Merge pull request #117725 from kleonc/gles3_fix_skipping_whole_batch

Fix GLES3 batching skipping rendering all items
This commit is contained in:
Rémi Verschelde
2026-03-23 12:58:25 +01:00
+1 -1
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@@ -661,7 +661,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
}
}
if (index == 0) {
if (state.current_batch_index == 0 && state.canvas_instance_batches[0].instance_count == 0) {
// Nothing to render, just return.
return;
}