animation keying not working with toggleable inspector sections ([GH-107919](https://github.com/godotengine/godot/pull/107919)).
- Block Tween `custom_step()` during step ([GH-108004](https://github.com/godotengine/godot/pull/108004)).
- Remove PropertyTweener start warning ([GH-108410](https://github.com/godotengine/godot/pull/108410)).
- Fix SpringBone3D being unintentionally disabled ([GH-108887](https://github.com/godotengine/godot/pull/108887)).
- Fix glitched animation key after canceled dragging ([GH-109271](https://github.com/godotengine/godot/pull/109271)).
- Fix name included in animation when saved from slice in scene importer ([GH-109593](https://github.com/godotengine/godot/pull/109593)).
- Fix incorrect `blend_position` values in BlendSpace editor after dragging point ([GH-109777](https://github.com/godotengine/godot/pull/109777)).
- Correctly hide BlendSpace editor error panel on load ([GH-109794](https://github.com/godotengine/godot/pull/109794)).
- Process skeleton modifiers when the skeleton is marked as dirty ([GH-109841](https://github.com/godotengine/godot/pull/109841)).
- Fix overly aggressive focus grabbing by StateMachine and BlendSpaces ([GH-109881](https://github.com/godotengine/godot/pull/109881)).
- Add missing bone name suggestions in ModifierBoneTarget3D ([GH-109905](https://github.com/godotengine/godot/pull/109905)).
- Move Skeleton3D init process (for dirty flags) into `POST_ENTER_TREE` from `ENTER_TREE` ([GH-110145](https://github.com/godotengine/godot/pull/110145)).
#### Assetlib
- Fix wrong "location" substring matching when HTTP status is 301 or 302 ([GH-108387](https://github.com/godotengine/godot/pull/108387)).
#### Audio
- Fix audio input gets muted after a while on android ([GH-93200](https://github.com/godotengine/godot/pull/93200)).
- Editor: Move thread name assignment in audio preview ([GH-98818](https://github.com/godotengine/godot/pull/98818)).
- Add metadata tags to WAV and OGG audio streams ([GH-99504](https://github.com/godotengine/godot/pull/99504)).
- Add "Mute Game" toggle in Game view ([GH-99555](https://github.com/godotengine/godot/pull/99555)).
- Reduce memory overhead of `save_to_wav` ([GH-100559](https://github.com/godotengine/godot/pull/100559)).
- AudioStreamPlaybackWAV: Inherit from `Resampled` ([GH-100652](https://github.com/godotengine/godot/pull/100652)).
- Implement seek operation for Theora video files, improve multi-channel audio resampling ([GH-102360](https://github.com/godotengine/godot/pull/102360)).
- Fix AudioServer missing deletes ([GH-103897](https://github.com/godotengine/godot/pull/103897)).
- Set interactive music streams as meta streams ([GH-104054](https://github.com/godotengine/godot/pull/104054)).
- Fix AudioEffectPitchShift issues when `pitch_scale` is set to 1 ([GH-104090](https://github.com/godotengine/godot/pull/104090)).
- Optimize reverb by removing stray `volatile` from the `undenormalize` function signature ([GH-104239](https://github.com/godotengine/godot/pull/104239)).
- Add support for `Mute Game` toggle in the Android Editor ([GH-104409](https://github.com/godotengine/godot/pull/104409)).
- Fix AudioStreamPlayer3D stereo panning issue ([GH-104853](https://github.com/godotengine/godot/pull/104853)).
- Enable TTS on demand, instead of fully disabling it when project setting is not set ([GH-104873](https://github.com/godotengine/godot/pull/104873)).
- Add an actual name for Ogg Vorbis importer visible name ([GH-105152](https://github.com/godotengine/godot/pull/105152)).
- Allow theming audio buses ([GH-105321](https://github.com/godotengine/godot/pull/105321)).
- AudioEffectPitchShift: 3rd attempt at fixing `-Wstringop-overflow` warning ([GH-105744](https://github.com/godotengine/godot/pull/105744)).
- Return the length of the playing stream for AudioStreamRandomizer ([GH-105952](https://github.com/godotengine/godot/pull/105952)).
- Fix AudioStreamPlayer3D's `layer_mask` property using the wrong property hint (+ misc related fixes) ([GH-106000](https://github.com/godotengine/godot/pull/106000)).
- Hide scrollbar in the audio stream importer dialog when unneeded ([GH-106423](https://github.com/godotengine/godot/pull/106423)).
- AudioStreamWAV: Inline tag remap inside load ([GH-107250](https://github.com/godotengine/godot/pull/107250)).
- Fix audio name doesn't appear in exports of child classes of `AudioStream` ([GH-107598](https://github.com/godotengine/godot/pull/107598)).
- Fix broken WAV info list tag parsing ([GH-107605](https://github.com/godotengine/godot/pull/107605)).
- Use TightLocalVector for AudioStreamWAV/MP3 ([GH-107790](https://github.com/godotengine/godot/pull/107790)).
- Web: Fix Webkit leak caused by the position reporting audio worklets ([GH-107948](https://github.com/godotengine/godot/pull/107948)).
- Add permission request for Apple embedded platforms, fix microphone input ([GH-107973](https://github.com/godotengine/godot/pull/107973)).
- Fix `AudioListener3D` not tracking velocity for doppler ([GH-108051](https://github.com/godotengine/godot/pull/108051)).
- Web: Fix sample playback deletion and `AudioStreamPolyphonic` issue ([GH-108384](https://github.com/godotengine/godot/pull/108384)).
- Add missing copyright for pitch shift ([GH-108797](https://github.com/godotengine/godot/pull/108797)).
- Fix random pitch upward bias in `AudioStreamRandomizer` ([GH-109006](https://github.com/godotengine/godot/pull/109006)).
- Make WAV metadata tag mappings more consistent with Vorbis ([GH-109627](https://github.com/godotengine/godot/pull/109627)).
- Web: Fix `AudioStreamPlayer.get_playback_position()` returning incorrect values for samples ([GH-109790](https://github.com/godotengine/godot/pull/109790)).
#### Buildsystem
- Use SSE 4.2 as a baseline when compiling Godot ([GH-59595](https://github.com/godotengine/godot/pull/59595)).
- Remove PrefersNonDefaultGPU from linux desktop file ([GH-97852](https://github.com/godotengine/godot/pull/97852)).
- SCons: Make builders prettier, utilize `constexpr` ([GH-98653](https://github.com/godotengine/godot/pull/98653)).
- CI: Format SCons input flags & build action ([GH-99938](https://github.com/godotengine/godot/pull/99938)).
- Core: Avoid including `modules/modules_enabled.gen.h` in headers ([GH-100023](https://github.com/godotengine/godot/pull/100023)).
- CI: Ensure default branch cache persists ([GH-100457](https://github.com/godotengine/godot/pull/100457)).
- Remove custom `--language-in` arg for the Closure compiler ([GH-100525](https://github.com/godotengine/godot/pull/100525)).
- CI: Replace pytest with pre-commit hook ([GH-101443](https://github.com/godotengine/godot/pull/101443)).
- SCons: Add emitter to declutter build objects ([GH-101641](https://github.com/godotengine/godot/pull/101641)).
- Replace header guards style with `#pragma once` ([GH-102298](https://github.com/godotengine/godot/pull/102298)).
- Web: Add library emitter to make sources dependent of compiler version ([GH-102676](https://github.com/godotengine/godot/pull/102676)).
- SCons: Implement minor fixes ([GH-102924](https://github.com/godotengine/godot/pull/102924)).
- Style: Ensure svgs have trailing newlines ([GH-103011](https://github.com/godotengine/godot/pull/103011)).
- Update CI `ruff` & `mypy` pre-commit hooks ([GH-103089](https://github.com/godotengine/godot/pull/103089)).
- Fix `.sln` project generation logic for Rider to support all OS and all C++ toolchains ([GH-103405](https://github.com/godotengine/godot/pull/103405)).
- Bump version to 4.5-dev ([GH-103510](https://github.com/godotengine/godot/pull/103510)).
- CI: Use correct godot-cpp branch ([GH-103514](https://github.com/godotengine/godot/pull/103514)).
- CI: Bump SCons to latest (4.8.1 → 4.9.0) ([GH-103515](https://github.com/godotengine/godot/pull/103515)).
- Android: Fix build with `disable_3d` ([GH-103523](https://github.com/godotengine/godot/pull/103523)).
- zstd: Update to 1.5.7, fix support for GAS `.S` files on Windows/MinGW ([GH-103596](https://github.com/godotengine/godot/pull/103596)).
- SCons: Simplify Windows/MSVC detection ([GH-103864](https://github.com/godotengine/godot/pull/103864)).
- SCons: Remove `check_c_headers` ([GH-103865](https://github.com/godotengine/godot/pull/103865)).
- CI: Add workflow to cleanup PR caches when closed ([GH-104077](https://github.com/godotengine/godot/pull/104077)).
- CI: Trim cache before saving ([GH-104080](https://github.com/godotengine/godot/pull/104080)).
- Apply `pre-commit` changes ([GH-104119](https://github.com/godotengine/godot/pull/104119)).
- Fix build errors when building with `disable_3d=yes` ([GH-104143](https://github.com/godotengine/godot/pull/104143)).
- Make SConstruct file check some envs before querying modules ([GH-104148](https://github.com/godotengine/godot/pull/104148)).
- SCons: Fix broken msvc conditional ([GH-104208](https://github.com/godotengine/godot/pull/104208)).
- CI: Set explicit write permission for cache cleanup token ([GH-104220](https://github.com/godotengine/godot/pull/104220)).
- CI: Build macOS binary without Vulkan if Vulkan SDK fails installing ([GH-104307](https://github.com/godotengine/godot/pull/104307)).
- CI: Ensure `scons-cache` exists before parsing ([GH-104316](https://github.com/godotengine/godot/pull/104316)).
- SCons: Expand `NoCache` coverage ([GH-104320](https://github.com/godotengine/godot/pull/104320)).
- Web: Fix editor build after `#pragma once` refactoring ([GH-104406](https://github.com/godotengine/godot/pull/104406)).
- Fix incorrect guards in `VisibleOnScreenNotifier2D` ([GH-104437](https://github.com/godotengine/godot/pull/104437)).
- Support a `NO_COLOR` environment variable in `doc_status.py` ([GH-104524](https://github.com/godotengine/godot/pull/104524)).
- SCons: Refactor `color.py` ([GH-104617](https://github.com/godotengine/godot/pull/104617)).
- Editor: Restructure editor code ([GH-104696](https://github.com/godotengine/godot/pull/104696)).
- SCons: Ensure MinGW as fallback if missing MSVC ([GH-104744](https://github.com/godotengine/godot/pull/104744)).
- CI: Bump various pre-commit hooks ([GH-104771](https://github.com/godotengine/godot/pull/104771)).
- Android: Replace the deprecated version macro ([GH-104797](https://github.com/godotengine/godot/pull/104797)).
- CI: Validate `scons-cache` via action output ([GH-104803](https://github.com/godotengine/godot/pull/104803)).
- SCons: Only set GCC `-Wvirtual-inheritance` for C++ and `warnings=extra` ([GH-104841](https://github.com/godotengine/godot/pull/104841)).
- SCons: Add `CPPEXTPATH` for external includes ([GH-104893](https://github.com/godotengine/godot/pull/104893)).
- mbedtls: Disable ASM when compiling with LLVM MemorySanitizer (MSAN) ([GH-104912](https://github.com/godotengine/godot/pull/104912)).
- Organize ifdefs for disabling navigation, physics, and XR ([GH-104915](https://github.com/godotengine/godot/pull/104915)).
- Fix compiling with `disable_xr=yes` when 3d enabled ([GH-104978](https://github.com/godotengine/godot/pull/104978)).
- SCons: Integrate `WARNLEVEL` & `OPTIMIZELEVEL` ([GH-104982](https://github.com/godotengine/godot/pull/104982)).
- CI: Remove "Free disk space on runner" job (REVERTED) ([GH-105025](https://github.com/godotengine/godot/pull/105025)).
- Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build ([GH-105238](https://github.com/godotengine/godot/pull/105238)).
- Web: Add the equivalent of `-Werror` for `wasm-ld` ([GH-105242](https://github.com/godotengine/godot/pull/105242)).
- Fix missing `gdb.printing` import for the pretty print script ([GH-105494](https://github.com/godotengine/godot/pull/105494)).
- Add `{c,cpp}_compiler_launcher` options ([GH-105498](https://github.com/godotengine/godot/pull/105498)).
- Android: Enable native debug symbols generation ([GH-105605](https://github.com/godotengine/godot/pull/105605)).
- Update the Android NDK to the latest LTS version (r27c) ([GH-105611](https://github.com/godotengine/godot/pull/105611)).
- SCons: Begin decoupling generation & build code ([GH-105621](https://github.com/godotengine/godot/pull/105621)).
- Native visionOS platform support ([GH-105628](https://github.com/godotengine/godot/pull/105628)).
- Fixes for `.sln` project generation for Rider on Mac/Linux ([GH-105650](https://github.com/godotengine/godot/pull/105650)).
- CI: Remove legacy dependency ([GH-105661](https://github.com/godotengine/godot/pull/105661)).
- CI: Replace `gold` with `mold` ([GH-105662](https://github.com/godotengine/godot/pull/105662)).
- Use `separate_debug_symbols` to control generation of the separate Android debug symbols file ([GH-105671](https://github.com/godotengine/godot/pull/105671)).
- Web: Add required exported functions and runtime methods for emscripten ([GH-105692](https://github.com/godotengine/godot/pull/105692)).
- SCons: Explicitly enable `-mfpmath=sse -mstackrealign` for x86_32 ([GH-105697](https://github.com/godotengine/godot/pull/105697)).
- Fix macOS build with ANGLE enabled and Vulkan disabled ([GH-105709](https://github.com/godotengine/godot/pull/105709)).
- CI: Remove now unused godot-api-dump action ([GH-105731](https://github.com/godotengine/godot/pull/105731)).
- Update Mesa-NIR library detection and download script ([GH-105740](https://github.com/godotengine/godot/pull/105740)).
- CI: Ensure Windows Actions handle utf-8 characters ([GH-105756](https://github.com/godotengine/godot/pull/105756)).
- MinGW: Explicitly link `shell32` library ([GH-105764](https://github.com/godotengine/godot/pull/105764)).
- Fix `uiautomationcore` linking in 32-bit x86 MinGW builds ([GH-105786](https://github.com/godotengine/godot/pull/105786)).
- Fix install_vulkan_sdk_macos.sh incorrectly saying Vulkan was installed when jq is missing ([GH-105798](https://github.com/godotengine/godot/pull/105798)).
- SCons: Add enum conversion warning ([GH-105799](https://github.com/godotengine/godot/pull/105799)).
- Web: Include emscripten headers by default ([GH-105800](https://github.com/godotengine/godot/pull/105800)).
- Remove WinAPI `#undef` hacks needed for mingw-std-threads ([GH-105897](https://github.com/godotengine/godot/pull/105897)).
- doctest: Patch for clang warning about replacing `<ciso646>` by `<version>` ([GH-105913](https://github.com/godotengine/godot/pull/105913)).
- Add `EnumVariable(ignorecase=2)` ([GH-105914](https://github.com/godotengine/godot/pull/105914)).
- Wayland: Fix compile error with DBUS disabled ([GH-105935](https://github.com/godotengine/godot/pull/105935)).
- CI: Run `apt update` before installing libxml2-utils ([GH-105939](https://github.com/godotengine/godot/pull/105939)).
- Only instantiate `MovieWriterMJPEG` and `MovieWriterPNGWAV` movie writers if they are enabled ([GH-105982](https://github.com/godotengine/godot/pull/105982)).
- CI: Propagate `matrix.sconsflags` in macos_builds.yml ([GH-106003](https://github.com/godotengine/godot/pull/106003)).
- Move MovieWriterMJPEG class to `jpg` module it depends on ([GH-106013](https://github.com/godotengine/godot/pull/106013)).
- Remove registration of deprecated classes ([GH-106093](https://github.com/godotengine/godot/pull/106093)).
- SCons: Don't enable `-Wenum-conversion` for GCC < 11 ([GH-106118](https://github.com/godotengine/godot/pull/106118)).
- register_editor_types: Fix `DISABLE_DEPREACTED` typo ([GH-106126](https://github.com/godotengine/godot/pull/106126)).
- macOS: Fix support for latest VulkanSDK .app name in install script ([GH-106128](https://github.com/godotengine/godot/pull/106128)).
- Bump the minimum supported SDK version to 24 ([GH-106148](https://github.com/godotengine/godot/pull/106148)).
- Annual versions bump for the Android platform ([GH-106152](https://github.com/godotengine/godot/pull/106152)).
- basis_universal: Add missing `ctype.h` include to fix MSVC build ([GH-106155](https://github.com/godotengine/godot/pull/106155)).
- Linux: Fix build with `dbus=no` or `threads=no` ([GH-106175](https://github.com/godotengine/godot/pull/106175)).
- Convert path separators for Windows ([GH-106216](https://github.com/godotengine/godot/pull/106216)).
- SCons: Hide SCU folders by adding "." to foldername ([GH-106269](https://github.com/godotengine/godot/pull/106269)).
- Android: Store native libraries uncompressed in APK ([GH-106288](https://github.com/godotengine/godot/pull/106288)).
- Preserve CRLF line terminators for MSVS project template ([GH-106302](https://github.com/godotengine/godot/pull/106302)).
- Web: Add WebAssembly SIMD support (`wasm_simd`) and enable it by default ([GH-106319](https://github.com/godotengine/godot/pull/106319)).
- macOS: Fix `template_debug` build after #105884 ([GH-106348](https://github.com/godotengine/godot/pull/106348)).
- Skip default font loading if Brotli is disabled ([GH-106381](https://github.com/godotengine/godot/pull/106381)).
- Fix macOS build with `dev_build=yes` and `target=template_debug` ([GH-106383](https://github.com/godotengine/godot/pull/106383)).
- Linux: Drop `ppc32` (32-bit PowerPC) architecture support ([GH-106390](https://github.com/godotengine/godot/pull/106390)).
- Wayland: Unbreak build with `libdecor=no` ([GH-106394](https://github.com/godotengine/godot/pull/106394)).
- D3D12: Silence `-Wmaybe-uninitialized` warning in D3D12MemAlloc ([GH-106398](https://github.com/godotengine/godot/pull/106398)).
- Android: Re-add `generate_apk` alias for compatibility ([GH-106435](https://github.com/godotengine/godot/pull/106435)).
- Make it possible to run CI manually if `DISABLE_GODOT_CI` is set ([GH-106438](https://github.com/godotengine/godot/pull/106438)).
- Update to the AAB directory layout ([GH-106604](https://github.com/godotengine/godot/pull/106604)).
- Shader Baker: Fix build with `deprecated=no` ([GH-106920](https://github.com/godotengine/godot/pull/106920)).
- Fix alphabetical order of codespell ignore list ([GH-106945](https://github.com/godotengine/godot/pull/106945)).
- Windows: Drop support for Windows 7/8/8.1 ([GH-106959](https://github.com/godotengine/godot/pull/106959)).
- Web: Fix build failure on Windows ([GH-107112](https://github.com/godotengine/godot/pull/107112)).
- SCons: Identify build clearly when using AES256 encryption key ([GH-107309](https://github.com/godotengine/godot/pull/107309)).
- Fix Android build files joining paths without join ([GH-107328](https://github.com/godotengine/godot/pull/107328)).
- Wayland: Simplify including protocols ([GH-107356](https://github.com/godotengine/godot/pull/107356)).
- Web: Add Web-build specific stdout header ([GH-107415](https://github.com/godotengine/godot/pull/107415)).
- Web: Fix Emscripten for WebXR and update minimum version ([GH-107460](https://github.com/godotengine/godot/pull/107460)).
- Update CI `ruff` pre-commit hooks ([GH-107665](https://github.com/godotengine/godot/pull/107665)).
- Add module defines to the per-platform generated props file so VS knows which ones are enabled ([GH-107709](https://github.com/godotengine/godot/pull/107709)).
- Fix compiler error: pass `-mpopcnt` when using clang / llvm and targeting x86_64 ([GH-107939](https://github.com/godotengine/godot/pull/107939)).
- Android: Fix the build logic to generate the native debug symbols ([GH-107998](https://github.com/godotengine/godot/pull/107998)).
- SDL: Fix missing header build error on some Linux systems ([GH-108144](https://github.com/godotengine/godot/pull/108144)).
- Add .zed/ to .gitignore ([GH-108247](https://github.com/godotengine/godot/pull/108247)).
- Fix remaining physics and navigation disabling issues ([GH-108332](https://github.com/godotengine/godot/pull/108332)).
- Thirdparty: Fix SDL arm64 compilation on Windows ([GH-108354](https://github.com/godotengine/godot/pull/108354)).
- Android: Update the maven publishing configuration following the deprecation of the OSSHR service ([GH-108393](https://github.com/godotengine/godot/pull/108393)).
- Codeowners: Minor improvements after restructure ([GH-108515](https://github.com/godotengine/godot/pull/108515)).
- SCons: Support header-only modules ([GH-108616](https://github.com/godotengine/godot/pull/108616)).
- Windows: Fix SSE4.2 detection with LTO build ([GH-108637](https://github.com/godotengine/godot/pull/108637)).
- CI: Use Xcode 16 for macOS build ([GH-108649](https://github.com/godotengine/godot/pull/108649)).
- macOS: Use liquid glass icon for the editor ([GH-108894](https://github.com/godotengine/godot/pull/108894)).
- CI: Use modern `--import` syntax in GHA ([GH-109026](https://github.com/godotengine/godot/pull/109026)).
- CI: Add headless import test ([GH-109090](https://github.com/godotengine/godot/pull/109090)).
- macOS: Regenerate editor `icns` file to include all resolutions ([GH-109292](https://github.com/godotengine/godot/pull/109292)).
- Meta: Move /editor/scene folder from `core` to `docks` codeowner ([GH-109424](https://github.com/godotengine/godot/pull/109424)).
- CI: Update dependency setup on Linux actions ([GH-109573](https://github.com/godotengine/godot/pull/109573)).
- SCons: Temporarily revert Mesa includes to `CPPPATH` ([GH-109749](https://github.com/godotengine/godot/pull/109749)).
- SCons: Fix `dlltool` on Windows MinGW builds ([GH-109758](https://github.com/godotengine/godot/pull/109758)).
- CI: Fix detection of Windows D3D12 dependencies ([GH-109912](https://github.com/godotengine/godot/pull/109912)).
- CI: Ensure prettier/clearer sanitizer output ([GH-109960](https://github.com/godotengine/godot/pull/109960)).
- Fix build on OpenBSD ([GH-110113](https://github.com/godotengine/godot/pull/110113)).
- Bump version to 4.5-rc ([GH-110285](https://github.com/godotengine/godot/pull/110285)).
- Fix Wayland build with OpenGL disabled ([GH-110294](https://github.com/godotengine/godot/pull/110294)).
#### C#
- Remove unnecessary spaces ([GH-82083](https://github.com/godotengine/godot/pull/82083)).
- Resolve the hostfxr path using dotnet CLI ([GH-96146](https://github.com/godotengine/godot/pull/96146)).
- Add `linux-bionic` RID export option to support NativeAOT on Android ([GH-97908](https://github.com/godotengine/godot/pull/97908)).
- Use `ObjectID` when converting `Variant` to `GodotObject` ([GH-98034](https://github.com/godotengine/godot/pull/98034)).
- Editor: Prevent `TOOLS` .NET `DefineConstants` being overriden by the user ([GH-98153](https://github.com/godotengine/godot/pull/98153)).
- Fix thread deadlock when using a worker thread to load a script with a generic base class ([GH-99798](https://github.com/godotengine/godot/pull/99798)).
- Update Dotnet iOS Export Process ([GH-100187](https://github.com/godotengine/godot/pull/100187)).
- Fix `RefCounted` not disposed correctly in certain case ([GH-101006](https://github.com/godotengine/godot/pull/101006)).
- Add `Min(float)` and octahedron encode/decode to `Vector3.cs` ([GH-102356](https://github.com/godotengine/godot/pull/102356)).
- Improve Documentation for Typed `Godot.Collections` Wrappers ([GH-102765](https://github.com/godotengine/godot/pull/102765)).
- Skip serializing delegates with a disposed target ([GH-102837](https://github.com/godotengine/godot/pull/102837)).
- Move entries from `AnalyzerReleases.Unshipped.md` to `AnalyzerReleases.Shipped.md` ([GH-103536](https://github.com/godotengine/godot/pull/103536)).
- Skip re-saving `.csproj` when TFM is unchanged ([GH-103714](https://github.com/godotengine/godot/pull/103714)).
- Add missing `get_data` when calling `CFStringCreateWithCString` in `macos_utils` ([GH-103837](https://github.com/godotengine/godot/pull/103837)).
- Fix missing Vector4(i) and Projection in C# bindings generator ([GH-104097](https://github.com/godotengine/godot/pull/104097)).
- Deprecate compat methods that reference deprecated types ([GH-104153](https://github.com/godotengine/godot/pull/104153)).
- Fix source generator for primary constructor ([GH-104219](https://github.com/godotengine/godot/pull/104219)).
- Fix nested GodotObject class in generic class lead to source generator errors in C# ([GH-104279](https://github.com/godotengine/godot/pull/104279)).
- Add caching for dotnet TFM validation result ([GH-104613](https://github.com/godotengine/godot/pull/104613)).
- .Net: Avoid unnecessary StringName allocations on not implemented virtual `_Get` and `_Set` method call ([GH-104689](https://github.com/godotengine/godot/pull/104689)).
- Separate Rider and Fleet options as external editors ([GH-104828](https://github.com/godotengine/godot/pull/104828)).
- Fix Windows Mono build ([GH-104864](https://github.com/godotengine/godot/pull/104864)).
- .Net: Avoid array allocation when signal have 0 arg ([GH-105082](https://github.com/godotengine/godot/pull/105082)).
- Use `FrozenDictionary` for `NamedColors` ([GH-105104](https://github.com/godotengine/godot/pull/105104)).
- Add a preload hook to load .NET assemblies from the APK ([GH-105262](https://github.com/godotengine/godot/pull/105262)).
- Fix `string.PathJoin` to be consistent with core ([GH-105281](https://github.com/godotengine/godot/pull/105281)).
- Fix extraction of C# default property values when negative ([GH-105352](https://github.com/godotengine/godot/pull/105352)).
- Avoid StringName allocation in `GodotObject.Free` ([GH-105486](https://github.com/godotengine/godot/pull/105486)).
- Mark referenced packages in SDK as implicitly defined ([GH-105819](https://github.com/godotengine/godot/pull/105819)).
- Load assemblies directly from PCK on Android ([GH-105853](https://github.com/godotengine/godot/pull/105853)).
- Don't create unnecessary arrays in C# ([GH-105927](https://github.com/godotengine/godot/pull/105927)).
- Expose byte array compress and decompress ([GH-106008](https://github.com/godotengine/godot/pull/106008)).
- Avoid heap alloc when using StringNames as key in a Dictionary ([GH-106133](https://github.com/godotengine/godot/pull/106133)).
- Use `stackalloc` to create the pivot arrays in `Projection.Inverse` ([GH-106177](https://github.com/godotengine/godot/pull/106177)).
- Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild ([GH-106243](https://github.com/godotengine/godot/pull/106243)).
- Fix crash on aot unloading ([GH-106502](https://github.com/godotengine/godot/pull/106502)).
- Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script ([GH-106744](https://github.com/godotengine/godot/pull/106744)).
- Add `Basis.ScaledLocal` ([GH-107300](https://github.com/godotengine/godot/pull/107300)).
- Fix Mono build on Windows after `String::resize` rename ([GH-107496](https://github.com/godotengine/godot/pull/107496)).
- Fix `Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c# ([GH-107618](https://github.com/godotengine/godot/pull/107618)).
- Avoid exporting to duplicate architectures ([GH-107987](https://github.com/godotengine/godot/pull/107987)).
- Fix return value of `StringExtensions.GetExtension()` ([GH-108041](https://github.com/godotengine/godot/pull/108041)).
- Mention MSBuild panel when building fails ([GH-108053](https://github.com/godotengine/godot/pull/108053)).
- Fix crash in C# bindings generator with bad enum documentation XML ([GH-108262](https://github.com/godotengine/godot/pull/108262)).
- Fix `Quaternion(Vector3, Vector3)` constructor when vectors are the same ([GH-109281](https://github.com/godotengine/godot/pull/109281)).
- Fix C# environment variables access on Linux (SDL-related bug) ([GH-109283](https://github.com/godotengine/godot/pull/109283)).
- Fix the issue preventing installing C# binaries on Android devices with api <= 29 ([GH-110260](https://github.com/godotengine/godot/pull/110260)).
- Require `net9.0` for Android exports ([GH-110263](https://github.com/godotengine/godot/pull/110263)).
#### Codestyle
- Remove `ABS` in favor of `Math::abs` ([GH-69406](https://github.com/godotengine/godot/pull/69406)).
- Remove pointless use of atomics in error macros ([GH-75629](https://github.com/godotengine/godot/pull/75629)).
- Use initializer list in Arrays ([GH-89782](https://github.com/godotengine/godot/pull/89782)).
- Core: Add `[[nodiscard]]` to string-like classes/structs ([GH-93517](https://github.com/godotengine/godot/pull/93517)).
- Core: Convert `Math` class to namespace ([GH-94441](https://github.com/godotengine/godot/pull/94441)).
- Use `get_slicec` instead of `get_slice` for single character splitters ([GH-99321](https://github.com/godotengine/godot/pull/99321)).
- Optimize `String::chr` to avoid calling `strlen`. Use `String::chr` instead of `String(&chr, 1)` where appropriate ([GH-100314](https://github.com/godotengine/godot/pull/100314)).
- Add templated version of `ObjectDB::get_instance()` ([GH-100602](https://github.com/godotengine/godot/pull/100602)).
- Remove unnecessary `friend class` declarations of `CowData` ([GH-100650](https://github.com/godotengine/godot/pull/100650)).
- Image: Remove references to defunct `FORMAT_CUSTOM` ([GH-100754](https://github.com/godotengine/godot/pull/100754)).
- Style: Standardize Obj-C `#import` syntax ([GH-101174](https://github.com/godotengine/godot/pull/101174)).
- Use iterator pattern instead of manually traverse `List::Element *` ([GH-102354](https://github.com/godotengine/godot/pull/102354)).
- Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase ([GH-102419](https://github.com/godotengine/godot/pull/102419)).
- Clean up some uses of `String::substr` ([GH-102427](https://github.com/godotengine/godot/pull/102427)).
- Improve `_is_drop_valid()` code in EditorPropertyArray ([GH-102630](https://github.com/godotengine/godot/pull/102630)).
- Style: Begin integrating simple clangd fixes ([GH-103075](https://github.com/godotengine/godot/pull/103075)).
- Use idiomatic templating vargs in a few places to reduce code ([GH-103899](https://github.com/godotengine/godot/pull/103899)).
- Remove empty constructors and destructors from `editor/` ([GH-103988](https://github.com/godotengine/godot/pull/103988)).
- Style: Convert namespaces to PascalCase ([GH-104043](https://github.com/godotengine/godot/pull/104043)).
- De-duplicate `String` single-char constructor ([GH-104049](https://github.com/godotengine/godot/pull/104049)).
- Remove `TOOLS_ENABLED` checks from `editor/` ([GH-104130](https://github.com/godotengine/godot/pull/104130)).
- Camera2D code cleanup ([GH-104136](https://github.com/godotengine/godot/pull/104136)).
- Replace `size() == 0` with `is_empty()` ([GH-104375](https://github.com/godotengine/godot/pull/104375)).
- Core: Replace C math headers with C++ equivalents ([GH-104386](https://github.com/godotengine/godot/pull/104386)).
- Remove pointless `_3D_DISABLED` checks in editor code ([GH-104390](https://github.com/godotengine/godot/pull/104390)).
- Tree: apply comment style guidelines and remove unused variables ([GH-104708](https://github.com/godotengine/godot/pull/104708)).
- Make reusable functions for GameController joystick and trigger input ([GH-104725](https://github.com/godotengine/godot/pull/104725)).
- Replace `append_utfx` with direct `String::utfx` ([GH-104810](https://github.com/godotengine/godot/pull/104810)).
- Core: Integrate warning suppression macro helpers ([GH-104850](https://github.com/godotengine/godot/pull/104850)).
- Remove unused `get_valid_parents_static` functions from `GDCLASS` ([GH-104921](https://github.com/godotengine/godot/pull/104921)).
- Remove unused `get_inheritance_list_static` from `GDCLASS` ([GH-104976](https://github.com/godotengine/godot/pull/104976)).
- Move `GD_IS_CLASS_ENABLED` and respective include from `class_db.h` to `object.h`, as this is where it's needed ([GH-105030](https://github.com/godotengine/godot/pull/105030)).
- Convert `PtrToArg` macros to regular C++ structs ([GH-105231](https://github.com/godotengine/godot/pull/105231)).
- Core: Use `Math` namespace for constants ([GH-105249](https://github.com/godotengine/godot/pull/105249)).
- Range: Remove useless `p_what` argument ([GH-105306](https://github.com/godotengine/godot/pull/105306)).
- Replace duplicate code of `is_ancestor_of()` in node.cpp ([GH-105337](https://github.com/godotengine/godot/pull/105337)).
- Remove `auto` misuse cases ([GH-105384](https://github.com/godotengine/godot/pull/105384)).
- Use Math::abs to avoid ambiguity with integer abs ([GH-105394](https://github.com/godotengine/godot/pull/105394)).
- Rename `BLOCK_DEVICE()` macro to `FORCE_ANGLE()` in `main.cpp` ([GH-105427](https://github.com/godotengine/godot/pull/105427)).
- Use `Math::abs` to avoid ambiguity with integer abs ([GH-105460](https://github.com/godotengine/godot/pull/105460)).
- Simplify use of `LocalVector` `force_trivial` template parameter ([GH-105505](https://github.com/godotengine/godot/pull/105505)).
- Style: Declare inline macros as attributes ([GH-105531](https://github.com/godotengine/godot/pull/105531)).
- Remove GridMap godotsphir remarks ([GH-105586](https://github.com/godotengine/godot/pull/105586)).
- FileDialog code cleanup ([GH-105630](https://github.com/godotengine/godot/pull/105630)).
- Fix various sanitizer issues ([GH-105865](https://github.com/godotengine/godot/pull/105865)).
- Quick `StringName` improvements ([GH-105871](https://github.com/godotengine/godot/pull/105871)).
- Inline static variables (part 1) ([GH-105876](https://github.com/godotengine/godot/pull/105876)).
- Remove inline from constexpr variables ([GH-105880](https://github.com/godotengine/godot/pull/105880)).
- Core: Modernize C headers with C++ equivalents ([GH-105887](https://github.com/godotengine/godot/pull/105887)).
- Rename editor "File" MenuOption enums for clarity ([GH-105924](https://github.com/godotengine/godot/pull/105924)).
- Remove empty constructors and destructors from `scene/` ([GH-106124](https://github.com/godotengine/godot/pull/106124)).
- Fix a typo in variable name in ProgressBar class ([GH-106189](https://github.com/godotengine/godot/pull/106189)).
- Remove unused `SceneTree::make_group_changed` ([GH-106343](https://github.com/godotengine/godot/pull/106343)).
- Improve `ScriptLanguage` get keyword API ([GH-106374](https://github.com/godotengine/godot/pull/106374)).
- Optimize and simplify `sarray` ([GH-106445](https://github.com/godotengine/godot/pull/106445)).
- Style: Remove redundant `DEBUG_METHODS_ENABLED` macro ([GH-106456](https://github.com/godotengine/godot/pull/106456)).
- Fix for implicit conversion from `char16_t` to `char32_t` in `TextServerAdvanced` ([GH-106649](https://github.com/godotengine/godot/pull/106649)).
- Simplify `Memory::memnew_arr_placement` to always initialize memory ([GH-106730](https://github.com/godotengine/godot/pull/106730)).
- Un-support `force_trivial` parameter for `LocalVector`. Instead, users should use `resize_uninitialized` ([GH-106876](https://github.com/godotengine/godot/pull/106876)).
- Remove obsolete `VMap` forward declaration ([GH-106897](https://github.com/godotengine/godot/pull/106897)).
- Remove redundant `queue_redraw()` & fix typo ([GH-106899](https://github.com/godotengine/godot/pull/106899)).
- Rename `String::resize` to `resize_uninitialized` ([GH-106913](https://github.com/godotengine/godot/pull/106913)).
- Fix mixed use of spaces and tabs for indentation ([GH-107222](https://github.com/godotengine/godot/pull/107222)).
- Remove implicit conversions from math types to `String`, to avoid accidental conversions ([GH-107295](https://github.com/godotengine/godot/pull/107295)).
- Enforce GDScript and C# dictionary spacing style guidelines in code samples ([GH-107357](https://github.com/godotengine/godot/pull/107357)).
- Core: Remove implicit conversions from `Callable` and `Signal` to `String`, to avoid accidental conversions ([GH-107379](https://github.com/godotengine/godot/pull/107379)).
- Core: Remove unused `StringName::search` ([GH-107380](https://github.com/godotengine/godot/pull/107380)).
- Core: Remove implicit conversions from `IPAddress` to `String`, to avoid accidental conversions ([GH-107406](https://github.com/godotengine/godot/pull/107406)).
- Make conversions from `NodePath` to `String` explicit ([GH-107408](https://github.com/godotengine/godot/pull/107408)).
- Fix spelling in comments ([GH-107550](https://github.com/godotengine/godot/pull/107550)).
- Android: Misc changes ([GH-109267](https://github.com/godotengine/godot/pull/109267)).
- Typo cleanup pass ([GH-109791](https://github.com/godotengine/godot/pull/109791)).
#### Core
- Add PackedByteArray conversion to PackedVector2Array, PackedVector3Array, PackedVector4Array and PackedColorArray ([GH-76075](https://github.com/godotengine/godot/pull/76075)).
- Change Node `set_name` to use StringName, slightly improves performance ([GH-76560](https://github.com/godotengine/godot/pull/76560)).
- Typed array equality operator update ([GH-82497](https://github.com/godotengine/godot/pull/82497)).
- Add negative index to `Array.remove_at` and `Array.insert` ([GH-83027](https://github.com/godotengine/godot/pull/83027)).
- Add `Node.get_orphan_node_ids`, edit `Node.print_orphan_nodes` ([GH-83757](https://github.com/godotengine/godot/pull/83757)).
- Add list initialization to Array, Variant, and TypedArray ([GH-86015](https://github.com/godotengine/godot/pull/86015)).
- Improve error message for `String.format` when using nested Arrays ([GH-86653](https://github.com/godotengine/godot/pull/86653)).
- Expose `set_uid()` ([GH-87714](https://github.com/godotengine/godot/pull/87714)).
- Don't duplicate internal nodes ([GH-89442](https://github.com/godotengine/godot/pull/89442)).
- Fix `RID` cannot be string formatted ([GH-90971](https://github.com/godotengine/godot/pull/90971)).
- Add `Logger` and ability to print and log script backtraces ([GH-91006](https://github.com/godotengine/godot/pull/91006)).
- Remove old path remaps system ([GH-91594](https://github.com/godotengine/godot/pull/91594)).
- Use `Vector` for `MethodInfo::arguments` ([GH-91660](https://github.com/godotengine/godot/pull/91660)).
- Add `String::replace_char(s)` methods for performance and convenience ([GH-92475](https://github.com/godotengine/godot/pull/92475)).
- Add `String::remove_char(s)` methods for performance and convenience ([GH-92476](https://github.com/godotengine/godot/pull/92476)).
- Avoid unnecessary copy-on-write Vector/Array ([GH-93276](https://github.com/godotengine/godot/pull/93276)).
- Improve `JSON::stringify` performance ([GH-93783](https://github.com/godotengine/godot/pull/93783)).
- Consolidate and simplify string joining code in `VariantUtilityFunctions` ([GH-93883](https://github.com/godotengine/godot/pull/93883)).
- Add dedicated `BitField` template ([GH-95916](https://github.com/godotengine/godot/pull/95916)).
- Convert `Pair`/`KeyValue` to `constexpr` ([GH-96497](https://github.com/godotengine/godot/pull/96497)).
- Array: performance improvements to reduce copying/copy_on_write calls ([GH-96664](https://github.com/godotengine/godot/pull/96664)).
- Add `is_same` to types that have float components ([GH-97553](https://github.com/godotengine/godot/pull/97553)).
- Reduce allocations when solving path in `AStarGrid2D` ([GH-97843](https://github.com/godotengine/godot/pull/97843)).
- Update ViewportTexture path relative to its local scene instead of the Viewport owner ([GH-97861](https://github.com/godotengine/godot/pull/97861)).
- Fix `StreamPeerGZIP::finish()` internal buffer size usage ([GH-98043](https://github.com/godotengine/godot/pull/98043)).
- StringLikeVariantOrder: Compare in-place ([GH-98408](https://github.com/godotengine/godot/pull/98408)).
- Integrate `CharStringT` ([GH-98439](https://github.com/godotengine/godot/pull/98439)).
- Use Grisu2 algorithm in `String::num_scientific` to fix serializing ([GH-98750](https://github.com/godotengine/godot/pull/98750)).
- Fix `String::is_valid_hex_number` ([GH-99059](https://github.com/godotengine/godot/pull/99059)).
- Add `create_id_for_path()` to ResourceUID ([GH-99543](https://github.com/godotengine/godot/pull/99543)).
- Improve `parse_utf8` performance ([GH-99826](https://github.com/godotengine/godot/pull/99826)).
- Print error message when index is out of range in `Variant::iter_get` ([GH-99985](https://github.com/godotengine/godot/pull/99985)).
- Improve `ContainerTypeValidate` performance for object types ([GH-100057](https://github.com/godotengine/godot/pull/100057)).
- Fix `RandomPCG::random(int, int)` overflow bug ([GH-100067](https://github.com/godotengine/godot/pull/100067)).
- Simplify and fix `Projection`'s getter functions ([GH-100209](https://github.com/godotengine/godot/pull/100209)).
- Optimize String `copy_from_unchecked` to actually not check the string ([GH-100238](https://github.com/godotengine/godot/pull/100238)).
- Add `Span` struct (replacing `StrRange`). Spans represent read-only access to a contiguous array, resembling `std::span` ([GH-100293](https://github.com/godotengine/godot/pull/100293)).
- Use `LocalVector` instead of `List` as arg of `Dictionary::get_key_list` ([GH-100333](https://github.com/godotengine/godot/pull/100333)).
- Optimize / refactor `CowData`, combining resize and fork to avoid unnecessary reallocations ([GH-100619](https://github.com/godotengine/godot/pull/100619)).
- Overhaul resource duplication ([GH-100673](https://github.com/godotengine/godot/pull/100673)).
- Use 1.5x growth factor for LocalVector ([GH-100944](https://github.com/godotengine/godot/pull/100944)).
- Natively convert `enum`/`BitField` with `Variant` ([GH-101003](https://github.com/godotengine/godot/pull/101003)).
- Add `LocalVector.erase_unordered`, mimicking `erase` but with `remove_at_unordered`, to remove duplicate logic ([GH-101026](https://github.com/godotengine/godot/pull/101026)).
- Rename `LocalVector.invert()` -> `LocalVector.reverse()` to match the `Vector`, `String` and `List` APIs ([GH-101027](https://github.com/godotengine/godot/pull/101027)).
- Change `StringName.operator const void *` to `explicit operator bool` ([GH-101291](https://github.com/godotengine/godot/pull/101291)).
- Remove implicit conversions from `String`, `Char16String` and `CharString` to data pointers ([GH-101293](https://github.com/godotengine/godot/pull/101293)).
- Remove unnecessary allocations and memcpy in `codesign.cpp` ([GH-101295](https://github.com/godotengine/godot/pull/101295)).
- Add `String::ascii` creator functions, to parse a char buffer as ASCII ([GH-101304](https://github.com/godotengine/godot/pull/101304)).
- Remove unintentional use of zero-width space ([GH-101339](https://github.com/godotengine/godot/pull/101339)).
- Isolate `Ref` forward declare logic ([GH-101361](https://github.com/godotengine/godot/pull/101361)).
- Optimize and expose `Basis::scaled_local` to script ([GH-101563](https://github.com/godotengine/godot/pull/101563)).
- VariantParser: Fix reading negated identifiers, replace `inf_neg` with `-inf` ([GH-101618](https://github.com/godotengine/godot/pull/101618)).
- Automate generation of the `char_range.inc` file ([GH-101878](https://github.com/godotengine/godot/pull/101878)).
- Move `unicode_ranges` out of `dynamic_font_import_settings.cpp` into its own file ([GH-101880](https://github.com/godotengine/godot/pull/101880)).
- Don't inline certain functions for smaller binary size ([GH-101964](https://github.com/godotengine/godot/pull/101964)).
- Add DDS image load and save functionality ([GH-101994](https://github.com/godotengine/godot/pull/101994)).
- Optimize `ProjectSettings::get_setting_with_override` / `GLOBAL_GET` by avoiding repeated dict lookups ([GH-102126](https://github.com/godotengine/godot/pull/102126)).
- Optimize `String::get_data` by avoiding a dereference of ptr, and inlining the function ([GH-102369](https://github.com/godotengine/godot/pull/102369)).
- Sanitize ClassDB locking ([GH-102449](https://github.com/godotengine/godot/pull/102449)).
- Add `ERR_FAIL_COND_MSG` for reparenting to self ([GH-102451](https://github.com/godotengine/godot/pull/102451)).
- Add `scene_changed` signal to SceneTree ([GH-102986](https://github.com/godotengine/godot/pull/102986)).
- Fix file handle leak in ZipArchive and FileAccessZip ([GH-103219](https://github.com/godotengine/godot/pull/103219)).
- Rename "file" param for str.path_join() to "path" ([GH-103264](https://github.com/godotengine/godot/pull/103264)).
- Add compression level support to Zip Module ([GH-103283](https://github.com/godotengine/godot/pull/103283)).
- PackedScene: Use ObjectID for DeferredNodePathProperties base ([GH-103320](https://github.com/godotengine/godot/pull/103320)).
- Use single RNG instance for `FileAccessEncrypted` IV generation ([GH-103415](https://github.com/godotengine/godot/pull/103415)).
- Fix crash when calling `get_argument_count()` on Callable with freed object ([GH-103465](https://github.com/godotengine/godot/pull/103465)).
- Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp ([GH-103557](https://github.com/godotengine/godot/pull/103557)).
- Prevent inlining error printing functions ([GH-103577](https://github.com/godotengine/godot/pull/103577)).
- Add missing default values to the `read_*_from_stdin` binds ([GH-103619](https://github.com/godotengine/godot/pull/103619)).
- Avoid multiple lookups in `Dictionary::operator[]` ([GH-103647](https://github.com/godotengine/godot/pull/103647)).
- Fix `AHashMap` constructors reserving too few elements ([GH-103698](https://github.com/godotengine/godot/pull/103698)).
- Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 7x throughput over `dynamic_cast` ([GH-103708](https://github.com/godotengine/godot/pull/103708)).
- Optimize `Array.resize` by using `memset` (through new `is_zero_constructible` type trait) ([GH-103759](https://github.com/godotengine/godot/pull/103759)).
- Fix translation remaps incorrectly falling back ([GH-103838](https://github.com/godotengine/godot/pull/103838)).
- VideoStreamPlayer: Redraw when stream resolution changes ([GH-103912](https://github.com/godotengine/godot/pull/103912)).
- Add C array constructor to `Span` ([GH-103923](https://github.com/godotengine/godot/pull/103923)).
- Add iteration to `Span` ([GH-103924](https://github.com/godotengine/godot/pull/103924)).
- Move `CowData` `find`, `rfind` and `count` to `Span` ([GH-103932](https://github.com/godotengine/godot/pull/103932)).
- Add `Span` conversion to `LocalVector` ([GH-103936](https://github.com/godotengine/godot/pull/103936)).
- Remove outdated `vformat` comments/workarounds in `time.cpp` ([GH-103939](https://github.com/godotengine/godot/pull/103939)).
- Improve error messages for `add_property_info()` ([GH-103944](https://github.com/godotengine/godot/pull/103944)).
- Directly use segment points in Geometry2D/3D function parameters ([GH-103993](https://github.com/godotengine/godot/pull/103993)).
- Remove unneeded `read_only` check for `Array` const operator ([GH-103999](https://github.com/godotengine/godot/pull/103999)).
- Add const iteration support to `Dictionary` ([GH-104047](https://github.com/godotengine/godot/pull/104047)).
- Add `FixedVector` template - a collection that can be used completely on the stack ([GH-104055](https://github.com/godotengine/godot/pull/104055)).
- Fix `Invalid Task ID` errors in `ResourceLoader` ([GH-104060](https://github.com/godotengine/godot/pull/104060)).
- Do not iterate `Dictionary` with `get_key_at_index` ([GH-104082](https://github.com/godotengine/godot/pull/104082)).
- Fix missing binding for `NOTIFICATION_WM_POSITION_CHANGED` ([GH-104083](https://github.com/godotengine/godot/pull/104083)).
- Use `resize_zeroed` instead of `resize` then `fill(0)` in several places ([GH-104109](https://github.com/godotengine/godot/pull/104109)).
- Add missing Projection constructor with 16 `real_t` values ([GH-104113](https://github.com/godotengine/godot/pull/104113)).
- Bind `SceneState` methods `get_path` and `get_base_scene_state` ([GH-104115](https://github.com/godotengine/godot/pull/104115)).
- Add `Memory::alloc_static_zeroed` to allocate memory that's filled with zeroes ([GH-104124](https://github.com/godotengine/godot/pull/104124)).
- Remove `String` clipping constructors ([GH-104127](https://github.com/godotengine/godot/pull/104127)).
- Fix `Marshalls.utf8_to_base64` shows `"ret.is_empty()" is true` error for empty string ([GH-104155](https://github.com/godotengine/godot/pull/104155)).
- Recycle `zstd` decompression context if possible, avoiding repeated allocations ([GH-104178](https://github.com/godotengine/godot/pull/104178)).
- Add missing `String + char *` function, to avoid unnecessary right side allocation to `String` ([GH-104182](https://github.com/godotengine/godot/pull/104182)).
- Expand `is_zero_constructible` coverage ([GH-104183](https://github.com/godotengine/godot/pull/104183)).
- Optimize `FileAccessCompressed::get_buffer` by using `memcpy` ([GH-104187](https://github.com/godotengine/godot/pull/104187)).
- Fix hash issue with OptimizedTranslation caused by signed char ([GH-104218](https://github.com/godotengine/godot/pull/104218)).
- Fix tangent baking for curves when cubic derivatives are 0 ([GH-104221](https://github.com/godotengine/godot/pull/104221)).
- Optimize thread pools by avoiding needless locks and unlocks of the `task_mutex` ([GH-104237](https://github.com/godotengine/godot/pull/104237)).
- Simplify and optimize `Math::absf` implementation to use `::fabs` and `::fabsf` ([GH-104273](https://github.com/godotengine/godot/pull/104273)).
- Harmonize `String`, `Vector` and `LocalVector` `find` and `rfind` ([GH-104286](https://github.com/godotengine/godot/pull/104286)).
- Don't free already freed scenes when changing `SceneTree` current scene ([GH-104335](https://github.com/godotengine/godot/pull/104335)).
- Optimize `ClassDB::get_direct_inheriters_from_class` ([GH-104355](https://github.com/godotengine/godot/pull/104355)).
- Optimize `Array` methods with `SWAP`/`std::move` ([GH-104374](https://github.com/godotengine/godot/pull/104374)).
- Optimize `Object::notification` by avoiding runtime branches ([GH-104381](https://github.com/godotengine/godot/pull/104381)).
- Optimize `Color::to_html` by allocating less ([GH-104389](https://github.com/godotengine/godot/pull/104389)).
- Do not iterate `Dictionary` with `Dictionary::keys()` ([GH-104432](https://github.com/godotengine/godot/pull/104432)).
- Add `resize_initialized` and `resize_uninitialized` to `Vector` and `LocalVector` ([GH-104522](https://github.com/godotengine/godot/pull/104522)).
- Use `append_` instead of `parse_` for `String` methods ([GH-104556](https://github.com/godotengine/godot/pull/104556)).
- Include `intrin.h` for MSVC ([GH-104570](https://github.com/godotengine/godot/pull/104570)).
- Expose TriangleMesh api functions wrapped for scripting ([GH-104625](https://github.com/godotengine/godot/pull/104625)).
- Add move semantics to `Ref` ([GH-104649](https://github.com/godotengine/godot/pull/104649)).
- Add missing `initializer_list` constructor to TypedDictionary ([GH-104664](https://github.com/godotengine/godot/pull/104664)).
- Remove redundant `ClassDB::locker` declaration ([GH-104668](https://github.com/godotengine/godot/pull/104668)).
- Optimize `LocalVector::push_back` for non-trivial objects ([GH-104693](https://github.com/godotengine/godot/pull/104693)).
- Use `LocalVector` in `RID_Owner::get_owned_list` ([GH-104738](https://github.com/godotengine/godot/pull/104738)).
- Image: Improve `is_invisible` function ([GH-104741](https://github.com/godotengine/godot/pull/104741)).
- Image: Fix typo at `_set_color_at_ofs` with `FORMAT_RGB565` ([GH-104745](https://github.com/godotengine/godot/pull/104745)).
- Fix reversed hex order in `Color::to_html` ([GH-104746](https://github.com/godotengine/godot/pull/104746)).
- Add missing "/" to "center" tag in `__print_line_rich()` ([GH-104774](https://github.com/godotengine/godot/pull/104774)).
- Rename `_strlen_clipped` to `strnlen` (and use the system equivalent for `char *` inputs) ([GH-104815](https://github.com/godotengine/godot/pull/104815)).
- Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS` ([GH-104844](https://github.com/godotengine/godot/pull/104844)).
- Fix time display in MovieWriter window title and console output ([GH-104856](https://github.com/godotengine/godot/pull/104856)).
- Optimize Color HTML validation ([GH-104885](https://github.com/godotengine/godot/pull/104885)).
- Optimize Color.html() ([GH-104897](https://github.com/godotengine/godot/pull/104897)).
- CryptoCore: Use `size_t` for buffer sizes to fix encoding/sums of 2.0+ GiB files ([GH-104960](https://github.com/godotengine/godot/pull/104960)).
- PortableCompressedTexture: Fix create compressed format from image ([GH-104962](https://github.com/godotengine/godot/pull/104962)).
- Always use `String` as `StringName` backing internally ([GH-104985](https://github.com/godotengine/godot/pull/104985)).
- `VariantWriter::write`: Fix writing negative infinity when `p_compat` is true ([GH-104991](https://github.com/godotengine/godot/pull/104991)).
- Optimize `ClassDB::get_inheriters_from_class` ([GH-105020](https://github.com/godotengine/godot/pull/105020)).
- Decouple `GDCLASS` from `ClassDB` ([GH-105028](https://github.com/godotengine/godot/pull/105028)).
- Fix caching of objects' class name pointer in `Object` instances ([GH-105099](https://github.com/godotengine/godot/pull/105099)).
- Add uri_file_decode to handle + in file names ([GH-105130](https://github.com/godotengine/godot/pull/105130)).
- Fix `FileAccessCompressed` claiming one byte more than it actually has ([GH-105144](https://github.com/godotengine/godot/pull/105144)).
- Add bswap methods to the `PackedByteArray` bindings ([GH-105145](https://github.com/godotengine/godot/pull/105145)).
- Add a safety check for `CowData::_unref()`, for when something tries to add elements during destruction ([GH-105146](https://github.com/godotengine/godot/pull/105146)).
- Change `get_class_static` to return `StringName` ([GH-105166](https://github.com/godotengine/godot/pull/105166)).
- Remove misleading and incorrect notes about endianness. Fix FileAccess and StreamPeer not doing what name suggests ([GH-105178](https://github.com/godotengine/godot/pull/105178)).
- Fix Thread crash when using invalid callback signature. And invalid message formatting ([GH-105180](https://github.com/godotengine/godot/pull/105180)).
- Use non-recursive mutex for `StringName`, improving performance ([GH-105192](https://github.com/godotengine/godot/pull/105192)).
- Use validated key in `Dictionary::has` ([GH-105205](https://github.com/godotengine/godot/pull/105205)).
- Add GDSOFTCLASS to FileAccess and DirAccess derived classes ([GH-105210](https://github.com/godotengine/godot/pull/105210)).
- Fix BBCode print with nested `[` ([GH-105247](https://github.com/godotengine/godot/pull/105247)).
- Smoke test: Log an error if `reserve()` is called with fewer elements than `size()` ([GH-105278](https://github.com/godotengine/godot/pull/105278)).
- Fix custom scene argument if it's referenced as UID ([GH-105288](https://github.com/godotengine/godot/pull/105288)).
- Add `--scene` command line argument ([GH-105302](https://github.com/godotengine/godot/pull/105302)).
- Supress unused paramater warning conflicting with if constexpr ([GH-105326](https://github.com/godotengine/godot/pull/105326)).
- Allow inserting at end of array again ([GH-105334](https://github.com/godotengine/godot/pull/105334)).
- Optimize `Array` `min`/`max` methods ([GH-105392](https://github.com/godotengine/godot/pull/105392)).
- Add thread safety to Object signals ([GH-105453](https://github.com/godotengine/godot/pull/105453)).
- Increase chunk limit for known problematic `RID_Owners` ([GH-105470](https://github.com/godotengine/godot/pull/105470)).
- Fix cases where `_get` returned true erroneously ([GH-105537](https://github.com/godotengine/godot/pull/105537)).
- Remove 2^31 cap on RID allocations ([GH-105538](https://github.com/godotengine/godot/pull/105538)).
- Ensure `VARIANT` instances are actually `VT_BSTR` before treating them as such in `OS_Windows::get_video_adapter_driver_info()` ([GH-105548](https://github.com/godotengine/godot/pull/105548)).
- Reuse and optimize sorting logic for `List`, `SelfList`, and `HashMap` ([GH-105629](https://github.com/godotengine/godot/pull/105629)).
- Improve ConfigFile get_sections and get_section_keys by returning Vector<String> ([GH-105700](https://github.com/godotengine/godot/pull/105700)).
- Improve Window's `_validate_property()` ([GH-105730](https://github.com/godotengine/godot/pull/105730)).
- Print script backtrace in the crash handler ([GH-105741](https://github.com/godotengine/godot/pull/105741)).
- Remove unnecessary `StringName` `idx` cache in `_Data` to reduce its size ([GH-105760](https://github.com/godotengine/godot/pull/105760)).
- Use `PagedAllocator` for `StringName` to accelerate and localize allocations ([GH-105761](https://github.com/godotengine/godot/pull/105761)).
- Optimize static allocations by removing unused `Memory::alloc_count` ([GH-105767](https://github.com/godotengine/godot/pull/105767)).
- Add `GLOBAL_GET` cached macros ([GH-105910](https://github.com/godotengine/godot/pull/105910)).
- Use `__fastfail()` in MSVC error macros ([GH-105916](https://github.com/godotengine/godot/pull/105916)).
- Avoid extra copy/validation of keys in `Dictionary::has_all` ([GH-105922](https://github.com/godotengine/godot/pull/105922)).
- Deprecate `PackedDataContainer` ([GH-105990](https://github.com/godotengine/godot/pull/105990)).
- Only update case sensitive fuzzy searching within `set_query` ([GH-105996](https://github.com/godotengine/godot/pull/105996)).
- Optimize `HashMap` insertion by removing duplicate computation of hash and position ([GH-106020](https://github.com/godotengine/godot/pull/106020)).
- Reduce allocations/copies in `String::format` ([GH-106027](https://github.com/godotengine/godot/pull/106027)).
- Add Dictionary Type Hint to SVGTexture ([GH-106087](https://github.com/godotengine/godot/pull/106087)).
- Fix empty lines being added for errors with no script backtrace ([GH-106089](https://github.com/godotengine/godot/pull/106089)).
- Fix for debugging typed dictionaries ([GH-106170](https://github.com/godotengine/godot/pull/106170)).
- Support 64-bit sizes in Compression ([GH-106190](https://github.com/godotengine/godot/pull/106190)).
- Faster `Node::get_child_count()` ([GH-106226](https://github.com/godotengine/godot/pull/106226)).
- Fix wrong children range when duplicating node ([GH-106281](https://github.com/godotengine/godot/pull/106281)).
- Remove translation loading logic that was never used ([GH-106295](https://github.com/godotengine/godot/pull/106295)).
- Improve `Timer::start` error message ([GH-106307](https://github.com/godotengine/godot/pull/106307)).
- Avoid single character `String` allocations when appending characters ([GH-106309](https://github.com/godotengine/godot/pull/106309)).
- Refactor `TextEdit::search` to be more robust to failure ([GH-106342](https://github.com/godotengine/godot/pull/106342)).
- Optimize `HashMap` size for zero-sized Allocators ([GH-106353](https://github.com/godotengine/godot/pull/106353)).
- Move bisect functionality to `Span` and deduplicate code ([GH-106357](https://github.com/godotengine/godot/pull/106357)).
- Accelerate `HashMap` and `HashSet` lookup by using `if` based modulo in loops ([GH-106569](https://github.com/godotengine/godot/pull/106569)).
- Add 64-bit versions of core power of 2 functions ([GH-106606](https://github.com/godotengine/godot/pull/106606)).
- Prevent comparison of items with themselves while partitioning sort arrays ([GH-106661](https://github.com/godotengine/godot/pull/106661)).
- Use `LocalVector` for `RingBuffer` ([GH-106689](https://github.com/godotengine/godot/pull/106689)).
- Expose helper methods for converting UIDs ([GH-106717](https://github.com/godotengine/godot/pull/106717)).
- Improve error messages in ResourceLoader ([GH-106720](https://github.com/godotengine/godot/pull/106720)).
- Simplify implementation of `errarray` ([GH-106754](https://github.com/godotengine/godot/pull/106754)).
- Update `time.cpp` year/unix time conversions to be constant time ([GH-106759](https://github.com/godotengine/godot/pull/106759)).
- Move compatible functionality from `GDCLASS` to `GDSOFTCLASS` ([GH-106775](https://github.com/godotengine/godot/pull/106775)).
- Theora: Fix UV channel offset when cropping region ([GH-106779](https://github.com/godotengine/godot/pull/106779)).
- Remove redundant `data.inside_tree` ([GH-106903](https://github.com/godotengine/godot/pull/106903)).
- JavaClassWrapper: Don't discard overloaded methods that differ by object type ([GH-106908](https://github.com/godotengine/godot/pull/106908)).
- Add missing headers in `FixedVector` and `Span` ([GH-106954](https://github.com/godotengine/godot/pull/106954)).
- Remove `OAHashMap`, in favour of `AHashMap` ([GH-106996](https://github.com/godotengine/godot/pull/106996)).
- Expose `WorkerThreadPool.get_caller_task_id()` ([GH-107029](https://github.com/godotengine/godot/pull/107029)).
- Add `WorkerThreadPool.get_caller_group_id` ([GH-107040](https://github.com/godotengine/godot/pull/107040)).
- Fix `ResourceSaver` saving default value of `Resource` ([GH-107049](https://github.com/godotengine/godot/pull/107049)).
- Fix various race conditions with capturing of script backtraces ([GH-107058](https://github.com/godotengine/godot/pull/107058)).
- Fix async resource loading progress on empty `p_original_path` ([GH-107114](https://github.com/godotengine/godot/pull/107114)).
- Revert some instances of `Math::INF` back to 1e20 ([GH-107151](https://github.com/godotengine/godot/pull/107151)).
- Add Ogg Theora support to MovieWriter ([GH-107188](https://github.com/godotengine/godot/pull/107188)).
- Fix resources wrongly duplicated upon instantiating inherited scenes ([GH-107219](https://github.com/godotengine/godot/pull/107219)).
- Bitpack node auto translation values ([GH-107283](https://github.com/godotengine/godot/pull/107283)).
- Add missing Color hash function ([GH-107289](https://github.com/godotengine/godot/pull/107289)).
- Expose `Node.can_auto_translate()` ([GH-107344](https://github.com/godotengine/godot/pull/107344)).
- Fix `script` property of custom resources inherited from scripts are not saved ([GH-107355](https://github.com/godotengine/godot/pull/107355)).
- Add a proper error message when trying to add node to a group with an empty name ([GH-107375](https://github.com/godotengine/godot/pull/107375)).
- Stop `FileAccess::fix_path` from emitting errors for invalid UIDs ([GH-107402](https://github.com/godotengine/godot/pull/107402)).
- Add a smoke test for non-empty `nullptr` `Span` ([GH-107444](https://github.com/godotengine/godot/pull/107444)).
- Improve error messages for method calls expecting only 1 argument ([GH-107457](https://github.com/godotengine/godot/pull/107457)).
- PCKPacker: Fix first file being written mis-aligned ([GH-107482](https://github.com/godotengine/godot/pull/107482)).
- Fix data race in remote debugger; handle errors ([GH-107643](https://github.com/godotengine/godot/pull/107643)).
- Fix invalid resize after appending ([GH-107646](https://github.com/godotengine/godot/pull/107646)).
- Enhance bindings of deep resource duplication ([GH-107770](https://github.com/godotengine/godot/pull/107770)).
- Use `reserve` in `LocalVector::resize`, to restore expected growth behavior ([GH-107796](https://github.com/godotengine/godot/pull/107796)).
- Always decode `--scene` argument UID path ([GH-107848](https://github.com/godotengine/godot/pull/107848)).
- Image: Fix `is_invisible` detection for RGBAH and RGBAF ([GH-107898](https://github.com/godotengine/godot/pull/107898)).
- Fix typed collections using same reference across scene instances ([GH-108216](https://github.com/godotengine/godot/pull/108216)).
- Never duplicate Scripts when duplicating resources recursively ([GH-108453](https://github.com/godotengine/godot/pull/108453)).
- Fix issue with array comparison reference ([GH-108459](https://github.com/godotengine/godot/pull/108459)).
- Remove an unnecessary include of main/ code from core/ ([GH-108464](https://github.com/godotengine/godot/pull/108464)).
- Fix releasing the old unique name when renaming a Node ([GH-108684](https://github.com/godotengine/godot/pull/108684)).
- Ensure that threads only process one pump task ([GH-108697](https://github.com/godotengine/godot/pull/108697)).
- Fix internal JSON stringify not preserving p_full_precision ([GH-108831](https://github.com/godotengine/godot/pull/108831)).
- Prevent infinite recursion during printing ([GH-108860](https://github.com/godotengine/godot/pull/108860)).
- macOS: Make document type icons look closer to current macOS system type icons ([GH-109008](https://github.com/godotengine/godot/pull/109008)).
- Fix external resource IDs being lost for default properties ([GH-109122](https://github.com/godotengine/godot/pull/109122)).
- Allow processing low priority threads on calling thread in the WTP ([GH-109151](https://github.com/godotengine/godot/pull/109151)).
- Fix `printraw` causing infinite recursion in `Logger._log_message` ([GH-109172](https://github.com/godotengine/godot/pull/109172)).
- Fix FindClass() failing to find Dictionary on Android leading to crash ([GH-109188](https://github.com/godotengine/godot/pull/109188)).
- Harden jni_find_class() and its setup/cleanup ([GH-109227](https://github.com/godotengine/godot/pull/109227)).
- Automatically unregister loggers when script language is deinitialized ([GH-109240](https://github.com/godotengine/godot/pull/109240)).
- Fix symlink copy in `DirAccess::copy_dir` ([GH-109276](https://github.com/godotengine/godot/pull/109276)).
- Fix `local_to_scene` duplication of typed dictionary ([GH-109377](https://github.com/godotengine/godot/pull/109377)).
- Fix screen_orientation not being assigned on ios ([GH-109478](https://github.com/godotengine/godot/pull/109478)).
- Fix drive selection issue on Android ([GH-109528](https://github.com/godotengine/godot/pull/109528)).
- Don't use `alloca()` in `Object::emit_signalp()` to prevent stack overflow ([GH-109612](https://github.com/godotengine/godot/pull/109612)).
- Fix regression in mechanism to hold objects while emitting ([GH-109770](https://github.com/godotengine/godot/pull/109770)).
- Fix typo in ScriptLanguageExtension::lookup_code ([GH-109772](https://github.com/godotengine/godot/pull/109772)).
- Rename SVGTexture to DPITexture ([GH-109811](https://github.com/godotengine/godot/pull/109811)).
- Fix safe area regression on older Android versions ([GH-109818](https://github.com/godotengine/godot/pull/109818)).
- Make `SceneTree` not crash when receiving a notification without a root being set ([GH-110041](https://github.com/godotengine/godot/pull/110041)).
- Fix Resource duplicate calls `ImageTexture::set_image` with an invalid image ([GH-110215](https://github.com/godotengine/godot/pull/110215)).
#### Documentation
- Overhaul Node3D documentation ([GH-87440](https://github.com/godotengine/godot/pull/87440)).
- Replace XML codeblock spaces with tabs ([GH-89819](https://github.com/godotengine/godot/pull/89819)).
- Overhaul CanvasItem documentation (no `draw` methods) ([GH-93735](https://github.com/godotengine/godot/pull/93735)).
- Move and simplify Object's `connect` description slightly ([GH-94143](https://github.com/godotengine/godot/pull/94143)).
- Add tip to use more specific return type for `_iter_get()` ([GH-97821](https://github.com/godotengine/godot/pull/97821)).
- Improve documentation on "physics spiral of death" in ProjectSettings ([GH-98250](https://github.com/godotengine/godot/pull/98250)).
- Mention `DUPLICATE_SIGNALS` only affects `CONNECT_PERSIST` signals ([GH-99631](https://github.com/godotengine/godot/pull/99631)).
- Clarify ambiguous String comparison methods documentation ([GH-100849](https://github.com/godotengine/godot/pull/100849)).
- Add explanation for the `PROPERTY_HINT_DICTIONARY_TYPE` data format ([GH-100926](https://github.com/godotengine/godot/pull/100926)).
- Update capsule documentations for size constraint clarifications ([GH-101732](https://github.com/godotengine/godot/pull/101732)).
- Specify `max_slides` must be greater than 0 ([GH-101776](https://github.com/godotengine/godot/pull/101776)).
- Add a note about `Object._init` and required parameters in relation to `@rpc` ([GH-102123](https://github.com/godotengine/godot/pull/102123)).
- Fix `LogMultiplayer` example in documentation ([GH-102283](https://github.com/godotengine/godot/pull/102283)).
- Update OptionButton documentation ([GH-102350](https://github.com/godotengine/godot/pull/102350)).
- Improve documentation of some `Resource` methods ([GH-102499](https://github.com/godotengine/godot/pull/102499)).
- Add basic descriptions to the BreadcrumbMarker enum ([GH-102511](https://github.com/godotengine/godot/pull/102511)).
- Add info about `set_deferred` for CollisionShape3D disabled property ([GH-102520](https://github.com/godotengine/godot/pull/102520)).
- Use float instead of integers for durations in `Tween` documentation ([GH-102523](https://github.com/godotengine/godot/pull/102523)).
- Replace references from TileMap to TileMapLayer in documentation ([GH-102561](https://github.com/godotengine/godot/pull/102561)).
- Clarify forward direction for `VehicleBody3D` ([GH-102610](https://github.com/godotengine/godot/pull/102610)).
- Better explain texture repeat ([GH-103012](https://github.com/godotengine/godot/pull/103012)).
- Fix CanvasLayer 'Follow Viewport' documentation to match its behavior ([GH-103111](https://github.com/godotengine/godot/pull/103111)).
- Document that `memdelete()` is the GDExtension C++ version of `free()` ([GH-103231](https://github.com/godotengine/godot/pull/103231)).
- Clarify requirement for `action` match in `InputEvent.is_action_pressed` ([GH-103448](https://github.com/godotengine/godot/pull/103448)).
- Fix InputEventMouseMotion reference ([GH-103462](https://github.com/godotengine/godot/pull/103462)).
- Fix CharacterBody's `wall_min_slide_angle` doc ([GH-103507](https://github.com/godotengine/godot/pull/103507)).
- Document Glow Upscale Mode project setting only affecting Forward+/Mobile ([GH-103519](https://github.com/godotengine/godot/pull/103519)).
- Improve BaseMaterial3D/Label3D/SpriteBase3D's `fixed_size` documentation ([GH-103665](https://github.com/godotengine/godot/pull/103665)).
- Docs: Fix WorkerThreadPool wrong max thread value description ([GH-103701](https://github.com/godotengine/godot/pull/103701)).
- Link `Script` method documentation to details about returned dictionaries ([GH-103716](https://github.com/godotengine/godot/pull/103716)).
- AudioEffectCompressor: Recommend HardLimiter over deprecated Limiter ([GH-103847](https://github.com/godotengine/godot/pull/103847)).
- Update logo/run icon path in platform READMEs ([GH-103891](https://github.com/godotengine/godot/pull/103891)).
- Fix BBCode tag for NativeMenu class reference ([GH-103893](https://github.com/godotengine/godot/pull/103893)).
- Fix incomplete description for `ResourceLoader.list_directory()` ([GH-104006](https://github.com/godotengine/godot/pull/104006)).
- Clarify `XRController3D` `get_input` name corresponds to actions in the action set ([GH-104103](https://github.com/godotengine/godot/pull/104103)).
- Improve documentation for return value of `Packed*Array.resize` ([GH-104258](https://github.com/godotengine/godot/pull/104258)).
- Document RichTextLabel `fgcolor` and `bgcolor` padding behavior (and risk of overlap) ([GH-104284](https://github.com/godotengine/godot/pull/104284)).
- Fix *even* more miscellaneous oddities around the class reference ([GH-104333](https://github.com/godotengine/godot/pull/104333)).
- Fix typos in `ProjectSettings` class reference ([GH-104361](https://github.com/godotengine/godot/pull/104361)).
- Add instruction to wrap nested classes in `JavaClassWrapper` ([GH-104364](https://github.com/godotengine/godot/pull/104364)).
- Add `Game` workspace to documentation and autocomplete ([GH-104376](https://github.com/godotengine/godot/pull/104376)).
- Fix `hex_decode()` example in `String` and `StringName` ([GH-104378](https://github.com/godotengine/godot/pull/104378)).
- Minor doc update for `low_processor_mode_sleep_usec` editor settings ([GH-104391](https://github.com/godotengine/godot/pull/104391)).
- Add color space alpha notes to Color documentation ([GH-104410](https://github.com/godotengine/godot/pull/104410)).
- Physics Interpolation - Fix project setting tooltip ([GH-104525](https://github.com/godotengine/godot/pull/104525)).
- Clarify that AcceptDialog's `custom_action` is only triggered if action is non-empty ([GH-104530](https://github.com/godotengine/godot/pull/104530)).
- Add clarifications to PhysicsDirectSpaceState docs on how to get their instance ([GH-104533](https://github.com/godotengine/godot/pull/104533)).
- Document CSGShape3D updates being deferred until the next frame ([GH-104561](https://github.com/godotengine/godot/pull/104561)).
- Deprecate NavigationServer `map_force_update()` ([GH-104762](https://github.com/godotengine/godot/pull/104762)).
- Clarify that `Window.dpi_changed` signal is supported on Linux (Wayland) ([GH-104889](https://github.com/godotengine/godot/pull/104889)).
- Cleanup and unify `DisplayServer` screen methods and documentation ([GH-104907](https://github.com/godotengine/godot/pull/104907)).
- Docs: Add note about console wrapper to `get_stdin_type` ([GH-104918](https://github.com/godotengine/godot/pull/104918)).
- Improve `Camera2D.zoom` description to be less ambiguous ([GH-104941](https://github.com/godotengine/godot/pull/104941)).
- Change "GDExtension example in C++" links to accommodate the new docs file structure ([GH-104973](https://github.com/godotengine/godot/pull/104973)).
- Fix differences between RayCast2D and RayCast3D documentation ([GH-105048](https://github.com/godotengine/godot/pull/105048)).
- Fix differences between PhysicsDirectSpaceState2D/3D docs ([GH-105051](https://github.com/godotengine/godot/pull/105051)).
- Fix incorrect data format in RenderingDevice docs ([GH-105053](https://github.com/godotengine/godot/pull/105053)).
- Fix typo in common note for packed arrays ([GH-105054](https://github.com/godotengine/godot/pull/105054)).
- Fix typo in Window's `exclude_from_capture` ([GH-105055](https://github.com/godotengine/godot/pull/105055)).
- Fix miscellaneous oddities around the class reference (part 4) ([GH-105073](https://github.com/godotengine/godot/pull/105073)).
- Add missing word to canvas layer docs ([GH-105075](https://github.com/godotengine/godot/pull/105075)).
- Fix some differences between OpenXRInterface and XRHandTracker docs ([GH-105095](https://github.com/godotengine/godot/pull/105095)).
- Fix CodeEdit typos ([GH-105126](https://github.com/godotengine/godot/pull/105126)).
- Fix misleading `Material::render_priority` description ([GH-105133](https://github.com/godotengine/godot/pull/105133)).
- Fix typos in `Image` documentation ([GH-105161](https://github.com/godotengine/godot/pull/105161)).
- Fix typos in `UDPServer::poll` documentation ([GH-105170](https://github.com/godotengine/godot/pull/105170)).
- Improve documentation on `is_nan()` and `NAN` constant ([GH-105287](https://github.com/godotengine/godot/pull/105287)).
- Improve get_cursor_shape() documentation ([GH-105357](https://github.com/godotengine/godot/pull/105357)).
- Fix typo in the description of RandomNumberGenerator.state ([GH-105404](https://github.com/godotengine/godot/pull/105404)).
- Normalize description of `ResourceLoader.list_directory()` ([GH-105484](https://github.com/godotengine/godot/pull/105484)).
- Document `Vector2.from_angle()` not always returning a normalized vector ([GH-105488](https://github.com/godotengine/godot/pull/105488)).
- Update ProgressBar description ([GH-105574](https://github.com/godotengine/godot/pull/105574)).
- Document `SceneTree.set_multiplayer()` should be called in `_enter_tree()` ([GH-105687](https://github.com/godotengine/godot/pull/105687)).
- Fix invalid AnimationNode documentation syntax ([GH-105859](https://github.com/godotengine/godot/pull/105859)).
- Fix grammatical error in MeshInstance3D documentation ([GH-105886](https://github.com/godotengine/godot/pull/105886)).
- Fix typo in `sqrt` classref ([GH-105895](https://github.com/godotengine/godot/pull/105895)).
- Clarify the conditions that need to be met for a valid file name in Godot ([GH-105932](https://github.com/godotengine/godot/pull/105932)).
- Fix a typo in the `Light3D` documentation ([GH-106002](https://github.com/godotengine/godot/pull/106002)).
- Clarify the input action that affects `AcceptDialog.dialog_close_on_escape` ([GH-106157](https://github.com/godotengine/godot/pull/106157)).
- Docs: Remove redundant info on the enum types used ([GH-106159](https://github.com/godotengine/godot/pull/106159)).
- Add missing description of `FileAccess.store_half` behavior on error ([GH-106162](https://github.com/godotengine/godot/pull/106162)).
- Fix description of `EditorProperty`'s `draw_background` and `draw_label` ([GH-106179](https://github.com/godotengine/godot/pull/106179)).
- Document the FileAccess read/write cursor ([GH-106191](https://github.com/godotengine/godot/pull/106191)).
- Fix type error in `InputEventAction.action` description ([GH-106195](https://github.com/godotengine/godot/pull/106195)).
- Doc: Add search keywords for `Vector2/3.limit_length` method ([GH-106205](https://github.com/godotengine/godot/pull/106205)).
- Improve SpinBox class documentation ([GH-106327](https://github.com/godotengine/godot/pull/106327)).
- Improve documentation for `Array.get()` and `Packed*Array.get()` methods ([GH-106369](https://github.com/godotengine/godot/pull/106369)).
- Document output parameters of `EditorImportPlugin.import` ([GH-106439](https://github.com/godotengine/godot/pull/106439)).
- Fix typo in `Node.get_child` documentation ([GH-106452](https://github.com/godotengine/godot/pull/106452)).
- Improve description of `Control.scale` ([GH-106476](https://github.com/godotengine/godot/pull/106476)).
- Clarify `String.is_subsequence_of()` working differently from `String.contains()` ([GH-106613](https://github.com/godotengine/godot/pull/106613)).
- Add description for `Skeleton3D.bone_list_changed` ([GH-106791](https://github.com/godotengine/godot/pull/106791)).
- Document EditorProperty behavior when the node isn't fully ready yet ([GH-106807](https://github.com/godotengine/godot/pull/106807)).
- Clarify `SceneTree.get_frame()` description ([GH-106862](https://github.com/godotengine/godot/pull/106862)).
- Improve the `PhysicsShapeQueryParameters3D`'s description ([GH-106911](https://github.com/godotengine/godot/pull/106911)).
- Update CameraFeed document for Android ([GH-106917](https://github.com/godotengine/godot/pull/106917)).
- Fix extra parenthesis in `Array.slice` description ([GH-107020](https://github.com/godotengine/godot/pull/107020)).
- Recommend Jolt Physics in SoftBody3D class reference ([GH-107022](https://github.com/godotengine/godot/pull/107022)).
- Clarify `set_initial_value()` ([GH-107062](https://github.com/godotengine/godot/pull/107062)).
- Clarify `offset.y` behavior for Sprite2D vs Sprite3D ([GH-107064](https://github.com/godotengine/godot/pull/107064)).
- Fix incorrect note about holes in HeightMapShape3D ([GH-107068](https://github.com/godotengine/godot/pull/107068)).
- Link demo project in AStar2D and AStarGrid2D documentation ([GH-107069](https://github.com/godotengine/godot/pull/107069)).
- Fix copy-paste error in Viewport classref ([GH-107081](https://github.com/godotengine/godot/pull/107081)).
- Clarify existence of custom project settings ([GH-107082](https://github.com/godotengine/godot/pull/107082)).
- Update CameraServer document for Android ([GH-107087](https://github.com/godotengine/godot/pull/107087)).
- Fix miscellaneous oddities around the class reference (part 5) ([GH-107143](https://github.com/godotengine/godot/pull/107143)).
- Clarify parameters in `@GlobalScope.wrap()` being inclusive/exclusive ([GH-107166](https://github.com/godotengine/godot/pull/107166)).
- Clarify the data param in the docs for RD.texture_create ([GH-107172](https://github.com/godotengine/godot/pull/107172)).
- Clarify behavior of `Node.physics_interpolation_mode` in the class reference ([GH-107212](https://github.com/godotengine/godot/pull/107212)).
- Clarify behavior of `Timer.stop()` ([GH-107228](https://github.com/godotengine/godot/pull/107228)).
- Update `Shortcut` class reference ([GH-107252](https://github.com/godotengine/godot/pull/107252)).
- Document the direction that directional and spot lights emit light in ([GH-107279](https://github.com/godotengine/godot/pull/107279)).
- Improve description of fuzzy matching in editor settings documentation ([GH-107368](https://github.com/godotengine/godot/pull/107368)).
- Add clarification to `AudioStream.get_length` ([GH-107420](https://github.com/godotengine/godot/pull/107420)).
- Fix outdated `MODE_FULLSCREEN` description ([GH-107445](https://github.com/godotengine/godot/pull/107445)).
- Fix various errors in the class reference ([GH-107472](https://github.com/godotengine/godot/pull/107472)).
- Docs: Add few notes about screen capture ([GH-107474](https://github.com/godotengine/godot/pull/107474)).
- Add warning about infinite recursion to NavigationAgent docs ([GH-107509](https://github.com/godotengine/godot/pull/107509)).
- Add a note about navigation mesh baking issues when using `0` for the `agent_radius` ([GH-107532](https://github.com/godotengine/godot/pull/107532)).
- Improve `ResourceLoader.get_dependencies()`'s description ([GH-107554](https://github.com/godotengine/godot/pull/107554)).
- Add a note about `_notification()` being multilevel ([GH-107564](https://github.com/godotengine/godot/pull/107564)).
- Clarify note in documentation about childing rigid bodies ([GH-107565](https://github.com/godotengine/godot/pull/107565)).
- Remove angle constraint mention from SkeletonModification2DFABRIK class docs ([GH-107567](https://github.com/godotengine/godot/pull/107567)).
- Docs: Fix typo and spacing in vector coordinates ([GH-107576](https://github.com/godotengine/godot/pull/107576)).
- Reword `text_editor/completion/add_type_hints`'s description ([GH-107601](https://github.com/godotengine/godot/pull/107601)).
- Misc: Fix typo in cmd arg description ([GH-107607](https://github.com/godotengine/godot/pull/107607)).
- C#: Fix Shortcut example ([GH-107609](https://github.com/godotengine/godot/pull/107609)).
- Clarify `_set`/`_get` description ([GH-107823](https://github.com/godotengine/godot/pull/107823)).
- Docs: Various grammar and spelling fixes ([GH-107895](https://github.com/godotengine/godot/pull/107895)).
- Specifiy return value in several store methods in `FileAccess` ([GH-107938](https://github.com/godotengine/godot/pull/107938)).
- Fix OptionButton ID value range documentation ([GH-107940](https://github.com/godotengine/godot/pull/107940)).
- Document `Gradient.sample()` clamping behavior ([GH-107976](https://github.com/godotengine/godot/pull/107976)).
- Clarify `visible_characters` ([GH-108029](https://github.com/godotengine/godot/pull/108029)).
- Document that `native file dialog` is only available on Android 10+ devices ([GH-108043](https://github.com/godotengine/godot/pull/108043)).
- Add example of using `get_connection_list_from_node` ([GH-108056](https://github.com/godotengine/godot/pull/108056)).
- Fix signature in docs of `EditorImportPlugin.GetOptionVisibility` ([GH-108113](https://github.com/godotengine/godot/pull/108113)).
- Clarify initialization of scene tiles ([GH-108166](https://github.com/godotengine/godot/pull/108166)).
- Fix image download example code ([GH-108230](https://github.com/godotengine/godot/pull/108230)).
- Class docs: Fix ReflectionProbe note regarding Compatibility renderer support ([GH-108271](https://github.com/godotengine/godot/pull/108271)).
- Clarify that Network Mode is not mandatory for plugins ([GH-108285](https://github.com/godotengine/godot/pull/108285)).
- Update `auto_unfold_foreign_scenes` description ([GH-108590](https://github.com/godotengine/godot/pull/108590)).
- Document `AnimationMixer.animation_started` not being emitted for looping animations ([GH-108615](https://github.com/godotengine/godot/pull/108615)).
- Document Translation plurals requiring the use of the gettext PO format ([GH-108617](https://github.com/godotengine/godot/pull/108617)).
- Clarify type inference in ProjectSettings Inferred Declaration warning ([GH-108650](https://github.com/godotengine/godot/pull/108650)).
- Fix spinbox formatting to fix linking ([GH-108782](https://github.com/godotengine/godot/pull/108782)).
- Update documentation for `DriverResource` enum ([GH-108906](https://github.com/godotengine/godot/pull/108906)).
- Add the C# code equivalent to the documentation of Viewport.GetTexture() ([GH-109010](https://github.com/godotengine/godot/pull/109010)).
- Remove outdated note from EditorScript description ([GH-109074](https://github.com/godotengine/godot/pull/109074)).
- Add search keywords for CheckButton and ButtonGroup ([GH-109089](https://github.com/godotengine/godot/pull/109089)).
- Update HDR 2D documentation to include Compatibility support ([GH-109095](https://github.com/godotengine/godot/pull/109095)).
- JavaClassWrapper: Add example to invoke constructor ([GH-109115](https://github.com/godotengine/godot/pull/109115)).
- Improve documentation related to GridMap mesh/lightmap baking ([GH-109164](https://github.com/godotengine/godot/pull/109164)).
- Clarify the behavior of `RigidBody.CENTER_OF_MASS_MODE_AUTO` ([GH-109180](https://github.com/godotengine/godot/pull/109180)).
- Fix inaccurate description of `get_current_rendering_driver_name` ([GH-109208](https://github.com/godotengine/godot/pull/109208)).
- Document `Tree.item_collapsed` also being emitted when the item is expanded ([GH-109242](https://github.com/godotengine/godot/pull/109242)).
- Update _physics_process and _process docs to reflect implementation ([GH-109320](https://github.com/godotengine/godot/pull/109320)).
- Document `OS.get_video_adapter_driver_info()` being slow to call the first time ([GH-109344](https://github.com/godotengine/godot/pull/109344)).
- Add "dropdown" keyword to OptionButton and MenuButton ([GH-109402](https://github.com/godotengine/godot/pull/109402)).
- Docs: `PhysicsShapeQueryParameters3D` fix function used in code example ([GH-109504](https://github.com/godotengine/godot/pull/109504)).
- Clarify the types `InputEvent.is_action_type()` will return `true` for ([GH-109552](https://github.com/godotengine/godot/pull/109552)).
- Docs: Mention 'build version' in iOS, macOS, and visionOS export docs ([GH-109577](https://github.com/godotengine/godot/pull/109577)).
- Document ClassDB not storing information on user-defined classes ([GH-109747](https://github.com/godotengine/godot/pull/109747)).
- Fix incorrect statement on thread (un)safety in AStar class reference ([GH-109785](https://github.com/godotengine/godot/pull/109785)).
- Fix typo in doc of `text_editor/theme/highlighting/gdscript/string_name_color` ([GH-109797](https://github.com/godotengine/godot/pull/109797)).
- Docs: Mark `SVGTexture` as experimental ([GH-109805](https://github.com/godotengine/godot/pull/109805)).
- Clarify that `EXCLUDE_FROM_CAPTURE` only works with native windows ([GH-109813](https://github.com/godotengine/godot/pull/109813)).
- Document `REGION_RECT` canvas shader built-in in Sprite2D region property ([GH-109877](https://github.com/godotengine/godot/pull/109877)).
- Update `ProjectSettings` HDR 2D documentation to include Compatibility ([GH-110065](https://github.com/godotengine/godot/pull/110065)).
#### Editor
- Add a flag to make the connection automatically emit the source object ([GH-60143](https://github.com/godotengine/godot/pull/60143)).
- Allow to override editor settings per project ([GH-69012](https://github.com/godotengine/godot/pull/69012)).
- Allow to ignore debugger error breaks ([GH-77015](https://github.com/godotengine/godot/pull/77015)).
- CodeEditor: Make possible to select and copy error text ([GH-77776](https://github.com/godotengine/godot/pull/77776)).
- Add syntax highlighting for ConfigFile/TSCN/TRES/project.godot ([GH-77972](https://github.com/godotengine/godot/pull/77972)).
- Make "access as/revoke unique name" a checkbox ([GH-82216](https://github.com/godotengine/godot/pull/82216)).
- Don't save unnecessarily with `save_before_running` ([GH-90034](https://github.com/godotengine/godot/pull/90034)).
- Add credits roll ([GH-90092](https://github.com/godotengine/godot/pull/90092)).
- Add Open Dock shortcuts ([GH-90226](https://github.com/godotengine/godot/pull/90226)).
- Add include/exclude to `FindInFiles` for filtering files ([GH-90558](https://github.com/godotengine/godot/pull/90558)).
- Fix help overview tooltip flicker ([GH-91264](https://github.com/godotengine/godot/pull/91264)).
- Fix documentation for built-in scripts ([GH-92280](https://github.com/godotengine/godot/pull/92280)).
- Revert Solarized Dark theme to Godot 3 ([GH-92542](https://github.com/godotengine/godot/pull/92542)).
- Fix ProjectSettings name casing options and missing String methods ([GH-94883](https://github.com/godotengine/godot/pull/94883)).
- Prompt user to terminate if quitting while project is running ([GH-95392](https://github.com/godotengine/godot/pull/95392)).
- Allow empty click in scene tree dock ([GH-95540](https://github.com/godotengine/godot/pull/95540)).
- ScriptEditor: Remove obsolete completion cache ([GH-95585](https://github.com/godotengine/godot/pull/95585)).
- Fix dropping Node into script on non-empty line ([GH-95914](https://github.com/godotengine/godot/pull/95914)).
- Fix copying a Node with a signal potentially resulting in an editor crash ([GH-96372](https://github.com/godotengine/godot/pull/96372)).
- Autocompletion: Don't add parenthesis if `Callable` is expected ([GH-96375](https://github.com/godotengine/godot/pull/96375)).
- Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions ([GH-96611](https://github.com/godotengine/godot/pull/96611)).
- Fix spaces converted to tabs in triple quote strings ([GH-96925](https://github.com/godotengine/godot/pull/96925)).
- Enable Auto Reload Scripts on External Change by default in the editor settings ([GH-97148](https://github.com/godotengine/godot/pull/97148)).
- Update Inspector when renaming a file via File System Dock ([GH-97348](https://github.com/godotengine/godot/pull/97348)).
- SceneImportSettings update_timer should be a oneshot ([GH-97837](https://github.com/godotengine/godot/pull/97837)).
- Rename internal `view_menu` in 3D editor code ([GH-98133](https://github.com/godotengine/godot/pull/98133)).
- Translate main thread name in the editor instead of running project ([GH-98379](https://github.com/godotengine/godot/pull/98379)).
- Automatically set `text_editor/external/exec_flags` based on the editor specified in `exec_path` text box ([GH-98846](https://github.com/godotengine/godot/pull/98846)).
- Add "Close Tabs Below" option to script editor context menu ([GH-98847](https://github.com/godotengine/godot/pull/98847)).
- Drop preload Resources as UID ([GH-99094](https://github.com/godotengine/godot/pull/99094)).
- Add named `EditorScript`s to the command palette ([GH-99318](https://github.com/godotengine/godot/pull/99318)).
- Add `double` to the version full build string when using a double-precision build ([GH-99590](https://github.com/godotengine/godot/pull/99590)).
- Allow to select multiple remote nodes at runtime ([GH-99680](https://github.com/godotengine/godot/pull/99680)).
- Add a `TouchActionsPanel` to Android Editor ([GH-100339](https://github.com/godotengine/godot/pull/100339)).
- Remember state of built-in script/shader checkbox ([GH-100379](https://github.com/godotengine/godot/pull/100379)).
- Always update `.tscn` name when "Save Scene As…" is pressed ([GH-100430](https://github.com/godotengine/godot/pull/100430)).
- Add borders to `BitMap` in `BitMapEditor` ([GH-100761](https://github.com/godotengine/godot/pull/100761)).
- EditorNode: Add function to load file as either scene or resource ([GH-100877](https://github.com/godotengine/godot/pull/100877)).
- Don't initialize editor when exiting ([GH-101765](https://github.com/godotengine/godot/pull/101765)).
- Mark main screen plugin names for translation ([GH-102101](https://github.com/godotengine/godot/pull/102101)).
- Fix Error when connecting signal with unbinds not yet existing function ([GH-102258](https://github.com/godotengine/godot/pull/102258)).
- Do not require editor restart when changing selection box color ([GH-102281](https://github.com/godotengine/godot/pull/102281)).
- Eliminate interior mutability in `get_selected_node_list` ([GH-102282](https://github.com/godotengine/godot/pull/102282)).
- Improve drag and drop into array property editors ([GH-102534](https://github.com/godotengine/godot/pull/102534)).
- Use `FlowContainer` for `EditorNetworkProfiler` bar ([GH-102576](https://github.com/godotengine/godot/pull/102576)).
- Fix error when toggling comment with empty lines ([GH-102601](https://github.com/godotengine/godot/pull/102601)).
- Prevent `changed` signal spam on resource reload ([GH-102650](https://github.com/godotengine/godot/pull/102650)).
- Fix empty type removal in theme editor causing all empty types to be deleted ([GH-102846](https://github.com/godotengine/godot/pull/102846)).
- Don't synchronize scripts with errors ([GH-102933](https://github.com/godotengine/godot/pull/102933)).
- Add editor setting to override tablet driver ([GH-102940](https://github.com/godotengine/godot/pull/102940)).
- Prompt to Save As when saving all scenes ([GH-102990](https://github.com/godotengine/godot/pull/102990)).
- Replace UID and Surface upgrade tools with universal one ([GH-103044](https://github.com/godotengine/godot/pull/103044)).
- Fix EditorObjectSelector popup size ([GH-103125](https://github.com/godotengine/godot/pull/103125)).
- Avoid some excessive edits of resources ([GH-103129](https://github.com/godotengine/godot/pull/103129)).
- Minor adjusts in the `Show in Filesystem` code in `SpriteFrames` editor ([GH-103218](https://github.com/godotengine/godot/pull/103218)).
- Fix vbox separation in sections with `PROPERTY_USAGE_ARRAY` ([GH-103309](https://github.com/godotengine/godot/pull/103309)).
- Make `EditorProperty` and its child `EditorProperty` behave like sibling nodes when handling mouse events ([GH-103316](https://github.com/godotengine/godot/pull/103316)).
- Keep ProjectSettings overrides right below the original setting ([GH-103336](https://github.com/godotengine/godot/pull/103336)).
- Don't hard-code setting list in DependencyEditor ([GH-103393](https://github.com/godotengine/godot/pull/103393)).
- Improve path validation in ScriptCreateDialog ([GH-103397](https://github.com/godotengine/godot/pull/103397)).
- Add Save & Reload option to `Reload Saved Scene` ([GH-103402](https://github.com/godotengine/godot/pull/103402)).
- Fix TextEdit scrolls wrong on text selection ([GH-103410](https://github.com/godotengine/godot/pull/103410)).
- Set editor's translation domain at root node ([GH-103447](https://github.com/godotengine/godot/pull/103447)).
- Restore "Show in File Manager" button functionality in `ProjectManager` ([GH-103454](https://github.com/godotengine/godot/pull/103454)).
- Reorder properties in NoiseTexture2D/3D ([GH-103631](https://github.com/godotengine/godot/pull/103631)).
- Redraw inspector section when cursor enters and exits header to update hover state ([GH-103670](https://github.com/godotengine/godot/pull/103670)).
- EditorHelpBit: Fix symbol type name capitalization for text files ([GH-103689](https://github.com/godotengine/godot/pull/103689)).
- Fix forcing `ViewportTexture` after selecting a viewport in the "Pick a Viewport" popup ([GH-103692](https://github.com/godotengine/godot/pull/103692)).
- Update script modified times when saved in EditorNode ([GH-103695](https://github.com/godotengine/godot/pull/103695)).
- Don't edit objects when loading folding ([GH-103697](https://github.com/godotengine/godot/pull/103697)).
- Re-grab FileSystem focus after rescan ([GH-103734](https://github.com/godotengine/godot/pull/103734)).
- Inspect SceneTree node when dragged over ([GH-103738](https://github.com/godotengine/godot/pull/103738)).
- Remove unused Reload button ([GH-103762](https://github.com/godotengine/godot/pull/103762)).
- Update `MultiNodeEdit` property list on edited nodes' property list changed ([GH-103764](https://github.com/godotengine/godot/pull/103764)).
- Fix ownership when pasting non root with child nodes in new scene ([GH-103769](https://github.com/godotengine/godot/pull/103769)).
- Validate custom directory when project is started ([GH-103796](https://github.com/godotengine/godot/pull/103796)).
- Fix recovery mode lock file not being cleared on import/export ([GH-103805](https://github.com/godotengine/godot/pull/103805)).
- FindReplaceBar: Fix "Replace (All)" buttons repositioning, improve "Hide" button visual feedback ([GH-103806](https://github.com/godotengine/godot/pull/103806)).
- Save queued `ProjectSettings` changes immediately when settings dialog is closed ([GH-103816](https://github.com/godotengine/godot/pull/103816)).
- Make project manager's "last edited" field display use local time instead of UTC ([GH-103833](https://github.com/godotengine/godot/pull/103833)).
- Add Embed Game Window shortcut hotkeys support for `suspend/pause` and `next frame` buttons ([GH-103841](https://github.com/godotengine/godot/pull/103841)).
- Fix stuck editor cameras and fix 3D error spam for non-finite transforms ([GH-103845](https://github.com/godotengine/godot/pull/103845)).
- Allow opening a project in verbose mode from the Project Manager ([GH-103875](https://github.com/godotengine/godot/pull/103875)).
- Improve Sphere gizmo performance ([GH-103910](https://github.com/godotengine/godot/pull/103910)).
- Debugger: Allow locating VRAM resource by double-clicking ([GH-103949](https://github.com/godotengine/godot/pull/103949)).
- Fix global classes can't be used in the Evaluator ([GH-103979](https://github.com/godotengine/godot/pull/103979)).
- Add "Paste as Unique" option to the editor resource picker dropdown ([GH-103980](https://github.com/godotengine/godot/pull/103980)).
- Improve editor 2D/3D main screen auto-switching logic ([GH-104010](https://github.com/godotengine/godot/pull/104010)).
- Improve Audio Stream Player Gizmo Performance ([GH-104016](https://github.com/godotengine/godot/pull/104016)).
- Defend against directories without trailing slashes ([GH-104022](https://github.com/godotengine/godot/pull/104022)).
- Don't show Extend Script option for built-in scripts ([GH-104031](https://github.com/godotengine/godot/pull/104031)).
- Fix debugger's memory leak when project closes itself ([GH-104050](https://github.com/godotengine/godot/pull/104050)).
- Improve default/no query quick open dialog behavior ([GH-104061](https://github.com/godotengine/godot/pull/104061)).
- Fix `Game` view visual streaking when selecting nodes with `Physics Interpolation` enabled ([GH-104089](https://github.com/godotengine/godot/pull/104089)).
- Focus `Don't Save` in `Reload Saved Scene` and don't save unmodified scenes ([GH-104102](https://github.com/godotengine/godot/pull/104102)).
- Don't allow empty string when splitting allowed types and allowed subtypes in `_is_drop_valid()` in EditorPropertyArray ([GH-104152](https://github.com/godotengine/godot/pull/104152)).
- Fix error panel auto-hiding ([GH-104169](https://github.com/godotengine/godot/pull/104169)).
- Fix wrong height for top editors in the inspector ([GH-104181](https://github.com/godotengine/godot/pull/104181)).
- Fix Run Instances window being too big in single-window mode for window at minimum size ([GH-104228](https://github.com/godotengine/godot/pull/104228)).
- Fix `ThemeEditor` being too wide for small screen or minimized window ([GH-104231](https://github.com/godotengine/godot/pull/104231)).
- Fix Node dock broken right after opening project ([GH-104235](https://github.com/godotengine/godot/pull/104235)).
- Create .uid files for detected new files ([GH-104248](https://github.com/godotengine/godot/pull/104248)).
- Prompt to restart when project data (.godot) is missing ([GH-104252](https://github.com/godotengine/godot/pull/104252)).
- Set window position when running project in maximized or full-screen mode to ensure it is opened on the correct screen ([GH-104253](https://github.com/godotengine/godot/pull/104253)).
- Fix editor crash when inspecting 2 objects handled by the same plugin ([GH-104296](https://github.com/godotengine/godot/pull/104296)).
- Fix editor crash on overrides for non-existent input mappings ([GH-104306](https://github.com/godotengine/godot/pull/104306)).
- Call plugin edit before making visible ([GH-104318](https://github.com/godotengine/godot/pull/104318)).
- Change root node transform warning to only show up for position ([GH-104331](https://github.com/godotengine/godot/pull/104331)).
- Fix blank popup menu on `EditorResourcePicker` ([GH-104342](https://github.com/godotengine/godot/pull/104342)).
- Fix vbox separation for inspector subgroups ([GH-104344](https://github.com/godotengine/godot/pull/104344)).
- Scene Tree prevent inspecting node while scrolling ([GH-104346](https://github.com/godotengine/godot/pull/104346)).
- Fix use after free in the editor inspector section cleanup ([GH-104362](https://github.com/godotengine/godot/pull/104362)).
- Fix icons with non-ASCII file names in project manager ([GH-104403](https://github.com/godotengine/godot/pull/104403)).
- Simplify `ScriptEditorDebugger::_parse_message`; separate into handler functions ([GH-104425](https://github.com/godotengine/godot/pull/104425)).
- Fix embedded help menu icons ([GH-104441](https://github.com/godotengine/godot/pull/104441)).
- ColorChannelSelector: add tooltip, fix `toggle_button` repositioning and channels autotranslation ([GH-104474](https://github.com/godotengine/godot/pull/104474)).
- Hide 3D mode in Game view if the feature is disabled ([GH-104482](https://github.com/godotengine/godot/pull/104482)).
- EditorResourcePicker: Add `Quick Load` button ([GH-104490](https://github.com/godotengine/godot/pull/104490)).
- Fix crash when removing breakpoints from DAP, and multiple fixes ([GH-104523](https://github.com/godotengine/godot/pull/104523)).
- Fix regressions regarding multiple remote object selection ([GH-104573](https://github.com/godotengine/godot/pull/104573)).
- Change `.build` extension for engine build profiles to `.gdbuild` ([GH-104587](https://github.com/godotengine/godot/pull/104587)).
- Remove New prefix from EditorResourcePicker ([GH-104604](https://github.com/godotengine/godot/pull/104604)).
- Project manager: Add option to backup project when it will be changed ([GH-104624](https://github.com/godotengine/godot/pull/104624)).
- Fix `_delete_internal_files()` receiving wrong path ([GH-104669](https://github.com/godotengine/godot/pull/104669)).
- Add several new physics-related icons ([GH-104682](https://github.com/godotengine/godot/pull/104682)).
- Fix create root node dialog to follow preferred node name casing ([GH-104711](https://github.com/godotengine/godot/pull/104711)).
- Use the correct root inspector when making elements moved in an array visible ([GH-104756](https://github.com/godotengine/godot/pull/104756)).
- Handle null values for object types, as seen in typed dictionaries ([GH-104772](https://github.com/godotengine/godot/pull/104772)).
- Fix EditorNode3DGizmo::add_solid_box() GPU stalling ([GH-104777](https://github.com/godotengine/godot/pull/104777)).
- Fix setting root inspector's `follow_focus` to `true` when `update_tree()` method ends ([GH-104785](https://github.com/godotengine/godot/pull/104785)).
- Fix `Cannot get class` error when searching `TextFile`/`OtherFile` in FileSystem dock ([GH-104789](https://github.com/godotengine/godot/pull/104789)).
- Fix remote object inspector through DAP ([GH-104842](https://github.com/godotengine/godot/pull/104842)).
- Fix input config dialog overflow on Android Editor ([GH-104849](https://github.com/godotengine/godot/pull/104849)).
- Remember last POT generator path ([GH-104886](https://github.com/godotengine/godot/pull/104886)).
- Refactor `SceneDebugger::parse_message` into handler functions ([GH-104895](https://github.com/godotengine/godot/pull/104895)).
- Fix Edit option for sub-resources ([GH-104938](https://github.com/godotengine/godot/pull/104938)).
- Fix `BitMapEditor` crash when bitmap is empty ([GH-104957](https://github.com/godotengine/godot/pull/104957)).
- Display PortableCompressedTexture's format in inspector preview ([GH-104963](https://github.com/godotengine/godot/pull/104963)).
- Cleanup QuickOpenDialog history and fix UID errors ([GH-104974](https://github.com/godotengine/godot/pull/104974)).
- Android Editor: Add an editor setting to enable/disable `TouchActionsPanel` ([GH-105015](https://github.com/godotengine/godot/pull/105015)).
- Fix error spam when inspecting remote nodes outside the tree ([GH-105034](https://github.com/godotengine/godot/pull/105034)).
- Add UID to file tooltip ([GH-105069](https://github.com/godotengine/godot/pull/105069)).
- Validate custom directory when running from editor ([GH-105103](https://github.com/godotengine/godot/pull/105103)).
- Reset `ProjectSettings` scroll when changing category ([GH-105132](https://github.com/godotengine/godot/pull/105132)).
- Android Editor: Add new actions and enhancements to `TouchActionsPanel` ([GH-105140](https://github.com/godotengine/godot/pull/105140)).
- Fix exported Node/Resource variables resetting when extending script in the SceneTreeDock ([GH-105148](https://github.com/godotengine/godot/pull/105148)).
- Use separate `EditorFileDialog` for "Pack Project as ZIP" ([GH-105154](https://github.com/godotengine/godot/pull/105154)).
- Move `THREADS_ENABLED` check after common imports ([GH-105159](https://github.com/godotengine/godot/pull/105159)).
- Add `Engine Version Update Mode` button to Project Manager `Quick Settings` ([GH-105162](https://github.com/godotengine/godot/pull/105162)).
- Remove focus draw for editor inspector elements ([GH-105197](https://github.com/godotengine/godot/pull/105197)).
- Remove "dummy" renderer from the editor dropdown ([GH-105216](https://github.com/godotengine/godot/pull/105216)).
- Search custom types when filtering on type in the SceneTree dock ([GH-105224](https://github.com/godotengine/godot/pull/105224)).
- Fix visual shader editor popups not using editor scale ([GH-105226](https://github.com/godotengine/godot/pull/105226)).
- Add fuzzy filtering to the script filtering ([GH-105239](https://github.com/godotengine/godot/pull/105239)).
- Add fuzzy search to method filtering ([GH-105240](https://github.com/godotengine/godot/pull/105240)).
- Add enable checkboxes to editor sections ([GH-105272](https://github.com/godotengine/godot/pull/105272)).
- Fix issue with playing a custom scene from a UID ([GH-105277](https://github.com/godotengine/godot/pull/105277)).
- Update donation link to `fund.godotengine.org` ([GH-105283](https://github.com/godotengine/godot/pull/105283)).
- Rename editor setting `Engine Version Update Mode` to `Check for Updates` ([GH-105291](https://github.com/godotengine/godot/pull/105291)).
- Support custom features in project settings dialog ([GH-105307](https://github.com/godotengine/godot/pull/105307)).
- TextureEditorPlugin: Add borders to 3D and Layered editors ([GH-105310](https://github.com/godotengine/godot/pull/105310)).
- Add separate editor accessibility mode setting ([GH-105314](https://github.com/godotengine/godot/pull/105314)).
- Add inspector support for typed property hint formats ([GH-105368](https://github.com/godotengine/godot/pull/105368)).
- FileSystemList: Fix edit popup not accounting scroll position ([GH-105378](https://github.com/godotengine/godot/pull/105378)).
- Fix Sublime text external editor Exec Flags setting ([GH-105442](https://github.com/godotengine/godot/pull/105442)).
- Fix division by zero when scaling ([GH-105446](https://github.com/godotengine/godot/pull/105446)).
- Add `EditorInterface::close_scene()` ([GH-105502](https://github.com/godotengine/godot/pull/105502)).
- Embed TouchActionsPanel directly into the Android editor UI ([GH-105518](https://github.com/godotengine/godot/pull/105518)).
- Make the position and the size of FileSystem controls more precise ([GH-105560](https://github.com/godotengine/godot/pull/105560)).
- Fix EditorInspector tooltip disappearing in special cases ([GH-105576](https://github.com/godotengine/godot/pull/105576)).
- Allow Inspector Section Checkboxes to hide features, Add "On" text to checkboxes ([GH-105623](https://github.com/godotengine/godot/pull/105623)).
- Hide `one-click deploy` button on Android and XR editor ([GH-105636](https://github.com/godotengine/godot/pull/105636)).
- Change editor button focus mode to `FOCUS_ACCESSIBILITY` ([GH-105678](https://github.com/godotengine/godot/pull/105678)).
- Make documentation ignore undocumented private signals ([GH-105691](https://github.com/godotengine/godot/pull/105691)).
- Add inline color pickers to script editor ([GH-105724](https://github.com/godotengine/godot/pull/105724)).
- Walk up inheritance hierarchy when finding which script's docs to open ([GH-105806](https://github.com/godotengine/godot/pull/105806)).
- Fix Signals dock only un-doubling parent class's first signal ([GH-105811](https://github.com/godotengine/godot/pull/105811)).
- Remove deprecated `engine_version_update_mode` editor setting ([GH-105844](https://github.com/godotengine/godot/pull/105844)).
- Fix group name completion for `get_node_count_in_group` ([GH-105860](https://github.com/godotengine/godot/pull/105860)).
- Fix empty Script Editor members overview visible ([GH-105883](https://github.com/godotengine/godot/pull/105883)).
- Fix class reference discrepancy when using `--doctool` with TextServerFallback ([GH-105890](https://github.com/godotengine/godot/pull/105890)).
- Add original index field to fuzzy search result ([GH-105930](https://github.com/godotengine/godot/pull/105930)).
- Make `script_class_get_icon_path()` return any value when `r_valid` is passed ([GH-105942](https://github.com/godotengine/godot/pull/105942)).
- Add editor setting to collapse main menu into a `MenuButton` ([GH-105944](https://github.com/godotengine/godot/pull/105944)).
- Unify shortcut handling in FileSystem dock ([GH-106041](https://github.com/godotengine/godot/pull/106041)).
- Fix Set focus on right control on user action "show in file system" ([GH-106049](https://github.com/godotengine/godot/pull/106049)).
- Set current directory when using "Save Branch as Scene..." ([GH-106108](https://github.com/godotengine/godot/pull/106108)).
- Improve zoom performance in `Script` and `Shader` editors ([GH-106117](https://github.com/godotengine/godot/pull/106117)).
- Allow undoredo actions to not make history unsaved ([GH-106121](https://github.com/godotengine/godot/pull/106121)).
- macOS: Additional improvements and fixes for embedded window support ([GH-106134](https://github.com/godotengine/godot/pull/106134)).
- Remove redundant `line_spacing` editor setting ([GH-106137](https://github.com/godotengine/godot/pull/106137)).
- Fix editor crash when middle mouse button is clicked on empty space in scene tabs ([GH-106151](https://github.com/godotengine/godot/pull/106151)).
- macOS: Embedded window fixes ([GH-106166](https://github.com/godotengine/godot/pull/106166)).
- Remove `Don't save` button from "running project" confirmation modal ([GH-106187](https://github.com/godotengine/godot/pull/106187)).
- Script Editor: Fix Ctrl-Drag unique-name Editable Children ([GH-106193](https://github.com/godotengine/godot/pull/106193)).
- Fix some extensions missing in resource load dialog ([GH-106194](https://github.com/godotengine/godot/pull/106194)).
- Force weights on custom editor fonts when variable ([GH-106217](https://github.com/godotengine/godot/pull/106217)).
- Add dropdown to Movie Maker button in editor run bar to access settings ([GH-106231](https://github.com/godotengine/godot/pull/106231)).
- Fix `EditorNode::drag_resource` crash ([GH-106252](https://github.com/godotengine/godot/pull/106252)).
- Do not grab focus on filename `LineEdit` in `EditorFileDialog` when outside the tree ([GH-106260](https://github.com/godotengine/godot/pull/106260)).
- Make errors override warnings in script line coloring ([GH-106297](https://github.com/godotengine/godot/pull/106297)).
- Optimize unsaved history checking ([GH-106326](https://github.com/godotengine/godot/pull/106326)).
- AudioStreamImport: Make play and stop buttons accessible through keyboard ([GH-106338](https://github.com/godotengine/godot/pull/106338)).
- Allow running EditorScripts from the FileSystemDock ([GH-106339](https://github.com/godotengine/godot/pull/106339)).
- Draw checkerboard (or clear color) under embedded window ([GH-106340](https://github.com/godotengine/godot/pull/106340)).
- Fix EditorHelp's `FindBar` search index ([GH-106432](https://github.com/godotengine/godot/pull/106432)).
- Fix highlighting warning and error issues ([GH-106441](https://github.com/godotengine/godot/pull/106441)).
- Fix redundant signal connection in `TextureRegionEditor` ([GH-106453](https://github.com/godotengine/godot/pull/106453)).
- Fix potential crash when checking unsaved history ([GH-106454](https://github.com/godotengine/godot/pull/106454)).
- Android: Don't request `CAMERA` permission on editor startup ([GH-106462](https://github.com/godotengine/godot/pull/106462)).
- Fix GridMap scenario crash when outside tree ([GH-106464](https://github.com/godotengine/godot/pull/106464)).
- Make FindInFiles globally accessible ([GH-106500](https://github.com/godotengine/godot/pull/106500)).
- Reintroduce the dragging method of Sprite2D's region_rect ([GH-106553](https://github.com/godotengine/godot/pull/106553)).
- Fix error when closing all scene tabs on the last tab ([GH-106624](https://github.com/godotengine/godot/pull/106624)).
- Fix MSVC warning for potential mod by 0 (C4724) ([GH-106634](https://github.com/godotengine/godot/pull/106634)).
- Fix MovieWriter window title in embedded mode ([GH-106662](https://github.com/godotengine/godot/pull/106662)).
- Fix print/error ordering issue in editor Output ([GH-106674](https://github.com/godotengine/godot/pull/106674)).
- Ignore rename shortcut when Remote tab is active ([GH-106688](https://github.com/godotengine/godot/pull/106688)).
- Fix Ignore External Changes Bug ([GH-106714](https://github.com/godotengine/godot/pull/106714)).
- Allow toggling UID display in path properties ([GH-106716](https://github.com/godotengine/godot/pull/106716)).
- Assign base path when creating Resource ([GH-106750](https://github.com/godotengine/godot/pull/106750)).
- Add highlight around docks when dragging ([GH-106762](https://github.com/godotengine/godot/pull/106762)).
- Duplicate Folder: Fix to remap references between duplicated files ([GH-106763](https://github.com/godotengine/godot/pull/106763)).
- Android Editor: Disable `nomedia` file creation for Android 11 (api level 30) ([GH-106797](https://github.com/godotengine/godot/pull/106797)).
- Fix missing popup item defined in `EditorContextMenuPlugin` with slot `CONTEXT_SLOT_FILESYSTEM_CREATE` ([GH-106811](https://github.com/godotengine/godot/pull/106811)).
- Fix `EditorContextMenuPlugin` `CONTEXT_SLOT_FILESYSTEM_CREATE` does not receive path information for some menus ([GH-106820](https://github.com/godotengine/godot/pull/106820)).
- Reorganize scroll and zoom elements in the audio import dialog ([GH-106831](https://github.com/godotengine/godot/pull/106831)).
- Decrease font placeholder opacity in the editor theme ([GH-106850](https://github.com/godotengine/godot/pull/106850)).
- Align autoload popup columns to the left ([GH-106861](https://github.com/godotengine/godot/pull/106861)).
- Add class icon cache to EditorNode ([GH-106866](https://github.com/godotengine/godot/pull/106866)).
- Cleanup header includes for AddMetadataDialog ([GH-106870](https://github.com/godotengine/godot/pull/106870)).
- Improve Variant type menus in the editor ([GH-106888](https://github.com/godotengine/godot/pull/106888)).
- Remove parentheses around "All" option in the feature tag menu ([GH-106905](https://github.com/godotengine/godot/pull/106905)).
- Improve `EditorInspectorCategory` ([GH-106923](https://github.com/godotengine/godot/pull/106923)).
- Fix `get_class_icon()` ignoring fallback ([GH-106963](https://github.com/godotengine/godot/pull/106963)).
- Texture format error on export: Show project setting ([GH-107015](https://github.com/godotengine/godot/pull/107015)).
- Add file search QoL when focused on folder text box ([GH-107028](https://github.com/godotengine/godot/pull/107028)).
- Add support for taking embedded window screenshots ([GH-107038](https://github.com/godotengine/godot/pull/107038)).
- Explicit SceneDebugger `parse_message` handlers ([GH-107046](https://github.com/godotengine/godot/pull/107046)).
- Fix scene reload causing segfaults when non-existent node is currently selected ([GH-107067](https://github.com/godotengine/godot/pull/107067)).
- Fix Debugger Dock bottom margin ([GH-107102](https://github.com/godotengine/godot/pull/107102)).
- Describe "Fuzzy Search" in Quick Open tooltip ([GH-107108](https://github.com/godotengine/godot/pull/107108)).
- Add `OS::open_with_program` for opening files/directories with a specific program on macOS ([GH-107113](https://github.com/godotengine/godot/pull/107113)).
- Doc: Add "required" qualifier to methods ([GH-107130](https://github.com/godotengine/godot/pull/107130)).
- Fix crash when inspecting Variant export variable ([GH-107133](https://github.com/godotengine/godot/pull/107133)).
- Fix multi-instance behavior with embedded game view ([GH-107182](https://github.com/godotengine/godot/pull/107182)).
- Improve Input Map and Shortcuts editor ([GH-107196](https://github.com/godotengine/godot/pull/107196)).
- Fix capitalization for visionOS and tvOS ([GH-107221](https://github.com/godotengine/godot/pull/107221)).
- Add memory amount to output from the Copy System Info editor action ([GH-107240](https://github.com/godotengine/godot/pull/107240)).
- Fix `hint.radians_as_degrees` on Vector2 and Vector4 editor properties ([GH-107248](https://github.com/godotengine/godot/pull/107248)).
- Fix Game runtime debugging in the Android Editor ([GH-107251](https://github.com/godotengine/godot/pull/107251)).
- Fix not being able to open directory in certain terminals ([GH-107310](https://github.com/godotengine/godot/pull/107310)).
- Filesystem dock: Fix thumbnail size not updating instantly after changing editor setting ([GH-107323](https://github.com/godotengine/godot/pull/107323)).
- ProjectSettings: Fix missing property hint of setting overrides ([GH-107349](https://github.com/godotengine/godot/pull/107349)).
- Unhide `one-click deploy` button on Android and XR editor ([GH-107378](https://github.com/godotengine/godot/pull/107378)).
- Fix the editor shortcuts for the game menu on Android ([GH-107389](https://github.com/godotengine/godot/pull/107389)).
- Fix crash when `save_on_focus_loss` is enabled ([GH-107397](https://github.com/godotengine/godot/pull/107397)).
- Fix CSV translation not updating after reimport ([GH-107410](https://github.com/godotengine/godot/pull/107410)).
- Fix FileSystemDock signal connection for path navigation text box ([GH-107434](https://github.com/godotengine/godot/pull/107434)).
- Fix some inspector action buttons not updating icon when theme changes ([GH-107436](https://github.com/godotengine/godot/pull/107436)).
- Fix favorite folder colors ([GH-107455](https://github.com/godotengine/godot/pull/107455)).
- Fix debugger inspector minimum size ([GH-107467](https://github.com/godotengine/godot/pull/107467)).
- Fix problems with scripts and metadata in remote objects ([GH-107490](https://github.com/godotengine/godot/pull/107490)).
- Avoid manipulating `PackedScene` cache when generating scene preview thumbnails ([GH-107514](https://github.com/godotengine/godot/pull/107514)).
- Fix editing `ShaderInclude` causes a `Shader` to be edited ([GH-107534](https://github.com/godotengine/godot/pull/107534)).
- Fix game view window not updating title when translation changes ([GH-107581](https://github.com/godotengine/godot/pull/107581)).
- Fix root node auto translation settings affecting editor root ([GH-107584](https://github.com/godotengine/godot/pull/107584)).
- Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default ([GH-107591](https://github.com/godotengine/godot/pull/107591)).
- Add "See Migration Guide" button to the Project Manager ([GH-107623](https://github.com/godotengine/godot/pull/107623)).
- Add null check on generating thumbnails for PackedScene ([GH-107630](https://github.com/godotengine/godot/pull/107630)).
- Free nodes from instantiating if it is not a `Control` in the theme editor ([GH-107632](https://github.com/godotengine/godot/pull/107632)).
- Fix crash in `ConnectionsDialog` ([GH-107668](https://github.com/godotengine/godot/pull/107668)).
- Do not remove `SubViewport` nodes in thumbnail preview scene ([GH-107676](https://github.com/godotengine/godot/pull/107676)).
- Clear current path when deselecting files ([GH-107683](https://github.com/godotengine/godot/pull/107683)).
- Don't update script documentation when exporting ([GH-107685](https://github.com/godotengine/godot/pull/107685)).
- Check UID to disable "Set as Main Scene" in FileSystemDock ([GH-107686](https://github.com/godotengine/godot/pull/107686)).
- Fix `doctool` crash and errors on macOS ([GH-107700](https://github.com/godotengine/godot/pull/107700)).
- Fix `Evaluator`'s format issues caused by special characters in the expression ([GH-107748](https://github.com/godotengine/godot/pull/107748)).
- Swap UID and path buttons ([GH-107766](https://github.com/godotengine/godot/pull/107766)).
- Use one-based line numbers for external text editors ([GH-107816](https://github.com/godotengine/godot/pull/107816)).
- Fix aspect ratio of small thumbnails ([GH-107818](https://github.com/godotengine/godot/pull/107818)).
- Fix can't convert to ShaderMaterial in FileSystemDock ([GH-107842](https://github.com/godotengine/godot/pull/107842)).
- Fix Resource doesn't update when overwritten in editor ([GH-107850](https://github.com/godotengine/godot/pull/107850)).
- Expose `ScriptEditor.clear_docs_from_script` ([GH-107862](https://github.com/godotengine/godot/pull/107862)).
- Fix ScriptEditor inline colors float handling ([GH-107904](https://github.com/godotengine/godot/pull/107904)).
- Fix updating project settings after move ([GH-107929](https://github.com/godotengine/godot/pull/107929)).
- Fix resizing error when generating thumbnails ([GH-107934](https://github.com/godotengine/godot/pull/107934)).
- Generate scene ID for created built-in Resources ([GH-107943](https://github.com/godotengine/godot/pull/107943)).
- Don't rename nodes when tree is invisible ([GH-108017](https://github.com/godotengine/godot/pull/108017)).
- Fix subinspector for parameter preview in visual shader editor ([GH-108119](https://github.com/godotengine/godot/pull/108119)).
- Properly show detach script button when script is added via inspector ([GH-108122](https://github.com/godotengine/godot/pull/108122)).
- Fix `PROPERTY_HINT_GROUP_ENABLE` display on hover ([GH-108264](https://github.com/godotengine/godot/pull/108264)).
- Fix remote deselection not working when selection limit is reached ([GH-108297](https://github.com/godotengine/godot/pull/108297)).
- Fix filtered out nodes not getting deselected ([GH-108312](https://github.com/godotengine/godot/pull/108312)).
- Fix and improve auto-translation for `FindInFiles` ([GH-108336](https://github.com/godotengine/godot/pull/108336)).
- Fix can't remove inspector plugins after reaching max count ([GH-108377](https://github.com/godotengine/godot/pull/108377)).
- Fix error when "Toggle Files Panel" in shader editor ([GH-108381](https://github.com/godotengine/godot/pull/108381)).
- Fix main editor title after changing language ([GH-108396](https://github.com/godotengine/godot/pull/108396)).
- Improve error when `update_doc()` fails ([GH-108418](https://github.com/godotengine/godot/pull/108418)).
- Scroll scene tree dock when moving item(s) with keys ([GH-108436](https://github.com/godotengine/godot/pull/108436)).
- Fix ScriptEditor inline color wrong line number ([GH-108440](https://github.com/godotengine/godot/pull/108440)).
- Fix some Text Editor theme issues and clean up ([GH-108463](https://github.com/godotengine/godot/pull/108463)).
- Fix MissingNode `{get,set}_original_scene` bindings ([GH-108531](https://github.com/godotengine/godot/pull/108531)).
- Fix unwanted resource duplication in the theme editor ([GH-108533](https://github.com/godotengine/godot/pull/108533)).
- Android Editor: Reduce default gizmo scale multiplier ([GH-108570](https://github.com/godotengine/godot/pull/108570)).
- Fix crash when specifying `--debug-server` ([GH-108618](https://github.com/godotengine/godot/pull/108618)).
- Fix new autoload scripts using file name instead of user defined name ([GH-108642](https://github.com/godotengine/godot/pull/108642)).
- Fix error when dragging non-resource file ([GH-108645](https://github.com/godotengine/godot/pull/108645)).
- Prompt to save modified scene missing when quitting editor with running project ([GH-108651](https://github.com/godotengine/godot/pull/108651)).
- Cancel save dialog on editor exit ([GH-108679](https://github.com/godotengine/godot/pull/108679)).
- Fix debugger immediate disconnect ([GH-108692](https://github.com/godotengine/godot/pull/108692)).
- SpriteFramesEditor: Decompress texture before auto slicing sprite sheet ([GH-108699](https://github.com/godotengine/godot/pull/108699)).
- Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node" ([GH-108708](https://github.com/godotengine/godot/pull/108708)).
- Fix hidden scrollbar in editor settings ([GH-108721](https://github.com/godotengine/godot/pull/108721)).
- Fix `FindInFilesPanel` sizing issues ([GH-108792](https://github.com/godotengine/godot/pull/108792)).
- Save the changes before duplicating resource files ([GH-108816](https://github.com/godotengine/godot/pull/108816)).
- Fix crash in SceneTreeDock when closing a scene with a selected node ([GH-108883](https://github.com/godotengine/godot/pull/108883)).
- Fix `ProgressDialog` errors during first scan ([GH-108893](https://github.com/godotengine/godot/pull/108893)).
- Use `EditorUndoRedoManager` to track the property changes of the configured `InputEvent` in the plugin ([GH-109016](https://github.com/godotengine/godot/pull/109016)).
- Prevent invalid and ambiguous tag names ([GH-109058](https://github.com/godotengine/godot/pull/109058)).
- Fix snapping logic in Range ([GH-109100](https://github.com/godotengine/godot/pull/109100)).
- Clear SceneTreeDock's previous node selection when removing edited scene ([GH-109130](https://github.com/godotengine/godot/pull/109130)).
- Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor ([GH-109133](https://github.com/godotengine/godot/pull/109133)).
- Fix inconsistent thumbnail width ([GH-109199](https://github.com/godotengine/godot/pull/109199)).
- Fix inheriting from abstract classes dialog ([GH-109203](https://github.com/godotengine/godot/pull/109203)).
- Keep collapsed state for actions when modifying Input Map ([GH-109259](https://github.com/godotengine/godot/pull/109259)).
- Add new line when dropping onready on empty line ([GH-109448](https://github.com/godotengine/godot/pull/109448)).
- Fix remote tree max selection warning not showing properly ([GH-109474](https://github.com/godotengine/godot/pull/109474)).
- Don't open folders as file in script editor ([GH-109522](https://github.com/godotengine/godot/pull/109522)).
- SceneCreateDialog: Hide 3D Scene option when 3D editor is disabled ([GH-109564](https://github.com/godotengine/godot/pull/109564)).
- Strip empty deps when loading filesystem cache ([GH-109614](https://github.com/godotengine/godot/pull/109614)).
- Add hover styles to buttons in Script/Shader editor ([GH-109672](https://github.com/godotengine/godot/pull/109672)).
- macOS: Remove FEATURE_MOUSE from embedded display server ([GH-109723](https://github.com/godotengine/godot/pull/109723)).
- Fix/remove error about "Can't update documentation" when saving script ([GH-109735](https://github.com/godotengine/godot/pull/109735)).
- Fix editor resource tooltip crash on broken symlinks ([GH-109766](https://github.com/godotengine/godot/pull/109766)).
- Track last selection using ObjectID ([GH-109801](https://github.com/godotengine/godot/pull/109801)).
- Don't start editor as unsaved ([GH-109825](https://github.com/godotengine/godot/pull/109825)).
- Remove nearly-unused "default" range hint min/max ([GH-109884](https://github.com/godotengine/godot/pull/109884)).
- Rescale values to better utilize R128 range before snapping ([GH-109887](https://github.com/godotengine/godot/pull/109887)).
- Allow extending previously-non-abstract scripts that became abstract ([GH-109903](https://github.com/godotengine/godot/pull/109903)).
- Add single-object inspect command backwards compatible API for potential regression ([GH-110043](https://github.com/godotengine/godot/pull/110043)).
- Add missing range hint to `Viewport.oversampling_override` in the editor ([GH-110094](https://github.com/godotengine/godot/pull/110094)).
- Fix Range scale overflow ([GH-110107](https://github.com/godotengine/godot/pull/110107)).
- Fix "SpriteFrames" editor not fully hidding the bottom panel ([GH-110280](https://github.com/godotengine/godot/pull/110280)).
#### Export
- Use project settings overrides with the target preset features instead of current platform features ([GH-71542](https://github.com/godotengine/godot/pull/71542)).
- Modify Windows template without rcedit ([GH-75950](https://github.com/godotengine/godot/pull/75950)).
- Update Windows icon cache after export ([GH-101904](https://github.com/godotengine/godot/pull/101904)).
- Convert `uid://` names to `res://` when exporting files ([GH-101954](https://github.com/godotengine/godot/pull/101954)).
- Fix apksigner execution failure on linux ([GH-102171](https://github.com/godotengine/godot/pull/102171)).
- Add shader baker to project exporter ([GH-102552](https://github.com/godotengine/godot/pull/102552)).
- Hide debug keystore export settings ([GH-102910](https://github.com/godotengine/godot/pull/102910)).
- Fix Inspector checkable button sizing ([GH-102953](https://github.com/godotengine/godot/pull/102953)).
- When code signing, specify which keystore is not found ([GH-103000](https://github.com/godotengine/godot/pull/103000)).
- Updates and fixes to the Android prebuilt export logic ([GH-103173](https://github.com/godotengine/godot/pull/103173)).
- Add "Go Online" button on Export Template Manager ([GH-103235](https://github.com/godotengine/godot/pull/103235)).
- [iOS export] Restore one-click deploy device enumeration using Xcode ([GH-103590](https://github.com/godotengine/godot/pull/103590)).
- Use `text_overrun` for project export errors ([GH-103598](https://github.com/godotengine/godot/pull/103598)).
- Android: Convert `compress_native_libraries` to a basic export option ([GH-104301](https://github.com/godotengine/godot/pull/104301)).
- Change unportable `echo` in the Linux/macOS debug launcher script ([GH-104415](https://github.com/godotengine/godot/pull/104415)).
- Web: Use actual `PThread` pool size for `get_default_thread_pool_size()` ([GH-104458](https://github.com/godotengine/godot/pull/104458)).
- PCK: Move directory to the end of file, write exported/saved PCK in place ([GH-105757](https://github.com/godotengine/godot/pull/105757)).
- Improve editor progress reporting on the command line ([GH-105770](https://github.com/godotengine/godot/pull/105770)).
- Compile out editor-only logic within `_validate_property` in export template ([GH-105907](https://github.com/godotengine/godot/pull/105907)).
- Android: Implement sparse bundle PCK support ([GH-105984](https://github.com/godotengine/godot/pull/105984)).
- Android: Add support for 16 KB page sizes, update to NDK r28b ([GH-106358](https://github.com/godotengine/godot/pull/106358)).
- Android: Misc build fixes ([GH-106466](https://github.com/godotengine/godot/pull/106466)).
- Android: Add export option for custom theme attributes ([GH-106724](https://github.com/godotengine/godot/pull/106724)).
- Fix ios plugin always invalid due to null ConfigFile ([GH-106736](https://github.com/godotengine/godot/pull/106736)).
- Show shader baker related export warnings only if enabled ([GH-107215](https://github.com/godotengine/godot/pull/107215)).
- Apple: Improve Apple embedded export and debugging ([GH-107574](https://github.com/godotengine/godot/pull/107574)).
- Fix export fail on Android if `shader_baker` is enabled ([GH-107600](https://github.com/godotengine/godot/pull/107600)).
- Move Web export threads options out of variant mk2 ([GH-108172](https://github.com/godotengine/godot/pull/108172)).
- [Windows export] Move debug symbol sections on export ([GH-108455](https://github.com/godotengine/godot/pull/108455)).
- [Windows export] Use project version as fallback ([GH-108472](https://github.com/godotengine/godot/pull/108472)).
- Remove selective shader baking ([GH-108914](https://github.com/godotengine/godot/pull/108914)).
- Reduce log spam during headless import/export ([GH-109334](https://github.com/godotengine/godot/pull/109334)).
- Android: Thread Syncronization for FileAccessHandler ([GH-109340](https://github.com/godotengine/godot/pull/109340)).
- Fix headless import/export reporting progress greater than 100% ([GH-109391](https://github.com/godotengine/godot/pull/109391)).
- Android: Fix build command for AAB export ([GH-109608](https://github.com/godotengine/godot/pull/109608)).
- Add default param value to `EditorExportPlatform::get_forced_export_files` ([GH-109662](https://github.com/godotengine/godot/pull/109662)).
- Fix editor export plugins always causing resources to be edited ([GH-110057](https://github.com/godotengine/godot/pull/110057)).
#### GDExtension
- MovieWriter: extension support ([GH-96134](https://github.com/godotengine/godot/pull/96134)).
- Expose the `EditorScriptHighlighter::_create()` method to GDExtension ([GH-98929](https://github.com/godotengine/godot/pull/98929)).
- Check if class without recreate callback is creatable, before marking whole extension as unreloadable ([GH-99133](https://github.com/godotengine/godot/pull/99133)).
- Add speed scale feature for VideoStreamPlayer node ([GH-101219](https://github.com/godotengine/godot/pull/101219)).
- Make use of `latin1` encoding explicit in `gdextension_interface.cpp` ([GH-101352](https://github.com/godotengine/godot/pull/101352)).
- Add interface functions for `Object::set_script_instance()` ([GH-102373](https://github.com/godotengine/godot/pull/102373)).
- Prevent instantiating classes that aren't exposed ([GH-102440](https://github.com/godotengine/godot/pull/102440)).
- Include precision in `extension_api.json` ([GH-103137](https://github.com/godotengine/godot/pull/103137)).
- Add `status` to `get_godot_version` ([GH-103199](https://github.com/godotengine/godot/pull/103199)).
- Correctly register editor-only `OpenXR*` classes' `api_type` ([GH-103869](https://github.com/godotengine/godot/pull/103869)).
- Register editor classes normally, rather than via `ClassDB::set_current_api()` ([GH-104084](https://github.com/godotengine/godot/pull/104084)).
- Add mechanism to get which classes an extension is using ([GH-104129](https://github.com/godotengine/godot/pull/104129)).
- Optimize gdvirtual function layout ([GH-104264](https://github.com/godotengine/godot/pull/104264)).
- Allow instantiating unexposed `EditorPlugin` from GDExtension ([GH-104906](https://github.com/godotengine/godot/pull/104906)).
- Print Godot version when an extension is found to be incompatible ([GH-105345](https://github.com/godotengine/godot/pull/105345)).
- Fix GDExtension `Object/Node::to_string` to check `is_valid` before returning the result ([GH-105546](https://github.com/godotengine/godot/pull/105546)).
- Web: Fix crash when built with `dlink_enabled=yes` ([GH-105768](https://github.com/godotengine/godot/pull/105768)).
- Fix `GDExtensionLoader` using the wrong super type in `GDSOFTCLASS` ([GH-105817](https://github.com/godotengine/godot/pull/105817)).
- Fallback to ScriptInstance::get_property_state when get_property_state is not implemented in ScriptInstanceExtension ([GH-105896](https://github.com/godotengine/godot/pull/105896)).
- Add function to register main loop callbacks ([GH-106030](https://github.com/godotengine/godot/pull/106030)).
- Always run shutdown callback before deinitializing any levels ([GH-107594](https://github.com/godotengine/godot/pull/107594)).
- Fix minor inconsistencies and errors in `gdextension_interface.h` ([GH-107788](https://github.com/godotengine/godot/pull/107788)).
- Restore `graph_offset` property ([GH-107965](https://github.com/godotengine/godot/pull/107965)).
- Prevent compatibility breakage from change to `ClassDB::instantiate()` for unexposed classes ([GH-108614](https://github.com/godotengine/godot/pull/108614)).
- Call startup callback only after reload is fully finished ([GH-109309](https://github.com/godotengine/godot/pull/109309)).
- Postpone adding new extension plugins to the editor ([GH-109310](https://github.com/godotengine/godot/pull/109310)).
- Fix `WindowUtils::copy_and_rename_pdb` regression ([GH-110033](https://github.com/godotengine/godot/pull/110033)).
- Fix `classdb_register_extension_class*` documentation in `core/extension/gdextension_interface.h` ([GH-110064](https://github.com/godotengine/godot/pull/110064)).
#### GDScript
- Add abstract classes to GDScript ([GH-67777](https://github.com/godotengine/godot/pull/67777)).
- Optimize non-constant `for`-`range` ([GH-71564](https://github.com/godotengine/godot/pull/71564)).
- Highlight script members like native ones ([GH-74393](https://github.com/godotengine/godot/pull/74393)).
- Re-add `ord()` function ([GH-77164](https://github.com/godotengine/godot/pull/77164)).
- Add constant `Array` and `Dictionary` constructors ([GH-78837](https://github.com/godotengine/godot/pull/78837)).
- Add support for variadic functions ([GH-82808](https://github.com/godotengine/godot/pull/82808)).
- Allow exporting variables of type Variant ([GH-89324](https://github.com/godotengine/godot/pull/89324)).
- Autocompletion: Fix type resolution when assigning variant ([GH-92584](https://github.com/godotengine/godot/pull/92584)).
- Fix call hint appearance for complex callees ([GH-93429](https://github.com/godotengine/godot/pull/93429)).
- Add tests for calling with wrong arguments in Callable.callv() when passing a readonly (const) Array ([GH-93636](https://github.com/godotengine/godot/pull/93636)).
- Fix autocompletion issues with nested types ([GH-94996](https://github.com/godotengine/godot/pull/94996)).
- Scripting: Fix script docs not being searchable without manually recompiling scripts ([GH-95821](https://github.com/godotengine/godot/pull/95821)).
- Fix `Callable` call error text ([GH-99150](https://github.com/godotengine/godot/pull/99150)).
- Add `_enable`/`_disable_plugin` to plugin script template ([GH-99872](https://github.com/godotengine/godot/pull/99872)).
- Core: Unify display of error type prefixes ([GH-100899](https://github.com/godotengine/godot/pull/100899)).
- Improve consistency of code regions ([GH-101319](https://github.com/godotengine/godot/pull/101319)).
- Fix crash when using a modulo operator between a float and an integer ([GH-101536](https://github.com/godotengine/godot/pull/101536)).
- Improve GDScript editor support for global enums ([GH-102186](https://github.com/godotengine/godot/pull/102186)).
- Do phrase level recovery when parsing faulty dictionaries ([GH-102218](https://github.com/godotengine/godot/pull/102218)).
- Highlight warning lines in Script editor ([GH-102469](https://github.com/godotengine/godot/pull/102469)).
- Cancel suspended functions when reloading a script ([GH-102521](https://github.com/godotengine/godot/pull/102521)).
- Optimize `GDScriptLambdaCallable` by skipping the unnecessary `ObjectDB` lookup for `script` ([GH-102930](https://github.com/godotengine/godot/pull/102930)).
- Implement class detection in GDScript for build configuration ([GH-103134](https://github.com/godotengine/godot/pull/103134)).
- Remove dead code in GDScript function `CallState` ([GH-103709](https://github.com/godotengine/godot/pull/103709)).
- Fix crash related to #region/#endregion caused by trailing spaces ([GH-103825](https://github.com/godotengine/godot/pull/103825)).
- Fix head class range to include `class_name` ([GH-104114](https://github.com/godotengine/godot/pull/104114)).
- Add clearing of `static_gdscript_cache` to `GDScriptCache` ([GH-104281](https://github.com/godotengine/godot/pull/104281)).
- LSP: Fix file URI handling + warn about workspace project mismatch ([GH-104401](https://github.com/godotengine/godot/pull/104401)).
- Return early when parsing invalid super call ([GH-104509](https://github.com/godotengine/godot/pull/104509)).
- Add specific errors for use of keywords removed in Godot 4 ([GH-104636](https://github.com/godotengine/godot/pull/104636)).
- Fix a few GDScript warning messages for grammar and consistency ([GH-104729](https://github.com/godotengine/godot/pull/104729)).
- Fix invalid DAP responses when content has non-ASCII content ([GH-104936](https://github.com/godotengine/godot/pull/104936)).
- LSP: Fix relative path handling for document links ([GH-105059](https://github.com/godotengine/godot/pull/105059)).
- LSP: Don't advertize support for workspace symbols ([GH-105061](https://github.com/godotengine/godot/pull/105061)).
- Add autocompletion for `@export_tool_button` ([GH-105081](https://github.com/godotengine/godot/pull/105081)).
- LSP: Extract annotations from `EditorHelp` ([GH-105087](https://github.com/godotengine/godot/pull/105087)).
- Fix LSP not returning expected localization for API docs ([GH-105344](https://github.com/godotengine/godot/pull/105344)).
- LSP: Account for unicode identifiers ([GH-105347](https://github.com/godotengine/godot/pull/105347)).
- Do phrase level recovery for match ([GH-105413](https://github.com/godotengine/godot/pull/105413)).
- Add `@export_file_path` to export raw paths (no UID) ([GH-105414](https://github.com/godotengine/godot/pull/105414)).
- Autocompletion: Remove additional parenthesis from utility function options ([GH-105415](https://github.com/godotengine/godot/pull/105415)).
- Update `get_stack()`, `print_stack()`, and `print_debug()` ([GH-105801](https://github.com/godotengine/godot/pull/105801)).
- Fix GDScript stack leak ([GH-105842](https://github.com/godotengine/godot/pull/105842)).
- Add code completion for user-defined methods when overriding in GDScript ([GH-106198](https://github.com/godotengine/godot/pull/106198)).
- Add abstract methods ([GH-106409](https://github.com/godotengine/godot/pull/106409)).
- Fix script backtrace reporting wrong line numbers in release exports ([GH-106485](https://github.com/godotengine/godot/pull/106485)).
- Bump script bytecode version after token enum change ([GH-106552](https://github.com/godotengine/godot/pull/106552)).
- Remove `leftmost_column` and `rightmost_column` fields ([GH-106683](https://github.com/godotengine/godot/pull/106683)).
- Fix crash on exit due to GDScriptLanguage::CallStack mismatched deallocation ([GH-106691](https://github.com/godotengine/godot/pull/106691)).
- GDScript call stack as reverse linked list with fixed coroutines ([GH-106790](https://github.com/godotengine/godot/pull/106790)).
- LSP: Fix class documentation to include brief ([GH-107315](https://github.com/godotengine/godot/pull/107315)).
- Add missing type conversions in `for range` ([GH-107416](https://github.com/godotengine/godot/pull/107416)).
- Fix a crash when the first line of GDScript code is indented ([GH-107424](https://github.com/godotengine/godot/pull/107424)).
- Autocompletion: Don't use `next` for `GET_NODE` inference ([GH-107636](https://github.com/godotengine/godot/pull/107636)).
- Fix errors not being emitted when debugger breaks on script errors ([GH-107663](https://github.com/godotengine/godot/pull/107663)).
- Replace `abstract` keyword with `@abstract` annotation ([GH-107717](https://github.com/godotengine/godot/pull/107717)).
- Autocompletion: Don't filter overrides when the existing function is the current one ([GH-107852](https://github.com/godotengine/godot/pull/107852)).
- Autocomplete: Avoid prepending literals when the character has already been typed ([GH-107872](https://github.com/godotengine/godot/pull/107872)).
- Fix double spaces for type hints when connecting signal ([GH-107909](https://github.com/godotengine/godot/pull/107909)).
- Fix `GDScriptLanguage::make_function()` ([GH-108072](https://github.com/godotengine/godot/pull/108072)).
- LSP: Don't poll during editor setup ([GH-108140](https://github.com/godotengine/godot/pull/108140)).
- Don't get invalid dictionary key during completion ([GH-108167](https://github.com/godotengine/godot/pull/108167)).
- Fix lookup symbol for `super()` ([GH-108306](https://github.com/godotengine/godot/pull/108306)).
- DAP: Cast request's `seq` value to int ([GH-108337](https://github.com/godotengine/godot/pull/108337)).
- Fix Variant properties losing value upon script update ([GH-108558](https://github.com/godotengine/godot/pull/108558)).
- Web: Disable GDScript LSP ([GH-108714](https://github.com/godotengine/godot/pull/108714)).
- Properly detect native class on static call optimization ([GH-108944](https://github.com/godotengine/godot/pull/108944)).
- Fix crash when GDScript scripts are reloaded during initial import ([GH-108947](https://github.com/godotengine/godot/pull/108947)).
- Autocompletion: Push empty call for lambdas ([GH-108979](https://github.com/godotengine/godot/pull/108979)).
- Autocompletion: Don't call const functions ([GH-109297](https://github.com/godotengine/godot/pull/109297)).
- Don't stop annotation argument parsing at file end ([GH-109304](https://github.com/godotengine/godot/pull/109304)).
- Fix `range` helper method using 32-bit ints for arguments ([GH-109376](https://github.com/godotengine/godot/pull/109376)).
- Fix `GDScript::reload` leaving `reloading` as `true` on failure ([GH-109442](https://github.com/godotengine/godot/pull/109442)).
- Improve error messages for lambda functions without a body ([GH-109561](https://github.com/godotengine/godot/pull/109561)).
#### GUI
- Rework AcceptDialog's ok button text ([GH-81178](https://github.com/godotengine/godot/pull/81178)).
- Windows: Remove visible `WINDOW_MODE_FULLSCREEN` border by setting window region ([GH-88852](https://github.com/godotengine/godot/pull/88852)).
- Editor: Add ability to rename theme types ([GH-89530](https://github.com/godotengine/godot/pull/89530)).
- Fix words not being selected by endpoints ([GH-89556](https://github.com/godotengine/godot/pull/89556)).
- Remove `NOTIFICATION_ENTER_TREE` when `NOTIFICATION_THEME_CHANGED` is used ([GH-89746](https://github.com/godotengine/godot/pull/89746)).
- Fix incorrect submenu icon and accelerator text positions involving margins ([GH-90832](https://github.com/godotengine/godot/pull/90832)).
- Fix wrong tooltip behavior in `PopupMenu`s that have styles with top borders ([GH-90922](https://github.com/godotengine/godot/pull/90922)).
- Add theme cache to the inspector ([GH-93246](https://github.com/godotengine/godot/pull/93246)).
- [TextEdit / LineEdit] Add support for OEM Alt codes input ([GH-93466](https://github.com/godotengine/godot/pull/93466)).
- Fix unfocused windows can't be dragged ([GH-95606](https://github.com/godotengine/godot/pull/95606)).
- Allow changing the color for the Checkbox's checked and unchecked icons ([GH-95736](https://github.com/godotengine/godot/pull/95736)).
- Consider search keywords in `CreateDialog` ([GH-96169](https://github.com/godotengine/godot/pull/96169)).
- Remove `_FORCE_INLINE_` from `TextServer*::_ensure*` methods ([GH-96233](https://github.com/godotengine/godot/pull/96233)).
- Fix `changed` signal emission in `Curve::set_point_offset` ([GH-96296](https://github.com/godotengine/godot/pull/96296)).
- Implement properties that can recursively disable child controls' `Focus Mode` & `Mouse Filter` ([GH-97495](https://github.com/godotengine/godot/pull/97495)).
- Fix `GraphEdit` connections not updating when a child of `GraphNode` goes invisible or changes size ([GH-97763](https://github.com/godotengine/godot/pull/97763)).
- Improve native file dialog parent window selection ([GH-98194](https://github.com/godotengine/godot/pull/98194)).
- Tree: Fix relationship lines 1px width draw bug when MSAA anti aliasing is enabled ([GH-98560](https://github.com/godotengine/godot/pull/98560)).
- Fix and improve editor state persistence for the VisualShader editor ([GH-98566](https://github.com/godotengine/godot/pull/98566)).
- Improve ColorPicker picker shape keyboard and joypad accessibility ([GH-99374](https://github.com/godotengine/godot/pull/99374)).
- Refactor ColorPicker shapes ([GH-99515](https://github.com/godotengine/godot/pull/99515)).
- Augment unit tests for `OptionButton` ([GH-99632](https://github.com/godotengine/godot/pull/99632)).
- ColorPicker: Allow other color wheels in okhsl mode ([GH-99662](https://github.com/godotengine/godot/pull/99662)).
- Tree: highlight selected items on hover ([GH-100412](https://github.com/godotengine/godot/pull/100412)).
- Fix spinbox decimal issues when `update_on_text_changed` = true ([GH-100684](https://github.com/godotengine/godot/pull/100684)).
- Fix UI navigation breaking on invisible controls ([GH-101077](https://github.com/godotengine/godot/pull/101077)).
- Add movement threshold before activating viewport rotation gizmo dragging ([GH-101376](https://github.com/godotengine/godot/pull/101376)).
- Add `get_connection_list_from_node` function to `GraphEdit` ([GH-101439](https://github.com/godotengine/godot/pull/101439)).
- Linux: Implement native color picker ([GH-101546](https://github.com/godotengine/godot/pull/101546)).
- Remove confusing `Control::is_top_level_control()` ([GH-101745](https://github.com/godotengine/godot/pull/101745)).
- TextEdit: Use actual indentation offset instead of space width for wrapped lines ([GH-101824](https://github.com/godotengine/godot/pull/101824)).
- Use `LocalVector<Glyph>` in `TextServerAdvanced` to reduce reallocation ([GH-101950](https://github.com/godotengine/godot/pull/101950)).
- DisplayServer: Decouple `show_window(MAIN_WINDOW_ID)` from `DisplayServer` constructor, update project manager size/position after DS init ([GH-101980](https://github.com/godotengine/godot/pull/101980)).
- Optimize text rendering by caching `UBreakIterator` instances ([GH-102129](https://github.com/godotengine/godot/pull/102129)).
- Fix ColorPicker sliders in overbright RGB ([GH-102240](https://github.com/godotengine/godot/pull/102240)).
- Add `FoldableContainer` ([GH-102346](https://github.com/godotengine/godot/pull/102346)).
- Display the actual used theme items in the Inspector ([GH-102372](https://github.com/godotengine/godot/pull/102372)).
- Fix error when embedded popup is closed while resizing ([GH-102504](https://github.com/godotengine/godot/pull/102504)).
- TextEdit: Improve wrapped line indent handling ([GH-102514](https://github.com/godotengine/godot/pull/102514)).
- Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls ([GH-102648](https://github.com/godotengine/godot/pull/102648)).
- Fix viewport scaling at intermediate resolutions ([GH-102741](https://github.com/godotengine/godot/pull/102741)).
- Fix MenuButton style in editor top menu bar ([GH-102786](https://github.com/godotengine/godot/pull/102786)).
- Fix Tree keyboard navigation in RTL direction ([GH-102865](https://github.com/godotengine/godot/pull/102865)).
- Fix Tree buttons jiggle on horizontal scrolling ([GH-102878](https://github.com/godotengine/godot/pull/102878)).
- Apply `fix_alpha_edges` for both theme icons and font glyphs ([GH-102880](https://github.com/godotengine/godot/pull/102880)).
- Add tooltip for `StyleBoxPreview` grid button ([GH-102950](https://github.com/godotengine/godot/pull/102950)).
- TabBar: Add boolean toggle for middle-click to fire `tab_close_pressed` signal ([GH-103024](https://github.com/godotengine/godot/pull/103024)).
- Fix black bars appearing when using `background_color` on a TextEdit/CodeEdit ([GH-103063](https://github.com/godotengine/godot/pull/103063)).
- Fix PopupMenu clickable area with shadows ([GH-103155](https://github.com/godotengine/godot/pull/103155)).
- Add tab spacing modifier for tabs in TabBar and TabContainer ([GH-103214](https://github.com/godotengine/godot/pull/103214)).
- Fix invisible ItemList cursor in editor theme ([GH-103270](https://github.com/godotengine/godot/pull/103270)).
- Add tree multiselect with shift up & down arrow keys ([GH-103382](https://github.com/godotengine/godot/pull/103382)).
- VideoStreamPlayer: Stop video on exit tree ([GH-103396](https://github.com/godotengine/godot/pull/103396)).
- ItemList multiselect with shift up & down arrow keys ([GH-103414](https://github.com/godotengine/godot/pull/103414)).
- Keep editor SceneTree buttons attached to the cell in Right-To-Left ([GH-103424](https://github.com/godotengine/godot/pull/103424)).
- Fix text shadow outline draw batching ([GH-103471](https://github.com/godotengine/godot/pull/103471)).
- LineEdit: Fix `caret_force_displayed` ([GH-103508](https://github.com/godotengine/godot/pull/103508)).
- Add space for BBCode Ordered Lists ([GH-103580](https://github.com/godotengine/godot/pull/103580)).
- ColorPicker: Add an intensity slider to all modes for HDR ([GH-103583](https://github.com/godotengine/godot/pull/103583)).
- Allow TabBar drag and drop to be overridden and add tab mouse tests ([GH-103601](https://github.com/godotengine/godot/pull/103601)).
- StyleBoxFlat: Fix glitchy overlapping shapes ([GH-103607](https://github.com/godotengine/godot/pull/103607)).
- Use `Viewport`'s default texture filter/repeat in GUI tooltips ([GH-103636](https://github.com/godotengine/godot/pull/103636)).
- Fix popup location for `PROPERTY_USAGE_ARRAY` inspector items ([GH-103649](https://github.com/godotengine/godot/pull/103649)).
- Apply transforms for LineEdit, RichTextLabel, and TextEdit popup positions ([GH-103653](https://github.com/godotengine/godot/pull/103653)).
- RTL: Fix custom effects not updating ([GH-103677](https://github.com/godotengine/godot/pull/103677)).
- Fix SceneTree's rename LineEdit's offset position ([GH-103705](https://github.com/godotengine/godot/pull/103705)).
- Label: Fix min. size calculation counting extra spacing twice ([GH-103728](https://github.com/godotengine/godot/pull/103728)).
- Make embed floating window respect `Always On Top` configuration ([GH-103731](https://github.com/godotengine/godot/pull/103731)).
- Editor: Change global menu icons theme independently of editor theme ([GH-103751](https://github.com/godotengine/godot/pull/103751)).
- Fix SceneTree Item text display bug in Right-to-Left ([GH-103791](https://github.com/godotengine/godot/pull/103791)).
- Fix memory leak caused by hidden tooltip controls ([GH-103793](https://github.com/godotengine/godot/pull/103793)).
- Fix GraphNode port positions of children with size flag expand ([GH-103822](https://github.com/godotengine/godot/pull/103822)).
- Add auto translate mode for items in `PopupMenu` and `OptionButton` ([GH-103848](https://github.com/godotengine/godot/pull/103848)).
- Slider: Add bottom and top ticks and tick offset ([GH-103907](https://github.com/godotengine/godot/pull/103907)).
- Show `theme_type_variation`s in the inspector on `Control`s that inherit a theme ([GH-103922](https://github.com/godotengine/godot/pull/103922)).
- Scroll `EditorInspector` while drag & drop hovering near the edges ([GH-103943](https://github.com/godotengine/godot/pull/103943)).
- Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum ([GH-103961](https://github.com/godotengine/godot/pull/103961)).
- Fix focus cycle through window ([GH-103967](https://github.com/godotengine/godot/pull/103967)).
- Add missing `ETR`/`TTR` markups ([GH-104020](https://github.com/godotengine/godot/pull/104020)).
- Tree: Fix dragging unselected item when a selection already exists ([GH-104032](https://github.com/godotengine/godot/pull/104032)).
- Apply gizmo scale to EditorControlAnchor ([GH-104073](https://github.com/godotengine/godot/pull/104073)).
- Fix the TreeItem rename LineEdit is offset ([GH-104141](https://github.com/godotengine/godot/pull/104141)).
- Fix folding arrow and relationship lines move to 2nd column ([GH-104201](https://github.com/godotengine/godot/pull/104201)).
- Fix game crashes when adding color preset after clearing presets in another control ([GH-104227](https://github.com/godotengine/godot/pull/104227)).
- Add properties to configure space trimming on line break ([GH-104230](https://github.com/godotengine/godot/pull/104230)).
- Prevent clicking of TreeItem buttons when letting go outside of the button ([GH-104241](https://github.com/godotengine/godot/pull/104241)).
- Fix `ScrollContainer` focus border issue ([GH-104317](https://github.com/godotengine/godot/pull/104317)).
- Fix inspector theme not updating when theme changed ([GH-104339](https://github.com/godotengine/godot/pull/104339)).
- Fix smooth scrolling being tied to physics process ([GH-104349](https://github.com/godotengine/godot/pull/104349)).
- LineEdit: Fix selection rectangle when text overflows container ([GH-104356](https://github.com/godotengine/godot/pull/104356)).
- Tree: Fix offset relationship lines with Hide Folding ([GH-104370](https://github.com/godotengine/godot/pull/104370)).
- Improve Popup `content_scale_factor` ([GH-104399](https://github.com/godotengine/godot/pull/104399)).
- Optimize `TextServerAdvanced::_add_features` by using iteration instead of `.values()` and `.keys()` ([GH-104430](https://github.com/godotengine/godot/pull/104430)).
- Fix reparenting control does not update recursive mode cache properly ([GH-104444](https://github.com/godotengine/godot/pull/104444)).
- Optimize startup times by avoiding loading fonts twice ([GH-104450](https://github.com/godotengine/godot/pull/104450)).
- Fix excessively calling resized and floating point errors in Control ([GH-104451](https://github.com/godotengine/godot/pull/104451)).
- Optimize startup times by using `ubrk_clone` instead of `ubrk_open` ([GH-104455](https://github.com/godotengine/godot/pull/104455)).
- RTL: Fix `float` and `int` matching in FX environment ([GH-104542](https://github.com/godotengine/godot/pull/104542)).
- Fallback `Control.layout_mode` to valid mode when child of non-container control ([GH-104614](https://github.com/godotengine/godot/pull/104614)).
- Fix and simplify hit calculation in `PopupMenu::_get_mouse_over` ([GH-104632](https://github.com/godotengine/godot/pull/104632)).
- CI: Fix godot regression project test ([GH-104638](https://github.com/godotengine/godot/pull/104638)).
- RTL: Fix size/alignment of tables with padded cells ([GH-104662](https://github.com/godotengine/godot/pull/104662)).
- RTL: Improve vertical padding ([GH-104685](https://github.com/godotengine/godot/pull/104685)).
- Remove macros from FontFile test case ([GH-104709](https://github.com/godotengine/godot/pull/104709)).
- Implement Stackable Text Outline on `Label` ([GH-104731](https://github.com/godotengine/godot/pull/104731)).
- Fix TextEdit VScroll max tolerance ([GH-104776](https://github.com/godotengine/godot/pull/104776)).
- Replace global oversampling with overrideable per-viewport oversampling ([GH-104872](https://github.com/godotengine/godot/pull/104872)).
- Add font import flag to toggle modulation of colored glyphs ([GH-104878](https://github.com/godotengine/godot/pull/104878)).
- Make `swap_cancel_ok` setting 3-state instead of boolean ([GH-104958](https://github.com/godotengine/godot/pull/104958)).
- Linux: Detect KDE/LXQt and swap OK/Cancel buttons to Windows style ([GH-104959](https://github.com/godotengine/godot/pull/104959)).
- macOS: Fix native menu submenu items have wrong action and accelerators set ([GH-104977](https://github.com/godotengine/godot/pull/104977)).
- Fix wrong translation method in FileDialog ([GH-104984](https://github.com/godotengine/godot/pull/104984)).
- CodeEdit: Fix folding for comments mixed with code region tags ([GH-105007](https://github.com/godotengine/godot/pull/105007)).
- Fix EditorSpinSlider Scroll Edit when inside a ScrollContainer ([GH-105041](https://github.com/godotengine/godot/pull/105041)).
- Add custom sort to center tab bar in the editor and project manager ([GH-105106](https://github.com/godotengine/godot/pull/105106)).
- Add separate `minimize_disabled` and `maximize_disabled` window flags ([GH-105107](https://github.com/godotengine/godot/pull/105107)).
- Fix `EditorHelpBitTooltip` in single window mode ([GH-105111](https://github.com/godotengine/godot/pull/105111)).
- Fix initial project manager size and scales < 1 ([GH-105173](https://github.com/godotengine/godot/pull/105173)).
- Fix and rename mouse filter recursive behavior and focus mode recursive behavior ([GH-105222](https://github.com/godotengine/godot/pull/105222)).
- Fix shadow offset larger than shadow size in PopupMenu and PopupPanel ([GH-105237](https://github.com/godotengine/godot/pull/105237)).
- RTL: Track external changes in the custom fonts set by BBCode / `push_*` ([GH-105259](https://github.com/godotengine/godot/pull/105259)).
- Fix graph node resizing ([GH-105265](https://github.com/godotengine/godot/pull/105265)).
- Fix `exp_edit` description ([GH-105304](https://github.com/godotengine/godot/pull/105304)).
- Remove debug focus rect draws from MenuBar and GraphNode ([GH-105322](https://github.com/godotengine/godot/pull/105322)).
- RTL: Fix VC_GLYPHS_RTL visible character trimming mode ([GH-105323](https://github.com/godotengine/godot/pull/105323)).
- Fix GraphNode frag/vert port positions misaligned ([GH-105370](https://github.com/godotengine/godot/pull/105370)).
- Implement `SVGTexture` auto-scalable with font oversampling ([GH-105375](https://github.com/godotengine/godot/pull/105375)).
- Queue hover update when creating TreeItem ([GH-105376](https://github.com/godotengine/godot/pull/105376)).
- Fix bitmap font scaling ([GH-105408](https://github.com/godotengine/godot/pull/105408)).
- Fix typo ovrsampling oversampling ([GH-105409](https://github.com/godotengine/godot/pull/105409)).
- Fix fixed size image fonts incorrectly getting oversampling applied if set to native size ([GH-105412](https://github.com/godotengine/godot/pull/105412)).
- Fix custom scale sometimes not applied to the project manager window size ([GH-105438](https://github.com/godotengine/godot/pull/105438)).
- Fix X11 boot splash scaling ([GH-105451](https://github.com/godotengine/godot/pull/105451)).
- Fix incorrect title bar sorting in RTL layout ([GH-105481](https://github.com/godotengine/godot/pull/105481)).
- Fix regression causing jittery canvas transforms ([GH-105482](https://github.com/godotengine/godot/pull/105482)).
- RichTextLabel: Add methods to compute the height and width of a line ([GH-105504](https://github.com/godotengine/godot/pull/105504)).
- [ColorPicker, macOS] Add link to request required screen recording permission ([GH-105507](https://github.com/godotengine/godot/pull/105507)).
- Unify ScrollBar/ScrollContainer scroll delta ([GH-105516](https://github.com/godotengine/godot/pull/105516)).
- Add [br] to bbcode parsing for `rich_text_label` ([GH-105524](https://github.com/godotengine/godot/pull/105524)).
- Improve default OK text in AcceptDialog ([GH-105547](https://github.com/godotengine/godot/pull/105547)).
- Add drag zoom feature with CTRL+MiddleMouseButton ([GH-105625](https://github.com/godotengine/godot/pull/105625)).
- Selectively apply `FOCUS_ACCESSIBILITY` to the `Label`s instead of setting it by default ([GH-105639](https://github.com/godotengine/godot/pull/105639)).
- SvgTexture not in 3D ([GH-105640](https://github.com/godotengine/godot/pull/105640)).
- Change FileDialog's Tree to ItemList ([GH-105641](https://github.com/godotengine/godot/pull/105641)).
- Improve FileDialog options ([GH-105647](https://github.com/godotengine/godot/pull/105647)).
- [LineEdit/TextEdit] Add composite character backspace delete and get composite character positions ([GH-105656](https://github.com/godotengine/godot/pull/105656)).
- Add favorites and recent directories to FileDialog ([GH-105680](https://github.com/godotengine/godot/pull/105680)).
- Add file sort to FileDialog ([GH-105723](https://github.com/godotengine/godot/pull/105723)).
- Use same oversampling granularity as fonts use for `SVGTexture`s ([GH-105725](https://github.com/godotengine/godot/pull/105725)).
- Fix `AnimationNodeBlendTree` crash on `Open Editor` button press ([GH-105797](https://github.com/godotengine/godot/pull/105797)).
- Fix item translation and icon in the Anchors Preset dropdown ([GH-105815](https://github.com/godotengine/godot/pull/105815)).
- Improve edited scene layout direction detection ([GH-105835](https://github.com/godotengine/godot/pull/105835)).
- Rename FoldableContainer's `text` to `title` ([GH-105846](https://github.com/godotengine/godot/pull/105846)).
- Fix ColorPicker preset button format string typo ([GH-105855](https://github.com/godotengine/godot/pull/105855)).
- TextEdit: Fix caret cut of in RTL layout, account for wrapped line indents in accessibility updates ([GH-105857](https://github.com/godotengine/godot/pull/105857)).
- ScrollContainer: Fix focus rect draw position in RTL layout ([GH-105858](https://github.com/godotengine/godot/pull/105858)).
- Add thumbnail mode to FIleDialog ([GH-105863](https://github.com/godotengine/godot/pull/105863)).
- TextEdit: Fix margin rounding at sub 100% scale ([GH-105870](https://github.com/godotengine/godot/pull/105870)).
- TextServer: Fix outline size and image fonts with oversampling ([GH-105874](https://github.com/godotengine/godot/pull/105874)).
- Improve `ColorPicker` ([GH-105892](https://github.com/godotengine/godot/pull/105892)).
- Editor: Allow non-finite values in `Range` ([GH-105911](https://github.com/godotengine/godot/pull/105911)).
- Fix background size calculation in TreeItem ([GH-105918](https://github.com/godotengine/godot/pull/105918)).
- Fix oversampling for embedded windows using content scale ([GH-105949](https://github.com/godotengine/godot/pull/105949)).
- Some QOL and cleanup to EditorHelp's `FindBar` ([GH-105968](https://github.com/godotengine/godot/pull/105968)).
- Add option for a touch-friendly drag handle in `SplitContainer` ([GH-105994](https://github.com/godotengine/godot/pull/105994)).
- Allow Control Rect tool to not snap to pixel ([GH-106001](https://github.com/godotengine/godot/pull/106001)).
- Move `alt_code_oem437` and `alt_code_cp1252` to separate header file ([GH-106051](https://github.com/godotengine/godot/pull/106051)).
- Show "No Recent Scenes" under `Open Recent` instead of redundant button ([GH-106082](https://github.com/godotengine/godot/pull/106082)).
- Add missing dictionary and array type hints ([GH-106113](https://github.com/godotengine/godot/pull/106113)).
- Add property to control showing the virtual keyboard on focus events ([GH-106114](https://github.com/godotengine/godot/pull/106114)).
- Change Selected value for OptionButton when last item is deleted ([GH-106254](https://github.com/godotengine/godot/pull/106254)).
- Fix TabBar Hidden Tabs Handling ([GH-106257](https://github.com/godotengine/godot/pull/106257)).
- Fix FileSystemTree rename TextEdit is offset ([GH-106286](https://github.com/godotengine/godot/pull/106286)).
- Accessibility: Account for window scaling transform when setting node bounds ([GH-106298](https://github.com/godotengine/godot/pull/106298)).
- RTL: Add options to override underline color and default alpha ([GH-106300](https://github.com/godotengine/godot/pull/106300)).
- Copy all text in `RichTextLabel` if nothing is selected ([GH-106404](https://github.com/godotengine/godot/pull/106404)).
- Cleanup header includes in Tree ([GH-106430](https://github.com/godotengine/godot/pull/106430)).
- Fix TabContainer not respecting `tabbar_background`'s margins ([GH-106516](https://github.com/godotengine/godot/pull/106516)).
- Web: Fix `LineEdit` `select_all_on_focus` behavior when using a virtual keyboard ([GH-106526](https://github.com/godotengine/godot/pull/106526)).
- Fix LineEdit with secret checked reveals the secret when a selection is dragged ([GH-106565](https://github.com/godotengine/godot/pull/106565)).
- Adjust SVG in OT scaling and baseline ([GH-106584](https://github.com/godotengine/godot/pull/106584)).
- Lazy create menu and slider nodes in `Tree` ([GH-106588](https://github.com/godotengine/godot/pull/106588)).
- Adjust hex code box baseline calculation ([GH-106621](https://github.com/godotengine/godot/pull/106621)).
- Deselect invisible TreeItems ([GH-106639](https://github.com/godotengine/godot/pull/106639)).
- Move some accessibility properties from Node to Control ([GH-106660](https://github.com/godotengine/godot/pull/106660)).
- Add hardcoded baseline offset for Apple Color Emoji ([GH-106666](https://github.com/godotengine/godot/pull/106666)).
- Improve SVGTexture lazy loading ([GH-106671](https://github.com/godotengine/godot/pull/106671)).
- Allow customizing FileDialog's features ([GH-106679](https://github.com/godotengine/godot/pull/106679)).
- Use OkHSV for `RichTextLabel` rainbows ([GH-106733](https://github.com/godotengine/godot/pull/106733)).
- Call `PopupMenu` min. size calculations after `about_to_popup` signal processing ([GH-106742](https://github.com/godotengine/godot/pull/106742)).
- Use `TabContainer` material for internal `TabBar` ([GH-106746](https://github.com/godotengine/godot/pull/106746)).
- Do not activate accessibility when screen reader detection failed ([GH-106783](https://github.com/godotengine/godot/pull/106783)).
- Fix Android editor UI ([GH-106810](https://github.com/godotengine/godot/pull/106810)).
- Add missing `TRANSLATION_CHANGED` notifications ([GH-106813](https://github.com/godotengine/godot/pull/106813)).
- Fix MenuBar min size not updating after child rename ([GH-106815](https://github.com/godotengine/godot/pull/106815)).
- VideoStreamPlayer: Fix sync with the scene tree ([GH-106825](https://github.com/godotengine/godot/pull/106825)).
- Remove freed up FontForSize data from `oversampling_levels` ([GH-106833](https://github.com/godotengine/godot/pull/106833)).
- Fix `SCROLL_MODE_RESERVE` with RTL layout ([GH-106915](https://github.com/godotengine/godot/pull/106915)).
- Fix CodeEdit hover word lookup ([GH-106919](https://github.com/godotengine/godot/pull/106919)).
- Clamp FontFile Face Index to a valid range in the inspector ([GH-106921](https://github.com/godotengine/godot/pull/106921)).
- macOS: Fix borderless window maximization ([GH-106942](https://github.com/godotengine/godot/pull/106942)).
- Fix window embedding for windows with `force_native` enabled ([GH-106952](https://github.com/godotengine/godot/pull/106952)).
- Accessibility: Always auto-translation mode for names/descriptions ([GH-106966](https://github.com/godotengine/godot/pull/106966)).
- Check script sample characters to filter out incorrect script support information ([GH-107030](https://github.com/godotengine/godot/pull/107030)).
- Fix LineEdit continues to force showing the caret after drag is aborted ([GH-107055](https://github.com/godotengine/godot/pull/107055)).
- [SVG in OT] Fix rendering of some glyphs using "defs" with "#glyphXXXXX.X" id ([GH-107079](https://github.com/godotengine/godot/pull/107079)).
- Make `BaseButton`s' shortcut feedback timers internal ([GH-107088](https://github.com/godotengine/godot/pull/107088)).
- RTL: Fix outline offset ([GH-107092](https://github.com/godotengine/godot/pull/107092)).
- Unify `get_[_visible]paragraph/line_count` behavior ([GH-107110](https://github.com/godotengine/godot/pull/107110)).
- Fix LineEdit's caret desyncing issue when toggling secret mode ([GH-107125](https://github.com/godotengine/godot/pull/107125)).
- ColorPicker: Fix cursor position in okhsl circle ([GH-107198](https://github.com/godotengine/godot/pull/107198)).
- ColorPicker: Add okhsl HS and HL rectangular picker shapes ([GH-107249](https://github.com/godotengine/godot/pull/107249)).
- Ensure hiding `AcceptDialog` OK button keeps other buttons centered ([GH-107280](https://github.com/godotengine/godot/pull/107280)).
- Don't store deprecated `auto_translate` property for `Window` ([GH-107282](https://github.com/godotengine/godot/pull/107282)).
- Spinbox: Fix incorrect step and decimal text when using custom arrow step ([GH-107302](https://github.com/godotengine/godot/pull/107302)).
- Fix window title drawn outside the title bar ([GH-107305](https://github.com/godotengine/godot/pull/107305)).
- RTL: Add paragraph separation theme property ([GH-107331](https://github.com/godotengine/godot/pull/107331)).
- ItemList: Fix text drawing not taking `h_separation` into account in top mode ([GH-107333](https://github.com/godotengine/godot/pull/107333)).
- Fix visible ratio when displaying all characters in Label ([GH-107338](https://github.com/godotengine/godot/pull/107338)).
- RTL: Decouple image width/height "in percent" properties. Add [hr] tag support ([GH-107347](https://github.com/godotengine/godot/pull/107347)).
- Partially revert 107110, process all lines in `VC_CHARS_BEFORE_SHAPING` mode to return correct line count ([GH-107373](https://github.com/godotengine/godot/pull/107373)).
- Improve performance of `visible_characters`updates in `VC_CHARS_BEFORE_SHAPING` mode ([GH-107394](https://github.com/godotengine/godot/pull/107394)).
- Fix IME window position not taking into account window transform ([GH-107413](https://github.com/godotengine/godot/pull/107413)).
- Fix ScriptEditor error line out of bounds ([GH-107426](https://github.com/godotengine/godot/pull/107426)).
- Add `line_breaking_strictness` project setting ([GH-107439](https://github.com/godotengine/godot/pull/107439)).
- Move font related project settings definitions to `TextServer` ([GH-107450](https://github.com/godotengine/godot/pull/107450)).
- Multiply contents minimum size by scale factor ([GH-107488](https://github.com/godotengine/godot/pull/107488)).
- Fix `set_force_native` when window is not in tree ([GH-107498](https://github.com/godotengine/godot/pull/107498)).
- Rename TreeItem's `alt_text` to `description` for consistency with Accessibility API ([GH-107540](https://github.com/godotengine/godot/pull/107540)).
- Fix scale and position of popups with `force_native` ([GH-107560](https://github.com/godotengine/godot/pull/107560)).
- Fix some menu bar items unresponsive after language change ([GH-107578](https://github.com/godotengine/godot/pull/107578)).
- Cleanup accessibility names ([GH-107656](https://github.com/godotengine/godot/pull/107656)).
- Restore per font oversampling override ([GH-107708](https://github.com/godotengine/godot/pull/107708)).
- Android: Address API 35 UI behavior changes ([GH-107742](https://github.com/godotengine/godot/pull/107742)).
- GraphNode: Fix slot focus rect draw, make slot focus mode configurable ([GH-107825](https://github.com/godotengine/godot/pull/107825)).
- Tree: Fix handling of `__focus_rect` with various Select Modes ([GH-107834](https://github.com/godotengine/godot/pull/107834)).
- Fix custom Text Editor theme changes on reload ([GH-107918](https://github.com/godotengine/godot/pull/107918)).
- SpinBox: Fix `custom_arrow_step` by snapping it to `step` ([GH-108196](https://github.com/godotengine/godot/pull/108196)).
- Android: Don't exclude display cutout in immersive mode ([GH-108205](https://github.com/godotengine/godot/pull/108205)).
- Fix: TabBar/TabContainer can't start with all tabs deselected ([GH-108255](https://github.com/godotengine/godot/pull/108255)).
- Fix ColorPicker linear mode sliders color ([GH-108328](https://github.com/godotengine/godot/pull/108328)).
- Fix typo in `TextParagraph.direction` hint string ([GH-108367](https://github.com/godotengine/godot/pull/108367)).
- Deactivate orientation gizmo on window exit ([GH-108374](https://github.com/godotengine/godot/pull/108374)).
- RTL: Add option to scroll follow visible characters ([GH-108399](https://github.com/godotengine/godot/pull/108399)).
- Draw guide lines over selection and focus styleboxes ([GH-108401](https://github.com/godotengine/godot/pull/108401)).
- [Code Editor] Fix "Pick Color" menu option replacing multiple color items ([GH-108431](https://github.com/godotengine/godot/pull/108431)).
- RTL: Add method to get visible content bounding box ([GH-108466](https://github.com/godotengine/godot/pull/108466)).
- RTL: Fix padding and alignment of embedded image clicks ([GH-108469](https://github.com/godotengine/godot/pull/108469)).
- Fix export path "leaking" between presets ([GH-108478](https://github.com/godotengine/godot/pull/108478)).
- Android: Fix system bar regression ([GH-108557](https://github.com/godotengine/godot/pull/108557)).
- Fix `TabBar` minimum size with `clip_tabs` enabled ([GH-108592](https://github.com/godotengine/godot/pull/108592)).
- RTL: Fix text selection offset in padded cells ([GH-108597](https://github.com/godotengine/godot/pull/108597)).
- TextEdit: Draw guidelines under the text and caret ([GH-108599](https://github.com/godotengine/godot/pull/108599)).
- Wayland: Workaround tooltip issues ([GH-108604](https://github.com/godotengine/godot/pull/108604)).
- Add minimum scale to shader list ([GH-108632](https://github.com/godotengine/godot/pull/108632)).
- Use `double` consistently in `Range::get_as_ratio` ([GH-108638](https://github.com/godotengine/godot/pull/108638)).
- Fix inconsistent column in Tree click detection ([GH-108706](https://github.com/godotengine/godot/pull/108706)).
- SplitContainer: Fix inability to override touch dragger icon and add theme colors to touch dragger ([GH-108718](https://github.com/godotengine/godot/pull/108718)).
- Deprecate updown icon ([GH-108724](https://github.com/godotengine/godot/pull/108724)).
- Web: Fix Web MouseWheel scrolling ([GH-108747](https://github.com/godotengine/godot/pull/108747)).
- TextServer: Fix soft hyphen font fallback ([GH-108769](https://github.com/godotengine/godot/pull/108769)).
- Fix ColorPresetButton `preset_focus` is set to wrong type in default theme ([GH-108814](https://github.com/godotengine/godot/pull/108814)).
- Fix editor one-click icons not showing ([GH-108825](https://github.com/godotengine/godot/pull/108825)).
- Fix TextEdit line wrap indent when disabled ([GH-108889](https://github.com/godotengine/godot/pull/108889)).
- Fix RichTextLabel nested tables not sizing properly ([GH-108911](https://github.com/godotengine/godot/pull/108911)).
- Fix button down signal not emitting on first press after being disabled ([GH-108921](https://github.com/godotengine/godot/pull/108921)).
- Fix font fallback for lines with only non-visual/control characters ([GH-108959](https://github.com/godotengine/godot/pull/108959)).
- Fix Tree cell text vertical alignment ([GH-108995](https://github.com/godotengine/godot/pull/108995)).
- Update GraphNode selection logic if not visible ([GH-108996](https://github.com/godotengine/godot/pull/108996)).
- Accessibility: Process non-focusable windows (popups, menus) as part of the parent window tree ([GH-109046](https://github.com/godotengine/godot/pull/109046)).
- Avoid color conversion roundtrip in colorpicker ([GH-109072](https://github.com/godotengine/godot/pull/109072)).
- Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture` ([GH-109118](https://github.com/godotengine/godot/pull/109118)).
- SVGTexture: Always use real values for `texture_set_size_override` ([GH-109139](https://github.com/godotengine/godot/pull/109139)).
- Use non-MSDF fallback for MSDF fonts if fallback is a color or non-scalable font ([GH-109152](https://github.com/godotengine/godot/pull/109152)).
- Break batch on Compatibility when primitive texture changes ([GH-109198](https://github.com/godotengine/godot/pull/109198)).
- Fix LineEdit center alignment ([GH-109329](https://github.com/godotengine/godot/pull/109329)).
- Fix some localization issues in controls ([GH-109354](https://github.com/godotengine/godot/pull/109354)).
- TextServer: Fix caret hit test rounding ([GH-109415](https://github.com/godotengine/godot/pull/109415)).
- Use MSDF instead of MTSDF for font rendering ([GH-109437](https://github.com/godotengine/godot/pull/109437)).
- Fix issues searching `RichTextLabel` when search result is in a table ([GH-109441](https://github.com/godotengine/godot/pull/109441)).
- Disallow clicking to toggle the checkbox of a theme override of type `Resource` to checked ([GH-109480](https://github.com/godotengine/godot/pull/109480)).
- LineEdit: Fix double click not selecting single character words ([GH-109541](https://github.com/godotengine/godot/pull/109541)).
- ThemeEditor: fix to show filename for new/renamed files ([GH-109619](https://github.com/godotengine/godot/pull/109619)).
- Fix missing hover style for Ignore Error breaks button ([GH-109673](https://github.com/godotengine/godot/pull/109673)).
- RTL: Fix text around `visible_characters` boundary being added twice to the buffer ([GH-109699](https://github.com/godotengine/godot/pull/109699)).
- Fix PopupMenu accel position ([GH-109708](https://github.com/godotengine/godot/pull/109708)).
- Fix OptionButton not removing icon when using clear ([GH-109755](https://github.com/godotengine/godot/pull/109755)).
- Update `TextEdit` to use center alignment for inline objects ([GH-109814](https://github.com/godotengine/godot/pull/109814)).
- Enable input when ColorPicker popup exits tree ([GH-109824](https://github.com/godotengine/godot/pull/109824)).
- Popup: Reset state on visibility change ([GH-109927](https://github.com/godotengine/godot/pull/109927)).
- Validate theme type name input in Add Theme Type dialog ([GH-110044](https://github.com/godotengine/godot/pull/110044)).
- Do not set flags when `PopupMenu::set_visible` is called to hide popup ([GH-110049](https://github.com/godotengine/godot/pull/110049)).
- Fix ColorPicker after adding intensity sliders ([GH-110160](https://github.com/godotengine/godot/pull/110160)).
- TextEdit: Fix text edit font update order ([GH-110191](https://github.com/godotengine/godot/pull/110191)).
#### I18n
- Add translation preview in editor ([GH-96921](https://github.com/godotengine/godot/pull/96921)).
- Enable changing editor language without restart ([GH-102562](https://github.com/godotengine/godot/pull/102562)).
- Don't send `TRANSLATION_CHANGED` outside tree ([GH-102585](https://github.com/godotengine/godot/pull/102585)).
- Split repeated translation in Game plugin ([GH-102666](https://github.com/godotengine/godot/pull/102666)).
- Split repeated translation for floating windows ([GH-102709](https://github.com/godotengine/godot/pull/102709)).
- Fix some i18n issues in visual shader editor ([GH-103756](https://github.com/godotengine/godot/pull/103756)).
- ScriptEditor: Disable auto translation of the filename label ([GH-103842](https://github.com/godotengine/godot/pull/103842)).
- Fix Android build template message translation ([GH-104151](https://github.com/godotengine/godot/pull/104151)).
- Tweak a few miscellaneous localization strings ([GH-104377](https://github.com/godotengine/godot/pull/104377)).
- Improve auto-translation for static strings in docks ([GH-104584](https://github.com/godotengine/godot/pull/104584)).
- Fix editor layout direction change on translation change ([GH-104698](https://github.com/godotengine/godot/pull/104698)).
- Inspector localization improvements ([GH-104701](https://github.com/godotengine/godot/pull/104701)).
- Fix updating editor icons on translation change ([GH-104703](https://github.com/godotengine/godot/pull/104703)).
- Improve Project Manager auto-translation ([GH-104845](https://github.com/godotengine/godot/pull/104845)).
- Improve EditorAbout dialog auto-translation ([GH-105297](https://github.com/godotengine/godot/pull/105297)).
- Improve AssetLib auto-translation ([GH-105519](https://github.com/godotengine/godot/pull/105519)).
- Improve SceneTree auto-translation. Fix TreeItem tooltips and the Filter ([GH-105578](https://github.com/godotengine/godot/pull/105578)).
- Fix double translations in Project Manager ([GH-105905](https://github.com/godotengine/godot/pull/105905)).
- Improve auto-translation of settings dialogs ([GH-106249](https://github.com/godotengine/godot/pull/106249)).
- Fix i18n for array property custom add button text ([GH-106579](https://github.com/godotengine/godot/pull/106579)).
- Don't update scene tree when calling `Translation::set_locale()` ([GH-106855](https://github.com/godotengine/godot/pull/106855)).
- Fix category names in help search dialog not translated ([GH-106893](https://github.com/godotengine/godot/pull/106893)).
- Improve auto-translation of main screens ([GH-106943](https://github.com/godotengine/godot/pull/106943)).
- Improve auto-translation of Script Editor ([GH-106946](https://github.com/godotengine/godot/pull/106946)).
- Improve auto-translation of editor's top & bottom bars ([GH-107624](https://github.com/godotengine/godot/pull/107624)).
- Mark GDScript and shader warnings for translation ([GH-107944](https://github.com/godotengine/godot/pull/107944)).
- Add Japanese translation for Linux .desktop file ([GH-107964](https://github.com/godotengine/godot/pull/107964)).
- Add Polish translation for Linux .desktop file ([GH-107991](https://github.com/godotengine/godot/pull/107991)).
- Fix root auto-translate mode ignored for child nodes when generating POT ([GH-108772](https://github.com/godotengine/godot/pull/108772)).
- Disable auto translation of flag names in the inspector ([GH-109294](https://github.com/godotengine/godot/pull/109294)).
#### Import
- Fix Texture3D import not working ([GH-92344](https://github.com/godotengine/godot/pull/92344)).
- Implement `KHR_node_visibility` in the GLTF module ([GH-93722](https://github.com/godotengine/godot/pull/93722)).
- Fix resetting imported scene parameters to default ([GH-98014](https://github.com/godotengine/godot/pull/98014)).
- Add Channel Remap settings to ResourceImporterTexture ([GH-99676](https://github.com/godotengine/godot/pull/99676)).
- Support multi dot extensions in import plugins ([GH-100086](https://github.com/godotengine/godot/pull/100086)).
- Use UIDs in addition to paths for extracted meshes, materials and animations ([GH-100786](https://github.com/godotengine/godot/pull/100786)).
- GLTF: Only pad zeros when exporting numbered images ([GH-101270](https://github.com/godotengine/godot/pull/101270)).
- GLTF: Don't write unused `"targetNames"` on meshes ([GH-101275](https://github.com/godotengine/godot/pull/101275)).
- DDS: Prevent crashing when unable to load image ([GH-101834](https://github.com/godotengine/godot/pull/101834)).
- ufbx: Update to 0.17.1 ([GH-102538](https://github.com/godotengine/godot/pull/102538)).
- Betsy: Remove OGRE aliases ([GH-102667](https://github.com/godotengine/godot/pull/102667)).
- Increase size of Offset field in audio import dialog ([GH-103029](https://github.com/godotengine/godot/pull/103029)).
- Disable `ResourceFormatLoader/Saver`s of disabled classes ([GH-103099](https://github.com/godotengine/godot/pull/103099)).
- bcdec: Fix decompressing mipmaps of non-power of 2 textures ([GH-103276](https://github.com/godotengine/godot/pull/103276)).
- GLTF: Use scene root nodes for root nodes, don't include orphan nodes ([GH-103332](https://github.com/godotengine/godot/pull/103332)).
- Fix headless import always emits errors ([GH-103403](https://github.com/godotengine/godot/pull/103403)).
- Allow attaching scripts to nodes in the Advanced Import Settings dialog ([GH-103418](https://github.com/godotengine/godot/pull/103418)).
- Delete rendering device on the same thread it was created ([GH-103521](https://github.com/godotengine/godot/pull/103521)).
- etcpak: Improve and fix decompression of mipmaps ([GH-103573](https://github.com/godotengine/godot/pull/103573)).
- Fix Image format RGB565 conversion and rendering ([GH-103635](https://github.com/godotengine/godot/pull/103635)).
- Improve error message when trying to load scene as an animation library ([GH-103678](https://github.com/godotengine/godot/pull/103678)).
- Make build profile project detection also set build options ([GH-103719](https://github.com/godotengine/godot/pull/103719)).
- BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding ([GH-103766](https://github.com/godotengine/godot/pull/103766)).
- GLTF: Fix wrong color space for GLTFLight on export ([GH-103853](https://github.com/godotengine/godot/pull/103853)).
- basis_universal: Update to 1.60 ([GH-103968](https://github.com/godotengine/godot/pull/103968)).
- ResourceLoader: Do not wait for the main thread during initial reimport ([GH-104013](https://github.com/godotengine/godot/pull/104013)).
- Add named placeholder to blender import options ([GH-104025](https://github.com/godotengine/godot/pull/104025)).
- GLTF: Don't collapse non-joint leaf nodes when importing skeletons ([GH-104184](https://github.com/godotengine/godot/pull/104184)).
- Update BoneAttachment3D transform when setting the bone index ([GH-104209](https://github.com/godotengine/godot/pull/104209)).
- Force multiple of 4 sizes for Betsy compressor ([GH-104275](https://github.com/godotengine/godot/pull/104275)).
- Update Mipmaps > Limit import option visibility when intended in the texture importer ([GH-104325](https://github.com/godotengine/godot/pull/104325)).
- Use libjpeg-turbo for improved jpg compatibility and speed ([GH-104347](https://github.com/godotengine/godot/pull/104347)).
- Fix crash when reimporting nested gltf scenes ([GH-104384](https://github.com/godotengine/godot/pull/104384)).
- Update astcenc to the upstream 5.3.0 release ([GH-104462](https://github.com/godotengine/godot/pull/104462)).
- Force multiple of 4 sizes for CVTT compressor ([GH-104575](https://github.com/godotengine/godot/pull/104575)).
- Load decompressable texture format if no supported one is found ([GH-104590](https://github.com/godotengine/godot/pull/104590)).
- Don't show toasts for textures detected as used in 3D/normal/roughness ([GH-104667](https://github.com/godotengine/godot/pull/104667)).
- GLTF: Fix `export_post_convert` not running for multi-root scenes ([GH-104713](https://github.com/godotengine/godot/pull/104713)).
- GLTF: Fix importing files with invalid buffer view byte strides ([GH-104780](https://github.com/godotengine/godot/pull/104780)).
- GLTF export: Allow using a PNG or JPEG fallback image ([GH-104784](https://github.com/godotengine/godot/pull/104784)).
- PortableCompressedTexture: Fix BasisU crash and wrong format ([GH-105005](https://github.com/godotengine/godot/pull/105005)).
- PortableCompressedTexture: Support ASTC format and creating directly from compressed image ([GH-105006](https://github.com/godotengine/godot/pull/105006)).
- Allow completely opting out of name suffix magic in 3D scene import ([GH-105014](https://github.com/godotengine/godot/pull/105014)).
- BasisU: Use KTX2 format and add import options to configure encoder ([GH-105080](https://github.com/godotengine/godot/pull/105080)).
- Fix incorrect mipmap size calculation for uncompressed DDS textures ([GH-105193](https://github.com/godotengine/godot/pull/105193)).
- Fix importing compressed dds textures with non-power-of-two width or height ([GH-105200](https://github.com/godotengine/godot/pull/105200)).
- Remove old oversampling property from font importers ([GH-105400](https://github.com/godotengine/godot/pull/105400)).
- Fix `is_pixel_opaque` bound checks ([GH-105561](https://github.com/godotengine/godot/pull/105561)).
- Add `SVGTexture` importer ([GH-105655](https://github.com/godotengine/godot/pull/105655)).
- Explicitly handle Image AlphaMode enum instead of treating as bool ([GH-105722](https://github.com/godotengine/godot/pull/105722)).
- Fix fbx runtime import not generating meshes properly ([GH-105787](https://github.com/godotengine/godot/pull/105787)).
- DDS: Load BGRA4 textures directly as RGBA4 ([GH-106055](https://github.com/godotengine/godot/pull/106055)).
- Fix loading BPTC/ASTC textures on devices that don't support them ([GH-106085](https://github.com/godotengine/godot/pull/106085)).
- BasisU: Configure HDR quality from the settings ([GH-106110](https://github.com/godotengine/godot/pull/106110)).
- GLTF: Support 64-bit sizes in glTF import and export ([GH-106220](https://github.com/godotengine/godot/pull/106220)).
- Fix libjpeg-turbo not working on 32-bit builds ([GH-106380](https://github.com/godotengine/godot/pull/106380)).
- Check if import script is subtype of EditorScenePostImport ([GH-106403](https://github.com/godotengine/godot/pull/106403)).
- Expand the imported texture channel count for remapping if necessary ([GH-106437](https://github.com/godotengine/godot/pull/106437)).
- Use vertex colors (if present) as attributes during simplification ([GH-106446](https://github.com/godotengine/godot/pull/106446)).
- Image: Fix detecting color channels ([GH-106486](https://github.com/godotengine/godot/pull/106486)).
- GLTF: Make skeleton bone names unique per-skeleton instead of scene-wide ([GH-106537](https://github.com/godotengine/godot/pull/106537)).
- Adjust LOD selection metrics to use attribute error ([GH-106562](https://github.com/godotengine/godot/pull/106562)).
- Add DDS loading of 32bit aligned data without alpha ([GH-106572](https://github.com/godotengine/godot/pull/106572)).
- Relax the requirements for making `EditorImportPlugin` ([GH-106678](https://github.com/godotengine/godot/pull/106678)).
- GLTF: Don't export AnimationPlayer nodes as glTF nodes ([GH-106803](https://github.com/godotengine/godot/pull/106803)).
- Implement UID references in VariantParser ([GH-106902](https://github.com/godotengine/godot/pull/106902)).
- Make svg files respect `interface/theme/icon_saturation` setting when imported for editor use ([GH-107051](https://github.com/godotengine/godot/pull/107051)).
- [Image font import] Allow comma separated lists as a character range ([GH-107111](https://github.com/godotengine/godot/pull/107111)).
- GLTF: Align accessor buffer `byteOffset` to multiple of component size ([GH-107193](https://github.com/godotengine/godot/pull/107193)).
- GLTF: Don't save unnecessary zero "byteOffset" on export ([GH-107194](https://github.com/godotengine/godot/pull/107194)).
- Restore 3.x style material auto-extraction import option ([GH-107211](https://github.com/godotengine/godot/pull/107211)).
- Implement naming version system for FBX and Blend importers like glTF ([GH-107352](https://github.com/godotengine/godot/pull/107352)).
- Fix deadlock in `EditorFileSystem::reimport_files` ([GH-107620](https://github.com/godotengine/godot/pull/107620)).
- DDS: Fix loading cubemaps ([GH-107971](https://github.com/godotengine/godot/pull/107971)).
- meshoptimizer: Update to 0.24 ([GH-108027](https://github.com/godotengine/godot/pull/108027)).
- GLTF: Fix nasty bug with incorrect buffer indices on export ([GH-108302](https://github.com/godotengine/godot/pull/108302)).
- Fix incorrect light values on blend import ([GH-108356](https://github.com/godotengine/godot/pull/108356)).
- Fix all asset reimport on missing filesystem_cache10 ([GH-108474](https://github.com/godotengine/godot/pull/108474)).
- Fix allow any descendant to be used as a Root Type in Scene Import ([GH-108810](https://github.com/godotengine/godot/pull/108810)).
- Fix Editor crash during first scan in headless import mode ([GH-108992](https://github.com/godotengine/godot/pull/108992)).
- GLTF: Fix minor niche edge case issues with accessors ([GH-109102](https://github.com/godotengine/godot/pull/109102)).
- Prevent generating Editor 3D scene preview in headless mode ([GH-109116](https://github.com/godotengine/godot/pull/109116)).
- Fix `Image` nearest and cubic resizing bias ([GH-109123](https://github.com/godotengine/godot/pull/109123)).
- Dedupe images during GLTF Export ([GH-109181](https://github.com/godotengine/godot/pull/109181)).
- GLTF: Fix crash reading texture sampler for non-existent texture ([GH-109625](https://github.com/godotengine/godot/pull/109625)).
- ImporterMesh: Validate triangle indices array size is a multiple of 3 ([GH-109666](https://github.com/godotengine/godot/pull/109666)).
- Fix infinite loop in GLTFDocument::_convert_animation_node_track ([GH-109685](https://github.com/godotengine/godot/pull/109685)).
#### Input
- Allow all tool modes to select ([GH-87756](https://github.com/godotengine/godot/pull/87756)).
- Add configuration option to disable `Scroll Deadzone` on Android ([GH-96139](https://github.com/godotengine/godot/pull/96139)).
- Android: Enable support for volume button events ([GH-102984](https://github.com/godotengine/godot/pull/102984)).
- Fix Android mouse capture issues ([GH-103413](https://github.com/godotengine/godot/pull/103413)).
- Fix macOS mouse tracking in tooltip popups ([GH-103788](https://github.com/godotengine/godot/pull/103788)).
- Fix "Unicode parsing error" spam when opening editor ([GH-104107](https://github.com/godotengine/godot/pull/104107)).
- [macOS/iOS] Ensure only one axis change event is produced during single `process_joypads()` call ([GH-104314](https://github.com/godotengine/godot/pull/104314)).
- Fix EditorProperty shortcuts being global and unintentionally triggering ([GH-104485](https://github.com/godotengine/godot/pull/104485)).
- Support more controllers on macOS 11+ ([GH-104619](https://github.com/godotengine/godot/pull/104619)).
- macOS: Release keys and regenerate mouse events after native popup menu tracking ([GH-104644](https://github.com/godotengine/godot/pull/104644)).
- Fix Apple's incorrect mapping of Joy-Con (L) and Joy-Con (R) face buttons ([GH-104726](https://github.com/godotengine/godot/pull/104726)).
- macOS: Use productCategory instead of vendorName for joypad name ([GH-104894](https://github.com/godotengine/godot/pull/104894)).
- Adjust 2D select/move/rotate/scale shortcuts to match 3D ([GH-105208](https://github.com/godotengine/godot/pull/105208)).
- Android: Fix decimal keyboard ([GH-105301](https://github.com/godotengine/godot/pull/105301)).
- Fix `FOCUS_ACCESSIBILITY` grabbing focus when it is not supposed to, forward `GraphNode` key input to `GraphEdit` ([GH-105595](https://github.com/godotengine/godot/pull/105595)).
- Web: Avoid unnecessary gamepad polling when no gamepads are connected ([GH-105601](https://github.com/godotengine/godot/pull/105601)).
- macOS: Update entered state from `mouseMoved` ([GH-105822](https://github.com/godotengine/godot/pull/105822)).
- macOS: Embedded window support ([GH-105884](https://github.com/godotengine/godot/pull/105884)).
- iOS: Prevent startup crash with Input singleton null check ([GH-105953](https://github.com/godotengine/godot/pull/105953)).
- Fix issues with Android controller input handling ([GH-105992](https://github.com/godotengine/godot/pull/105992)).
- Fix added missing shortcuts from tree to file list ([GH-105997](https://github.com/godotengine/godot/pull/105997)).
- Fix Xbox Controller on Android ([GH-106021](https://github.com/godotengine/godot/pull/106021)).
- Optimize `InputMap::get_actions` ([GH-106209](https://github.com/godotengine/godot/pull/106209)).
- Add support for SDL3 joystick input driver for Windows, Linux and macOS ([GH-106218](https://github.com/godotengine/godot/pull/106218)).
- macOS: Process first click event without requiring focus ([GH-106317](https://github.com/godotengine/godot/pull/106317)).
- macOS: Send initial modifier keys as input events ([GH-106365](https://github.com/godotengine/godot/pull/106365)).
- Wayland: Fix stuck pointer buttons on window leave ([GH-106414](https://github.com/godotengine/godot/pull/106414)).
- Keep virtual keyboard visible when `keep_editing_on_text_submit` is enabled ([GH-106729](https://github.com/godotengine/godot/pull/106729)).
- Web: Add support for pen pressure ([GH-107136](https://github.com/godotengine/godot/pull/107136)).
- Allow numpad comma `,` to be used for 3D Blender-Style Transforms ([GH-107441](https://github.com/godotengine/godot/pull/107441)).
- Fix action name for `ui_colorpicker_delete_preset` in built-in InputMap ([GH-107471](https://github.com/godotengine/godot/pull/107471)).
- Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack` ([GH-108005](https://github.com/godotengine/godot/pull/108005)).
- Web: Poll controllers only if at least one is detected ([GH-108007](https://github.com/godotengine/godot/pull/108007)).
- Fix `Input.get_joy_info()` regression after the SDL input driver PR ([GH-108214](https://github.com/godotengine/godot/pull/108214)).
- Android: Fix the EOF detection logic ([GH-108329](https://github.com/godotengine/godot/pull/108329)).
- Add environment variable access defines to SDL linux build config ([GH-108350](https://github.com/godotengine/godot/pull/108350)).
- Use inotify to detect devices for better reliability on Linux ([GH-108364](https://github.com/godotengine/godot/pull/108364)).
- Fix the usage of udev and dbus with SDL joystick input driver ([GH-108373](https://github.com/godotengine/godot/pull/108373)).
- macOS: Fix mouse enter/exit event and custom cursor shape in embedded game mode ([GH-108624](https://github.com/godotengine/godot/pull/108624)).
- Fix menu keyboard and controller navigation ([GH-108820](https://github.com/godotengine/godot/pull/108820)).
- Forward mouse events to embedded no-focus windows ([GH-109109](https://github.com/godotengine/godot/pull/109109)).
- Windows: Release mouse buttons after native window drag/resize operation ([GH-109300](https://github.com/godotengine/godot/pull/109300)).
- Fix shortcut reset for spatial_editor/tool_select ([GH-109539](https://github.com/godotengine/godot/pull/109539)).
- Add methods to check which event first triggered "just pressed/released" state ([GH-109540](https://github.com/godotengine/godot/pull/109540)).
- Handle SDL joypad events for connected controllers on game startup (on Windows and Linux) ([GH-109750](https://github.com/godotengine/godot/pull/109750)).
- Fix DirectInput controllers on game startup ([GH-109819](https://github.com/godotengine/godot/pull/109819)).
- fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool ([GH-110068](https://github.com/godotengine/godot/pull/110068)).
#### Multiplayer
- Add `MultiplayerSpawner` unit tests ([GH-99101](https://github.com/godotengine/godot/pull/99101)).
- Fix node cache errors on nested MultiplayerSpawners ([GH-101416](https://github.com/godotengine/godot/pull/101416)).
- Expose `get_rpc_config` and `get_node_rpc_config` ([GH-106848](https://github.com/godotengine/godot/pull/106848)).
#### Navigation
- Make `get_id_path` return empty when first point is disabled ([GH-86983](https://github.com/godotengine/godot/pull/86983)).
- Increase NavigationLink3D gizmo detail to match other circle/sphere 3D gizmos ([GH-101411](https://github.com/godotengine/godot/pull/101411)).
- Create a dedicated 2D navigation server ([GH-101504](https://github.com/godotengine/godot/pull/101504)).
- Rename classes in preparation for future restructure ([GH-102100](https://github.com/godotengine/godot/pull/102100)).
- Add path query region filters ([GH-102766](https://github.com/godotengine/godot/pull/102766)).
- Add navigation path query parameter limits ([GH-102767](https://github.com/godotengine/godot/pull/102767)).
- Make NavigationLink3D properly update on visibility change ([GH-103588](https://github.com/godotengine/godot/pull/103588)).
- Fix navmesh `border_size` precision warnings ([GH-103735](https://github.com/godotengine/godot/pull/103735)).
- Fix visible avoidance debug rendering in NavigationRegion2D ([GH-103784](https://github.com/godotengine/godot/pull/103784)).
- Move navmesh connection owner check to subfunction ([GH-104002](https://github.com/godotengine/godot/pull/104002)).
- Add bake state info and MultiNodeEdit support for NavigationRegion3D ([GH-104210](https://github.com/godotengine/godot/pull/104210)).
- Emit `changed` signal after baking navigation mesh ([GH-104242](https://github.com/godotengine/godot/pull/104242)).
- Allow to compile templates without navigation features ([GH-104811](https://github.com/godotengine/godot/pull/104811)).
- Add function to get navigation region iteration id from NavigationServer ([GH-104826](https://github.com/godotengine/godot/pull/104826)).
- Fix typo in performance ([GH-104829](https://github.com/godotengine/godot/pull/104829)).
- Prepare NavigationServer for `process()` and `physics_process()` split ([GH-104862](https://github.com/godotengine/godot/pull/104862)).
- Change navigation module LocalVector `size_t` uses to `uint32_t` ([GH-104896](https://github.com/godotengine/godot/pull/104896)).
- Replace the deprecated `Geometry2D::get_closest_point_to_segment` ([GH-104903](https://github.com/godotengine/godot/pull/104903)).
- Move NavigationServer navmesh sync from `main()` to `process()` ([GH-105067](https://github.com/godotengine/godot/pull/105067)).
- Make navigation maps emit `map_changed` directly ([GH-105071](https://github.com/godotengine/godot/pull/105071)).
- Clean and group NavigationServer headers ([GH-105105](https://github.com/godotengine/godot/pull/105105)).
- Replace NavigationServer2D `Point` struct with `Vector2` ([GH-105252](https://github.com/godotengine/godot/pull/105252)).
- Replace NavigationServer3D `Point` struct with `Vector3` ([GH-105253](https://github.com/godotengine/godot/pull/105253)).
- Remove no longer needed link polygons from NavMapBuilder ([GH-105257](https://github.com/godotengine/godot/pull/105257)).
- Move `NavigationObstacle3DEditorPlugin` to `navigation_3d` module ([GH-105588](https://github.com/godotengine/godot/pull/105588)).
- Rename `NavigationMeshEditor` to `NavigationRegion3DEditor` ([GH-105592](https://github.com/godotengine/godot/pull/105592)).
- Move `NavigationRegion3DGizmoPlugin` to `navigation_3d` module ([GH-105593](https://github.com/godotengine/godot/pull/105593)).
- Move `NavigationLink3DGizmoPlugin` to `navigation_3d` module ([GH-105594](https://github.com/godotengine/godot/pull/105594)).
- Remove `AStar2D/3D` comments on `reserve_space()` capacity needs ([GH-105631](https://github.com/godotengine/godot/pull/105631)).
- Capitalize global navigation constants ([GH-105718](https://github.com/godotengine/godot/pull/105718)).
- Add function to get navigation link iteration id from NavigationServer ([GH-105765](https://github.com/godotengine/godot/pull/105765)).
- Move 2d navigation related editor plugins to `navigation_2d` module ([GH-106188](https://github.com/godotengine/godot/pull/106188)).
- Rename `nav_2d` namespace to `Nav2D` to match `Nav3D` ([GH-106329](https://github.com/godotengine/godot/pull/106329)).
- Change 3D navigation region and link updates to an async process ([GH-106670](https://github.com/godotengine/godot/pull/106670)).
- Match avoidance defaults for NavigationAgent and NavigationServer NavAgent ([GH-107255](https://github.com/godotengine/godot/pull/107255)).
- Change `NavigationServer2D` avoidance callbacks from `Vector3` to `Vector2` ([GH-107256](https://github.com/godotengine/godot/pull/107256)).
- Fix CapsuleShape2D outline for navmesh baking ([GH-107263](https://github.com/godotengine/godot/pull/107263)).
- Change 2D navigation region and link updates to an async process ([GH-107381](https://github.com/godotengine/godot/pull/107381)).
- Only repath a NavigationAgent with a target position ([GH-107513](https://github.com/godotengine/godot/pull/107513)).
- Remove `get_used_cells` to avoid unecessary allocations in navigation baking ([GH-107559](https://github.com/godotengine/godot/pull/107559)).
- NavigationServer2D: Bind missing `merge_rasterizer_cell_scale` setting and functions ([GH-107802](https://github.com/godotengine/godot/pull/107802)).
- NavMap3D: check if obstacles have avoidance enabled ([GH-108281](https://github.com/godotengine/godot/pull/108281)).
- NavMap2D: check if obstacles have avoidance enabled ([GH-108284](https://github.com/godotengine/godot/pull/108284)).
- Add a way to filter neighbor points to AStar2D/3D ([GH-108843](https://github.com/godotengine/godot/pull/108843)).
- Fix flipped clipper2 ifdef ([GH-108912](https://github.com/godotengine/godot/pull/108912)).
- Fix path post-processing edgecentered ([GH-109196](https://github.com/godotengine/godot/pull/109196)).
#### Network
- JSONRPC: Require manual method registration ([GH-104890](https://github.com/godotengine/godot/pull/104890)).
- JSONRPC: Fix notification return behavior ([GH-104939](https://github.com/godotengine/godot/pull/104939)).
- Web: Avoid extra copy when encoding string in WebSocket `_onmessage` ([GH-105571](https://github.com/godotengine/godot/pull/105571)).
- mbedTLS: Fix concurrency issues with TLS ([GH-106167](https://github.com/godotengine/godot/pull/106167)).
- Fix EditorSettings usage in TLSContext ([GH-108060](https://github.com/godotengine/godot/pull/108060)).
- mbedTLS: Update to version 3.6.4, fixes GCC 15 compatibility ([GH-108371](https://github.com/godotengine/godot/pull/108371)).
#### Particles
- Fix particle jitter when scene tree is paused ([GH-95912](https://github.com/godotengine/godot/pull/95912)).
- Fix `CPUParticles2D` repeatedly scaling particles with 0 velocity and Align Y ([GH-100977](https://github.com/godotengine/godot/pull/100977)).
- Add emission shape gizmos to Particles2D ([GH-102249](https://github.com/godotengine/godot/pull/102249)).
- Overhaul the cull mask internals for Lights, Decals, and Particle Colliders ([GH-102399](https://github.com/godotengine/godot/pull/102399)).
- Fix GPU particles not emitting at some configured rates when scale curve is zero ([GH-103121](https://github.com/godotengine/godot/pull/103121)).
- Fix wrongly assigned `emission_normal_texture` ([GH-106203](https://github.com/godotengine/godot/pull/106203)).
- Fix heap-use-after-free when closing a scene with 2D particle nodes selected ([GH-106739](https://github.com/godotengine/godot/pull/106739)).
- Fix floating point precision errors when setting particle trail length ([GH-107568](https://github.com/godotengine/godot/pull/107568)).
- Fix particles resetting properties when emitting is toggled ([GH-107915](https://github.com/godotengine/godot/pull/107915)).
- Move 2D and 3D particle editors to the 2D and 3D folders ([GH-108368](https://github.com/godotengine/godot/pull/108368)).
#### Physics
- Add mid height property to CapsuleShape2D/3D ([GH-93836](https://github.com/godotengine/godot/pull/93836)).
- Add ability to apply forces and impulses to `SoftBody3D` ([GH-100463](https://github.com/godotengine/godot/pull/100463)).
- Place a hard limit on the `max_contacts_reported` property in 2D/3D physics ([GH-101011](https://github.com/godotengine/godot/pull/101011)).
- Refactor Jolt-related project settings to only be loaded as needed ([GH-101254](https://github.com/godotengine/godot/pull/101254)).
- Improve capsule gizmo performance ([GH-101533](https://github.com/godotengine/godot/pull/101533)).
- Fix `get_rpm()` on wheel which has steering ([GH-101664](https://github.com/godotengine/godot/pull/101664)).
- Chunk tilemap physics ([GH-102662](https://github.com/godotengine/godot/pull/102662)).
- Improve Jolt module initialization style ([GH-102975](https://github.com/godotengine/godot/pull/102975)).
- Fix interpolation in XR ([GH-103233](https://github.com/godotengine/godot/pull/103233)).
- Allow to compile templates without physics servers ([GH-103373](https://github.com/godotengine/godot/pull/103373)).
- Fix broken negative scaling when using Jolt Physics ([GH-103440](https://github.com/godotengine/godot/pull/103440)).
- Fix `ConcavePolygonShape3D` always enabling `backface_collision` when using Jolt Physics ([GH-104310](https://github.com/godotengine/godot/pull/104310)).
- Jolt: Update to 5.3.0 ([GH-104449](https://github.com/godotengine/godot/pull/104449)).
- Fix `shape` always being zero with `get_rest_info` when using Jolt Physics ([GH-104599](https://github.com/godotengine/godot/pull/104599)).
- Jolt: 32-bit MinGW g++ doesn't call the correct overload for the new operator when a type is 16 bytes aligned ([GH-105696](https://github.com/godotengine/godot/pull/105696)).
- Remove Jolt Physics project setting "Areas Detect Static Bodies" ([GH-105746](https://github.com/godotengine/godot/pull/105746)).
- Remove no-op locking in Jolt Physics module ([GH-105748](https://github.com/godotengine/godot/pull/105748)).
- Remove emitting of error in `JoltBody3D::_exit_all_areas` ([GH-106119](https://github.com/godotengine/godot/pull/106119)).
- SoftBody3D: Add a property for scaling rest lengths of edge constraints ([GH-106321](https://github.com/godotengine/godot/pull/106321)).
- Fix SCU build issues related to Jolt Physics ([GH-106346](https://github.com/godotengine/godot/pull/106346)).
- Jolt physics: Setting position instead of velocity in `JoltSoftBody3D::set_vertex_position` ([GH-106366](https://github.com/godotengine/godot/pull/106366)).
- Improve performance with non-monitoring areas when using Jolt Physics ([GH-106490](https://github.com/godotengine/godot/pull/106490)).
- Remove force enter/exit logic from `JoltArea3D` ([GH-106693](https://github.com/godotengine/godot/pull/106693)).
- Remove error for degenerate soft body faces when using Jolt Physics ([GH-106725](https://github.com/godotengine/godot/pull/106725)).
- Change `JoltShapeInstance3D` to use move semantics ([GH-106761](https://github.com/godotengine/godot/pull/106761)).
- Fix Area3D signal emissions when using Jolt Physics ([GH-106918](https://github.com/godotengine/godot/pull/106918)).
- Batch the adding of Jolt Physics bodies ([GH-107454](https://github.com/godotengine/godot/pull/107454)).
- Fix Jolt Physics soft body vertex normal calculation ([GH-107832](https://github.com/godotengine/godot/pull/107832)).
- Fix crash when disabling `SoftBody3D` while using Jolt Physics ([GH-108042](https://github.com/godotengine/godot/pull/108042)).
- Jolt physics: wake up a soft body when its transform changes ([GH-108094](https://github.com/godotengine/godot/pull/108094)).
- Improve performance for shapeless objects when using Jolt Physics ([GH-108235](https://github.com/godotengine/godot/pull/108235)).
- Fix crash in Jolt Physics when switching scenes in editor ([GH-108239](https://github.com/godotengine/godot/pull/108239)).
- Document some deadlocks in the physics server code ([GH-108495](https://github.com/godotengine/godot/pull/108495)).
- Fix performance regression when rendering collision shapes ([GH-108530](https://github.com/godotengine/godot/pull/108530)).
- Fix contacts not being reported properly when using Jolt Physics ([GH-108544](https://github.com/godotengine/godot/pull/108544)).
- Revert "SoftBody3D: Support physics Interpolation" ([GH-109265](https://github.com/godotengine/godot/pull/109265)).
- Increase SoftBody3D damping coefficient editor range ([GH-109419](https://github.com/godotengine/godot/pull/109419)).
- Pause physics command queue during physics processing ([GH-109591](https://github.com/godotengine/godot/pull/109591)).
- Fix `move_and_slide` forcing synchronization with physics thread ([GH-109607](https://github.com/godotengine/godot/pull/109607)).
- Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer ([GH-109820](https://github.com/godotengine/godot/pull/109820)).
- Fix crash when rendering a soft body 3d ([GH-109929](https://github.com/godotengine/godot/pull/109929)).
#### Plugin
- EditorInterface: Add `get_open_scene_roots` to retrieve all opened scenes root nodes ([GH-97838](https://github.com/godotengine/godot/pull/97838)).
- Clarify API for top selected nodes in EditorSelection and make public ([GH-99897](https://github.com/godotengine/godot/pull/99897)).
- JavaClassWrapper: Improve handling of typed array arguments ([GH-102817](https://github.com/godotengine/godot/pull/102817)).
- JavaClassWrapper: Fix converting returned arrays to Godot types ([GH-103375](https://github.com/godotengine/godot/pull/103375)).
- JavaClassWrapper: Fix conversion to/from `org.godotengine.godot.Dictionary` that regressed ([GH-103733](https://github.com/godotengine/godot/pull/103733)).
- JavaClassWrapper: Fix mistake in last fix for `org.godotengine.godot.Dictionary` conversion ([GH-104156](https://github.com/godotengine/godot/pull/104156)).
- Add maven publishing configuration for Godot tools ([GH-104819](https://github.com/godotengine/godot/pull/104819)).
- Fix wrong context menu argument from FileSystem's item list ([GH-106040](https://github.com/godotengine/godot/pull/106040)).
- Update the documentation for `JavaClassWrapper` and `AndroidRuntimePlugin` ([GH-106970](https://github.com/godotengine/godot/pull/106970)).
- Always use base directory in `CONTEXT_SLOT_FILESYSTEM_CREATE` ([GH-107085](https://github.com/godotengine/godot/pull/107085)).
- Android: Fix Android plugins regression ([GH-108243](https://github.com/godotengine/godot/pull/108243)).
- Add a debug version for Godot's maven central artifact ([GH-108729](https://github.com/godotengine/godot/pull/108729)).
#### Porting
- Implement screen reader support using AccessKit library ([GH-76829](https://github.com/godotengine/godot/pull/76829)).
- macOS: Add support for loading shell environment from UI apps ([GH-81266](https://github.com/godotengine/godot/pull/81266)).
- FileAccess: Implement `get_size` and `get_access_time` methods ([GH-83538](https://github.com/godotengine/godot/pull/83538)).
- Windows: Fix issue where newly created window incorrectly acquired the popup property ([GH-94689](https://github.com/godotengine/godot/pull/94689)).
- Use `windowBackgroundColor` instead of `controlColor` for macOS system base color ([GH-95049](https://github.com/godotengine/godot/pull/95049)).
- Simplify the printed file paths in the Linux/*BSD crash handler ([GH-95776](https://github.com/godotengine/godot/pull/95776)).
- Add methods to decode/encode multibyte encodings ([GH-97002](https://github.com/godotengine/godot/pull/97002)).
- Wayland: Handle `fifo_v1` and clean up suspension logic ([GH-101454](https://github.com/godotengine/godot/pull/101454)).
- Wayland: Implement native sub-windows ([GH-101774](https://github.com/godotengine/godot/pull/101774)).
- Add support for using an Android Service to host the Godot engine ([GH-102866](https://github.com/godotengine/godot/pull/102866)).
- Android: Skip non-existing system font files ([GH-103384](https://github.com/godotengine/godot/pull/103384)).
- Android: Fix editor crash after changing device language ([GH-103419](https://github.com/godotengine/godot/pull/103419)).
- X11: Fix check for `is_maximized` to require both horizontal and vertical ([GH-103526](https://github.com/godotengine/godot/pull/103526)).
- [Linux/BSD] Offload RenderingDevice creation test to subprocess ([GH-103560](https://github.com/godotengine/godot/pull/103560)).
- Improve error message from `JavaClassWrapper.wrap()` ([GH-103571](https://github.com/godotengine/godot/pull/103571)).
- Windows: Fix `get_modified_time` on locked files ([GH-103622](https://github.com/godotengine/godot/pull/103622)).
- Swap Nintendo face buttons on macOS ([GH-103661](https://github.com/godotengine/godot/pull/103661)).
- Use more efficient sleep approach on Windows when low-processor mode is enabled ([GH-103773](https://github.com/godotengine/godot/pull/103773)).
- Set `unsupported` to true on error in `FreeDesktopScreenSaver` ([GH-103802](https://github.com/godotengine/godot/pull/103802)).
- X11: Fix native dialog parent selection condition ([GH-103815](https://github.com/godotengine/godot/pull/103815)).
- macOS: Enable transparency for windows with decorations ([GH-103857](https://github.com/godotengine/godot/pull/103857)).
- [macOS/iOS] Fix system font family descriptor leak ([GH-103872](https://github.com/godotengine/godot/pull/103872)).
- macOS: Fix editor loading crash on native menu click ([GH-103892](https://github.com/godotengine/godot/pull/103892)).
- DisplayServer: Implement `get_accent_color` on Linux ([GH-104106](https://github.com/godotengine/godot/pull/104106)).
- macOS: Update mouse-entered state when subwindow closes ([GH-104328](https://github.com/godotengine/godot/pull/104328)).
- macOS: Replace custom main loop with `[NSApp run]` and `CFRunLoop` observer ([GH-104397](https://github.com/godotengine/godot/pull/104397)).
- Implement `DirAccess.is_equivalent` method ([GH-104597](https://github.com/godotengine/godot/pull/104597)).
- macOS: Fix cleanup with some command line tools ([GH-104615](https://github.com/godotengine/godot/pull/104615)).
- macOS: Fix running with `DisplayServerHeadless` ([GH-104660](https://github.com/godotengine/godot/pull/104660)).
- Windows: Fix borderless maximized window mode ([GH-104686](https://github.com/godotengine/godot/pull/104686)).
- macOS: Fix missing frame_changed signal to CameraFeed ([GH-104809](https://github.com/godotengine/godot/pull/104809)).
- Android Editor: Auto create `nomedia` file to hide project files in media apps ([GH-104970](https://github.com/godotengine/godot/pull/104970)).
- Handle the case where `waitpid` returns `errno` `EINTR` ([GH-105114](https://github.com/godotengine/godot/pull/105114)).
- Wayland: Fix error spam for closed windows ([GH-105129](https://github.com/godotengine/godot/pull/105129)).
- Apple: Add pthread implementation of `Thread` class ([GH-105164](https://github.com/godotengine/godot/pull/105164)).
- Change `DisplayServerMacOS` from `GDCLASS` to `GDSOFTCLASS`. Add `GDSOFTCLASS` to other display servers ([GH-105225](https://github.com/godotengine/godot/pull/105225)).
- Accessibility: Use system timer/wait functions for frame delay when screen reader is active ([GH-105343](https://github.com/godotengine/godot/pull/105343)).
- Fix crash in release build with llvm-mingw ([GH-105430](https://github.com/godotengine/godot/pull/105430)).
- Web: Prevent unnecessary canvas resizes by flooring scaled dimensions ([GH-105585](https://github.com/godotengine/godot/pull/105585)).
- macOS: Fix close button hidden and title bar transparent in fullscreen mode ([GH-105673](https://github.com/godotengine/godot/pull/105673)).
- macOS: Fix touch bar observer crash ([GH-105804](https://github.com/godotengine/godot/pull/105804)).
- Fix Windows `OS.get_unique_id()` null termination issue ([GH-106052](https://github.com/godotengine/godot/pull/106052)).
- Wayland: Ensure pointed window's existence in `mouse_get_position` ([GH-106083](https://github.com/godotengine/godot/pull/106083)).
- Improve script backtrace print in crash handlers ([GH-106139](https://github.com/godotengine/godot/pull/106139)).
- Do not call `accessibility_set_window_rect` on Wayland, fix main windows accessibility context creation ([GH-106247](https://github.com/godotengine/godot/pull/106247)).
- Wayland: Implement the cursor-shape-v1 protocol ([GH-106251](https://github.com/godotengine/godot/pull/106251)).
- Wayland: Fix error spam when closing popup ([GH-106315](https://github.com/godotengine/godot/pull/106315)).
- X11: Fix GL init memory leak when transparency is enabled ([GH-106345](https://github.com/godotengine/godot/pull/106345)).
- macOS: Fix embedded window position when host control is moved, but not resized ([GH-106349](https://github.com/godotengine/godot/pull/106349)).
- macOS: Fix transparent window state detection for embedded process ([GH-106355](https://github.com/godotengine/godot/pull/106355)).
- macOS: Fix a crash if no input event is set for a specific window ([GH-106367](https://github.com/godotengine/godot/pull/106367)).
- Implement `get_filesystem_type` on macOS and Linux ([GH-106386](https://github.com/godotengine/godot/pull/106386)).
- Wine: Use `_SH_DENY*` flags instead of unsupported `_SH_SECURE` ([GH-106392](https://github.com/godotengine/godot/pull/106392)).
- Web: Always return `0` for `OS::get_process_id()` ([GH-106504](https://github.com/godotengine/godot/pull/106504)).
- macOS: Ensure LayerHost size is set when first embedded ([GH-106538](https://github.com/godotengine/godot/pull/106538)).
- Wayland: Fix window fitting in single-window mode ([GH-106657](https://github.com/godotengine/godot/pull/106657)).
- Fix `GodotApplicationDelegate` init ([GH-106672](https://github.com/godotengine/godot/pull/106672)).
- Fix `execute_with_pipe` / `create_process` exit code ([GH-106708](https://github.com/godotengine/godot/pull/106708)).
- Fix transparency background issue on Android ([GH-106709](https://github.com/godotengine/godot/pull/106709)).
- Wayland: Add missing return in selection logic ([GH-106836](https://github.com/godotengine/godot/pull/106836)).
- Add support for `OS.get_version_alias()` on Android ([GH-106859](https://github.com/godotengine/godot/pull/106859)).
- macOS: Fix clipboard and TTS not working in embedded game mode ([GH-107135](https://github.com/godotengine/godot/pull/107135)).
- Fix native file dialog crash with invalid filter ([GH-107197](https://github.com/godotengine/godot/pull/107197)).
- Android: Fix save issue when using native file dialog ([GH-107207](https://github.com/godotengine/godot/pull/107207)).
- Remove TTS debug print ([GH-107365](https://github.com/godotengine/godot/pull/107365)).
- Fix `Input.vibrate_handheld` on Android ([GH-107385](https://github.com/godotengine/godot/pull/107385)).
- macOS: Initialize `CVDisplayLinkRef` member field ([GH-107437](https://github.com/godotengine/godot/pull/107437)).
- Address remaining feedback on Android background transparency ([GH-107473](https://github.com/godotengine/godot/pull/107473)).
- macOS: Add `--path` argument when instance is created by project started from editor ([GH-107479](https://github.com/godotengine/godot/pull/107479)).
- Wayland: Fix division by zero when scale is less than 1 ([GH-107787](https://github.com/godotengine/godot/pull/107787)).
- Cleanup closed embedded processes on macOS ([GH-107917](https://github.com/godotengine/godot/pull/107917)).
- macOS: Move keyboard layout related code to base display server ([GH-107926](https://github.com/godotengine/godot/pull/107926)).
- Add missing JNI variant conversion for generic Array ([GH-108019](https://github.com/godotengine/godot/pull/108019)).
- X11: Fix memory leak when using window embedding ([GH-108082](https://github.com/godotengine/godot/pull/108082)).
- Android: Fix `DisplayServer.get_display_safe_area()` issues ([GH-108102](https://github.com/godotengine/godot/pull/108102)).
- Fix immersive mode and virtual keyboard height issue on Android ([GH-108287](https://github.com/godotengine/godot/pull/108287)).
- Fix Android splash theme regression ([GH-108449](https://github.com/godotengine/godot/pull/108449)).
- Windows: Add SSE4.2 support runtime check ([GH-108561](https://github.com/godotengine/godot/pull/108561)).
- Add keypad codes to the keysym unicode map ([GH-108659](https://github.com/godotengine/godot/pull/108659)).
- Linux: Fix narrowing conversion error in 32-bit builds ([GH-108661](https://github.com/godotengine/godot/pull/108661)).
- macOS: Do not use NSApplication main loop for headless mode ([GH-108696](https://github.com/godotengine/godot/pull/108696)).
- Android: Run clipboard tasks on UI thread ([GH-108796](https://github.com/godotengine/godot/pull/108796)).
- macOS: Fix `warp_mouse` in game mode ([GH-108858](https://github.com/godotengine/godot/pull/108858)).
- Web: Fix inappropriate `memfree()` use ([GH-108874](https://github.com/godotengine/godot/pull/108874)).
- Fix: Make `get_space_left` on Windows use `current_dir` instead of process CWD ([GH-108964](https://github.com/godotengine/godot/pull/108964)).
- Web: Fix the editor `{godot,emscripten}PoolSize` config values ([GH-108969](https://github.com/godotengine/godot/pull/108969)).
- macOS: Add Tahoe 26.0 to version alias ([GH-108978](https://github.com/godotengine/godot/pull/108978)).
- MacOS: Fix embedded screen_get_scale API ([GH-109064](https://github.com/godotengine/godot/pull/109064)).
- Fix Android TTS on-demand init ([GH-109162](https://github.com/godotengine/godot/pull/109162)).
- Windows: Additionally use `cpuid` instruction to detect SSE4.2 support ([GH-109169](https://github.com/godotengine/godot/pull/109169)).
- Unix: Replace symlink target, not the link itself when using backup save mode ([GH-109383](https://github.com/godotengine/godot/pull/109383)).
- Unix: Fix `execute_with_pipe` closing wrong pipe handle ([GH-109397](https://github.com/godotengine/godot/pull/109397)).
- Defer `format_changed` and `frame_changed` signal for all camera feeds ([GH-109594](https://github.com/godotengine/godot/pull/109594)).
- macOS: Process joypad input directly in the embedded process ([GH-109603](https://github.com/godotengine/godot/pull/109603)).
- macOS: Fix embedded menu/spacer relative position ([GH-109676](https://github.com/godotengine/godot/pull/109676)).
- Windows: Fix color picker on old versions of Windows 10 ([GH-109694](https://github.com/godotengine/godot/pull/109694)).
- macOS: Forward application focus events to the embedded process ([GH-109724](https://github.com/godotengine/godot/pull/109724)).
- Use `org.a11y.Status/ScreenReaderEnabled` on Linux ([GH-109739](https://github.com/godotengine/godot/pull/109739)).
- SCons: Use gnu++20 in metal driver ([GH-109786](https://github.com/godotengine/godot/pull/109786)).
- [Linux/BSD] Initialize DBus only once ([GH-109857](https://github.com/godotengine/godot/pull/109857)).
- Windows: Save and restore window rect when switching to/from maximized+borderless mode ([GH-110010](https://github.com/godotengine/godot/pull/110010)).
#### Rendering
- Add stencil support to spatial materials ([GH-80710](https://github.com/godotengine/godot/pull/80710)).
- Implement `LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE` to `limit_get` in the Vulkan backend ([GH-87388](https://github.com/godotengine/godot/pull/87388)).
- Implement FXAA 3.11 to replace the current broken implementation ([GH-89582](https://github.com/godotengine/godot/pull/89582)).
- Add support for bent normal maps for specular occlusion and indirect lighting ([GH-89988](https://github.com/godotengine/godot/pull/89988)).
- Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) ([GH-93142](https://github.com/godotengine/godot/pull/93142)).
- Add `color_conversion_disabled` shader hint ([GH-97801](https://github.com/godotengine/godot/pull/97801)).
- Optimize shared texture creations ([GH-98760](https://github.com/godotengine/godot/pull/98760)).
- Implement Fragment density map support ([GH-99551](https://github.com/godotengine/godot/pull/99551)).
- OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS ([GH-99768](https://github.com/godotengine/godot/pull/99768)).
- Implement motion vectors in mobile renderer ([GH-100283](https://github.com/godotengine/godot/pull/100283)).
- Expose `RenderingServer::environment_set_fog_depth` ([GH-101785](https://github.com/godotengine/godot/pull/101785)).
- Fix `Camera3D` gizmo representation to accurately reflect FOV ([GH-101884](https://github.com/godotengine/godot/pull/101884)).
- WebGL: Support native ASTC compression when available ([GH-101932](https://github.com/godotengine/godot/pull/101932)).
- Fix wrong default texture for global uniforms of type `sampler2DArray` ([GH-101941](https://github.com/godotengine/godot/pull/101941)).
- Pass angular diameter into light size constants for sky shaders ([GH-101971](https://github.com/godotengine/godot/pull/101971)).
- Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic ([GH-101973](https://github.com/godotengine/godot/pull/101973)).
- Rendering compositor identifies `is_opengl` API; minor optimisation ([GH-102302](https://github.com/godotengine/godot/pull/102302)).
- Add SMAA 1x to screenspace AA options ([GH-102330](https://github.com/godotengine/godot/pull/102330)).
- Add ASTC HDR format variants ([GH-102777](https://github.com/godotengine/godot/pull/102777)).
- GLES3: Fix errors baking light map with compatibility renderer ([GH-102783](https://github.com/godotengine/godot/pull/102783)).
- Fix voxelizer normals ([GH-102893](https://github.com/godotengine/godot/pull/102893)).
- Fix render info primitive count per `TRIANGLE_STRIP` ([GH-102905](https://github.com/godotengine/godot/pull/102905)).
- Fix 2D quad primitive missing lighting data in GLES3 renderer ([GH-102908](https://github.com/godotengine/godot/pull/102908)).
- Fix uninitialized value in Tonemap ([GH-103092](https://github.com/godotengine/godot/pull/103092)).
- Add Meshes to the Video RAM Profiler ([GH-103238](https://github.com/godotengine/godot/pull/103238)).
- Disable texture array reflections on Intel GPUs on macOS due to driver bugs ([GH-103306](https://github.com/godotengine/godot/pull/103306)).
- Suppress OpenGL debug marker printing ([GH-103404](https://github.com/godotengine/godot/pull/103404)).
- RenderingDevice: Validate pre-raster (vertex) shader in `render_pipeline_create` ([GH-103480](https://github.com/godotengine/godot/pull/103480)).
- Physics Interpolation - Add editor configuration warnings ([GH-103504](https://github.com/godotengine/godot/pull/103504)).
- Use separate WorkThreadPool for shader compiler ([GH-103506](https://github.com/godotengine/godot/pull/103506)).
- Validate triviality of InstanceData struct in Mobile and Forward+ renderers ([GH-103529](https://github.com/godotengine/godot/pull/103529)).
- Fix inefficient upload in Mobile Shadows ([GH-103531](https://github.com/godotengine/godot/pull/103531)).
- Optimize `_fill_instance_data` function in Forward+ renderer ([GH-103547](https://github.com/godotengine/godot/pull/103547)).
- Metal: Use uniform set index passed by `RenderingDevice` ([GH-103613](https://github.com/godotengine/godot/pull/103613)).
- Metal: Add missing stage info to shader description ([GH-103616](https://github.com/godotengine/godot/pull/103616)).
- Fix inefficient upload in Mobile Shadows ([GH-103641](https://github.com/godotengine/godot/pull/103641)).
- Metal: Use `p_set_index` when binding uniforms, to use correct data ([GH-103645](https://github.com/godotengine/godot/pull/103645)).
- Fix incorrect parameters passed to VMA ([GH-103730](https://github.com/godotengine/godot/pull/103730)).
- MetalFX: Change fallback behavior ([GH-103792](https://github.com/godotengine/godot/pull/103792)).
- Significantly reduce per-frame memory allocations from the heap in the Mobile renderer ([GH-103794](https://github.com/godotengine/godot/pull/103794)).
- Switch occlusion culling to be based on depth instead of Euclidean distance ([GH-103798](https://github.com/godotengine/godot/pull/103798)).
- RenderingDevice: Delay expensive operations to `get_perf_report` ([GH-103814](https://github.com/godotengine/godot/pull/103814)).
- Fix GLES3 `gaussian_blur` mipmap setup ([GH-103878](https://github.com/godotengine/godot/pull/103878)).
- Fix deadlock between `PipelineHashMapRD::local_mutex` and `GDScriptCache::mutex` ([GH-103880](https://github.com/godotengine/godot/pull/103880)).
- Clean up more dynamic allocations in the RD renderers with a focus on 2D ([GH-103889](https://github.com/godotengine/godot/pull/103889)).
- Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation ([GH-103934](https://github.com/godotengine/godot/pull/103934)).
- Renderer: Expose and document `Features` enum for MetalFX ([GH-103941](https://github.com/godotengine/godot/pull/103941)).
- CPUParticles2D: Fix physics interpolation after entering tree with `emitting = false` ([GH-103966](https://github.com/godotengine/godot/pull/103966)).
- Fix `Invalid Task ID` error spam in `PipelineHashMapRD` ([GH-104044](https://github.com/godotengine/godot/pull/104044)).
- Metal: Use reference, so we're not copying every frame ([GH-104051](https://github.com/godotengine/godot/pull/104051)).
- Vulkan: Disable layers in editor deemed buggy by RenderDoc ([GH-104154](https://github.com/godotengine/godot/pull/104154)).
- Error when draw list is not active in `draw_list_switch_to_next_pass` ([GH-104159](https://github.com/godotengine/godot/pull/104159)).
- Physics Interpolation - Move 3D FTI to `SceneTree` ([GH-104269](https://github.com/godotengine/godot/pull/104269)).
- Add error check for reflection probe invalid atlas index ([GH-104302](https://github.com/godotengine/godot/pull/104302)).
- Fix Movie Writer behavior with Viewport Display Mode + Window Size Override ([GH-104334](https://github.com/godotengine/godot/pull/104334)).
- Renderer: Fix Metal handling of cube textures; assert equal dimensions ([GH-104341](https://github.com/godotengine/godot/pull/104341)).
- Renderer: Warn when images need to be converted due to their formats being unsupported by hardware ([GH-104480](https://github.com/godotengine/godot/pull/104480)).
- Disable broken Vulkan layers before running RenderingDevice tests ([GH-104572](https://github.com/godotengine/godot/pull/104572)).
- Vulkan: Re-enable Mesa device select layer ([GH-104592](https://github.com/godotengine/godot/pull/104592)).
- Fix uninitialized member vars in CommandQueueMT and RasterizerSceneGLES3 ([GH-104616](https://github.com/godotengine/godot/pull/104616)).
- Fix corrupted negative values for signed BC6 ([GH-104768](https://github.com/godotengine/godot/pull/104768)).
- Avoid using a global variable to store instance index in canvas items shader in RD renderer ([GH-105037](https://github.com/godotengine/godot/pull/105037)).
- Combine `TileMapLayer` debug quadrant shapes to a surface ([GH-105090](https://github.com/godotengine/godot/pull/105090)).
- Renderer: Reduce scope of mutex locks to prevent common deadlocks ([GH-105138](https://github.com/godotengine/godot/pull/105138)).
- Detect more pipeline settings at load time to avoid pipeline stutters ([GH-105175](https://github.com/godotengine/godot/pull/105175)).
- Relax the range hint for canvas layer properties ([GH-105245](https://github.com/godotengine/godot/pull/105245)).
- Pre-allocate more resources when screen textures are detected in the Mobile renderer ([GH-105267](https://github.com/godotengine/godot/pull/105267)).
- Fix `Math` constant conversion ([GH-105286](https://github.com/godotengine/godot/pull/105286)).
- Fix RendererRD crash on start on Intel Macs ([GH-105424](https://github.com/godotengine/godot/pull/105424)).
- Allow moving meshes without motion vectors ([GH-105437](https://github.com/godotengine/godot/pull/105437)).
- Properly report missing nodes in LightmapGI ([GH-105465](https://github.com/godotengine/godot/pull/105465)).
- Fix UBSAN alignment issues in the render graph ([GH-105501](https://github.com/godotengine/godot/pull/105501)).
- Scene shader: Improve and document SH diffuse evaluation for light probes ([GH-105525](https://github.com/godotengine/godot/pull/105525)).
- RenderingDevice: Pass mipmap count to `texture_create_from_extension()` ([GH-105570](https://github.com/godotengine/godot/pull/105570)).
- Fix float/int comparison in acos_approx in sky template shader ([GH-105837](https://github.com/godotengine/godot/pull/105837)).
- Avoid unnecessary `version_get_uniform()` calls ([GH-105864](https://github.com/godotengine/godot/pull/105864)).
- Fix reflection probe dark borders ([GH-105899](https://github.com/godotengine/godot/pull/105899)).
- Fix error spam to due wrong use of `reserve()` in D3D12 driver ([GH-105906](https://github.com/godotengine/godot/pull/105906)).
- FTI - Add custom interpolation for wheels ([GH-105915](https://github.com/godotengine/godot/pull/105915)).
- FTI - Fix `SceneTreeFTI` behaviour on exit tree ([GH-105973](https://github.com/godotengine/godot/pull/105973)).
- Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available ([GH-106079](https://github.com/godotengine/godot/pull/106079)).
- Check for GL ES version of BPTC extension when using the OpenGL renderer ([GH-106086](https://github.com/godotengine/godot/pull/106086)).
- Add specular occlusion from ambient light ([GH-106145](https://github.com/godotengine/godot/pull/106145)).
- Compatibility: Disable environment ambient light when affected by light probes ([GH-106149](https://github.com/godotengine/godot/pull/106149)).
- SceneTreeFTI: faster access to `Node` children ([GH-106224](https://github.com/godotengine/godot/pull/106224)).
- Fix reflection probe box projection stretching ([GH-106241](https://github.com/godotengine/godot/pull/106241)).
- FTI - Optimize `SceneTree` traversal ([GH-106244](https://github.com/godotengine/godot/pull/106244)).
- Use a fragment shader copy instead of a blit copy in the final blit to screen in the Compatibility backend ([GH-106267](https://github.com/godotengine/godot/pull/106267)).
- Change Occlusion Culling Buffer debug view to use log scaling ([GH-106316](https://github.com/godotengine/godot/pull/106316)).
- Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array` ([GH-106396](https://github.com/godotengine/godot/pull/106396)).
- Rewrite textureProjLod usage to avoid a Vulkan validation error ([GH-106399](https://github.com/godotengine/godot/pull/106399)).
- Improve platform compatibility of Windows and Direct3D 12 ([GH-106400](https://github.com/godotengine/godot/pull/106400)).
- Rework semaphores for presentation to be created per swap chain image to fix validation error ([GH-106407](https://github.com/godotengine/godot/pull/106407)).
- Fix Reflection Mask not working on Mobile ([GH-106411](https://github.com/godotengine/godot/pull/106411)).
- Reduce amount of permutations in mobile shader ([GH-106493](https://github.com/godotengine/godot/pull/106493)).
- Shader: Fix the default behavior when mat uniforms are null ([GH-106592](https://github.com/godotengine/godot/pull/106592)).
- macOS: Support vsync when embedding OpenGL processes ([GH-106614](https://github.com/godotengine/godot/pull/106614)).
- Mobile: Disable subpass post-processing when using FXAA ([GH-106631](https://github.com/godotengine/godot/pull/106631)).
- Metal: Ensure stencil-only rendering is supported ([GH-106653](https://github.com/godotengine/godot/pull/106653)).
- Fix light range in VoxelGI ([GH-106673](https://github.com/godotengine/godot/pull/106673)).
- Metal: Fix crash when clearing render buffers ([GH-106694](https://github.com/godotengine/godot/pull/106694)).
- Metal: Disable MetalFX Temporal for `mobile` rendering method ([GH-106731](https://github.com/godotengine/godot/pull/106731)).
- Renderer: Eliminate `String` allocations for all labels in the renderer ([GH-106732](https://github.com/godotengine/godot/pull/106732)).
- Ignore destination alpha when blitting to window in compatibility renderer ([GH-106737](https://github.com/godotengine/godot/pull/106737)).
- Mobile: Move `_setup_lightmaps` before `_fill_render_list` ([GH-106748](https://github.com/godotengine/godot/pull/106748)).
- D3D12: Fix inconsistent value for `DCOMP_ENABLED` in platform code ([GH-106827](https://github.com/godotengine/godot/pull/106827)).
- Fix missing ibl reconstruction from DFG multiscattering ([GH-106844](https://github.com/godotengine/godot/pull/106844)).
- Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension ([GH-106880](https://github.com/godotengine/godot/pull/106880)).
- Vulkan Mobile: Fix lightmap instances count ([GH-106907](https://github.com/godotengine/godot/pull/106907)).
- Correctly place viewport and use viewport relative rect for the final blit in Compatibility renderer ([GH-106924](https://github.com/godotengine/godot/pull/106924)).
- Metal: Fix multi-view support ([GH-106925](https://github.com/godotengine/godot/pull/106925)).
- Allow double precision modelview ([GH-106951](https://github.com/godotengine/godot/pull/106951)).
- Avoid `-Wmissing-declarations` warning in RenderingShaderContainer ([GH-106999](https://github.com/godotengine/godot/pull/106999)).
- SceneTreeFTI: - Fix `identity_xform` flag getting out of sync ([GH-107041](https://github.com/godotengine/godot/pull/107041)).
- Increase directional light energy in sky for fog sun scatter ([GH-107099](https://github.com/godotengine/godot/pull/107099)).
- Expose `RS.mesh_surface_update_index_region` ([GH-107116](https://github.com/godotengine/godot/pull/107116)).
- Optimize Mobile renderer by using FP16 explicitly ([GH-107119](https://github.com/godotengine/godot/pull/107119)).
- LightmapGI: Search for shadowmask light index only after sorting the lights ([GH-107145](https://github.com/godotengine/godot/pull/107145)).
- Fix SH lightmap coefficients for direct lights ([GH-107168](https://github.com/godotengine/godot/pull/107168)).
- Avoid crash when texture layers is greater than 1 and format is not an ARRAY type ([GH-107169](https://github.com/godotengine/godot/pull/107169)).
- SceneTreeFTI: - Fix `force_update` flag getting out of sync with invisible nodes ([GH-107175](https://github.com/godotengine/godot/pull/107175)).
- Make `LightmapGIData::_set_user_data` a proper setter instead of an additive operation ([GH-107192](https://github.com/godotengine/godot/pull/107192)).
- Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer ([GH-107210](https://github.com/godotengine/godot/pull/107210)).
- RendererRD: Fix swizzle on depth formats ([GH-107230](https://github.com/godotengine/godot/pull/107230)).
- OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded` ([GH-107238](https://github.com/godotengine/godot/pull/107238)).
- Fix LightmapGI shadow leaks ([GH-107254](https://github.com/godotengine/godot/pull/107254)).
- Fix crash on custom shaders using `VIEW_INDEX` on Vulkan Clustered Forward Renderer ([GH-107270](https://github.com/godotengine/godot/pull/107270)).
- macOS: Switch Angle to Metal backend ([GH-107306](https://github.com/godotengine/godot/pull/107306)).
- Fix final blit in OpenGL when stereo rendering is used ([GH-107345](https://github.com/godotengine/godot/pull/107345)).
- Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY` ([GH-107359](https://github.com/godotengine/godot/pull/107359)).
- Upgrade normal interpolators to FP32 to fix Adreno ([GH-107364](https://github.com/godotengine/godot/pull/107364)).
- Change all interpolators to FP32 in mobile renderer ([GH-107419](https://github.com/godotengine/godot/pull/107419)).
- Fix the VRS attachment being incorrectly added to `color_attachments` ([GH-107451](https://github.com/godotengine/godot/pull/107451)).
- Fix bent normal maps not working with triplanar UVs ([GH-107453](https://github.com/godotengine/godot/pull/107453)).
- Use raw buffer pointers in `RenderingDevice` allocation APIs to avoid intermediary arrays ([GH-107486](https://github.com/godotengine/godot/pull/107486)).
- Check render target validity before getting motion vector texture in mobile renderer ([GH-107515](https://github.com/godotengine/godot/pull/107515)).
- Forward+: Fix builtins in light shader ([GH-107625](https://github.com/godotengine/godot/pull/107625)).
- SCons: Enable `lightmapper` and `xatlas_unwrap` modules on Android and iOS editors ([GH-107635](https://github.com/godotengine/godot/pull/107635)).
- Fix GLES3 stereo output (sRGB + lens distortion) ([GH-107698](https://github.com/godotengine/godot/pull/107698)).
- Fix baked VoxelGI using the wrong color space ([GH-107776](https://github.com/godotengine/godot/pull/107776)).
- Always perform color correction and debanding on nonlinear sRGB values ([GH-107782](https://github.com/godotengine/godot/pull/107782)).
- macOS: Selectively bake specific shader variants for MoltenVK ([GH-107794](https://github.com/godotengine/godot/pull/107794)).
- Fix stencil preset priorities ([GH-107807](https://github.com/godotengine/godot/pull/107807)).
- Fix stencil preset `next_pass` stencil flags ([GH-107808](https://github.com/godotengine/godot/pull/107808)).
- Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes ([GH-107820](https://github.com/godotengine/godot/pull/107820)).
- Ensure sky orientation is set when reflection uses sky ([GH-107858](https://github.com/godotengine/godot/pull/107858)).
- Fix a few improper memory accesses in the clustered forward vertex shader ([GH-107876](https://github.com/godotengine/godot/pull/107876)).
- Vulkan Mobile: Fix writing vertex color in spatial shader ([GH-107893](https://github.com/godotengine/godot/pull/107893)).
- Always send lights to sky shader if using sun scatter ([GH-107928](https://github.com/godotengine/godot/pull/107928)).
- Fix `RenderingServer::mesh_surface_get_lods()` ([GH-107985](https://github.com/godotengine/godot/pull/107985)).
- Fix VVL errors by changing `frag_color` to FP32 and dFdx/y ([GH-108015](https://github.com/godotengine/godot/pull/108015)).
- Metal: Use image atomic operations on supported Apple hardware ([GH-108028](https://github.com/godotengine/godot/pull/108028)).
- Fix opaque stencil rendering ([GH-108044](https://github.com/godotengine/godot/pull/108044)).
- FTI: - Fix `MultiMesh` init and stable behaviour ([GH-108109](https://github.com/godotengine/godot/pull/108109)).
- FTI: - Add reset on setting `top_level` ([GH-108112](https://github.com/godotengine/godot/pull/108112)).
- Metal: Use correct environment variable to generate labels ([GH-108123](https://github.com/godotengine/godot/pull/108123)).
- FTI: - Clear `SceneTreeFTI` completely on enabling / disabling ([GH-108131](https://github.com/godotengine/godot/pull/108131)).
- Web: Restrict rendering method selection ([GH-108276](https://github.com/godotengine/godot/pull/108276)).
- Fix `surface_get_arrays` returns wrong index array when using empty vertex array ([GH-108308](https://github.com/godotengine/godot/pull/108308)).
- Fix underculling of occulusion culling ([GH-108347](https://github.com/godotengine/godot/pull/108347)).
- Fix division by zero in clearcoat specular BRDF ([GH-108378](https://github.com/godotengine/godot/pull/108378)).
- Fix crash when creating voxel GI data ([GH-108397](https://github.com/godotengine/godot/pull/108397)).
- Metal: Remove invalid assumption for image atomic operations ([GH-108452](https://github.com/godotengine/godot/pull/108452)).
- macOS: Selectively bake "no image atomics" shader variants ([GH-108510](https://github.com/godotengine/godot/pull/108510)).
- Fix crash when editing some resources and reloading scene ([GH-108555](https://github.com/godotengine/godot/pull/108555)).
- Add some multimesh null checks to avoid crash ([GH-108567](https://github.com/godotengine/godot/pull/108567)).
- RenderingDevice: Add `uniform_type` check to avoid crash ([GH-108568](https://github.com/godotengine/godot/pull/108568)).
- Never overwrite motion vectors in the transparent pass ([GH-108664](https://github.com/godotengine/godot/pull/108664)).
- Fix lightmap dynamic objects with physical lights ([GH-108728](https://github.com/godotengine/godot/pull/108728)).
- Fix debanding for Mobile rendering method with HDR 2D ([GH-108761](https://github.com/godotengine/godot/pull/108761)).
- D3D12: Fix shader model check, initialization error handling ([GH-108919](https://github.com/godotengine/godot/pull/108919)).
- Check for Vulkan Memory Model support and make it a variant ([GH-108936](https://github.com/godotengine/godot/pull/108936)).
- Compute texture alignment for transfers using the LCM instead ([GH-108940](https://github.com/godotengine/godot/pull/108940)).
- Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR ([GH-108943](https://github.com/godotengine/godot/pull/108943)).
- Remove Adreno 3xx flip workaround ([GH-109042](https://github.com/godotengine/godot/pull/109042)).
- Fix overflowing render priority for stencil mode outline and xray ([GH-109052](https://github.com/godotengine/godot/pull/109052)).
- OpenGL: Fix crash at startup with "Thread Model" set to "Separate" ([GH-109057](https://github.com/godotengine/godot/pull/109057)).
- Windows: Add Intel Gen9.5 (Kaby Lake) GPUs to Angle blocklist ([GH-109210](https://github.com/godotengine/godot/pull/109210)).
- Metal: Ensure correct output texture format selection ([GH-109406](https://github.com/godotengine/godot/pull/109406)).
- Fix mobile renderer motion vectors ([GH-109556](https://github.com/godotengine/godot/pull/109556)).
- Fix material removal clearing all instances of shared texture arrays ([GH-109644](https://github.com/godotengine/godot/pull/109644)).
- Fix MSDF outline size clamping ([GH-109765](https://github.com/godotengine/godot/pull/109765)).
- Treat missing variants as normal cache misses during shader cache lookup ([GH-109882](https://github.com/godotengine/godot/pull/109882)).
- Metal: Read `gl_ViewIndex` in tonemapper.glsl for multi-view subpasses ([GH-109891](https://github.com/godotengine/godot/pull/109891)).
- Add debanding to SMAA and apply debanding before spatial upscalers ([GH-109970](https://github.com/godotengine/godot/pull/109970)).
- Check renderer type when setting 3D upscaling mode ([GH-109993](https://github.com/godotengine/godot/pull/109993)).
- Use vertex shader workaround for Mali GXX GPUs for glow shader ([GH-109994](https://github.com/godotengine/godot/pull/109994)).
- Handle the case where VRS is a two byte per pixel format when creating default VRS texture ([GH-109995](https://github.com/godotengine/godot/pull/109995)).
- Fix --generate-spirv-debug-info regression (alternate take) ([GH-110025](https://github.com/godotengine/godot/pull/110025)).
- Metal: Reduce baked version to MSL 3.1; validate minimum version ([GH-110063](https://github.com/godotengine/godot/pull/110063)).
- MSDF: Fix outline bleed out at small sizes ([GH-110148](https://github.com/godotengine/godot/pull/110148)).
- Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid ([GH-110174](https://github.com/godotengine/godot/pull/110174)).
- Add GENERAL resource usage to the render graph and fix mutable texture initialization in D3D12 ([GH-110204](https://github.com/godotengine/godot/pull/110204)).
- Metal: Ensure baked Metal binaries can be loaded on the minimum target OS ([GH-110264](https://github.com/godotengine/godot/pull/110264)).
#### Shaders
- Expose built-in region information ([GH-90436](https://github.com/godotengine/godot/pull/90436)).
- Re-organize UI in the shader editor ([GH-100287](https://github.com/godotengine/godot/pull/100287)).
- Replace `VMap` used in `VisualShader` with `HashMap` and remove `VMap` ([GH-100446](https://github.com/godotengine/godot/pull/100446)).
- Allow constants and expressions in `hint_range` ([GH-102289](https://github.com/godotengine/godot/pull/102289)).
- Allow `default` case at the top of a switch scope in shaders ([GH-103177](https://github.com/godotengine/godot/pull/103177)).
- Fix 2D instance params crashing using outside of `main()` ([GH-103348](https://github.com/godotengine/godot/pull/103348)).
- Fix "unused varying" incorrect warning in shaders ([GH-103434](https://github.com/godotengine/godot/pull/103434)).
- 2D: Fix light shader accessing `TEXTURE_PIXEL_SIZE` ([GH-103617](https://github.com/godotengine/godot/pull/103617)).
- Fix missing alpha input for visual shaders ([GH-103886](https://github.com/godotengine/godot/pull/103886)).
- Limit error messages in CodeTextEditor to 2 lines length ([GH-104739](https://github.com/godotengine/godot/pull/104739)).
- Shader: Fix `bvec` to variant conversion ([GH-104880](https://github.com/godotengine/godot/pull/104880)).
- Unify Scripts Panel naming for the script and shader editors ([GH-105124](https://github.com/godotengine/godot/pull/105124)).
- Make shader editor menu position consistent with script editor ([GH-105183](https://github.com/godotengine/godot/pull/105183)).
- Web: Optimize `GL.getSource` for known-length shader sources ([GH-105833](https://github.com/godotengine/godot/pull/105833)).
- Remove duplicated entries from shader built-ins ([GH-106248](https://github.com/godotengine/godot/pull/106248)).
- Fix shader compiler crash when parsing case labels with non-existent vars ([GH-106781](https://github.com/godotengine/godot/pull/106781)).
- Vulkan Mobile: Fix reading builtins in `light()` of spatial shader ([GH-107404](https://github.com/godotengine/godot/pull/107404)).
- Fix global shader texture uniform ([GH-107475](https://github.com/godotengine/godot/pull/107475)).
- Prevent ternary expression with a sampler types in shaders ([GH-107724](https://github.com/godotengine/godot/pull/107724)).
- Add missing input transform to visual shader preview ([GH-107729](https://github.com/godotengine/godot/pull/107729)).
- Fix shader function overloads with incorrect order ([GH-108085](https://github.com/godotengine/godot/pull/108085)).
- Fix shader editor auto-opens on startup ([GH-108295](https://github.com/godotengine/godot/pull/108295)).
- Visual Shader State Persistence - Type Fixes ([GH-108620](https://github.com/godotengine/godot/pull/108620)).
- Sort bent normal output at the bottom to prevent visual shader breakage ([GH-108630](https://github.com/godotengine/godot/pull/108630)).
- Fix shader editor menu switch on hover for file button ([GH-108877](https://github.com/godotengine/godot/pull/108877)).
- Improve shader overloaded function error reporting ([GH-109548](https://github.com/godotengine/godot/pull/109548)).
- Make shader editor menu position consistent between shader languages ([GH-109973](https://github.com/godotengine/godot/pull/109973)).
#### Tests
- Add getter tests for dynamic fonts ([GH-81503](https://github.com/godotengine/godot/pull/81503)).
- Add check for argument name validity ([GH-94798](https://github.com/godotengine/godot/pull/94798)).
- Core: Add `constexpr` constructors/operators to math structs ([GH-98768](https://github.com/godotengine/godot/pull/98768)).
- Fix `SCRIPT ERROR/ERROR/WARNING` on test output ([GH-103663](https://github.com/godotengine/godot/pull/103663)).
- Remove `build_array()` and `build_dictionary()` from tests ([GH-104735](https://github.com/godotengine/godot/pull/104735)).
- Add `THREADS_ENABLED` check before RID thread tests ([GH-105157](https://github.com/godotengine/godot/pull/105157)).
- Test for insertion at array's size ([GH-105428](https://github.com/godotengine/godot/pull/105428)).
- Delete test cache before running it ([GH-105848](https://github.com/godotengine/godot/pull/105848)).
- Fix tests that fail when alone ([GH-106129](https://github.com/godotengine/godot/pull/106129)).
- Fix `--test` help option not showing in template builds ([GH-106130](https://github.com/godotengine/godot/pull/106130)).
- Add unit tests for Sprite2D ([GH-106574](https://github.com/godotengine/godot/pull/106574)).
- Don't hard-code test path when deleting test data ([GH-106749](https://github.com/godotengine/godot/pull/106749)).
- Fix infinite recursion on `GDScriptTests` if a script cannot be reloaded ([GH-106976](https://github.com/godotengine/godot/pull/106976)).
- Fix Resource Duplication test errors ([GH-107516](https://github.com/godotengine/godot/pull/107516)).
- Fix tests warning line break strictness project setting ([GH-107517](https://github.com/godotengine/godot/pull/107517)).
- Fix unfiltered error output in tests ([GH-109094](https://github.com/godotengine/godot/pull/109094)).
#### Thirdparty
- embree: Update to 4.4.0 ([GH-101345](https://github.com/godotengine/godot/pull/101345)).
- libwebp: Update to 1.5.0 ([GH-101348](https://github.com/godotengine/godot/pull/101348)).
- clipper2: Update to 1.5.2 ([GH-102661](https://github.com/godotengine/godot/pull/102661)).
- Theora: Fix YUV422/444 to RGB conversion ([GH-102859](https://github.com/godotengine/godot/pull/102859)).
- tinyexr: Update to 1.0.12 ([GH-102996](https://github.com/godotengine/godot/pull/102996)).
- Update to latest version of Swappy ([GH-103409](https://github.com/godotengine/godot/pull/103409)).
- Update HarfBuzz to 10.4.0 ([GH-103491](https://github.com/godotengine/godot/pull/103491)).
- Update FreeType to 2.13.3 ([GH-103492](https://github.com/godotengine/godot/pull/103492)).
- ICU4C: Update to version 77.1 ([GH-104104](https://github.com/godotengine/godot/pull/104104)).
- libpng: Update to 1.6.47 ([GH-104255](https://github.com/godotengine/godot/pull/104255)).
- thorvg: Update to 0.15.11 ([GH-104304](https://github.com/godotengine/godot/pull/104304)).
- pcre2: Update to 10.45 ([GH-104521](https://github.com/godotengine/godot/pull/104521)).
- mbedTLS: Update to version 3.6.3 ([GH-104562](https://github.com/godotengine/godot/pull/104562)).
- thorvg: Update to 0.15.12 ([GH-105093](https://github.com/godotengine/godot/pull/105093)).
- ufbx: Update to 0.18.0 ([GH-105096](https://github.com/godotengine/godot/pull/105096)).
- Update HarfBuzz to 11.2.1 ([GH-105480](https://github.com/godotengine/godot/pull/105480)).
- basis_universal: Rediff patches, remove Windows encoding fix ([GH-105856](https://github.com/godotengine/godot/pull/105856)).
- manifold: Update to 3.1.1 ([GH-106465](https://github.com/godotengine/godot/pull/106465)).
- Correct libjpeg-turbo patches ([GH-106467](https://github.com/godotengine/godot/pull/106467)).
- Update `qoa.h` to latest git ([GH-106602](https://github.com/godotengine/godot/pull/106602)).
- certs: Sync with upstream as of Apr 8 2025 ([GH-106615](https://github.com/godotengine/godot/pull/106615)).
- Update OpenXR to 1.1.47 ([GH-106616](https://github.com/godotengine/godot/pull/106616)).
- AccessKit: Update API to 0.16.0 ([GH-106659](https://github.com/godotengine/godot/pull/106659)).
- Update meshoptimizer to v0.23 ([GH-106740](https://github.com/godotengine/godot/pull/106740)).
- ufbx: Update to 0.18.2 ([GH-106851](https://github.com/godotengine/godot/pull/106851)).
- Fix `unzSeekCurrentFile` not resetting `total_out_64` ([GH-106869](https://github.com/godotengine/godot/pull/106869)).
- thorvg: Update to 0.15.13 ([GH-106885](https://github.com/godotengine/godot/pull/106885)).
- clipper2: Update to 1.5.3 ([GH-107026](https://github.com/godotengine/godot/pull/107026)).
- libpng: Update to 1.6.48 (+ cleanup thirdparty docs) ([GH-107155](https://github.com/godotengine/godot/pull/107155)).
- doctest: Update to 2.4.12 ([GH-107158](https://github.com/godotengine/godot/pull/107158)).
- openxr: Update to 1.1.48 ([GH-107159](https://github.com/godotengine/godot/pull/107159)).
- msdfgen: Update to 1.12.1 ([GH-107160](https://github.com/godotengine/godot/pull/107160)).
- miniupnpc: Update to 2.3.3 ([GH-107161](https://github.com/godotengine/godot/pull/107161)).
- libktx: Update to 4.4.0 ([GH-107163](https://github.com/godotengine/godot/pull/107163)).
- libtheora: Update to 1.2.0 ([GH-107190](https://github.com/godotengine/godot/pull/107190)).
- clipper2: Update to 1.5.4 ([GH-107314](https://github.com/godotengine/godot/pull/107314)).
- OpenXR: Update to 1.1.49 ([GH-107386](https://github.com/godotengine/godot/pull/107386)).
- ufbx: Update to 0.20.0 ([GH-107956](https://github.com/godotengine/godot/pull/107956)).
- Sync controller mappings DB with SDL community repo ([GH-107962](https://github.com/godotengine/godot/pull/107962)).
- Fix SDL threading on macOS/Linux ([GH-107963](https://github.com/godotengine/godot/pull/107963)).
- Specify Apache license version for Grisu2 ([GH-108400](https://github.com/godotengine/godot/pull/108400)).
- Update manifold to upstream commit 76208dc ([GH-108655](https://github.com/godotengine/godot/pull/108655)).
- Fix ICU support data loading ([GH-108806](https://github.com/godotengine/godot/pull/108806)).
- harfbuzz: Update to 11.3.2 ([GH-108859](https://github.com/godotengine/godot/pull/108859)).
- Update access-kit to 0.17.0 ([GH-108924](https://github.com/godotengine/godot/pull/108924)).
- Add two missing SDL patches to the `README.md` ([GH-108927](https://github.com/godotengine/godot/pull/108927)).
- TVG: Use heap for XML parser allocs ([GH-109530](https://github.com/godotengine/godot/pull/109530)).
#### XR
- Implement `XR_EXT_performance_settings` OpenXR extension ([GH-101597](https://github.com/godotengine/godot/pull/101597)).
- Add support for the OpenXR futures extension ([GH-101951](https://github.com/godotengine/godot/pull/101951)).
- Implement OpenXR FB swapchain update extensions ([GH-101999](https://github.com/godotengine/godot/pull/101999)).
- OpenXR: Expose more system info from `XrSystemProperties` ([GH-102869](https://github.com/godotengine/godot/pull/102869)).
- OpenXR: Add controller interaction profile for Pico 4 Ultra ([GH-103234](https://github.com/godotengine/godot/pull/103234)).
- Allow to compile the engine without XR support ([GH-103267](https://github.com/godotengine/godot/pull/103267)).
- OpenXR: Support alternative reference spaces from extensions ([GH-103643](https://github.com/godotengine/godot/pull/103643)).
- Fix build errors when building with `disable_xr=yes` ([GH-103778](https://github.com/godotengine/godot/pull/103778)).
- Add support for running hybrid apps from the XR editor ([GH-103972](https://github.com/godotengine/godot/pull/103972)).
- OpenXR: Fix OpenGL version warning when using GLES ([GH-103973](https://github.com/godotengine/godot/pull/103973)).
- OpenXR: Clean-up `OpenXRExtensionWrapper` by removing multiple inheritance and deprecating `OpenXRExtensionWrapperExtension` ([GH-104087](https://github.com/godotengine/godot/pull/104087)).
- Add support for Direct3D 12 OpenXR backend ([GH-104207](https://github.com/godotengine/godot/pull/104207)).
- Deactivate the `CameraServer` by default ([GH-104232](https://github.com/godotengine/godot/pull/104232)).
- Correct occlusion culling viewport location calculation when projection uses asymmetric FOV ([GH-104249](https://github.com/godotengine/godot/pull/104249)).
- Editor: Replace TextEdit with EditorSpinSlider for XR Action Set Priority ([GH-104461](https://github.com/godotengine/godot/pull/104461)).
- Add tooltips to OpenXR Action Map UI ([GH-104465](https://github.com/godotengine/godot/pull/104465)).
- Enable composition layer fallback in panel mode ([GH-104470](https://github.com/godotengine/godot/pull/104470)).
- Avoid doctools attempting to query the `CameraServer` to infer a default value for `camera_is_active` ([GH-104582](https://github.com/godotengine/godot/pull/104582)).
- Ensure the composition layer is registered when the layer viewport is updated ([GH-104658](https://github.com/godotengine/godot/pull/104658)).
- macOS: Allow users to select Continuity Camera ([GH-104857](https://github.com/godotengine/godot/pull/104857)).
- Automatically activate camera monitoring when using `CameraTexture` ([GH-104971](https://github.com/godotengine/godot/pull/104971)).
- Fix OpenXR Action Map GUI not scaling according to Editor Scale ([GH-105072](https://github.com/godotengine/godot/pull/105072)).
- Add singleton check before adding webxr interface ([GH-105206](https://github.com/godotengine/godot/pull/105206)).
- OpenXR: Request the `XR_KHR_loader_init` extension ([GH-105445](https://github.com/godotengine/godot/pull/105445)).
- OpenXR: Fix saving action map when UID is used in project settings ([GH-105624](https://github.com/godotengine/godot/pull/105624)).
- OpenXR: Fix building foveation extension without Vulkan ([GH-105708](https://github.com/godotengine/godot/pull/105708)).
- OpenXR: Fix building with Wayland support and `opengl3=no` ([GH-105711](https://github.com/godotengine/godot/pull/105711)).
- Fix camera feed device order on Linux ([GH-105734](https://github.com/godotengine/godot/pull/105734)).
- Enable game window close button on PicoOS ([GH-105912](https://github.com/godotengine/godot/pull/105912)).
- Enable XR play mode options in the regular editor ([GH-106077](https://github.com/godotengine/godot/pull/106077)).
- Add CameraFeed support for Android ([GH-106094](https://github.com/godotengine/godot/pull/106094)).
- Physics Interpolation - Fix XR Nodes to work with `SceneTreeFTI` ([GH-106109](https://github.com/godotengine/godot/pull/106109)).
- OpenXR Futures: Add return value support ([GH-106738](https://github.com/godotengine/godot/pull/106738)).
- Fix the `CAMERA` permission request on HorizonOS devices ([GH-107184](https://github.com/godotengine/godot/pull/107184)).
- Add new joints to `XrBodyTracker` ([GH-107220](https://github.com/godotengine/godot/pull/107220)).
- WebXR: Better errors when WebXR Layers or multiview are unavailable ([GH-107288](https://github.com/godotengine/godot/pull/107288)).
- OpenXR: Add support for render models extension ([GH-107388](https://github.com/godotengine/godot/pull/107388)).
- OpenXR: Only run xrSyncActions when application has focus ([GH-107619](https://github.com/godotengine/godot/pull/107619)).
- Rename `OpenXRInterface.OpenXrSessionState` to `OpenXRInterface.SessionState` ([GH-107710](https://github.com/godotengine/godot/pull/107710)).
- Adjust names of new `XRBodyTracker` joints ([GH-107715](https://github.com/godotengine/godot/pull/107715)).
- FTI: - Change `SceneTree` global setting to static ([GH-107886](https://github.com/godotengine/godot/pull/107886)).
- Add `CameraServer` `feeds_updated` signal, and document async behavior ([GH-108165](https://github.com/godotengine/godot/pull/108165)).
- Add missing OpenXR paths to /user/vive_tracker_htcx ([GH-108511](https://github.com/godotengine/godot/pull/108511)).
- Fix error spam when hands are not tracked ([GH-108537](https://github.com/godotengine/godot/pull/108537)).
- Fix camera removal detection after toggling monitoring on Linux ([GH-108584](https://github.com/godotengine/godot/pull/108584)).
- Misc XR editor updates ([GH-108841](https://github.com/godotengine/godot/pull/108841)).
- OpenXR: Work around bug with Meta runtime on 1.0.49 ([GH-108869](https://github.com/godotengine/godot/pull/108869)).
- Update the OpenXR Vendors plugin for the XR editor to the latest stable version ([GH-108956](https://github.com/godotengine/godot/pull/108956)).
- OpenXR: Fix required extension tooltip ([GH-109289](https://github.com/godotengine/godot/pull/109289)).
- OpenXR: Use GLTFDocument function to get supported extension names ([GH-109630](https://github.com/godotengine/godot/pull/109630)).
- Fix missing layer provider setup when setting Surface after visibility ([GH-109647](https://github.com/godotengine/godot/pull/109647)).
- OpenXR: Fix default action map entry for Vive Focus 3 ([GH-109856](https://github.com/godotengine/godot/pull/109856)).
## Past releases
- [4.4](https://github.com/godotengine/godot/blob/4.4-stable/CHANGELOG.md)
- [4.3](https://github.com/godotengine/godot/blob/4.3-stable/CHANGELOG.md)
- [4.2](https://github.com/godotengine/godot/blob/4.2-stable/CHANGELOG.md)
- [4.1](https://github.com/godotengine/godot/blob/4.1-stable/CHANGELOG.md)
- [4.0](https://github.com/godotengine/godot/blob/4.0-stable/CHANGELOG.md)
- [3.5](https://github.com/godotengine/godot/blob/3.5-stable/CHANGELOG.md)
- [3.4](https://github.com/godotengine/godot/blob/3.4-stable/CHANGELOG.md)
- [3.3](https://github.com/godotengine/godot/blob/3.3-stable/CHANGELOG.md)
- [3.2](https://github.com/godotengine/godot/blob/3.2-stable/CHANGELOG.md)
- [3.1](https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md)
- [3.0](https://github.com/godotengine/godot/blob/f2e19a26f556c42b7202072296dc072aaac2007c/CHANGELOG.md)